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Snake Man

PMC WRP Demo islands released!

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PMC WRP Demo islands for ArmA

5 desert islands to demonstrate how huge islands and cities ArmA engine is capable of handling. Are you ready for 204km island?

Readme:

PMC WRP Demo islands

This is island WRP technology demo for ArmA by [url=http://tactical.nekromantix.com/ofp/wrp.php]WrpTool Development Team[/url]. It will contain total of 5 islands which are the following:

PMC desert 51km - 51.2km x 51.2km sized desert island.
PMC desert 102km - 102.4km x 102.4km sized desert island.
PMC desert 204km - 204.8km x 204.8km sized desert island.
PMC Oceanworld - 204km sized area with alot of ocean and few small islands.
PMC Mogadishu - City of Mogadishu Somalia, quite real road network.
Also includes three missions and one campaign configured into the addon pbo.

ArmA v1.07 is required to run this addon, preferably v1.07.5157 (2nd public beta).

These islands are covered with desert terrain and vegetation suited for desert theme. The cities on these islands are huge and populated with ruined buildings to create that war torn feeling (first seen on PMC Rattler island).

Purpose of this release is to demonstrate to the ArmA community of how huge islands and especially cities we are now able to create. The islands aren't really finished or "pretty" in a sense, but certainly they can provide enjoyable mission editing environment, especially it would be interesting to test how these terrains work in multiplayer player versus player usage. Mostly these islands miss airport objects and small details like that.

Special thanks go Solus who granted me permission to use this nice desert texture, Deanosbeano, granQ, Smiley_Nick and everyone else who was involved in the WRP stuff, I proceeded this far with inspiration from you guys :)

Tutorials on how to create your own islands or converting old OFP islands to ArmA can be found on our homepage along with other editing material.

Thats covers it pretty good, but I'd like to add that while these islands are "unfinished", they are quite enjoyable and they even include couple of demo missions (how many addons you know without any? eh). The cities are huge, only couple of them include road network and the building locations aren't that precise as in other islands, however I enjoy the cities myself at this point (later they can be improved on other islands of course). The Mogadishu city has real road network created from satellite image, the buildings are the war torn burnt buildings and there are some distance between the buildings now so its not that claustrophobic, if there is demand for real hardcore Mog city, I can improve the building positioning and types.

I'm planning on building "final" large desert island for ArmA in theme of PMC Rattler island, most likely candidate for this would be the desert 51km from this PMC WRP Demo release. Also I will plan to create good tutorial how to make islands for ArmA using the existing tools.

Before you download, understand that these are technology demonstration islands, please do not come back complaining if they do not work etc etc. For example the 102 and 204km islands give some errors on arma.RPT file and in some cases cause crash, we have not tracked down why this happens, the 51km island works without any problems. Anyways, just to clear this up.

Join to the discussion at PMC Tactical ArmA Editing Forums or check out PMC Editing Wiki for more indepth ArmA Editing info.

Download PMC_wrpdemo.rar - 16.1mb

Mirror 1: funkymonkeys

Mirror 2: bigupload

Mirror 3: megaupload

Mirror 4: mediafire

Mirror 5: Armed Assault Zone

PMC Tactical

http://tactical.nekromantix.com/

WrpTool Development Team

Snake Man, PMC.

Edited by Snake Man

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Oh.... my.... god....   huh.gif

204km islands!?!?! ... can please you send me a big signed poster of yourself so I can hang it on my wall?

This is so totally awesome  notworthy.gif Downloading now.

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having these big islands.. well, it's a cool feat, that the engine can actually handle big areas like this, however, I don't think it's really useful, since having maps this big with details everywhere would take ages to make, and I doubt anyone has that kind of patience.

It's nice for island-maps though, since you can have large distances between the islands etc.

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The cities on these islands are huge and populated with ruined buildings to create that war torn feeling (first seen on PMC Rattler island).

Purpose of this release is to demonstrate to the ArmA community of how huge islands and especially cities we are now able to create.

CAN MY PC HANDLE THIS?huh.gif?huh.gif?huh.gif???

confused_o.gif

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Oh.... my.... god.... huh.gif

204km islands!?!?! ... can please you send me a big signed poster of yourself so I can hang it on my wall?

