trini scourge
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KEYS: No action menu
trini scourge replied to sakura_chan's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Great work! Hopefully BIS will realize how important UI is to the overall experience. -
Sorry if this has been discussed before. What's the status of fixed wing aircraft for the release? I don't see any NATO/CSAT in the dev update.
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Hmm. You're right. After I removed HAFM it worked fine. Thanks!
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Diver Stats: A light simulation of depth, pressure and air consumption rates
trini scourge replied to trini scourge's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I should have a new version up soon. RL events have been taking up most of my time. The new version will include a user control interface and the ability to use either metric or imperial measurement system. -
When trying to use this mod i get error: no entry 'bin\config.bin/CFgGlasses.muzzle_snds_H' I am using public alpha build.
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Diver Stats: A light simulation of depth, pressure and air consumption rates
trini scourge replied to trini scourge's topic in ARMA 3 - MISSION EDITING & SCRIPTING
wow! Had no idea! -
Diver Stats: A light simulation of depth, pressure and air consumption rates
trini scourge replied to trini scourge's topic in ARMA 3 - MISSION EDITING & SCRIPTING
First post updated with new release. I also added a video 'tutorial'. -
Diver Stats: A light simulation of depth, pressure and air consumption rates
trini scourge replied to trini scourge's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Small update: New version coming soon. I've reduced the footprint from ~5MB to ~580KB, Improved Tissue and ascent ceiling calculation and fixed some bugs. I've also added progress bars that track PPO2 and critical He levels. DCS, HPNS, N2 Narcosis and O2 Toxicity have all been added (ppEffects and gameplay consequences). I also need a couple testers (preferably people who have some diving experience or knowledge) to give me feedback on some of the new features. Anyone interested? -
Diver Stats: A light simulation of depth, pressure and air consumption rates
trini scourge replied to trini scourge's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm looking into it, but there are things that I need to sort out first. -
Diver Stats: A light simulation of depth, pressure and air consumption rates
trini scourge replied to trini scourge's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I haven't included Decompression Sickness/ O2 Toxicity/HPNS yet but they are planned for later versions. Narcosis however is implemented and is 'controlled' by the relative narcotic potency of your breathing gasses at depth. Depending on the ratio of gasses, the narcotic effects start affecting the player anywhere from 33ft to 100ft. Full on narcosis (leading to loss of consciousness) starts taking effect at depths greater than 300ft. If you want to go deeper without developing serious narcosis, use more Helium in your ratio. The effects are still very much WIP right now because I'm still getting a handle on ppeffects etc. With regards to the MP, I have no idea how to fix it right now. I implemented cobra's coding suggestions into the v1.31a, so I'm not sure why it's not working. Thanks for trying it out and glad you like it. -
Diver Stats: A light simulation of depth, pressure and air consumption rates
trini scourge replied to trini scourge's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for broadcasting the release Foxhound. First post also updated with d/l link and information. -
Underwater Diving Module - Arma3
trini scourge replied to Feint's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Brilliant! -
Diver Stats: A light simulation of depth, pressure and air consumption rates
trini scourge replied to trini scourge's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks a lot Cobra. Saved me some hours of research :) I've had a breakthrough with the calculation of tissue saturation (using The Buhlmann ZH-L16 model now). The new version will feature deco stops, deep stops, accurate tissue simulation and user created breathing gas mixtures (any combination of O2,N2 or He). It should be ready for testing by tomorrow. -
Diver Stats: A light simulation of depth, pressure and air consumption rates
trini scourge replied to trini scourge's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sorry about that Angelo. Thanks for trying the script out. I guess i should clarify that in it's current state, SP is the focus. To be honest, I really don't know how to make this script MP compatible. This is really my first foray into sqf and I have a lot left to learn. Hopefully one of the other helpful lads can be of assistance. -
Diver Stats: A light simulation of depth, pressure and air consumption rates
trini scourge replied to trini scourge's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes you are absolutely right but tissue saturation rate is one of the abstractions that I'm willing to make in order to simplify the player experience (not to mention my sanity). Semi-Accurate calculation of real tissue absorption rates requires a metric crapload of complex variables tracking everything from partial alveolar pressure to tissue halftimes (which are different depending on the type of tissue). The mathematics for all this technically works, but collapses when placed in the context of a videogame that allows the player to swim 10ft/sec. That being said, I do have a version that uses the Schreiner Equation to determine partial pressure of the gas in the tissue, but like i said previously it doesn't work that well in the context of Arma. The Equation: Pt (t) = Palv + R[t + −R/k] − [Palv − Pt −R/k]e^−kt In the script: _nConst (partial pressure of gas in tissue) = _pAlv + _rNAmb *(_diveTime +((-1) *(_rNamb/_tisK))) - (_pAlv -0.736 - (_rNAmb/_tisK) *(exp _tisConst)) where: _pAlv (partial alveolar pressure) = 0.78 *((constAmbPressure -0.0627) + (((1 -0.9)/0.9) *0.0534)) _rNAmb (rate of chage of partial inert gas pressure) = (pressureDiff * 0.78)/60 _tisK (tissue halflife) = (ln 2)/4 _tisConst = _tisK * Dive time Perhaps my math is wrong (I'm definitely not a math brain) so i'll gladly accept any help here.