Jack-UK 0 Posted November 12, 2007 Well the fact is, the majority of cops who play this game just dish out their punishment as shooting, whether u scratch their cop car, rob the bank or shoot someone, they will just shoot you and not attempt an arrest, fine or whatever. The non lethal weapons would give the cops an option to still be able to shoot, but cause only injury and not death In a good game though, i would have no issue with just lethal weapons But the problem is the majority of games end up with Cops with a shoot to kill policy.. Share this post Link to post Share on other sites
MaxRiga 0 Posted November 12, 2007 as i've noticed most of compliments because there is nothing much to do except of killing cop or earning money .. but the problem is there is nothing u can spend this money on ( except ammo i mean ). So, the logical chain breaks at the beginning cause - cops have the fun of killing and arresting but civs only idea to get more money to buy a tank and kill cops any way ... Mayor/Judge/President adds idea to play good way so u can be elected. But still, there should be something to spend money on ... may be real estate? There are a lot of houses and hotels so maybe u can buy house for ur self? The general purpose of the house might be to rise ur health ( in this case all hospitals kinda unnecessarily but any way, that just an idea ). I donno what else to think out but there should be something to spend money on so those who playing civs know they can play without crimes and without the only idea to kill cops. But those who joined the game to be a criminal gonna have it's fun too but probably never get elected ... if not a revolution? )) Revolution can be done by terrorist or criminal, so it basically when criminal can buy his tank and take the power of island to his hands by killing President and putting all cops to jail, lol So, in this case all players have the logical chain for playing – police - protect the city from the crime civs - be a crime or terrorist to overtake the city and became President by revolution or be very very good and rich civ so u could be elected by all other civs ( election can cost 500 000 and it's taking from ur bank account if u go for election ) president - keep the island life smooth and good Share this post Link to post Share on other sites
liljb15 0 Posted November 12, 2007 as i've noticed most of compliments because there is nothing much to do except of killing cop or earning money . I kind of agree with this guy here. Usually when I first get into the game my first goal is "Get ten grand and buy a hideout" I almost always get ten grand legally but once I get a hideout I really can't find anything else to do except buy guns and become a terrorist. Share this post Link to post Share on other sites
Dwarden 1125 Posted November 12, 2007 i was thinking about the non lethal weapon(s) ... projectile into grenade launcher projectile (non explosive) with ability to 'disable' target (imagine it like gum one knocking the target by pain from hit) it's enough slow and limited range yet it can be useful another bonus equipment as tear gas grenades ... ofc projectile with some narcotic into standard rifles may be very useful too ... Share this post Link to post Share on other sites
celery 8 Posted November 12, 2007 i was thinking about the non lethal weapon(s) ...projectile into grenade launcher projectile (non explosive) with ability to 'disable' target (imagine it like gum one knocking the target by pain from hit) it's enough slow and limited range yet it can be useful another bonus equipment as tear gas grenades ... ofc projectile with some narcotic into standard rifles may be very useful too ... If having no addons is an important thing, using flares as a less lethal ordnance is totally doable. Just add an eventhandler and detect hits of a flare round. Making pistols fire "rubber" bullets is also easy by tampering with their velocity, the accuracy mod in my sig is easily converted to do the job. Share this post Link to post Share on other sites
deady 0 Posted November 12, 2007 One thing I haven't seen much of is civs forming rival gangs, that used to happen in Sahraniville, but not here so much. Perhaps you could look into having somekind of gang forming system? With a change of clothes to show which gang you're part of. There is a way to switch people into different bodies in MP, you could try using that as a method of changing their outfit. Once gangs work, you could look at extra stuff like controlling territory etc Share this post Link to post Share on other sites
