dm 9 Posted August 27, 2007 So... 1200 poly wheel, please PLEASE tell me you're only using it for normal map generation? Share this post Link to post Share on other sites
Delirium 0 Posted August 27, 2007 So... 1200 poly wheel, please PLEASE tell me you're only using it for normal map generation? too little to get a good result. Share this post Link to post Share on other sites
lennard 447 Posted August 27, 2007 Hi delirium, Have you made some progress on the units and weapons you was working on? Would love to see it. Also nice job on those French units. Lennard. Share this post Link to post Share on other sites
Delirium 0 Posted August 27, 2007 Hi delirium,Have you made some progress on the units and weapons you was working on? Would love to see it. Also nice job on those French units. Lennard. Since the tools are out, it may be a good idea to finish that. I have some things on me right now like doing some VT for Maya and other crap. I'll look into that. Share this post Link to post Share on other sites
JdB 151 Posted August 27, 2007 So... 1200 poly wheel, please PLEASE tell me you're only using it for normal map generation? Yeah obviously, but I've abandoned the project (at least for now), too little accurate information to get a really accurate model. The SDKFZ 250 (& variants) were produced in an Alt (Old) and Neu (New) version, the Neu far outnumbers the resources on the Alt version, and since the time-period would require an Alt version, it's on ice pending more detailed research. Addonmaking takes too much time now anyway, with all of the new steps required to make an addon, so I'm losing interest fast, this is just a hobby for me. Edit: To clarify on the "taking too much time now": Besides the old job of modeling, mapping, texturing, making lods, making config, and doing checks to see if everything is optimized after each of these steps, I now also have to create a high poly model and a lowpoly one (making the normal map(s) in Photoshop is only really usefull for simple things, for complicated things "baking" is more suited imo), fit the cage around the model, bake the thing, doing more configstuff and work in MAX and O2 to make sure the right shaders are used etc...all perfectly doable...for professionals that get paid to do this all day imo. All of this time-consuming stuff takes the fun out of making an addon for me, but then again I was thinking about using "old-style" textures in the I44 Bastogne project, as I don't cae about graphics at all (I wouldn't really have cared for better graphics in ArmA either, just alot of gameplay improvements/removing of gameplay-related engine limitations). Share this post Link to post Share on other sites
Mike Hawk 0 Posted August 27, 2007 So... 1200 poly wheel, please PLEASE tell me you're only using it for normal map generation? Addonmaking takes too much time now anyway, with all of the new steps required to make an addon, so I'm losing interest fast, this is just a hobby for me. Oh? Mike Hawk would like to know more. Share this post Link to post Share on other sites
nephilim 0 Posted August 28, 2007 if youre using this as a normal map reference i join up delirium its way to little for a normal reference model the edges can be smoother and the whole tire could be rounder. btw you can get those rivets way faster if youd just use floating geometry instead of just beveling/booling them out. floating geometry works just as good, is easier to hand and saves time also you dont need to create a reference model for the WHOLE model you just can bake normal maps for pieces and then just photochop them together. its usus in studios. meh maybe ill just thow together a small normal mapping tutorial cheers Share this post Link to post Share on other sites
Guest Posted August 28, 2007 you dont need to create a reference model for the WHOLE model you just can bake normal maps for pieces and then just photochop them together. This is really good method! In alot of cases it should be the only way. The amount of corrections needed on some models when doing it all at once, becomes counter productive. A tutorial would be good! Share this post Link to post Share on other sites
roberthammer 582 Posted August 28, 2007 Hi all You know this chopper ?? Â If not , remember to MGS 2 Â //a: WIP RH Kamov Ka-60 Kasatka Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted August 28, 2007 Is that the Russian counterpart to the Dauphin? looks alot like it. and looks quite good on your screnies Share this post Link to post Share on other sites
wolfbite 8 Posted August 28, 2007 Kasatka. Kickass. Will you have it in camo? and will you have weapon loadouts for it? Share this post Link to post Share on other sites
