Ryan_D 0 Posted February 29, 2008 Great stories. IceBreakR you should post a link to your campaign here when it's done. Would love to see it. Share this post Link to post Share on other sites
wika_woo 182 Posted February 29, 2008 Great, finally released! Can't wait to play with these! Share this post Link to post Share on other sites
icebreakr 3157 Posted February 29, 2008 Ryan_D: i still have that damn "addon missing: alien_weapons.pbo" error when i use zabraks and hover aa-at... it must be a config error or something in .sqm. Otherwise I'm making it compatible with Sarve v1.2 and moving the theatre to Sahrani for those who don't have QG. Share this post Link to post Share on other sites
h - 169 Posted February 29, 2008 Brilliant stuff! Now all we need is a mod based on this (wouldn't require that much alien stuff though): Share this post Link to post Share on other sites
hypno toad 0 Posted March 1, 2008 This mod reeks of total win. Share this post Link to post Share on other sites
WingedSerpent1969 0 Posted March 1, 2008 love the creative thinking going on here good work. perhaps you might give your aliens a voice like the OFP zabrac had....now that would be creepy to hear in the dark.... Share this post Link to post Share on other sites
liljb15 0 Posted March 1, 2008 I can't wait to see some good alien campaigns. Share this post Link to post Share on other sites
Ryan_D 0 Posted March 1, 2008 lol yeah IceBreakR - dunno why but for some reason sometimes the mission won't put the "alien_weapons" in the section: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class Mission { addOns[]= Without it, using a dedicated server doesn't work. So add it in (correctly) and then it should. Share this post Link to post Share on other sites
Ryan_D 0 Posted March 1, 2008 Was bored and made another vid. Share this post Link to post Share on other sites
Halochief89 0 Posted March 2, 2008 I wonder would it be possible to make a tripod? I mean it could be based on a tank way animation. The tripod's head is the main cannon. The legs and animation would be the hard part though. Probably the animation for the legs wouldn't be fluent but still work like its scooting on the ground. Share this post Link to post Share on other sites
colonel well 0 Posted March 2, 2008 alien weapon  this pics show you my personal aliens and weapons for arma alien addons ! Share this post Link to post Share on other sites
colonel well 0 Posted March 3, 2008 building a new version for aliens addons ? no? yes ? Ryan_D what you think ? Share this post Link to post Share on other sites
Halochief89 0 Posted March 3, 2008 I definetly think that aliens should have a tank for the aliens being one with legs. Maybe a tripod or if you've played crysis a beast of some sort. Share this post Link to post Share on other sites
biggerdave 56 Posted March 4, 2008 Tanks have been discussed. I was thinking something along the lines of the alien tanks in INCOMING, but Tripods would be cool, problem would be getting them walking though... could be done I suppose... Difficult, to be sure, but it could be done... And anyone who was unhappy about the static nature of the mothership's weapons might have reason to be happy now (Nice weapons Colonel! :O ) Share this post Link to post Share on other sites
Ryan_D 0 Posted March 4, 2008 building a new version for aliens addons ? no? yes ? Ryan_D what you think ? Yeah I guess... time to start on 4.0. Dave and linker split got movable turrets working on the mothership. Instead of 150 gunners, now there's about 10 - much smoother. Share this post Link to post Share on other sites
colonel well 0 Posted March 4, 2008 building a new version for aliens addons ? no? yes ? Ryan_D Â what you think ? Â Yeah I guess... time to start on 4.0. Dave and linker split got movable turrets working on the mothership. Instead of 150 gunners, now there's about 10 - much smoother. I want to build an alien city in sky and put in one stargate from starge sg-1 mod for arma silver pyramids and other extraterestral items i can sent you my new alien and weapon , but no compatible with the old v3 zabrac addon must deleed it in addons folder in arma first and then put new "extraterrestregris" and new "zabrac" in addon folder , perhaps can you config most better what i'm make , config files , huhuhu ...hard Share this post Link to post Share on other sites
Thunnder Bunny 0 Posted March 5, 2008 Hehe these are great! I had aliens and zombies running around at the same time....pure carnage ensued If anyone remembers X-COM ,here's some music from the ps1. It holds up better than the midi music of the original game. http://www.xcomufo.com/x1music.html I got it from here http://www.xcomufo.com I'm gona be blasting the dogfight music next time I try an air to air battle. Hmmmm, we need an earth based dropship to mop up some E.T. crash sites. Thanks for making these guys! Share this post Link to post Share on other sites
miles teg 1 Posted March 5, 2008 I don't care what anyone says....but I want a freak'n E.T. in ArmA. Glowing finger and all....and with a flying bycicle. Gimme some 80's flashbacks! Someone mentioned Zombies...please someone needs to do custom animations in order to simulate the dance moves from Michael Jackson's "Thriller" music video. That would kick soooo much ass. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
Ryan_D 0 Posted March 5, 2008 Alien city lol. If you send me the new weapons & aliens I can probably make em compatible. Share this post Link to post Share on other sites
colonel well 0 Posted March 5, 2008 Alien city lol. If you send me the new weapons & aliens I can probably make em compatible. ok i sent you a PM nice pic for alien addon v4 Share this post Link to post Share on other sites
colonel well 0 Posted March 5, 2008 I convert pyramid from ofp to arma sorry but i'm not the autor of this addon ( Share this post Link to post Share on other sites
Thunnder Bunny 0 Posted March 6, 2008 Anyone bring down a mothership yet? If you've downloaded the Vilas packs you'll find a west guy called "Hell Bringer". He has a rocket launcher with nuclear warheads...dangerous up close, but at a distance I was air bursting rockets bringing down mother and other ships. Get ready for some possible lag though, as every crew member jumps ship at once. Might be cool to config some harrier missiles with the same effect. Share this post Link to post Share on other sites
Ryan_D 0 Posted March 6, 2008 lol you'll probably like the new one then. There's about 12 or so turrets that are movable instead. Quote[/b] ]I convert pyramid from ofp to armasorry but i'm not the autor of this addon ( If you can, ask the creator for permission if you can find him. Share this post Link to post Share on other sites
supergruntsb78 67 Posted March 6, 2008 i shot down a mothership ones only using a squad of jhonny's marines a ZSU AA gun and the m60a4 so it can be done with less then a hell briger when it was down i wondered why the f*ck my computer started to seriously lag and then when suddenly it ran fine again i decided to take a baracuda (stolen by the US goverment ) and see the mothership from up close i then noticed my marines turning tale and ran of in to the jungle (using VTE island) i wondered because the ship crashed in the opposite direction then i suddenly see a sh*t load off aliens heading up to my airfield just when i was about to crash because of bad flying my marines returned and started to attack the aliens giving me the time to dissapear off in to the jungle to get some more realy big nukes on the aliens heads all in all this addon is cool to play around with... cant wait for updates with better ship models etc. (maybe the space ship pack lately uploaded for flashpoint ) Share this post Link to post Share on other sites
nastros 0 Posted March 7, 2008 the almighty mother ship taken out by footmunchs f16 although i didnt have any ammo left to deal with the crew of the mothership as you can see Share this post Link to post Share on other sites