Snake Man 407 Posted June 2, 2007 (edited) PMC WRP Demo islands for ArmA 5 desert islands to demonstrate how huge islands and cities ArmA engine is capable of handling. Are you ready for 204km island? Readme: PMC WRP Demo islands This is island WRP technology demo for ArmA by [url=http://tactical.nekromantix.com/ofp/wrp.php]WrpTool Development Team[/url]. It will contain total of 5 islands which are the following: PMC desert 51km - 51.2km x 51.2km sized desert island. PMC desert 102km - 102.4km x 102.4km sized desert island. PMC desert 204km - 204.8km x 204.8km sized desert island. PMC Oceanworld - 204km sized area with alot of ocean and few small islands. PMC Mogadishu - City of Mogadishu Somalia, quite real road network. Also includes three missions and one campaign configured into the addon pbo. ArmA v1.07 is required to run this addon, preferably v1.07.5157 (2nd public beta). These islands are covered with desert terrain and vegetation suited for desert theme. The cities on these islands are huge and populated with ruined buildings to create that war torn feeling (first seen on PMC Rattler island). Purpose of this release is to demonstrate to the ArmA community of how huge islands and especially cities we are now able to create. The islands aren't really finished or "pretty" in a sense, but certainly they can provide enjoyable mission editing environment, especially it would be interesting to test how these terrains work in multiplayer player versus player usage. Mostly these islands miss airport objects and small details like that. Special thanks go Solus who granted me permission to use this nice desert texture, Deanosbeano, granQ, Smiley_Nick and everyone else who was involved in the WRP stuff, I proceeded this far with inspiration from you guys :) Tutorials on how to create your own islands or converting old OFP islands to ArmA can be found on our homepage along with other editing material. Thats covers it pretty good, but I'd like to add that while these islands are "unfinished", they are quite enjoyable and they even include couple of demo missions (how many addons you know without any? eh). The cities are huge, only couple of them include road network and the building locations aren't that precise as in other islands, however I enjoy the cities myself at this point (later they can be improved on other islands of course). The Mogadishu city has real road network created from satellite image, the buildings are the war torn burnt buildings and there are some distance between the buildings now so its not that claustrophobic, if there is demand for real hardcore Mog city, I can improve the building positioning and types. I'm planning on building "final" large desert island for ArmA in theme of PMC Rattler island, most likely candidate for this would be the desert 51km from this PMC WRP Demo release. Also I will plan to create good tutorial how to make islands for ArmA using the existing tools. Before you download, understand that these are technology demonstration islands, please do not come back complaining if they do not work etc etc. For example the 102 and 204km islands give some errors on arma.RPT file and in some cases cause crash, we have not tracked down why this happens, the 51km island works without any problems. Anyways, just to clear this up. Join to the discussion at PMC Tactical ArmA Editing Forums or check out PMC Editing Wiki for more indepth ArmA Editing info. Download PMC_wrpdemo.rar - 16.1mb Mirror 1: funkymonkeys Mirror 2: bigupload Mirror 3: megaupload Mirror 4: mediafire Mirror 5: Armed Assault Zone PMC Tactical http://tactical.nekromantix.com/ WrpTool Development Team Snake Man, PMC. Edited July 19, 2012 by Snake Man Share this post Link to post Share on other sites
maddogx 13 Posted June 2, 2007 Oh.... my.... god....  204km islands!?!?! ... can please you send me a big signed poster of yourself so I can hang it on my wall? This is so totally awesome  Downloading now. Share this post Link to post Share on other sites
mcnools 62 Posted June 2, 2007 having these big islands.. well, it's a cool feat, that the engine can actually handle big areas like this, however, I don't think it's really useful, since having maps this big with details everywhere would take ages to make, and I doubt anyone has that kind of patience. It's nice for island-maps though, since you can have large distances between the islands etc. Share this post Link to post Share on other sites
BVE 0 Posted June 2, 2007 The cities on these islands are huge and populated with ruined buildings to create that war torn feeling (first seen on PMC Rattler island). Purpose of this release is to demonstrate to the ArmA community of how huge islands and especially cities we are now able to create. CAN MY PC HANDLE THIS?????? Share this post Link to post Share on other sites
gL33k 0 Posted June 2, 2007 Oh.... my.... god.... 204km islands!?!?! ... can please you send me a big signed poster of yourself so I can hang it on my wall? This is so totally awesome Downloading now. 40000 square km /fixed Share this post Link to post Share on other sites
gL33k 0 Posted June 2, 2007 having these big islands.. well, it's a cool feat, that the engine can actually handle big areas like this, however, I don't think it's really useful, since having maps this big with details everywhere would take ages to make, and I doubt anyone has that kind of patience. It's nice for island-maps though, since you can have large distances between the islands etc. mmorpg warfar . now , we need a madmax mod. Share this post Link to post Share on other sites
