Spinor 0 Posted August 31, 2007 Edit (09-22-2007): Added 0.86 Mirrors Edit (09-20-2007): New Version 0.86 Edit (09-01-2007): Added Mirrors Command Engine X for ArmA (CEX) Public Beta ------------------------------------------------------- The Chain of Command is proud to present the public beta release of the Command Engine for ArmA. WHAT IS IT FOR? --------------------- Like its predecessors in OFP, CEX is a script addon that enables players to control multiple groups. Units are organized in hierarchical command chains allowing the representation of real life military units such as platoons, companies or battalions. CEX functionality can be incorporated into any mission. Mission designers have full control over the command structures and can freely assign command capabilities to the players. CEX is designed to be fully multiplayer compatible. Players can take any position within the command structure on any side, be it commander-in-chief, squad leader or private. CEX commanders control their subordinate units via an intuitive graphical user interface which borrows elements found in real-time strategy games. Despite the intention to grant easy access, the underlying system is intended as a realistic simulation of higher-level combat in ArmA. The addon contains several fully playable missions as well as templates for mission designers to base their own missions on. IMPORTANT NOTES ----------------------- 1) Please remember that this a beta release. CEX has grown into a sizeable system, so please expect some bugs and glitches. This is especially true in multiplayer, where CEX has not received full testing yet. Currently, only the test mission is MP-enabled out of the box. 2) We will do our best to make future CEX version back-compatible. We can not guarantee, though, that missions created for the present version will work without problems with the gold release version. While you are of course free to create missions now, please be aware of this possible caveat. CREDITS ----------- - Missions by Snake Man - Template Missions by jens198 - This package contains - CoC Extended Marker Addon 1.2 by Leonardus - Network Services Addon 3.0 by Pennywise SPECIAL THANKS --------------------- Dslyecxi, Idontno, lwlooz, Pennywise, Walker, and all testers during the private beta phase. CHANGE LOG -------------- - BETA 2 (0.86): Change: CEX addon coc_cex.pbo Change: CEX_Test_Mission.Sara, old versions of this mission may not be compatible with 0.86 New: Start Menu Option CEX/Admin Tools/Restart Client ... use in MP in case a command transition was no properly recognized Fixed: Completed WPs were not deleted at commander machine (MP) New: Config Setting 'UnitServerUpdateInterval' ... refresh interval in secs of CEX server; determines unit responsiveness and server load New: Config Setting 'InterfaceUpdateInterval' ... refresh interval in secs of CEX UI New: Config Setting 'PlayerChatMessagesEnabled' ... if false, CEX will not ouptut order confirmation and status report chat messages originating from a player-controlled unit New: 4th command layer ... it is now possible to represent Battalion/Companies/Platoons/Squads in CEX New: Config Setting 'UseArmAMap' ... if true, CEX icons will also be displayed on standard ArmA map (non-interactively) Improved: Order reaction speed Fixed: Infantry sometimes disembarked from an external transport unit when changing behaviour New: Keyboard shortcuts F1-F8 -> Toggle select immediate subordinate ~ -> Toggle select all immediate subordinates Backspace -> Open/close command menu Page Up/Down -> Navigate command tree vertically Del/End -> Navigate command tree horizontally Shift+RMB -> Add WP Ctrl+RMB -> Move Ctrl+B -> Behaviour Ctrl+H -> Halt CTRL+P -> Proceed New: GUI message when switching to another unit Fixed: It was possible to switch to an already dead leader Fixed: Missing Command Engine option after dying and switching to another leader New: Config Setting 'ViewFriendlies' ... allows tracking of friendly but non-subordinate units New: Option 'Remove WPs' in unit context menu Fixed: Error when reaching 'Converge' waypoint Improved: Update interval now independent of total number of CEX units Fixed: CEX callsign was not assigned to group at mission start New: Config Setting 'Transport' ... mission editor can pre-assign a transport unit New: Config Setting 'Behaviour' ... mission editor can define initial behaviour state of unit Change: More frequent casualty reports and feedback messages Fixed: Non-CEX units could access the CEX interface Change: Many behaviour modes now use speed mode "FAST" Fixed: Landing helicopters now stay on ground New: UI Settings can now be applied on a per-unit basis in the description.ext Improved: Waypoint transition speed Fixed: Waypoint lines created by other players were visible in MP Fixed: Names of leaders commanding a vehicle were not properly handled in description.ext Fixed: Error when using CTRL+Click to move a unit - BETA 1 (0.85): First Public Release DOWNLOAD -------------- CoC CEX v0.86 @ thechainofcommand .net CoC CEX v0.86 @ Gotf.net (mirror provided by Rhodite, thanks) CoC CEX v0.86 @ Combat-Prison.net (mirror provided by Stavanger, danke) CoC CEX v0.86 @ Armaholic.com (mirror provided by Big, thanks) Old versions: CoC CEX v0.85 @ thechainofcommand .net Have Fun! Spinor CoC CEX Developer Share this post Link to post Share on other sites
froggyluv 2136 Posted August 31, 2007 Thank you very much COC team and all involved. COC was the first mod I ever tried for OFP years ago and was alwyas one of my favorites Share this post Link to post Share on other sites
Makake 0 Posted August 31, 2007 wrong post. errm. nicely done. Share this post Link to post Share on other sites
Stavanger 0 Posted August 31, 2007 Screens for a News, please? The pictures in the pdf file do not function. THX! Share this post Link to post Share on other sites
kremator 1065 Posted August 31, 2007 Many MANY thanks for this. Superb release. Can't wait for all the rest of the COC addons. Share this post Link to post Share on other sites
Extremeus Decimus 0 Posted August 31, 2007 Outstanding release, thank you CoC team! Share this post Link to post Share on other sites