roberthammer 582 Posted August 28, 2007 Kasatka. Kickass. Will you have it in camo? and will you have weapon loadouts for it? Camo , i don't have and i never seen kasatka tiger camo or else , only civ version have different colurs etc. My kasatka will have loadouts : 2x pecheneg , 2x rockets pods and maybe with modern russian missiles Share this post Link to post Share on other sites
Shadow NX 1 Posted August 28, 2007 If you make a Kasatka then make sure to use the newest one that was shown Ka-60-3 Quite some changes there. Also why not make it in standard russian camo, if it ever enters service ( doubt it ) in any numbers it surely wont fly in Black. Its like the Ka-50s, in combat they were painted while on Airshows they were presented in fashionable shiny black to look good. Share this post Link to post Share on other sites
roberthammer 582 Posted August 28, 2007 If you make a Kasatka then make sure to use the newest one that was shownKa-60-3 Quite some changes there. Also why not make it in standard russian camo, if it ever enters service ( doubt it ) in any numbers it surely wont fly in Black. Its like the Ka-50s, in combat they were painted while on Airshows they were presented in fashionable shiny black to look good. That's like Ka-62 civ version of ka-60 , i know in the normal military kasatkas are used those black , black are because are for special operations and to ka-52 like brothers Share this post Link to post Share on other sites
Commando84 0 Posted August 28, 2007 really nice looking russian chopper! Looks almost like 'em coast guard choppers in baywatch but they where red sort of but still nice, what are they used for anyways? Share this post Link to post Share on other sites
Gedis 0 Posted August 28, 2007 Well Ka-60 is an utility helicopter with some stealth put in it: "The aircraft has an infrared absorbent coating and a low infrared exhaust in order to reduce the thermal signature. A radar absorbent coating has been used to provide a low radar cross section." Also that stealth thing means that some spetsnaz unit will operate it and i gues it'll be naval's spetsnaz, because look at Ka-60's gear, it's just show by it self that it's helicopter for ships. But that's only my gues... Share this post Link to post Share on other sites
MehMan 0 Posted August 29, 2007 Working on the M1928 texture. Still long way from done. And probably won't improve drasticly . Share this post Link to post Share on other sites
nephilim 0 Posted August 30, 2007 i hope that lightning on the barrel comes from a renderd light... if its painted, remove it... arma uses dynamic lightning.. no need for painted hi lites.. itll look arkward having a hilite on a shadowed part... Share this post Link to post Share on other sites
MehMan 0 Posted August 30, 2007 It's not dodged on, but it is made in layers so it can be removed. I've yet to figure out how to make spec maps that look good(if anybody can point me to some I'd greatly appreciate it), but I figure out it's got something to do with this, I planned to use the highlight for a spec map. If it works the way I think it does it'll do nicely, if not then I'm borked. But it can be removed with ease. Also, played around with the brightness and contrast settings to make the wear and tear more viewable. Still WIP. Didn't deselec the wood before editing. Share this post Link to post Share on other sites
USSRsniper 0 Posted August 30, 2007 What's made only in new O2? I think that Cessna aeroplane is ported from "Microsoft Flight Simulator", isn't it? Don't think so, he had pictures of this airplane when new O2 was not released. MehMan Share this post Link to post Share on other sites
nephilim 0 Posted August 31, 2007 for a good spec map i look at reference pictures of the real gun you need to take in account what the surface of your gun looks likeand what its made of usually a destaurated version of your color map works well as a specular power map the bare metal should stay the same grey scratches can be a bit brighter the wood should be more black if its plain wood. if its coated with some varnish crank it up to basically a pure white. for the specular color map id use a very light blue tone for the metal and a light beige tone for the wood Share this post Link to post Share on other sites
Sennacherib 0 Posted August 31, 2007 which is the difference between a specular map, a specular power map and a specular color map? Share this post Link to post Share on other sites
nephilim 0 Posted August 31, 2007 specular map is just a general term.. but there are 2 types of such specular maps. specular power handles the amount of specularity and its basically a greyscale image the specular color handles the color of the specularity. specular color is dependant on specular power heres some update of mine YAY ak74m with several attachments DONE!!! well the basic model XD OTs-14-4A Groza still very WIP cheers! Share this post Link to post Share on other sites