RN Malboeuf 12 Posted December 29, 2007 Quote[/b] ]@bdfy... i think Panda's definition is quite correct for _sm (specular map) textures and your's is correct for _smdi (optimized specular map) textures. yep. though i never saw _sm used )) Quote[/b] ]is that from the wiki? partly... I just didn't understand a lot from Armored_Sheep post so i got some explaination at the russian community Red = not used (you can lmake whatever you like - it's not used anyway, so make it black, white, blue - no matter) Green = specular map (lighter color more intensitive glare) Blue = specular power (darker color - bigger glare) Hope my english i scorrect enough... Though i don't know how to combine it with specularPower in rvmat definition +There're some unexpectable bugs with specular maps... model edges are blinking white with specular apllied there's no knows solution... Share this post Link to post Share on other sites
maatz 1 Posted December 29, 2007 alright, i worked a little further on my HESCO pack and i got them ingame now. Thanks to Pauliesss for the pictures! [imghttp://i254.photobucket.com/albums/hh96/maatz_arma/arma-2007-12-28-22-12-38-75.jpg[/img] (can't get the pic under 100kb :-( ) but I still gotta lots of work to do. i am playing around with normal maps at the moment, but dunno how to implement them properly and i gotta do so tweaks to the config... Share this post Link to post Share on other sites
DaSquade 0 Posted December 29, 2007 @Maatz: Can i please ask where you got that texture from. It looks exactly as the one i made years ago (afaik i never released my hesco pack). Anyway, just checking... Share this post Link to post Share on other sites
Synide 0 Posted December 29, 2007 Quote[/b] ]yep. though i never saw _sm used ))Red = not used (you can lmake whatever you like - it's not used anyway, so make it black, white, blue - no matter) Green = specular map (lighter color more intensitive glare) Blue = specular power (darker color - bigger glare) Hope my english i scorrect enough... _sm's are used extensiely on buildings in BIS's content... there are a couple of uses on vehicles, none seen on weapons... As mentioned... i know you are referring to only _smdi specular maps and yes, the red channel is not used... but, they are not the 'only' specular map textures... in the case of _sm specular maps well the russians would be slightly off target there as the red channel is most definetly used... so, to say that specular maps should not be using the red channel is slightly misleading... the door guns on the uh60_mg are an example of the use of the _ns normal+specular texture usage. @Maatz... very nice... i know they are WIP... personally, I'd like to see them in more of a state of disrepair.. ya know? the odd rip here and there a really quite dirty and well used sorta look and weather beaten... a bit like the ones in Crysis... Share this post Link to post Share on other sites
maatz 1 Posted December 29, 2007 @Maatz: Can i please ask where you got that texture from. It looks exactly as the one i made years ago (afaik i never released my hesco pack). Anyway, just checking... hey mate they are based up on ingame pictures from the vbs hesco thingys you know. please remember that they are just placeholders until now! i didn't want to offend you or steal anything greetings maatz Share this post Link to post Share on other sites
-HUNTER- 1 Posted December 29, 2007 Also think of a thing like things. Make a sort of a pile of sand. which you can drive a vehicle ontop of so its turret can view over the wall. Share this post Link to post Share on other sites
DaSquade 0 Posted December 29, 2007 @Maatz: No harm done mate (see PM). Anyway, was pretty proud on the textures (when they were made some years ago). You can use them, but as you know in ArmA envirement they are useless (shaders). Good luck. Share this post Link to post Share on other sites
naash 0 Posted December 30, 2007 @ Maatz : are you going to release them ? It will be good in Sakakah City. I really miss such objects in maps to build cool looking FOBS. Share this post Link to post Share on other sites
maatz 1 Posted December 30, 2007 sure i will release them. i am working hard on them at the moment, especially on normal maps and prebuilt objects such as walls, kind of bunkers, towers and checkpoints etc thank you very much for your constructive criticism. always nice to see, the community likes it oh, and a special thanks goes out to you DaSquade btw, if you have ideas or wishes, please feel free to post them! greetings maatz Share this post Link to post Share on other sites
