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Solus

SLX Vehicles

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This was part of ArmA SLX mod but is now a separate release.

Download:

SLX_Vehicles @ FileFront.com

Readme:

Contains animated vehicles with several features:

Doors/ramps that open when people get in.

Animated weapons(belts, bolts, feedtray covers, triggers, etc).

Glass materials that don't get messed up by shadows, and shadows inside vehicles.

Antennas that sway back when moving forward.

The doors open to a random degree when the vehicle is destroyed.

The scripts for each vehicle are hopefully open ended enough to be used with any vehicle, but shouldn't be too hard to modify for most.

Included vehicles:

BMP-2

Sedan

DShKM

HMMWVs (all BIS types)

M2 MG

M113 (US and RACS)

M119

UAZs (all BIS types)

UH60s (all BIS types)

Disclaimer:

This is an unofficial addon, and is not connected with Bohemia Interactive. The maker of this software is not responsible for any harm that comes to anything resulting in the use of this software. All SLX releases are provided "as is" with no warranty or guarantee of support of any kind. This addon is subject to the BIS models license. All content in this addon may be modified and used in any way with or without credit, within the bounds of the BIS models license. All content copyright by it's respective author(s).

Known bugs:

There are some arma.rpt bugs about the shadows but I don't know how to fix them. There are some arma.rpt errors in some of the models but I don't have time to fix them. No damage textures inside BMP. Missing addon requirement of Extended_EventHandlers.

Extended_EventHandlers is needed to make the door opening scripts work.

It comes with a key and signatures that hopefully should work.

I don't have any pictures, thanks to anyone that posts any!

I won't have time to update this post so please post mirrors in the thread. Thanks for any mirrors!

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Here is armaholic.com mirror:

- SLX Vehicles (<9MB packed as 7zip, anyways you can also use winrar to extract it)

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Awesome! Testing & making some screens right now!

Edit: Amazing work, solus. Truly amazing! This is perfect! No fps drops whatsoever, and animated doors on vehicles, proper shadows on screens and moving parts while driving - thank you very much for this!

Some screen shots (it's hard to capture the animations - try it out yourselves, guys!):

slx01bk3.th.jpg

slx03ks2.th.jpg

slx04dd0.th.jpg

slx06es5.th.jpg

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Hi, the BMP-2 looks and works good on the ArmA v1.08, but i don't

know why when i fire an AT-5 Spigott one of the cargo troops

hatches gets open, also i haven't seen it spitting any empty shell

from the main gun, the side gun or the coax. I think that when the

crew opens the hatches to stay out, the troops on the cargo may

do the same too, it'll be pimp; at least to me.

SLX BMP-2:

slx_bmp2.jpg

Let's C ya

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Its outstanding. Remember guys that this is still beta (closed but whatever xP)...

SLX, I think that doors should anim faster, because animation starts when Im already in a car xD

HUMVEE got 2 antennas.

There's something stupid, when I shoot the glass with handgun it brokes and split with the pieces, while humvee's glass is bulletproof... so handgun can make max a little scratch.

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Great job releasing this seperate Solus!

@Vultar: No where is it stated this is a beta. There are some known bugs but as Solus posted he either doesn't know how to fix them or doesn't have the time atm

Also the animation of the doors is triggered by you getting out, so it's really hard to have the doors open first then have you getting out.

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The scripts for each vehicle are hopefully open ended enough to be used with any vehicle, but shouldn't be too hard to modify for most.

Very nice addon, but how to edit to be compatible

with addon vehicles? You wrote that this shouldn't be

hard to modify, but I don't know what to modify biggrin_o.gif

I wanto to enable this addon aslo for desert vehicles

from XAM

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Hi, on the M113's if you shoot a M203 nade to the cargo units, it

don't makes any damage to the units, just to the M113; but if you

shoot at any of the units in the cargo... then they die. This was a

thing already present in the OFP with the few vehicles that had

openable backdoors and hatches.

It's true that if you put an empty HMMWV in the map and then you

enter in, the door it's opened after and not before that you get

inside the M998; but this kind of animated vehicles is very needed

in the game, the sad thing is that BIS didn't made it in 1St place...

and they (again) didn't allowed us to offer support or covert fire

from the vehicles hatches, etc, etc, etc... we always have to do

what BIS don't made to the game's engine limit; the case of

use the vehicles hatches as we could do in the BF2, or ever worst...

in the real life!!. Let's C ya

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i guess this is an addon that the mission has to include and also the client? Does the server need to be running this addon as well?

