Solus 1 Posted March 30, 2008 This was part of ArmA SLX mod but is now a separate release. Download: SLX_Vehicles @ FileFront.com Readme: Contains animated vehicles with several features: Doors/ramps that open when people get in. Animated weapons(belts, bolts, feedtray covers, triggers, etc). Glass materials that don't get messed up by shadows, and shadows inside vehicles. Antennas that sway back when moving forward. The doors open to a random degree when the vehicle is destroyed. The scripts for each vehicle are hopefully open ended enough to be used with any vehicle, but shouldn't be too hard to modify for most. Included vehicles: BMP-2 Sedan DShKM HMMWVs (all BIS types) M2 MG M113 (US and RACS) M119 UAZs (all BIS types) UH60s (all BIS types) Disclaimer: This is an unofficial addon, and is not connected with Bohemia Interactive. The maker of this software is not responsible for any harm that comes to anything resulting in the use of this software. All SLX releases are provided "as is" with no warranty or guarantee of support of any kind. This addon is subject to the BIS models license. All content in this addon may be modified and used in any way with or without credit, within the bounds of the BIS models license. All content copyright by it's respective author(s). Known bugs: There are some arma.rpt bugs about the shadows but I don't know how to fix them. There are some arma.rpt errors in some of the models but I don't have time to fix them. No damage textures inside BMP. Missing addon requirement of Extended_EventHandlers. Extended_EventHandlers is needed to make the door opening scripts work. It comes with a key and signatures that hopefully should work. I don't have any pictures, thanks to anyone that posts any! I won't have time to update this post so please post mirrors in the thread. Thanks for any mirrors! Share this post Link to post Share on other sites
big 0 Posted March 30, 2008 Here is armaholic.com mirror: - SLX Vehicles (<9MB packed as 7zip, anyways you can also use winrar to extract it) Share this post Link to post Share on other sites
the.d 0 Posted March 30, 2008 Awesome! Testing & making some screens right now! Edit: Amazing work, solus. Truly amazing! This is perfect! No fps drops whatsoever, and animated doors on vehicles, proper shadows on screens and moving parts while driving - thank you very much for this! Some screen shots (it's hard to capture the animations - try it out yourselves, guys!): Share this post Link to post Share on other sites
wipman 1 Posted March 30, 2008 Hi, the BMP-2 looks and works good on the ArmA v1.08, but i don't know why when i fire an AT-5 Spigott one of the cargo troops hatches gets open, also i haven't seen it spitting any empty shell from the main gun, the side gun or the coax. I think that when the crew opens the hatches to stay out, the troops on the cargo may do the same too, it'll be pimp; at least to me. SLX BMP-2: Let's C ya Share this post Link to post Share on other sites
Vultar 0 Posted March 30, 2008 Its outstanding. Remember guys that this is still beta (closed but whatever xP)... SLX, I think that doors should anim faster, because animation starts when Im already in a car xD HUMVEE got 2 antennas. There's something stupid, when I shoot the glass with handgun it brokes and split with the pieces, while humvee's glass is bulletproof... so handgun can make max a little scratch. Share this post Link to post Share on other sites
paragraphic l 2 Posted March 30, 2008 Great job releasing this seperate Solus! @Vultar: No where is it stated this is a beta. There are some known bugs but as Solus posted he either doesn't know how to fix them or doesn't have the time atm Also the animation of the doors is triggered by you getting out, so it's really hard to have the doors open first then have you getting out. Share this post Link to post Share on other sites
oldbear 390 Posted March 30, 2008 Mirror on Armed Assault.info : http://www.armedassault.info/index.php?cat=addons&id=408 Share this post Link to post Share on other sites
Mr Groch 0 Posted March 30, 2008 The scripts for each vehicle are hopefully open ended enough to be used with any vehicle, but shouldn't be too hard to modify for most. Very nice addon, but how to edit to be compatible with addon vehicles? You wrote that this shouldn't be hard to modify, but I don't know what to modify I wanto to enable this addon aslo for desert vehicles from XAM Share this post Link to post Share on other sites
wipman 1 Posted March 30, 2008 Hi, on the M113's if you shoot a M203 nade to the cargo units, it don't makes any damage to the units, just to the M113; but if you shoot at any of the units in the cargo... then they die. This was a thing already present in the OFP with the few vehicles that had openable backdoors and hatches. It's true that if you put an empty HMMWV in the map and then you enter in, the door it's opened after and not before that you get inside the M998; but this kind of animated vehicles is very needed in the game, the sad thing is that BIS didn't made it in 1St place... and they (again) didn't allowed us to offer support or covert fire from the vehicles hatches, etc, etc, etc... we always have to do what BIS don't made to the game's engine limit; the case of use the vehicles hatches as we could do in the BF2, or ever worst... in the real life!!. Let's C ya Share this post Link to post Share on other sites
tomcat_ 0 Posted March 30, 2008 i guess this is an addon that the mission has to include and also the client? Does the server need to be running this addon as well? Share this post Link to post Share on other sites
