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1st  MLOD from ARMA ODOL v40 - M16A4.P3D

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@CRIONYK... remove the ip address from you're post... as the german password bots have increased dramatically in the last 2 days...

@CRIONYK... thanks.

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FTP is passworded? I wonder if the models I asked for are there, and could someone please PM me the password?

Sorry if I'm being a pain, I just would like to have those 2 models.

Quote[/b] ]"nabojnice.p3d" and "nabojnice_small.p3d" in weapons.pbo

Please? smile_o.gif

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It was asking for a password yesterday.

Anyway, thanks, Synide!

I've noticed, though, that some of the vehicle models seem to have some bugs that weren't in the first release. Some of them have misnamed LODs (LandContact instead of Memory, HitPoints instead of LandContact, etc.), and the models seem to be offset this time. The coordinates of the M1 Abrams matched up with modelToWorld before, they're wrong now.

The vehicles are also missing their hitpoint materials. These are the "user value" numbers in O2, being between 50 and 60 for everything. I have absolutely no idea how these are used by the game.

Anyway, all of that is easy enough for me to fix. Now I just need to figure out how to make it work in game so I can fix the sight location...

Oh, and can we get the "\weapons\granat" model? It's simple enough to make a new one, but I think there's a good chance that the current one has about 1000x too much mass. At least, I hope it does, since that would probably make the "Mk19 on full auto flips HMMWVs over" bug real easy to fix.

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@NonWonderDog ... vehicles... hmmm... oh dear & bugger... will have a look.

removed

can you gimme an example of one of the "LODs misnamed" models?

the abrams LODs seem to be correctly allocated to the appropriate LODs...

been to busy, as mentioned above 'User Values' have not been done (as yet)... please read.

as far as 'incorrectly offset'... the general offset revision didn't appear to be model specific... as a litmus test, the BIHummer was odol'd and then mlod'd... it came back to the same as it started.

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indeed... in DirectX a vert cannot belong to more than 1 face... binarize breaks apart the mlod... must have neglected to mention that publicly, apologies.

although, now i think about it, i'm sure i (or someone else) mentioned that these mlod's need 'merge near - 0.001' done on them...

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Is that the same for the bodies ?

yes, you should ctrl-a, F5 every lod and merge near 0.001...

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Is that the same for the bodies ?

yes, you should ctrl-a, F5 every lod and merge near 0.001...

Sorry the stupid question,but do we have to do the same thing for the weapons too?

just to be sure.

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don't quote me, but i'm pretty sure that to make life easier (and faster) for the vertex shaders the BIS binarize tool breaks you're lovely connected mlod p3dm model in O2 into seperate faces so that it's easy to load the index buffer with all the vertices.

so, where you had say 2 faces...

face 1 = ABCD

face 2 = ABEF

where AB vertices belong to 2 different faces so the two are 'connected'...

Binarize then does...

face 1 = ABCD

face 2 = GHEF

where AB and GH occupy the exact same positions in 3d space but are actually distinct vertices...

so, the upshot is with these decoded models is that one should probably 'merge near 0.001' or 'merge near 0.0005' on all models on all lods. (make yourself a script to do it... it's easy) - may not be necessary of course but seems entirely logical to do so...

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Hi, sadly the M16A4 iron sighted MLOD has dissapeared, and the

Synide FTP server now have a unknown (for me) password for get

the BIS weapons MLODs that could do the real addon/mod makers

life, much more easy and will also save time speaking about work

and release dates. Let's C ya

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it's offline till at least 10th november (have gone over 40gig traffic limit)... and, it's a bit of a pain to host them tbh...

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Hello all

First I need to thank Synide for all the work he has done on the mlods, so thank you very much.

Ok, I am obviously out of the loop and a little bit late on top of that. I wonder if anyone would be willing to pm the latest collection of mlods to me. I am searching for the sf model (helmet, pads, leg holster, ect), and various weapons (I think I saw a screen of the M136 a few posts back). I would be very greatful to anyone who could provide these. I only have the BIS models that were released around the time that the tools came out, and selection is pretty limited.

Thanks again

Later

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Hi all, congratulations and thank you very much Synide!

That´s for sure was a really big help to crap modders like me wink_o.gif hehe!

QG has several new objecs and, among them there is a small cenografic wood boat, I saw it at the beach in Porto island.

Could you make this model available? I missed a non-military boat for Arma.

If not possible, no problem at all and I still thnak you very much for all you alredy done!

Best regards;

Charlis

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Hate doing requests Synide, but I'm interested in what BIS uses for LODs, memory points and model named selections on water craft .... particularly the armed units.

.... as BIS didn't provide a sample model of those ......

If you can, cool, if not, np.

Cheers,

Gnat

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@ Synide

A little request could you make the AH-1Z in MLOD? Would be cool

thanks.

Lennard. wink_o.gif

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If you're taking requests, mate, can you do the M16 that the RACS use? I'd really like to make a C7 pack. Thanks in advance smile_o.gif

Abs

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Quote[/b] ]just a small question, when will be FTP online? It was down for a while.

really bad there's no mirror sad_o.gif

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