ColSniperRecon 0 Posted November 12, 2007 I like the election idea. Tho to be honest the admin is governor/president/god. This might work for the election, if the sys op/clan member isnt present, use vote admin to elect your gov/pres. Tho I dont know if you can change admins this way. Might have to test this. If all play fair you can call for election, who ever is admin can logout for the voting. Still not keen on non lethal weapons, but I can see the potential, using flares with a script to make it like a stun grenade freezing everyone near x radius for x time. Or maybe adjusting some of the weapons hit strength so it takes more than 1-2 rds for kill, I noticed that most rifle shots seem to kill in one shot to the leg. As for Jack-UK Seems to me some play as civs just to shoot cops. Still it comes back to everyone has agree to play fair. Running from the cops can get you killed, I hear lotsa I didnt know you were chasing me. as a note civ vehicles need to be moved from police buy to civs, and military vehicles from the civ menu, this way you know if its cops behind you. And civs in police vehicles can be punished. The locking option seems to be alot of work can it be made like in c.c in ofp as a addaction instead of a long process thru inventory? Also I have heard that cops can aceess locked vehicles, dont know if true or not. -Col.Sniper[Recon] Share this post Link to post Share on other sites
Jack-UK 0 Posted November 12, 2007 Yeah personally i hope addons are eventually added, would be nice to get a good quality police car with siren that way its easier to know if you're chasing someone. I had a great game earlier, played my first time as a police officer, i warned everytime before i shot, and i cleared out criminal buildings, barracaded them up so they could not be re-entered. Highlight of the game was when a few civs went to Obregan to load up on rifles (which were outlawed due to excess gun crime) and so i took me and another cop just north of the town, we set up a road block just outside town, and the criminals were loading up a full truck with weapons dam they must have been angry when they saw our huge roadblock, we shot at them and damaged the vehicle, but they drove on, we had a hot pursuit across the terrain eventually taking them out Great fun! To be honest, if you got the right crowd and a good admin, this map is amazing More legal stuff to do would be cool, im not really sure what.. but if anyone can brainstorm ideas that would be great that way people have more of a choice Share this post Link to post Share on other sites
Dwarden 1125 Posted November 12, 2007 btw policeman should be bribe-able to avoid fine or jail or to obtain some 'info' Share this post Link to post Share on other sites
D.murphy man 0 Posted November 13, 2007 As for non lethal weapons i think they be an excellent idea, Using a flare and event handler when some one is hit with a flare they should perform the falling to the ground dead animation, and be stuck like this for say 2 or 3 seconds. This would firstly give cops a nice alternative to just killing people, give cops a non lethal way to disarm aggressive civs with weapons without having to resort to killing, and also a good way to take down suspects that are running away from the cops. Once the civ is disabled, the cop can either disarm, give ticket, or arrest the civilian without any one loosing their life or their money, the civilians can also have a chance to plead there innocence if they feel they where targeted unfairly without being killed. Another idea could be for the cops to be able to 'pin' suspects manually, basically its the same as the 'stun flare' but without the flare, instead the cop has to be within close proximity to a civ and he gets an action in his action menu to 'pin' the civ to the floor. The civ would then perform the falling to the floor animation and be stuck for x amount of seconds, giving the cop a chance to search the civ, arrest, or what ever punishment he sees fit, without killing the civ. The pin action and 'stun flares' could also be available to civs with terrorist training, giving them perfect opportunity's to disarm and take hostage cops or other civs. Maybe there could be a terrorist style prison, where they can keep hostages, the police could then launch hostage rescues or terrorists could demand money. Share this post Link to post Share on other sites
MaxRiga 0 Posted November 13, 2007 Quote[/b] ]I like the election idea. Tho to be honest the admin is governor/president/god. This might work for the election, if the sys op/clan member isnt present, use vote admin to elect your gov/pres. Tho I dont know if you can change admins this way. Might have to test this. If all play fair you can call for election, who ever is admin can logout for the voting. no no no admin has nothing to do with President elections. The Presedent is the aim to be if u r peaciful civ and has no crime records Share this post Link to post Share on other sites