vilas 477 Posted December 31, 2007 completly new M2 Bradley, not from OFP: edit - progress screens :P probably version A2 will be prepared too, maybe not 1985 but for RASC or modern combat thise textures are just temporary Share this post Link to post Share on other sites
Kristian 47 Posted December 31, 2007 non-armored bradley, for supplies trasporting your going to add cannons right? Share this post Link to post Share on other sites
naash 0 Posted December 31, 2007 @ Vilas : your IFV is in a real good way ! Such a vehicle really miss IG. Share this post Link to post Share on other sites
LordNeuro*Serbia* 0 Posted December 31, 2007 Grat work as allways Vilas. I hope when u finis 1985 era u will have same tame too make same ww2 addons, tanks and cars and more staff. Just like i sead gr8 work. All u guys heppy new year from Serbia. All the best. And lets bee lutts of addons in a 2008. Keep up the good work. Share this post Link to post Share on other sites
roberthammer 582 Posted December 31, 2007 Great work Vilas , i really like Bradley allways their TOW-2 Launcher Keep up the great work. /a little look like am copying message before lol/ All u guys happy new year from Slovakia , Czech , Whole World. Lets see a lots addons for Arma and Arma 2 Share this post Link to post Share on other sites
RN Malboeuf 12 Posted January 1, 2008 Quote[/b] ]completly new M2 Bradley, not from OFP: ghm... yes it's new, but it's even worse then old old ofp model What are these textures ? Is it very early pre-alpha build ? Really nothing to look at now cause it looks like you simply fill it all with green.... Share this post Link to post Share on other sites
Lor 0 Posted January 1, 2008 Quote[/b] ]completly new M2 Bradley, not from OFP: ghm... yes it's new, but it's even worse then old old ofp model What are these textures ? Is it very early pre-alpha build ? Really nothing to look at now cause it looks like you simply fill it all with green.... Vilas Posted: Quote[/b] ] thise textures are just temporary I guess you didn't read the whole post, hm? Please try and read more carefully next time. Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 1, 2008 ghm... yes it's new, but it's even worse then old old ofp model What are these textures ? Is it very early pre-alpha build ? Really nothing to look at now cause it looks like you simply fill it all with green.... oh ..... whats the name of this thread again ... umm ... oh yeh Work In Porgress Even if it did come out like that, I'm sure theres a dozen ppl who'll do a retex anyway WIP Share this post Link to post Share on other sites
vilas 477 Posted January 1, 2008 old OFP model had much lower details, much worse wheels, much worse driver hatch, so how can you say, that new model is worse ? OFP model had no visors in back doors, OFP model had no hole for MG in turret near cannon and real looking M240 , OFP model had low poly wheels, low poly hatch new has 8000 polygons at LOD 0 and there is written "textures are temporary" i remember how you get my addon beta to test with PM that for test purpose, and keep secret while testing, than i saw your post about wrong recoil, not moving belts in released addon ? but my 85 mod addons were not released ! so you even can not keep secret while testing betas once againg you seem not to understand written words people here show things even in lower stadium of develompment :P because it is topic about stuff worked on :P and it is natural that good textures + normal maps are made on finish, not on beggining while model is prepared, especially when you work on blueprints coloured Share this post Link to post Share on other sites
RN Malboeuf 12 Posted January 1, 2008 heh, you know evil russians Quote[/b] ]old OFP model had much lower details, much worse wheels, much worse driver hatch, so how can you say, that new model is worse ? low poly models are all about textures - it's a pity but it's exactly your weak point. You can model, but i realy hope you'll upgrade your 2d skills some day I keep saying that model without textures is nothing - thus only when textures are done the model can be discussed (of course you'll get your 'wow' here anyway, but that's not the discussion ) Anyway anybody is free to ignore my point about addons without textures Happy New Year Share this post Link to post Share on other sites