Vultar 0 Posted March 30, 2008 Yeah I would also love to see it in mcnools desert tex. SLX, I got a question, how about releasing dragging wounded/body as a separate? In my opinion its the best part of beta now. I love the blood left by wounded when dragging lol ;p Share this post Link to post Share on other sites
roberthammer 582 Posted March 30, 2008 Very Nice SLX ! Â Quote[/b] ]how about releasing dragging wounded/body as a separate? In my opinion its the best part of beta now. I love the blood left by wounded when dragging This part reminds me the Army of Two Share this post Link to post Share on other sites
paragraphic l 2 Posted March 30, 2008 @Tomcat: I'm not 100% sure but IIRC you need to have it on the server and client, it doesn't have to be in the mission. @Vultar: I'm not sure if Solus still has acces to his computer or not, but he's moving houses so he won't be able to release anything soon. But the first public release of the whole mod is near! here some more shots of the vehicles: Share this post Link to post Share on other sites
rainbow 0 Posted March 30, 2008 Mod is very good. Regarding these pictures, it reminds me very similar addon to OFP. Anyway, GJ and keep working Share this post Link to post Share on other sites
Wolfrug 0 Posted March 30, 2008 Minor problem: Through this mod, the Blackhawk's frontal windows, although breakable, are otherwise bullet-proof. I.e., you can't shoot the pilot out of his seat any more - not through the front, nor through the "back" (i.e. via the gunners' hatches). Since this is a "total replacement" type of mod (the default vehicles are replaced), this could potentially break missions, be a cheat in MP, and generally mess with people's day. But a great job otherwise! ArmA is getting better day by day! Regards, Wolfrug Share this post Link to post Share on other sites
Raj 0 Posted March 30, 2008 ELo guys..nice addons..have been waiting for this since the OFP days.!!! Just one little problem...the doors/ramps are not animated when i/AI getout/getin the HMMVs....the antenna though moves!!!? Does anyone have a clue??? Anyway nice addons!!! Share this post Link to post Share on other sites
Yeb 0 Posted March 30, 2008 I noticed this amazing add-on is not entirely compatible with DM smoke effects add-on. When you destroy a car, m113, whatever... the ramp/doors does not work. If you remove DM smoke effects, it works. Share this post Link to post Share on other sites
paragraphic l 2 Posted March 30, 2008 Missing addon requirement of Extended_EventHandlers.Extended_EventHandlers is needed to make the door opening scripts work. get it here: Extended_EventHandlers Share this post Link to post Share on other sites
mattxr 9 Posted March 30, 2008 ELo guys..nice addons..have been waiting for this since the OFP days.!!!Just one little problem...the doors/ramps are not animated when i/AI getout/getin the HMMVs....the antenna though moves!!!? Does anyone have a clue??? Anyway nice addons!!! Are you using extended event handlers add-on too? Share this post Link to post Share on other sites
mattxr 9 Posted March 30, 2008 Replacement pack of default units? or is that already what the add-ons do? Share this post Link to post Share on other sites
the.d 0 Posted March 30, 2008 i guess this is an addon that the mission has to include and also the client? Does the server need to be running this addon as well? When trying to make the server.exe load the add on it freezes and spams ArmA_Server.rpt with things like <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"Unrecognized texture type '.tga': 'ca\wheeled\data\uaz_main_co.tga'" - my .rpt went beyond 110 MB. So, I suppose it's purely client-side, which is great! It seems a tad buggy in multiplayer. Doors open and close a couple of times when destroying a car / HMVEE. Maybe a conflict with some of the other add ons. I'll test it further. Edit: It might be caused if more than one client is connected to the server - could it be possible the HMVEE wreck receives the "open/close door" information from both players and this causes a loop? I just tested it on a dedicated server with only me on it and it worked properly. As soon as a friend joined we had the random open/close animations. (this is not a big issue, just pointing it out :) ) Yes, this add on will replace the default vehicles with the animated ones. There is no need for a replacement pack. Share this post Link to post Share on other sites
4 IN 1 0 Posted March 30, 2008 all i could say is that i love it hum, just an idea, is it possible to "delay" the actural get in action after we press get in so that the soldiers enter the vehicals after the doors are fully open? Share this post Link to post Share on other sites
Vultar 0 Posted March 30, 2008 As it happen very often, when people want to go to the top, they works on most important things. Sometimes they forgot about minor things... This addon is great but... SLX, you forgot to make HUMVEE glasses bulletproof! =( Share this post Link to post Share on other sites
wipman 1 Posted March 30, 2008 Hi, an idea to a possible future update may be an openable hood when the vehicles gets destroyed or disabled and a openable trunk that gets open when you select the equipment menu from the car and that gets closed when you close the menu; but this "may be a bit too much" to cry for. What wouldn't been too much to cry about, had been to add the command lines to open/close the doors of the vehicles in the readme for use 'em in missions intros or just in missions to enforce a more inmersive gameplay. You don't feel scared when you seen a closed car with 3 body counts near by; but if it haves 2 doors opened... then you begin to worry for an ambush, you feel observed... and then the fear comes to play too, affecting your reactions and your perception. And then... we'll know who values and who don't. Let's C ya Share this post Link to post Share on other sites