LeftSkidLow 1 Posted November 13, 2007 Is there any way we can get an ATM in Bogango that is no where near the bank? Every time I even go near the bank to withdraw money I know there is a good chance I will either get run over, shot by sniper cops for no reason, or get killed in a firefight I have nothing to do with. Sucks driving to Obregon just to use the ATM safely. Share this post Link to post Share on other sites
MaxRiga 0 Posted November 13, 2007 Is there any way we can get an ATM in Bogango that is no where near the bank? Every time I even go near the bank to withdraw money I know there is a good chance I will either get run over, shot by sniper cops for no reason, or get killed in a firefight I have nothing to do with. Sucks driving to Obregon just to use the ATM safely. I absolutely agree there must be ATM on another side of Bangago, somewhere close to work area 1 Share this post Link to post Share on other sites
ModaFlanker 0 Posted November 13, 2007 I noticed someone sayingQuote[/b] ]Because when they did the Disarm, it said weapon was taken.EVEN IF YOU HAD NO WEAPON AT ALL. I have never seen it say I disarmed anyone who didnt have a weapon, I usually get you cannot afford to do this message on un armed civs. That would mean you don't have cash on hand to disarm the civilian, because it costs $500 to disarm a civilian. It does not take the cash from your bank, you have to have it in your possession. Try it out on someone who has just spawned, who therefore shouldn't have a weapon at all... Share this post Link to post Share on other sites
Rocco 0 Posted November 13, 2007 this map gets better and better, really nice, best map for arma for sure, but the biggest problems are the cop players, cops earn too much money, they have access to heavy weapions right from the start and there is no "punishment" for the cops when they shoot someone. it would be nice to have a ranking system for the cops, the less points they have, the less options they get, like less payment, non lethal weapons, no flying license etc. this will stop cops shooting you, because you ran away. (they shoot chase and arrest you) Share this post Link to post Share on other sites
mr.g-c 6 Posted November 13, 2007 This Map is simply outstanding! I played it yesterday for about 12 hours and its just great! Still i think there are some things to improve this great Map! Here is my "wanted list": - The most important: Resize the markers!!! They are to Big, much to Big. Currently you get eye-cancer when watching the Map. There are Scripts for Markers out there which will keep their size even if you zoom-in or out on the map. - Very important: Something to "stop" Civs from fleeing - possible actionmenu-entry which let them fall down while running and let the cops then search his body and give tickets/arrest, etc. Currently there are people which simply don't stop to flee. Even if you writing dozend times that he should stop they dont. Even if you shoot in the air they dont do. Then if you shoot em (leg or dead), they are pissed off and start to flame against you and the real asses of them trying to soldiarize with the other Civs, starting to "#Vote kick xxx" and finally kicking policmens if no admin is on the Server!.... I think we could avoid this Problems when somehow forcing them to be searched by the police if they flee and so they could easily arrested. - Option to Pick up weapons, ammunition, Repairpacks,etc. and Money from dead Bodys. But by a random script which means: Sometimes you'll get very close to everything, sometimes nothing and sometimes only a small part. Of course you should code it that youll never get all of the stuff, the dead person had - but very close to max. To avoid that civs grab "big guns" from dead cops and doing some amok, cops should have the option to "disarm" or to delete guns+ammo at dead bodys and a option to pay the founded money on dead bodys into a "global fund"(explain it later). - "Global Repayment fund" is a Fund which will get a certain percentage(maybe 15%) of the Incometaxes and found money of dead bodys to pay put People which were killed or arrested "wrongly" by policemen. After playing 10 hours today i realised that this is happening quiet often, so it would be good to pay them lost money back or pay them Money if they were in jail for no reason. Of Course only the "Chief Policeman"(suggested below) could decide to Repay. - Workers should exists and continue to work for you even if you got killed - More Players (at least 64)! Currently 10 Civs vs. 6 Cops on the whole Island is "a Joke". 