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Yeah I would also love to see it in mcnools desert tex.

SLX, I got a question, how about releasing dragging wounded/body as a separate? In my opinion its the best part of beta now.

I love the blood left by wounded when dragging lol ;p

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Very Nice SLX !  thumbs-up.gif

Quote[/b] ]

how about releasing dragging wounded/body as a separate? In my opinion its the best part of beta now.

I love the blood left by wounded when dragging

This part reminds me the Army of Two biggrin_o.gif

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@Tomcat: I'm not 100% sure but IIRC you need to have it on the server and client, it doesn't have to be in the mission.

@Vultar: I'm not sure if Solus still has acces to his computer or not, but he's moving houses so he won't be able to release anything soon.

But the first public release of the whole mod is near!

here some more shots of the vehicles:

v1oe6.jpg

v3sb9.jpg

v4vj9.jpg

v7gq7.jpg

v8or1.jpg

v9ux9.jpg

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Mod is very good (the bad side of idea are engine's limitations).

Regarding these pictures, it reminds me very similar addon to OFP. Anyway, GJ and keep working smile_o.gif

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Minor problem:

Through this mod, the Blackhawk's frontal windows, although breakable, are otherwise bullet-proof. I.e., you can't shoot the pilot out of his seat any more - not through the front, nor through the "back" (i.e. via the gunners' hatches). Since this is a "total replacement" type of mod (the default vehicles are replaced), this could potentially break missions, be a cheat in MP, and generally mess with people's day.

But a great job otherwise! ArmA is getting better day by day!

Regards,

Wolfrug

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ELo guys..nice addons..have been waiting for this since the OFP days.!!!

Just one little problem...the doors/ramps are not animated when i/AI getout/getin the HMMVs....the antenna though moves!!!huh.gif? Does anyone have a clue???

Anyway nice addons!!!

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I noticed this amazing add-on is not entirely compatible with DM smoke effects add-on.

When you destroy a car, m113, whatever... the ramp/doors does not work. If you remove DM smoke effects, it works.

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ELo guys..nice addons..have been waiting for this since the OFP days.!!!

Just one little problem...the doors/ramps are not animated when i/AI getout/getin the HMMVs....the antenna though moves!!!huh.gif? Does anyone have a clue???

Anyway nice addons!!!

Are you using extended event handlers add-on too?

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Replacement pack of default units? or is that already what the add-ons do?

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i guess this is an addon that the mission has to include and also the client? Does the server need to be running this addon as well?

When trying to make the server.exe load the add on it freezes and spams ArmA_Server.rpt with things like <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"Unrecognized texture type '.tga': 'ca\wheeled\data\uaz_main_co.tga'"

- my .rpt went beyond 110 MB.

So, I suppose it's purely client-side, which is great!

It seems a tad buggy in multiplayer. Doors open and close a couple of times when destroying a car / HMVEE. Maybe a conflict with some of the other add ons. I'll test it further.

Edit: It might be caused if more than one client is connected to the server - could it be possible the HMVEE wreck receives the "open/close door" information from both players and this causes a loop? I just tested it on a dedicated server with only me on it and it worked properly. As soon as a friend joined we had the random open/close animations. (this is not a big issue, just pointing it out :) )

Yes, this add on will replace the default vehicles with the animated ones. There is no need for a replacement pack.

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all i could say is that i love it thumbs-up.gif

hum, just an idea, is it possible to "delay" the actural get in action after we press get in so that the soldiers enter the vehicals after the doors are fully open?

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As it happen very often, when people want to go to the top, they works on most important things. Sometimes they forgot about minor things... This addon is great but... SLX, you forgot to make HUMVEE glasses bulletproof! =(

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Hi, an idea to a possible future update may be an openable hood

when the vehicles gets destroyed or disabled and a openable trunk

that gets open when you select the equipment menu from the car

and that gets closed when you close the menu; but this "may be

a bit too much" to cry for.

What wouldn't been too much to cry about, had been to add the

command lines to open/close the doors of the vehicles in the readme

for use 'em in missions intros or just in missions to enforce a more

inmersive gameplay. You don't feel scared when you seen a closed

car with 3 body counts near by; but if it haves 2 doors opened...

then you begin to worry for an ambush, you feel observed... and

then the fear comes to play too, affecting your reactions and your

perception. And then... we'll know who values and who don't. Let's C ya

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