dan9of9 0 Posted May 30, 2007 cannot get this to work Ive dragged the addons into the addons folder. created the @ace_everon in the mod part of the launcher prog. Game loads,i goto editor,hit everon,crash to desktop. please help Share this post Link to post Share on other sites
luemmel 20 Posted May 30, 2007 cannot get this to work Ive dragged the addons into the addons folder. created the @ace_everon in the mod part of the launcher prog. Game loads,i goto editor,hit everon,crash to desktop. please help check it out with 1.07 beta. Share this post Link to post Share on other sites
pk! 0 Posted May 31, 2007 Wonderful job. It's great to get back to where it all began. re:AEC Island- I never understood why it wasn't more popular. First thing I did when I downloaded an OPF mission was try to convert it to AEC. It was a particularly good setup for a dynamic campaign, with each faction having a home island. Abandoned Armies would have been fantastic on AEC, and there was finally room for proper air/naval action. I'd also like to see a "huge Malden" or a Levkas map for ArmA, as big as reasonably possible. Also I'd vote for a no grass version but only if it's not too much trouble. anyway, keep up the good work and thanks a lot - I'll be using this map all the time. Share this post Link to post Share on other sites
Sentry 0 Posted June 3, 2007 found a little bug, just write EnreDeux to EntreDeux... nice work! Sentry Share this post Link to post Share on other sites
Pillage 0 Posted June 3, 2007 I second the request for someone to convert AEC's combined Everon, malden, Koulgojev islands. I tried a simple, mod the required version number and plonk it in a mod folder but it CTD'd during loading. So, again I hope someone will convert it. ArmA is ripe for a combined map with all of OFP's islands. Share this post Link to post Share on other sites
luki 53 Posted June 3, 2007 Quote[/b] ]will you replace the OFP forests with a big pile of ArmA trees? : No.New Version comes when BIS release 1.08 Share this post Link to post Share on other sites
dan9of9 0 Posted June 3, 2007 cannot get this to work Ive dragged the addons into the addons folder. created the @ace_everon in the mod part of the launcher prog. Game loads,i goto editor,hit everon,crash to desktop. please help check it out with 1.07 beta. i have the 1.07. it loads and crashes to destop with this mod. Share this post Link to post Share on other sites
-=FW=-Platty 0 Posted June 3, 2007 cannot get this to work Ive dragged the addons into the addons folder. created the @ace_everon in the mod part of the launcher prog. Game loads,i goto editor,hit everon,crash to desktop. please help check it out with 1.07 beta. i have the 1.07. it loads and crashes to destop with this mod. You don't need to move the files, just extract the @ace_everon folder to your ArmA directory then modify your shortcut. Share this post Link to post Share on other sites
NeilReed101 0 Posted June 4, 2007 Quote[/b] ]will you replace the OFP forests with a big pile of ArmA trees? : No.New Version comes when BIS release 1.08 Good work Sgt.Ace glad to here you are keeping original ofp trees,just wouldnt be everon without them Share this post Link to post Share on other sites
sickboy 13 Posted June 4, 2007 i have the 1.07. it loads and crashes to destop with this mod. Sounds exactly like that you have 1.07, but you load up 1.05... Did you check the version number left side down at main screen of ArmA? Share this post Link to post Share on other sites
Maddmatt 1 Posted June 4, 2007 Quote[/b] ]will you replace the OFP forests with a big pile of ArmA trees? : No.... Why not? Share this post Link to post Share on other sites
snkman 351 Posted June 4, 2007 Quote[/b] ]will you replace the OFP forests with a big pile of ArmA trees? : No.... Why not? Well maybee there will be one in the future with ArmA trees but so far Sgt.Ace is forced to use the OFP trees. The biggest part why he is using OFP instead of ArmA trees is the performance of the map may Everon could start lagging if he replace all OFP tree's with ArmA treess. Another big problem is, in OFP there was a object for forests with 20 or 30 trees in it so you just had to place this object and then you had 30 trees standing there in ArmA there isn't such an object for trees or forests. Well that's not my mind i think it should not be a big problem just look at Sahranie the map is 4- 5 times bigger then Everon and in the North there are also a lot of forests. But on the other hand. OFP tree's rock's!! Share this post Link to post Share on other sites
luki 53 Posted June 4, 2007 There will be two versions, one with OFP and one with ArmA woods. Share this post Link to post Share on other sites
snkman 351 Posted June 4, 2007 AWESOME Ace!!!!! Just Awesome!!!! Share this post Link to post Share on other sites
the_shadow 0 Posted June 4, 2007 remember, you can add about 10 times as many trees with ArmA then you could in OFP Share this post Link to post Share on other sites
5133p39 16 Posted June 4, 2007 remember, you can add about 10 times as many trees with ArmA then you could in OFP also remember, that would significantly lower our FPS Share this post Link to post Share on other sites
Stewy 1 Posted June 4, 2007 remember, you can add about 10 times as many trees with ArmA then you could in OFP also remember, that would significantly lower our FPS I agree, One good thing about the OFP islands in ArmA is the killer Framerates...please keep them as is Share this post Link to post Share on other sites
luki 53 Posted June 5, 2007 My Specs are CoreDuoE6600 x1950xtx 2gigRam ArmA on high settings with Everon arma woods 20-50FPS, ofp woods 50-100FPS. Share this post Link to post Share on other sites
Maddmatt 1 Posted June 5, 2007 I don't think the ported OFP islands need to be any less detailed than Sahrani. If you're playing ArmA, you should have a PC capable of running it. If you want high FPS, then adjust your graphics settings accordingly. Having those OFP forests in ArmA looks very out of place. And having 2 versions of the islands could cause problems with missions made for it as it will take extra work to make them compatible with both. Then even more problems can arise in MP. Though with the CWR guys making these islands using ArmAs techniques, I guess it doesn't matter so much Anyway, have you got the grass layer issue sorted? Currently it doesn't fade in/out properly. I also noticed a lack of fuel stations, though I'm sure I'm not the first. Awaiting the next release Share this post Link to post Share on other sites
-ZG-BUZZARD 0 Posted June 5, 2007 I'm probably going to check this one out finally but since I must say I don't like the grass, and knowing that you yourself won't be making any other version, maybe other islandmakers could be asked to modify your island to make a desert and winter version? That would be awesome, since I prefer Zwadar's Desert Everon over the normal Everon anytime... Share this post Link to post Share on other sites
NeilReed101 0 Posted June 9, 2007 Hows the island coming Sgt.Ace any progress? Share this post Link to post Share on other sites
luki 53 Posted June 9, 2007 I will release the island(s) after the 1.08 patch comes out Share this post Link to post Share on other sites