24 Cops vs. 40 Civs would be great. - Cops should have a actionmenu-entry when pressing it, a sound or just a Text like "This is the Police - Freeze!" should appear that the ones running away could recognize he chased. Currently its impossible to write something like this with direct-talk and simultaniously chasing somebody. - A Siren for Police-Cars like in that way described direct above this, would be great. Just imagine: The Policeman will get, as soon as they get in any Vehicle, a actionmenu-entry for the Siren and when they press it, a ogg sound will be played from their car. - More ways to store your (earned) Money. What is if i mistrust the Banks because they get robbed so often? What is if i dont want to pay taxes (see suggetions below). It should be at least possible to really store your money also in your Hideouts. -A General Income-Tax-System. Every Entrepeneur (a Person who owns at least a shop,a workplace, or a single Worker who works for em' must pay a percent-value of taxes from his income. Either automatically by the Bank(consider a menupoint in bankmenu) or manual. If you dont pay taxes youll get on the wanted List for Taxfraud. The Taxes will be used to pay the Cops' SALARY and more+better Equipment. So the more Taxes the civs payed, the more and better equipment the cops will get by those Weapon-Transports already implemented. - A Automatic "Rich-Tax-System": As soon you have over 100.000$ on you Bank account you must pay 7,5% Taxes. Either you let it automatically pay it (consider a option in the Bankmenu! or you have to pay the complete ammount every lets say 45 minutes by your own. If you dont pay it, you'll get on the wanted List for Taxfraud. [imagine this: The People will then move their money away from the Bank to not pay Taxes and they would store it (if you build the option above in) in their hideouts. But what if their hideouts gets destroyed - all their money stored here will be gone...] - Possibility to make someones wanted by the Police but without setting automatically a "bounty" on his head. - There should be a "Chief Cop" which should have the possibility to edit the Wanted/Bountyhunter List from every Place on the Map - but only at/in a Policecar. (like in real-life). Also this "Chief Cop" has the possibility to suspend Cops from their service in a simmilar way like you do arrest someone - for example if a cop abuses his Power. - If you enter the Terroristcamp you should be not visible by Markers on the map for the Policemans (but for other Civs) as long as you are in that Camp and near around it. - Hints for all Policemans if the Weaponstruck is hijacked, stopped or raided. Also hints for the Police if other Transports(MH6 Jail, Bus) beeing raided, driver Killed, hijacked or else. Offcoure also hints, if you build in the suggestions by Dwarden below my Post (Bank transports, etc). - Terroristcamps only visible on Map for Civs! - There should be a Radiotower in a City (Bagango) and when its getting destroyed all the markers for Civs and Cops should disappear for ca. 10 minutes. - Cops should not have the massive-destruction weapons like explosives and M16A4ACOG, RPG, M134(AT4), etc. from the very early on. They should only get it(by Weaponstransport) when the civs payed enough money with taxes. So normally Pistols and Mp5s should be enough for the beginning. - More buyable Workplaces and Shops. - Change the Flag system. Why not make Objects like Banks and ATM's or Shops, etc. as a small(or in case of Bank:Big) building and a Flag "attached" next to it? - Moving the Bank a bit away from Civs start and making it a big building. - Let cops remove their created Roadblocks if not longer needed , not only just when moving them - Significantly raise the Price for Cars/Pickups/Trucks. The most time Civs and Cops seems to be to lazy to buy repair-packages to repair their vehicles. They just buy a new one for cheap 2500$.....and so time after time the whole city is full of old damaged cars. 7000$ or better 10000$ for the smallest cars would be better because People will then probably protect their cars better and reapir them aswell. - If the Police manages to kill the Bank robber, they should have the possibility the recapture parts of the stolen Money(about 20-50%). If the Bankrobber gives up and they manage to arrest him, they could recapture even more of the stolen money(40-70%) which will paid back even to all Civs and Policemans. Ill continue this list as soon as i have any more ideas. No what do you think about my ideas? I think they are just great and they xould improve a great Game even More. I see you have the abilitys to code something like my suggestions above - so why not implement it... Best Regards, Christian Share this post Link to post Share on other sites
