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ModaFlanker

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About ModaFlanker

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  1. 920 views of this thread already and climbing, so there definitely is interest by those who own this game. I hope we get an official response someday.
  2. The last update was in March, so I'm not sure if you are still updating this game or not. If there will be no more updates maybe the latest beta patch on Steam should become the official patch? Not everyone knows they need to enable the beta opt-in on Steam to get the latest patch.
  3. ModaFlanker

    xr server

    So what has Benny been up to? [Revellion has not played ArmA in a long time, is AWOL, so RBT will become BE (Benny Edition)]. As it turns out, Benny's been busy on the game as always! After people complained that the game can really lag badly in framerate the longer the game goes on, Benny has been hard at work at building it up from Warfare 1.1 again, streamlining everything. I think thats fantastic news! This is the thread where Benny explains his new BE edition he is building from the ground up. http://www.hotshots.folkersma.org/forum/viewtopic.php?t=1516
  4. ModaFlanker

    Warfare v1.1 RBT

    So what has Benny been up to? [Revellion has not played ArmA in a long time, is AWOL, so RBT will become BE (Benny Edition)]. As it turns out, Benny's been busy on the game as always! After people complained that the game can really lag badly in framerate the longer the game goes on, Benny has been hard at work at building it up from Warfare 1.1 again, streamlining everything. I think thats fantastic news! This is the thread where Benny explains his new BE edition he is building from the ground up. http://www.hotshots.folkersma.org/forum/viewtopic.php?t=1516
  5. ModaFlanker

    Warfare RBT and WACO

    So what has Benny been up to? Â [Revellion has not played ArmA in a long time, is AWOL, so RBT will become BE (Benny Edition)]. As it turns out, Benny's been busy on the game as always! After people complained that the game can really lag badly in framerate the longer the game goes on, Benny has been hard at work at building it up from Warfare 1.1 again, streamlining everything. Â I think thats fantastic news! This is the Hotshots forum where you can talk directly to Benny yourself if you wish to collaborate on something. http://www.hotshots.folkersma.org/forum/viewforum.php?f=39 This is the thread where Benny explains his new BE edition he is building from the ground up. http://www.hotshots.folkersma.org/forum/viewtopic.php?t=1516 Edit/Added: Boshart, because all 3 are related to the same server or mod (XR Server/RBT). Weeks from now, these 3 threads will be scattered around this forum. Â I just want to leave these links for anyone who wants to come to the forum to actually talk to Benny, the guy behind the RBT (and now called BE) versions. I'm not going to be posting here very much...
  6. Yes, the reason why the Ti-200 failed is because it is a DirectX 8.1 card, and ArmA requires DirectX 9. As for the CPU - if you can, get a Quad Core. If you like ArmA and then decide you'd want to play ArmA 2, ArmA 2 will use multiple cores where ArmA only uses one... ArmA does seem to love CPU strength. Â ArmA 2 will use a core exclusively for AI, so I presume that with Quad core you could then use the other three for the game. Doubling the number of cores for only a few more bucks=worth it. You don't need to splurge on the i7 while prices are high... any Core 2 Quad is worth the low price point it is at today.
  7. ModaFlanker

    Big problems

    Whenever I have video card issues I like to use ATITool. It has that graphics benchmark that runs up to 1000 FPS to maximize the heat on your videocard. If the system crashes within an hour theres definitely a problem. [A problem I had back then turned out to be unstable memory settings... every time I'd use ATITool it'd crash which led me to more carefully test my system for the cause]
  8. ModaFlanker

    xr server

    Agreed, its a great server. Many thanks to Brit for the server, and Benny for all the insane coding! I wish 1.15 would come out before ArmA 2 does... because honestly, if ArmA 2 comes out first, its going to suck so much of the online playerbase over there that 1.15 would not be as appreciated as much as it could be. It would fix the Join in Progress lag, which some people find too annoying to tolerate...
  9. ModaFlanker

    Warfare v1.1 RBT

    Clearly, as it said, someone is trying to teamkill the MHQ. Thats why what you typed in "......" is very important... be sure to recognize the name of the person trying to teamkill it, and let server admins know to PERMABAN that person. If someone manages to get around this protection and destroys MHQ without the game revealing who it really is, what I suggest is to stay within visual range of the MHQ the next time, act like youre doing something else, and checking map to know who is in area... and watch to catch who is doing it (use sniper zoom or something). If you can figure out who is doing it then a BAN would go a long way to stopping that from happening again.
  10. ModaFlanker

    Warfare v1.1 RBT

    I've been able to move south with the mouse, but only by having the cursor in the center of the screen then moving it to the south without lingering over anything in the way. Of course, using the keyboard is much easier and faster...
  11. ModaFlanker

    Graphic tears with Javelin?

    Seems to be a nVidia issue. Never saw it on my ATI card, but am seeing it once in a while with my 8800GT, and thats not just Javelin related. I can be in a camp trying to cap it on Warfare and something in the camp messes up my graphics (explodes into a mess of triangles when I look a certain way). The latest drivers from nVidia seem to help though... its been a long time since I've run into the problem.
  12. ModaFlanker

    Of AI that spawn in cities taken

    Sorry, I'm not a scripter.... I know that it is done in the RBT Warfare on the XR Server, you may want to download and open it and see how it is done, if you can find where it is. [AI in towns once supply is raised].
  13. ModaFlanker

    Of AI that spawn in cities taken

    Are you asking how to script that into your own version of Warfare? Or are you asking how to do it as a player? Players can't do that, at least in the versions I have played. On the XR Server, the RBT mod, when you increase the supply of a town, the town then spawns its own AI that patrols the city on foot. So beyond increasing the supply there is nothing else you can do to have them spawn.
  14. ModaFlanker

    Hello and Introduction

    I've definitely had a lot of fun on the TG servers. Really gives you the feel of being on an actual mission where your goal is to return home from a successful mission alive. Creeping up to an enemy location with multiple flanks, having multiple targets selected and aimed at, and then simultaneously launching the attack can be quite a sight to behold. On the downside, the server does sometimes have to be careful to stay efficient enough to keep things moving. It's not so great when you end up standing around for several hours or taking forever to advance, all just to take out some inept AI infantry soldiers that 2/3 of the team doesn't even get to engage. Some missions are really creative and challenging, this is where the server shines... some are just too slow or bugged, or there are those playing Domination! that makes me stay away.
  15. ModaFlanker

    Arma Vs Ofp

    ArmA uses waypoints and scripting for AI. It seems to be a system that cannot be 'fixed' despite much tweaking... so this appears to be why they abandoned this approach and picked a new one for ArmA II. The new AI system is apparently so CPU intensive it will require its own core to run properly, so you will be REQUIRED to have at least a dual core CPU to be able to run ArmA II. The AI will be in constant communication with each other as they move in military fashion, covering each other.
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