MehMan 0 Posted March 6, 2008 YAY! YAY! Well any progress on UK stuff is good for me. Share this post Link to post Share on other sites
stegman 3 Posted March 7, 2008 Will they work, or be just for show? Also is there a “strokegun†animation in ArmA or are you making your own animation? Share this post Link to post Share on other sites
SaBrE_UK 0 Posted March 7, 2008 Aww such a tease. Glad the bayonet will be included Share this post Link to post Share on other sites
Messiah 2 Posted March 7, 2008 Will they work, or be just for show?Also is there a “strokegun†animation in ArmA or are you making your own animation? of course they'll work. We're not about to (when I say we, I mean chris of course) model the bayonets just because it looks pretty. The bayonets will work as they did in OFP. we'll make our own animation, as we did with ofp. Share this post Link to post Share on other sites
Soul Catcher 0 Posted March 7, 2008 sweeeet looking good, glad to see the bayonet will be back, will it be similar to the OFP version in that when you get a certain distance from an enemy with the bayonet equipped it will automatically kick in the anim? Share this post Link to post Share on other sites
Messiah 2 Posted March 7, 2008 thats not quite been decided yet Share this post Link to post Share on other sites
Onebitlink 0 Posted March 7, 2008 I loved the UKF bayonet addon, what i always wondered though was it killed the enemy in one swift motion and straight away, would there be an addition to the new script that say, made it 50/50 whether or not the bayonet strike would kill the target? I imagine that would be abit of a pain but you dont seem to have much else on at the moment! Share this post Link to post Share on other sites
stegman 3 Posted March 8, 2008 Will they work, or be just for show?Also is there a “strokegun†animation in ArmA or are you making your own animation? of course they'll work. We're not about to (when I say we, I mean chris of course) model the bayonets just because it looks pretty. The bayonets will work as they did in OFP. we'll make our own animation, as we did with ofp. Splendid. However, i could never get the OFP ones to work, and i assumed you had used the inbuilt strokegun anim. This is good news. Another reason for the SLA to worry; "The British are coming", and the have bayonets! Share this post Link to post Share on other sites
Messiah 2 Posted March 8, 2008 nope, they used a custom anim in OFP and a script to sense when an enemy was nearby... all you had to do (in principle, and this worked for me at least) was attach the bayonet and run screaming towards your enemy. The anim would kick in, and he'd drop dead. Share this post Link to post Share on other sites
Col. Faulkner 0 Posted March 8, 2008 Splendid.However, i could never get the OFP ones to work, and i assumed you had used the inbuilt strokegun anim. This is good news. Â Another reason for the SLA to worry; "The British are coming", and the have bayonets! Well they weren't really actually very practical since it was hard to get close enough to an enemy to stick it up them (speaking about AI enemies, at any rate). I recall that to test it out I had to resort to murdering some unfortunate Nogovar civilians. Still a great feature though, and adds to the "British character" of the addon. If I ask nicely maybe they might even help me out with my SLR bayonets. Â Share this post Link to post Share on other sites
Messiah 2 Posted March 8, 2008 agreed, it was a little tricky at times if you had to make a 30m sprint to stab the bastard, but for CQB work, and not quite knowing what was around the next corner, it was nice. Had quite a few of the guys who i play MP with get some bayonet kills in missions. once we get a working bayonet script, we can see about sharing with others. Can't see why not. Share this post Link to post Share on other sites
Pathy 0 Posted March 8, 2008 Yeah, it was, and I imagine it will be, hard to close with the enemy to use it. But as said, we notched up a few in MP OFP, and certainly within VCB, "Confirmed Bayonet Kills" became bragging rights and were oft tally'd in a persons signature. Think I had 5 Share this post Link to post Share on other sites
WingedSerpent1969 0 Posted March 9, 2008 the irony having the capability to model and simulate the worlds most advanced killing machines and weapon systems...........and stabbing saw a trailer for some HL2 mod that had blood splash across the screen for knife kills...is this sort of jiggery pokery possible in ARMA? in this case if done well would enhance this concept.... looking forward to uk troops in ARMA.... Share this post Link to post Share on other sites
Prydain 1 Posted March 9, 2008 saw a trailer for some HL2 mod that had blood splash across the screen for knife kills...is this sort of jiggery pokery possible in ARMA? in this case if done well would enhance this concept.... You don't get blood splatter over your eyes when someone close by is stabbed. The blood splattering is just a silly gimmick that makes no sence. Share this post Link to post Share on other sites
Messiah 2 Posted March 9, 2008 If you hit the carotid artery you will, but seeing as you don't shove a bayonet into someones neck, rather you aim for the really big bit of the body with all the vital organs in, its a null point at any rate. Share this post Link to post Share on other sites
Chip360 0 Posted March 9, 2008 Even then... there is NO blood spatter over your eyes like that, if blood got into your eyes you would instinctively close them and wipe it out (would burn pretty bad)... Now if you were wearing a helmet with a plastic visor/mask over your face thats different, but even then... come on guys, lets be realistic here. Share this post Link to post Share on other sites
Messiah 2 Posted March 9, 2008 like I said, its a null point... i.e. lets move on from inane discussions about blood splatter. Share this post Link to post Share on other sites
BigDave 0 Posted March 17, 2008 Are we going to see the blank firing weapons making an appearence in the new release? Share this post Link to post Share on other sites
Enixj7 0 Posted March 18, 2008 Our we looking at a release in the very near future? Are you waiting for the patch to be released first or is it more of the case not for a while but its going to be a massive release. The only reason I ask is I'm sorely tempted to try and convert my own L85, its little bit more high poly then your current release, nothing personal I do know there ports from Flashy. But I'd rather not re-invent the wheel so to speak if theres a release near. Looking forward to the mod in either case Share this post Link to post Share on other sites
Messiah 2 Posted March 18, 2008 BFA's will see a return, with some extra BFA models (GPMG etc) Very near future would depend on what you gauge as very near future, but in all likelihood it'll be a no. We're waiting on a lot of different factors. Share this post Link to post Share on other sites
Callsign 128 Posted March 18, 2008 Umm i know it might be too early to tell, but can we expect any interesting features with the landies? Share this post Link to post Share on other sites
Messiah 2 Posted March 18, 2008 depends what you mean by interesting? They'll do what their real life counterparts do, no more no less. There's the odd easter egg of course, but I wouldn't call them interesting. Share this post Link to post Share on other sites
Callsign 128 Posted March 18, 2008 Sorry that was a bit vague lol. I meant in terms of any towing trailer scripts or mud scripts and stuff like that really? By easter egg i hope you mean Lilt can ! Share this post Link to post Share on other sites