Spinor 0 Posted August 31, 2007 Quote[/b] ]Screens for a News, please? The pictures in the pdf file do not function. THX! Haven't thought of that...here are two for a starter: CEX1.jpg CEX2.jpg Share this post Link to post Share on other sites
Stavanger 0 Posted August 31, 2007 ok, thanks mate. Mirrorlink in the PM! Share this post Link to post Share on other sites
dslyecxi 23 Posted August 31, 2007 Congrats, Spinor. Looking forward to seeing this evolve in the future, it has such a solid foundation already that any future improvements will truly be a sight to see. Share this post Link to post Share on other sites
Marinecqc 0 Posted August 31, 2007 You guys should bring in those divers that you made for ofp, it would be a blast to have them again, i also like your work you did on this its very good. Share this post Link to post Share on other sites
UNN 0 Posted September 1, 2007 Looking forward to delving into the code. Especially the dialog to world scripts. Hoping there is some way to add user defined functions and events to the menu options to? Share this post Link to post Share on other sites
Snake1999 0 Posted September 1, 2007 Best addon I've ever seen. Pretty much all I've wanted to see in the OFP/Arma engine. I love everything about this. Thanks allot! Cheers! Share this post Link to post Share on other sites
ebud 18 Posted September 1, 2007 This has got to be the coolest thing I've seen in a long time. I'm a little P.O'd I just bought Shock Force recently as this so much more interesting to me. Share this post Link to post Share on other sites
Dramboi 0 Posted September 1, 2007 Great news prime stuff Share this post Link to post Share on other sites
zwobot 19 Posted September 1, 2007 Do we have to actually select all instances of a platoon (for example) to change its properties? I only selected marker for a whole platoon (so no actual unit like the HQ or squad 1,2,3) and changed its properties (behaviour, formation, ROE). Then I checked the HQ unit itsself to see wether the changes have been accepted there but it was not the case, can you confirm this? I also believe there is a delay when telling a unit to procedd to its waypoints, is this a built in command delay or am I doing something wrong? This beta is all I have been waiting for since Arma release and the full CoC "suite" (CEX with arty and all that stuff) is really something worth looking for! EDIT: About information sharing between units (top down): when a human controls an infantry platoon as HQ and you reveal targets to your HQ group, will the revealed targets be passed down to the squads? I haven't seen it yet but I assume this will be in the final version? Share this post Link to post Share on other sites
CameronMcDonald 146 Posted September 1, 2007 How does performance look, downloadees? Share this post Link to post Share on other sites
trinder1 0 Posted September 1, 2007 Thanks heaps Spinor Ive been waiting for years for the new command engine. Its a very nice interface compared to the previous version more user friendly. I have 2 questions 1. Is it possible to have 2 guys commanding each army Like a chess game -OPFOR commander BLUFOR commander. 2. Multiplayer is it possible to disable the Command engine in options so that Only the commanding officer can command the battlefield noy any guy who connects to the server. Share this post Link to post Share on other sites
colligpip 0 Posted September 1, 2007 Best addon I've ever seen. Pretty much all I've wanted to see in the OFP/Arma engine. I love everything about this. Thanks allot! Cheers! Best addon I've ever seen. Pretty much all I've wanted to see in the OFP/Arma engine. I love everything about this. Thanks allot! Cheers! sorry i just want to copy and paste this as i feel the same and i will ask the same question as above - is it possible to have 2 commmanders play like a chess game in multiplayer and please Karrillion if your seeing this can we have this in RTS4 Share this post Link to post Share on other sites
mike@uk 0 Posted September 1, 2007 This just shows how much ArmA can be improved through mods, the 3D Command View reminds me very much of Combat Mission: Shock Force, and considering the Combat Mission series are generaly thought as some of the best Strategy games out there, that's no bad thing. Â I also imagine this would be very good for mods in the future for example Napoleonic Mod / Civil War mod etc with the larger unit stability and being able to order lines of Infantry and Cavalry around from the comfort of your tent. Share this post Link to post Share on other sites
txalin 2 Posted September 1, 2007 Ok, amazing work, and now..... !!bug time!! Well, on the first mission included on the beta, on the attack to the first town i noticed that tanks gets "trapped" by the trees. I mean, the tanks cannot pass trough the trees of the cities ( i think it was on arcadia) so, if you want to attack a town with tanks you will have a lot's of problems and it only happened with several trees, not will all, will try to take an screenshot to show you it Share this post Link to post Share on other sites
petcam 0 Posted September 1, 2007 Thank you very, very much. The CoC made OFP into a whole new game, so I will enjoy this as much. You just gave me 100+ hours of more entertainment. Free. Amazing. Share this post Link to post Share on other sites
Rhodite 3 Posted September 1, 2007 Congratulations on another top draw release. Really hoping / looking forward to a MP varient Share this post Link to post Share on other sites
trini scourge 1 Posted September 1, 2007 Great work CoC team. Thank you! Share this post Link to post Share on other sites
subroc 4 Posted September 1, 2007 thanks for this release, ive always enjoyed CE2 missions. and after a first test i looks really promising. One thing that got me a bit dissapointed was that it felt more like a rts game with all the 3d views and options. I really liked the limitation/feature in CE2 that the camera was locked to the squadleaders of the groups. once again thanks! Share this post Link to post Share on other sites