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CoC Command Engine X

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Edit (09-22-2007): Added 0.86 Mirrors

Edit (09-20-2007): New Version 0.86

Edit (09-01-2007): Added Mirrors

Command Engine X for ArmA (CEX) Public Beta

-------------------------------------------------------

The Chain of Command is proud to present the public beta release

of the Command Engine for ArmA.

WHAT IS IT FOR?

---------------------

Like its predecessors in OFP, CEX is a script addon that enables players

to control multiple groups. Units are organized in hierarchical command

chains allowing the representation of real life military units such

as platoons, companies or battalions.

CEX functionality can be incorporated into any mission. Mission designers

have full control over the command structures and can freely assign

command capabilities to the players.

CEX is designed to be fully multiplayer compatible. Players can take any

position within the command structure on any side, be it commander-in-chief,

squad leader or private.

CEX commanders control their subordinate units via an intuitive graphical

user interface which borrows elements found in real-time strategy games.

Despite the intention to grant easy access, the underlying system is

intended as a realistic simulation of higher-level combat in ArmA.

The addon contains several fully playable missions as well as templates

for mission designers to base their own missions on.

IMPORTANT NOTES

-----------------------

1) Please remember that this a beta release. CEX has grown into a sizeable

system, so please expect some bugs and glitches.

This is especially true in multiplayer, where CEX has not received full

testing yet. Currently, only the test mission is MP-enabled out of the

box.

2) We will do our best to make future CEX version back-compatible. We can

not guarantee, though, that missions created for the present version will

work without problems with the gold release version. While you are of course

free to create missions now, please be aware of this possible caveat.

CREDITS

-----------

- Missions by Snake Man

- Template Missions by jens198

- This package contains

- CoC Extended Marker Addon 1.2 by Leonardus

- Network Services Addon 3.0 by Pennywise

SPECIAL THANKS

---------------------

Dslyecxi, Idontno, lwlooz, Pennywise, Walker, and all testers

during the private beta phase.

CHANGE LOG

--------------

- BETA 2 (0.86):

Change: CEX addon coc_cex.pbo

Change: CEX_Test_Mission.Sara, old versions of this mission may not be compatible with 0.86

New: Start Menu Option CEX/Admin Tools/Restart Client ... use in MP in case a command transition

was no properly recognized

Fixed: Completed WPs were not deleted at commander machine (MP)

New: Config Setting 'UnitServerUpdateInterval' ... refresh interval in secs of CEX server;

determines unit responsiveness and server load

New: Config Setting 'InterfaceUpdateInterval' ... refresh interval in secs of CEX UI

New: Config Setting 'PlayerChatMessagesEnabled' ... if false, CEX will not ouptut order confirmation

and status report chat messages originating from a player-controlled unit

New: 4th command layer ... it is now possible to represent Battalion/Companies/Platoons/Squads in CEX

New: Config Setting 'UseArmAMap' ... if true, CEX icons will also be displayed on standard ArmA map

(non-interactively)

Improved: Order reaction speed

Fixed: Infantry sometimes disembarked from an external transport unit when changing behaviour

New: Keyboard shortcuts

F1-F8 -> Toggle select immediate subordinate

~ -> Toggle select all immediate subordinates

Backspace -> Open/close command menu

Page Up/Down -> Navigate command tree vertically

Del/End -> Navigate command tree horizontally

Shift+RMB -> Add WP

Ctrl+RMB -> Move

Ctrl+B -> Behaviour

Ctrl+H -> Halt

CTRL+P -> Proceed

New: GUI message when switching to another unit

Fixed: It was possible to switch to an already dead leader

Fixed: Missing Command Engine option after dying and switching to another leader

New: Config Setting 'ViewFriendlies' ... allows tracking of friendly but non-subordinate units

New: Option 'Remove WPs' in unit context menu

Fixed: Error when reaching 'Converge' waypoint

Improved: Update interval now independent of total number of CEX units

Fixed: CEX callsign was not assigned to group at mission start

New: Config Setting 'Transport' ... mission editor can pre-assign a transport unit

New: Config Setting 'Behaviour' ... mission editor can define initial behaviour state of unit

Change: More frequent casualty reports and feedback messages

Fixed: Non-CEX units could access the CEX interface

Change: Many behaviour modes now use speed mode "FAST"

Fixed: Landing helicopters now stay on ground

New: UI Settings can now be applied on a per-unit basis in the description.ext

Improved: Waypoint transition speed

Fixed: Waypoint lines created by other players were visible in MP

Fixed: Names of leaders commanding a vehicle were not properly handled in description.ext

Fixed: Error when using CTRL+Click to move a unit

- BETA 1 (0.85):

First Public Release

DOWNLOAD

--------------

CoC CEX v0.86 @ thechainofcommand .net

CoC CEX v0.86 @ Gotf.net (mirror provided by Rhodite, thanks)

CoC CEX v0.86 @ Combat-Prison.net (mirror provided by Stavanger, danke)

CoC CEX v0.86 @ Armaholic.com (mirror provided by Big, thanks)

Old versions:

CoC CEX v0.85 @ thechainofcommand .net

Have Fun!