Dwarden 1125 Posted November 13, 2007 new suggestions ... - AI money transports between ATM and central bank !!! most likely hatchback with two man crew (both armed AI guards) * ideal targets for robbers and terrorist and 'escort' mission for police - AI truck transports between work places and workshops and shops (material, goods) ... * additional targets and lifelike traffic ... ** limit item amount in shops (this triggers AI transport from 'elsewhere' and in theory may also generate some trade/courier missions for players) - if possible replace central bank 'flag' with 'real' building (ideally type with entrace and courtyyard so You can 'guard' and place bit away from hospital - watchpost package for police (similar to hideout) - bunker and sandbags package for police (usable to be built e.g. next to roadblock as cover) - police hotline : some sort of way how civilian can send message to police w/o other civilians able see it + option to either sent it signed or anonymous (ofc this needs spam filter to prevent abuse like two messages / 10m) - police should be able place some 'traffic' signs like stop, speeds etc. this may even results into roads 'areas' with speed limit (some script trigger telling player / AI "warning You speed is above limit") - police should get stationary speed radar (deployable) Â Share this post Link to post Share on other sites
celery 8 Posted November 13, 2007 Consider these new jobs. Farming: You go to a farm and you get a tractor. You drive around a field and "harvest" like when fishing. Truck delivery: You need a truck to do this. You are given a big load of goods that you have to deliver. You get more money that way (the truck is slower though). Cross country delivery: Motorcycle or offroad are the best ones for this. The delivery locations are in the wilderness far off the road. Taxi: Players can call a taxi if they have no other means of transport. The taxi player goes to the marked spot and then to the destination. The money is automatically paid to the taxi player after the job is finished. Also it would be nice to check the spelling of the interface text. In English words are not usually written together even though they form one term together. Also change Civ1, Civ2 to actual player names. Share this post Link to post Share on other sites
dznemesis 0 Posted November 13, 2007 Consider these new jobs.Farming: You go to a farm and you get a tractor. You drive around a field and "harvest" like when fishing. Taxi: Players can call a taxi if they have no other means of transport. The taxi player goes to the marked spot and then to the destination. The money is automatically paid to the taxi player after the job is finished. very good suggestions!! Share this post Link to post Share on other sites
ColSniperRecon 0 Posted November 13, 2007 Im liking the taxi idea and farming. here is a cple more, ability to call for repair truck, fuel truck, and some type of medic with cost deducted from the callers bank account. some type of "tow truck" for removal of dead vehicles or abandoned, police impound maybe. make a yard for impound by police and a delete for blown up vehicles as salvage with reward to civ that does the salvage increase the cost of the gun liscense so they dont rob the bank 2 mins after map starts o and stop trying to disable the cops -Col.Sniper[Recon] Share this post Link to post Share on other sites
Gaffa 0 Posted November 14, 2007 Im liking the taxi idea and farming. here is a cple more, ability to call for repair truck, fuel truck, and some type of medic with cost deducted from the callers bank account. some type of "tow truck" for removal of dead vehicles or abandoned, police impound maybe. make a yard for impound by police and a delete for blown up vehicles as salvage with reward to civ that does the salvage increase the cost of the gun liscense so they dont rob the bank 2 mins after map starts o and stop trying to disable the cops -Col.Sniper[Recon] Maybe, but I thought the whole point was to drive to the gas station for repairs and fuel? If your car is too knackered, what if your able to go to university and study engineering, allowing you to repair your vehicle or maybe call the "AA" out to come and fix your car? That could also be another job... The tow truck would also be a good idea, but the player would only be aloud to use the truck once he has his degree in engineering? Instead of being able to call medics... Why not have an ambulance