vilas 477 Posted January 1, 2008 textures will be made by somene else: - maybe solid green - US ARMA type colors (example of w.i.p. on screens) to match BIS vehicles and for my 1985 - RACS camo (maybe selfstanding or as update of old) - desert US (maybe selfstanding addon) for other mods by the way about  "evil Russians" - mentioned bby you i made my Vilas_RUS my textures using pictures taken from internet, google and on flashpoint.ru i read in russian that i stole those textures, i stole ideas for addons, every my ARMA addon is called "unauthorised copy" - poddelki 2 years ago one Russian addonmaker gave me permission (here by PM) to use his textures, but year after i read on flashpoint.ru that i stole those textures (but he didin't wrote to me before like "don't use my textures" or "i am taking back my permission from last year") thats why i deleted my all OFP addons from servers, because he changed mind about textures this mod also used others mods objects, textures, models without permission, but seems to forget about this we all learning on mistakes, one learn more, other learn less also on flashpoint.ru i read opinions about other addons, for exapmle about McNools addons and other retextures (i know russian language) do you really live in philosophy "shit because not ours" ? for me this is sick philosophy also i read from one russian "DarkenLord" that all russians should be against me and other Polish addonmakers, he even hacked one of my accounts which was proven by Armed-Assault.NET administrators ! when i posted there pictures of my addons, one reaction of DarkenLord was messages like "i will destroy you, stop making addons" on flashpoint.ru i read many texts like "Poles are shity faced nation" "Polish soldiers in Iraq eat shit" and etc. i cannot forgive you such demeaning of my nation and my army can you do something except spiting on people and calling everything "shit" ? ia znaiu russkij jazik i czitat umeiu :P (i know russian language) sometimes when i visit flashpoint.ru - i should be renamed to "hate.ru" or "xenophobia.ru" more happines in New Year, udachi, ne zla na swet (happines, not wrong attitude to rest of world) end of offtopic words, sorry for moderators for those offtopic words, but even if i show something better than others did - there will be one answer from "druziej izza Buga", addonmaking and this game should give people FUN and JOY not anger :P addonmaking is my hobby and way to spent time but many people - don't know why - don't understand it Share this post Link to post Share on other sites
flv*venom* 83 Posted January 1, 2008 happy new year everyone! and vilas, that bradley is awesome, no doubt about that. Share this post Link to post Share on other sites
RN Malboeuf 12 Posted January 1, 2008 Quote[/b] ]i made my Vilas_RUS my textures using pictures taken from internet, google and on flashpoint.ru i read in russian that i stole those textures, i stole ideas for addons, every my ARMA addon is called "unauthorised copy" - poddelki nope it's usually called 'podelki' - means just bad work learn russian if you're reading f.ru. though i agree that there can be too much offense on f.ru compared to constant 'wow' here And stop complain on our evilness )) I don't care about author rules and stuff and i won't discuss your relations with denorc - i just want you to learn some photoshop you can not believe - but i really have nothing bad in mind Share this post Link to post Share on other sites
vilas 477 Posted January 1, 2008 textures for Bradley will be made by other addonmakers - probably Topas will do 1985 version and other addonmaker (now it is secret) will do other versions my legal old Corel do not gives me such possibilities as Photoshop, i would better stay on modeling and as i learn new - my favorite for OFP was islandmaking, but i must learn much more to make now for ARMA some islands Share this post Link to post Share on other sites
RN Malboeuf 12 Posted January 1, 2008 Quote[/b] ]my legal old Corel do not gives me such possibilities as Photoshop very interesting excuse )) So there's no chance your addons will ever become any better cause you can't get proper tools ? There're trials, there're student versions - and there're definately free linux analogues if you are that principal or even post wmz donation Share this post Link to post Share on other sites
Lor 0 Posted January 1, 2008 Just ignore him Vilas, he doesn't know what he's talking about, and he's also an arrogant insignificance. Share this post Link to post Share on other sites