Spinor

CoC CEX Developer

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Thank you very much COC team and all involved. COC was the first mod I ever tried for OFP years ago and was alwyas one of my favorites biggrin_o.gif

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Screens for a News, please? The pictures in the pdf file do not function. THX!

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Many MANY thanks for this. Superb release. Can't wait for all the rest of the COC addons.

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Quote[/b] ]Screens for a News, please? The pictures in the pdf file do not function. THX!

Haven't thought of that...here are two for a starter:

CEX1.jpg

CEX2.jpg

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Congrats, Spinor. Looking forward to seeing this evolve in the future, it has such a solid foundation already that any future improvements will truly be a sight to see.

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You guys should bring in those divers that you made for ofp, it would be a blast to have them again, i also like your work you did on this its very good. notworthy.gif

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Looking forward to delving into the code. Especially the dialog to world scripts. Hoping there is some way to add user defined functions and events to the menu options to?

thumbs-up.gif

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Best addon I've ever seen. Pretty much all I've wanted to see in the OFP/Arma engine. I love everything about this. Thanks allot!

Cheers!

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This has got to be the coolest thing I've seen in a long time. I'm a little P.O'd I just bought Shock Force recently as this so much more interesting to me.

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Do we have to actually select all instances of a platoon (for example) to change its properties?

I only selected marker for a whole platoon (so no actual unit like the HQ or squad 1,2,3) and changed its properties (behaviour, formation, ROE). Then I checked the HQ unit itsself to see wether the changes have been accepted there but it was not the case, can you confirm this?

I also believe there is a delay when telling a unit to procedd to its waypoints, is this a built in command delay or am I doing something wrong?

This beta is all I have been waiting for since Arma release and the full CoC "suite" (CEX with arty and all that stuff) is really something worth looking for!

EDIT: About information sharing between units (top down): when a human controls an infantry platoon as HQ and you reveal targets to your HQ group, will the revealed targets be passed down to the squads? I haven't seen it yet but I assume this will be in the final version?

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Thanks heaps Spinor

Ive been waiting for years for the new command engine. Its a very nice interface compared to the previous version more user friendly. I have 2 questions

1. Is it possible to have 2 guys commanding each army Like a chess game -OPFOR commander BLUFOR commander.

2. Multiplayer is it possible to disable the Command engine in options so that Only the commanding officer can command the battlefield noy any guy who connects to the server.

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Best addon I've ever seen. Pretty much all I've wanted to see in the OFP/Arma engine. I love everything about this. Thanks allot!

Cheers!

Best addon I've ever seen. Pretty much all I've wanted to see in the OFP/Arma engine. I love everything about this. Thanks allot!

Cheers!

sorry i just want to copy and paste this as i feel the same

and i will ask the same question as above - is it possible to have 2 commmanders play like a chess game in multiplayer

and please Karrillion if your seeing this can we have this in RTS4

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This just shows how much ArmA can be improved through mods, the 3D Command View reminds me very much of Combat Mission: Shock Force, and considering the Combat Mission series are generaly thought as some of the best Strategy games out there, that's no bad thing.  tounge2.gif

I also imagine this would be very good for mods in the future for example Napoleonic Mod / Civil War mod etc with the larger unit stability and being able to order lines of Infantry and Cavalry around from the comfort of your tent. tounge2.gif

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Ok, amazing work, and now..... !!bug time!! nener.gifbiggrin_o.gif

Well, on the first mission included on the beta, on the attack to the first town i noticed that tanks gets "trapped" by the trees. I mean, the tanks cannot pass trough the trees of the cities ( i think it was on arcadia) so, if you want to attack a town with tanks you will have a lot's of problems smile_o.gif

and it only happened with several trees, not will all, will try to take an screenshot to show you it smile_o.gif

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Thank you very, very much. The CoC made OFP into a whole new game, so I will enjoy this as much. You just gave me 100+ hours of more entertainment. Free. Amazing.

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Congratulations on another top draw release.

Really hoping / looking forward to a MP varient smile_o.gif

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notworthy.gifyay.gif

thanks for this release, ive always enjoyed CE2 missions.

and after a first test i looks really promising. One thing that got me a bit dissapointed was that it felt more like a rts game with all the 3d views and options. I really liked the limitation/feature in CE2 that the camera was locked to the squadleaders of the groups.

once again thanks!

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