driving around? Which could also be a job, after that player has studied at university to gain his degree? Another idea... Why not have the Bank at the hotel (or another enterable building? Then if player decides to rob the bank, maybe the clerk can push the button underneath the desk which sets off the alarm and also locks all the doors? But this would only happen sometimes, maybe have it set randomly. So sometimes the player can walk straight out without any problems, or other times he gets lock inside until the police arrive? These ideas may sound a bit extreme, but at least it will hopefully stop the blood shed! Also... The Deviant Wing server which is running Sahrani Life will be passworded in a couple days, just to stop random people jumping on and ruining the game! The password will be sara and the address is... 87.106.70.95:2600 for anyone that decides to jump on. Share this post Link to post Share on other sites
mr.g-c 6 Posted November 14, 2007 What do you guys think of my Suggestions? Personally Dwardens should all be implemented. Farming, Truck delivery and Taxi are also great in my opinion aswell as ColSniperRecon suggestion to improve this "ordering system" Regards, Christian Share this post Link to post Share on other sites
Striyzh 0 Posted November 14, 2007 I have been hooked on this mission for two days now, very good job! Some things that might improve the mission: More Players! 16 is really not enough. Watching over only 8-10 civvies gets boring after awhile. More "Suitable" Weapons/Vehicles I have never seen police officers running around with .50cal sniper rifles, or driving tanks. Maybe limit their arsenal to small rifles (G36C, MP5, basic M16), and police-appropriate vehicles (Police Car, motorcycle, 4x4 MG)? On the same token, civilians driving around in Humvees isn't exactly fitting either. Maybe give them more "terrorist-appropriate" vehicles (UAZ MGs, offroads)? Map-Cleaners With how long Sahrani Life games last, it's not surprising how much junk gets piled up. Destroyed and abandoned (But locked) cars, roadblocks from players who've disconnected, etc. all pile up so high that sometimes it's hard to even drive through the city, or leave your spawn. Maybe there's a way of deleting roadblocks after their owner leaves the server, or gets a certain distance away from them? The Bank I have to agree with the statement another gentleman made earlier that the civilian's spawn and the bank need to be in different places. The cops spend 90% of the game sitting outside of the bank, and this leads to problems when the players spawn (Cops spending time searching/ticketing players who've just spawned). Since the civvy spawn actually looks like a hospital, I'd suggest moving the bank somewhere else. A good spot would be just a block north at the building just at the mouth of the cobblestone road. It's got a guard tower, guard boxes, a perimeter wall, and looks ALOT more like a bank than the yellow building you have it at now. Flags Things would feel less awkward if the flags were ditched in favor of buildings or objects. For instance instead of walking to a flag to use the bank, you would walk up to a pre-existing building to get your menu, same for licenses, etc. Finally, the cops The "officer" unit for OPFOR looks a whole lot more like a cop than his RACS equivalent. He's got a nice uniform, and even a "police cap". (Building in the back is the one I suggested earlier for the bank) Again, great map, and don't stop updating! Share this post Link to post Share on other sites
LeftSkidLow 1 Posted November 14, 2007 Admins, pleaaaase pleease please if you are going to run this map leave voting enabled so the players can have a chance to keep the game clean. Also ColSniperRecon, are you guys ever gonna put 1.02 on your server? I'd like to play there but it still had 1.01 running last I checked. Share this post Link to post Share on other sites
Fewo 0 Posted November 14, 2007 Hi, Currently we are working on Version 1.1. Besides some further bugfixes and improvements of current functions, we will add more features. We read every post, and we note your suggestions, and a lot of them are good ideas. But please consider: We are still talking about Armed Assault, not about a complete different game, and we can not realize everything if ArmA has no option to do so. There are already so many scripts, that we also have to obey the performance. We will list those new features later, first we have to create and test them as intensive as possible. A release date of V.1.1 can not yet be determined, and you should not expect it the next few days. Greetings, Fewo Share this post Link to post Share on other sites