Curatalo 0 Posted June 2, 2007 Deer Lord! Downloading now! I hope my PC is apable of handling this! Share this post Link to post Share on other sites
mmd 0 Posted June 2, 2007 Because of the way ArmA loads terrain, I think anyone who can run the game can play the island with no lag. I play on all very low and the largest map worked fine, though it took a bit to load. The size is impressive. It's cool to see what the engine can do. The randomly spaced buildings don't look so nice, but it will be cool to populate an island of this size with the randomized city script being made. Share this post Link to post Share on other sites
Commando84 0 Posted June 2, 2007 this sounds extremely large but some of the armas engine improvements over ofp was the terrain streaming engine. btw any chance of any overwiev pics? Share this post Link to post Share on other sites
luemmel 20 Posted June 2, 2007 nice experiment but not usable (similar to 80km view distance) Share this post Link to post Share on other sites
cj 1 Posted June 3, 2007 WOW Now downloading, can't wait to try this! Share this post Link to post Share on other sites
txalin 2 Posted June 3, 2007 on medium settings the 204km map takes 2 minutes to load, but finally i have it specs: 3200+ 1gb ram ddr400 7800 gtx Share this post Link to post Share on other sites
bravo 6 0 Posted June 3, 2007 tested the smallest island and its really unbalivable! edit: tested the 204 km island.. we will not need islands like this.. they are too big and they take too many time to load. I counted 4 mins to load the 204 km island. I love the main idea! Use them well! edit2: Note: these islands are just for test. they are not detailed or any thing.. they are just huge atm! Share this post Link to post Share on other sites
Pillage 0 Posted June 3, 2007 Any chance someone can post some images of these islands/cities? I can't run them as the v1.07b patch installs with an error and crashes my ArmA so I'll be using v1.05 til v1.08 is released. Share this post Link to post Share on other sites
Curatalo 0 Posted June 3, 2007 That Mogadishu Map was terrible =( I could have done better that that! ;-(! Share this post Link to post Share on other sites
pathetic_berserker 4 Posted June 3, 2007 Wow. this shows some amazing potential guys well done. I did eventually get a CTD flying about the 204 km map, and I noticed when I went to map shortly before, that the grid references that are usualy on the edge were also drawing axis closer to the center. As if it created a false map edge. It also shows how incredibly lacking Arma is in ruined building models PS; I got 4mins 15 secs to load the 204km map and it seemed to slow standard functions in the editor just enough to percieve. Share this post Link to post Share on other sites
TankCommander 3 Posted June 3, 2007 Was too excited to notice you need 1.07 to play it Will this run with 1.08? Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted June 3, 2007 I think the BIIIIG island can be really usefull now that we will be able to host TWO!! Ai friendly airports on each map...That way we can have real FLIGHTSIM feelings. And with the RKSL mod/addons released it WILL be awsome. RKSL Share this post Link to post Share on other sites
UNN 0 Posted June 3, 2007 Quote[/b] ]I noticed when I went to map shortly before, that the grid references that are usualy on the edge were also drawing axis closer to the center. As if it created a false map edge. That’s how Sahrani's grid is laid out aswell. It's defined in the island base class, so it's easy enough to change. Quote[/b] ]And with the RKSL mod/addons released it WILL be awsome. Yeah, these large islands will be ideal for what we have planned. Thanks to PMC we can start testing some of the concepts in their proper environments. All thats left now is to see if BIS add anything new to their implementation of multiple runways. Share this post Link to post Share on other sites
mcnools 62 Posted June 3, 2007 That Mogadishu Map was terrible =( These maps are only an experiment man, if they wanted to spend ages making the city good, they could have, this is just a demonstration showing that huge cities are possible. Share this post Link to post Share on other sites
Pillage 0 Posted June 3, 2007 so for those that can't install 1.07b can we get some screenshots? Second request for shots I know but it sucks not being able to test these maps out. Share this post Link to post Share on other sites
jammydodger 0 Posted June 3, 2007 Great stuff lads, cant wait to see what you come up with in the future. Share this post Link to post Share on other sites
paragraphic l 2 Posted June 3, 2007 so for those that can't install 1.07b can we get some screenshots? Second request for shots I know but it sucks not being able to test these maps out. think flat desert land, everywhere as for magadishu, think ruined buildings, everywhere! (with a road in between) Share this post Link to post Share on other sites
[aps]gnat 28 Posted June 3, 2007 think flat desert land, everywhere Well, its far from flat as such! Nice work Snake! They are <span style='font-size:13pt;line-height:100%'>HUGE</span> maps, even the 51km one take 7 mins to fly across in an AV8 doing 650kph ! BTW, the trees are in the air on the 102km version Wouldn't mind 51 or 102 with lots of water an 10-20 islands. Maybe I try myself Share this post Link to post Share on other sites