This is so totally awesome notworthy.gif Downloading now.

40000 square km

/fixed

crazy_o.gif

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having these big islands.. well, it's a cool feat, that the engine can actually handle big areas like this, however, I don't think it's really useful, since having maps this big with details everywhere would take ages to make, and I doubt anyone has that kind of patience.

It's nice for island-maps though, since you can have large distances between the islands etc.

mmorpg warfar .

now , we need a madmax mod.

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Deer Lord!

Downloading now!

I hope my PC is apable of handling this!

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Because of the way ArmA loads terrain, I think anyone who can run the game can play the island with no lag.

I play on all very low and the largest map worked fine, though it took a bit to load.

The size is impressive. It's cool to see what the engine can do. The randomly spaced buildings don't look so nice, but it will be cool to populate an island of this size with the randomized city script being made.

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this sounds extremely large but some of the armas engine improvements over ofp was the terrain streaming engine. smile_o.gif

btw any chance of any overwiev pics? smile_o.gif

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nice experiment but not usable (similar to 80km view distance)

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WOW

Now downloading, can't wait to try this! yay.gif

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on medium settings the 204km map takes 2 minutes to load, but finally i have it smile_o.gif

specs:

3200+

1gb ram ddr400

7800 gtx

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tested the smallest island and its really unbalivable!

inlove.gifnotworthy.gif

edit: tested the 204 km island.. we will not need islands like this.. they are too big and they take too many time to load. I counted 4 mins to load the 204 km island. huh.gif

I love the main idea! Use them well! biggrin_o.gif

edit2: Note: these islands are just for test. they are not detailed or any thing.. they are just huge atm!

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Any chance someone can post some images of these islands/cities? I can't run them as the v1.07b patch installs with an error and crashes my ArmA so I'll be using v1.05 til v1.08 is released.

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That Mogadishu Map was terrible =(

I could have done better that that! ;-(!

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Wow. this shows some amazing potential guys well done.

I did eventually get a CTD flying about the 204 km map, and I noticed when I went to map shortly before, that the grid references that are usualy on the edge were also drawing axis closer to the center. As if it created a false map edge.

It also shows how incredibly lacking Arma is in ruined building models crazy_o.gif

PS; I got 4mins 15 secs to load the 204km map and it seemed to slow standard functions in the editor just enough to percieve.

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I think the BIIIIG island can be really usefull

now that we will be able to host TWO!! Ai

friendly airports on each map...That way

we can have real FLIGHTSIM feelings.

And with the RKSL mod/addons released

it WILL be awsome.

RKSL

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Quote[/b] ]I noticed when I went to map shortly before, that the grid references that are usualy on the edge were also drawing axis closer to the center. As if it created a false map edge.

That’s how Sahrani's grid is laid out aswell. It's defined in the island base class, so it's easy enough to change.

Quote[/b] ]And with the RKSL mod/addons released it WILL be awsome.

Yeah, these large islands will be ideal for what we have planned. Thanks to PMC we can start testing some of the concepts in their proper environments. All thats left now is to see if BIS add anything new to their implementation of multiple runways.

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That Mogadishu Map was terrible =(

These maps are only an experiment man, if they wanted to spend ages making the city good, they could have, this is just a demonstration showing that huge cities are possible.

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so for those that can't install 1.07b can we get some screenshots? icon_rolleyes.gif

Second request for shots I know but it sucks not being able to test these maps out. sad_o.gif

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so for those that can't install 1.07b can we get some screenshots? icon_rolleyes.gif

Second request for shots I know but it sucks not being able to test these maps out. sad_o.gif

think flat desert land, everywhere wink_o.gif

as for magadishu, think ruined buildings, everywhere! (with a road in between)

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think flat desert land, everywhere wink_o.gif

Well, its far from flat as such! tounge2.gif

Nice work Snake!

They are <span style='font-size:13pt;line-height:100%'>HUGE</span> maps, even the 51km one take 7 mins to fly across in an AV8 doing 650kph ! inlove.gif

BTW, the trees are in the air on the 102km version

Wouldn't mind 51 or 102 with lots of water an 10-20 islands. Maybe I try myself wink_o.gif

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