Clavicula_nox4817 0 Posted July 8, 2007 Quote[/b] ]Than please share your missions with us mate Well, I'm not very good and my missions are always very basic. Plus, right now, they're addon heavy. We'll see after I get a few more missions in the campaign made, then I should be able to start doing the little details like..uhh..cutscenes and garbage. Share this post Link to post Share on other sites
sniper pilot 36 Posted July 8, 2007 Hey, great addons you got here... I was wondering if you could consider giving or making a whole new M14 with a scope, it would highly be useful, I would do it my self, but as they all say I suck... Thanks, Share this post Link to post Share on other sites
Odie3 0 Posted July 8, 2007 I assume if I try this out I have to stop using SIX Tracers and FDF_Sounds? Share this post Link to post Share on other sites
Maddmatt 1 Posted July 8, 2007 I assume if I try this out I have to stop using SIX Tracers and FDF_Sounds? No, this is an addon. It wont affect your mods. Though the weapons in this pack wont use the SIX tracers and they have their own sounds. Share this post Link to post Share on other sites
Panda-PL- 0 Posted July 8, 2007 Nice - but is it possible to rotate the cocking handle out on the G3/HK23e as well (since the cocking handle is folded flat during operation, but unfolded outwards during reload so you can grip it to cock the weapon)? I know this all. It is allready done. Unfold->pull->rotate up ....wait... rotate down->snap back->fold If you want it done just wait for RACS4 and then copy-paste the anims and add selections/axes, it is pretty complicated and will take you some time to crack on your own... Took me hours to figure out. Share this post Link to post Share on other sites
bionic 10 Posted July 8, 2007 Hey Skaven could you plz clear your PM box it seems to be full and i got file ready for you. greets Share this post Link to post Share on other sites
CameronMcDonald 146 Posted July 9, 2007 Quote[/b] ]I know this all. It is allready done.Unfold->pull->rotate up ....wait... rotate down->snap back->fold If you want it done just wait for RACS4 and then copy-paste the anims and add selections/axes, it is pretty complicated and will take you some time to crack on your own... Took me hours to figure out. Legendary. Now I'm truly waiting with bated breath. You need them tested, feel free to drop them on my head. Keep up the hard + very good work. Share this post Link to post Share on other sites
Skaven 0 Posted July 9, 2007 Quote[/b] ]Hey Skaven could you plz clear your PM box it seems to be full and i got file ready for you. Done, but please give me time mate I'm working at two full packs at the moment Quote[/b] ]Legendary. Now I'm truly waiting with bated breath. You need them tested, feel free to drop them on my head. Keep up the hard + very good work. Yes very hard work indeed, Panda[PL] offered not to animate 3 or 4 but instead all of the RACS weapons, ty for your help and hard work Panda[PL] you make this weapons look alive Share this post Link to post Share on other sites
bionic 10 Posted July 9, 2007 Quote[/b] ]Hey Skaven could you plz clear your PM box it seems to be full and i got file ready for you. Done, but please give me time mate I'm working at two full packs at the moment No i need it now! hehe No, prob take all the the time you need i asked you for help and you are not my employe And i have to say those new animations really look great well done there guys. greets Share this post Link to post Share on other sites
Panda-PL- 0 Posted July 11, 2007 Hey, was it you that asked if it's possible to make rifle sights adjustable with anims? Well, it isn't but you are able to set different viewpoints and angles for muzzles. This is a system I use with M32 I work on atm. Only problem is anims don't play for second and thoird muzzle, but I guess we can live with that... Still interested? Edit: Damn, this was supposed to go into PM. Sorry Skaven. Â Share this post Link to post Share on other sites
enti 0 Posted July 11, 2007 comon Skaven show us some more of your work im going crazy wiating lol Share this post Link to post Share on other sites
Skaven 0 Posted July 11, 2007 Sorry for the lack of updates, I'm working hard on the Russians, I think more 40 or 50 hours of work will put them in beta testing stage. Than I will start working on the Racs's version 4 now featuring Panda[PL]'s animations. ty. Share this post Link to post Share on other sites
HamishUK 0 Posted July 16, 2007 We ran this mod on my server for some good friends last weekend. Excellent mod. The sounds are fantastic as is the variety. Guys enjoyed the diversity. Keep up the good work! Share this post Link to post Share on other sites
Commando84 0 Posted July 16, 2007 its one of the sweetest addons made for arma really Share this post Link to post Share on other sites
BigDave 0 Posted July 17, 2007 Noone else seems to have had this problem, but I put the pbos in my addon folder, and most of the weapons work with the exception of the FAL, which I can pick up and fire, but it does so from my chest - that is to say that no model appears in my hands, I stand as if I'm unarmed, and it fires. I've tried most ofthe other weapons and they all seem to work fine! Any ideas? Share this post Link to post Share on other sites
der_baer_fm 0 Posted July 17, 2007 Thats an old Problem. Hast to do with addons that are not 1.08 compatible. so in your Addonfolder there is most likley an old Addon floating arround. So all you can do is to move the addons one by one from your addonfolder to find out which one it was. Share this post Link to post Share on other sites
Greg147 0 Posted July 17, 2007 That is normally an addon conflict. It happens with rifles when a new v1.08 compatible addon is in the addons folder. Does the same thing happen with any other rifles in the game? Either way, try removing all unofficial addons from your addon folder and mod folder except Skavens. Share this post Link to post Share on other sites
BigDave 0 Posted July 17, 2007 Problem solved, had an old version of Vilas mod kicking around in there. Cheers guys. Share this post Link to post Share on other sites
Skaven 0 Posted July 17, 2007 Thanks for the help Greg147 Share this post Link to post Share on other sites
wipman 1 Posted July 19, 2007 Hi, hey Skaven, do you know about the TOW CH34's?; is a OFP Beta helicopters pack, and i think that it'll fit really well with the RACS units. You'll had to ask Jahve for use 'em, and i think that if you hang a M60A1 in the door... they'll look even better, FMJ Style. The models will need to be retouched, same as the textures for the UV mapping and the config too. But really; they'll fit good with your units. Let's C ya Share this post Link to post Share on other sites
Skaven 0 Posted July 19, 2007 I'll keep that in mind wipman, ty for the sugestion mate Share this post Link to post Share on other sites
william1 0 Posted July 19, 2007 Hey Skaven , could you release a crew member too in the next version ? is the only one left Share this post Link to post Share on other sites
Wolfrug 0 Posted July 19, 2007 ...and make the HD soldiers into groups (F2 ones)? *puppy eyes* One of these days I'm actually going to release the campaign I've been working on with these bad boys. Keep up the good work! Regards, Wolfrug Share this post Link to post Share on other sites