oChaos.DNJ 0 Posted December 25, 2007 Very nice models and textures. Towards the replacements, they work, but when starting arma it says it requires joh_marines.pbo . Click ok and it starts up and they work. Also for the replacements Im not seeing any wound textures.... Share this post Link to post Share on other sites
manzilla 1 Posted December 25, 2007 look 4 posts up, there are 2 links there of wich the last one is a working version, that is the NEW replacement config that replaces the standard units with the NEW version of the marines!i think that answer is written about 4 times on this page already.. Christ, are you talking to me? I know there are 2 links for v1.5 replacement configs... I put them in a reply post on this page. Unfortunately, a few of us can not get some of those rep. configs to work, in both links. And when I tried the Desert rep file in a mission, it didn't look like the models were replaced, only the textures. Although, I've only had a few minutes to try them since my ArmA time is limited for a few more hours. Later tonight I'll be able to try them out better. If your post wasn't directed to me then my apologies for the confusion. Share this post Link to post Share on other sites
DaSquade 0 Posted December 25, 2007 As for the error in the replacement pack. Simply open the cfg and delete the ,joh_marines part in the requiredAddons line. Works here (thanks Wolle for the tip). Hm, starting to wonder about the blood textures. I only tested them in the editor (no replacement cfg). Would need to check what it does with the replacement stuff. If so, i suppose we need to add the cfgWounds part of johns cfg. Share this post Link to post Share on other sites
manzilla 1 Posted December 25, 2007 As for the error in the replacement pack. Simply open the cfg and delete the ,joh_marines part in the requiredAddons line.Works here (thanks Wolle for the tip). Hm, starting to wonder about the blood textures. I only tested them in the editor (no replacement cfg). Would need to check what it does with the replacement stuff. If so, i suppose we need to add the cfgWounds part of johns cfg. Thank you DaSquade! Much appreciation for the info! Share this post Link to post Share on other sites
DaSquade 0 Posted December 25, 2007 Just checked and indeed it needs the woundstuff in the config. Works here now. BUT somehow the nomex suite leggs don't cast blood on them (not sure if in the original is like that) + i noticed one shot in the knee gets them killed where it takes two shot for the non-suites. Share this post Link to post Share on other sites
manzilla 1 Posted December 25, 2007 Just checked and indeed it needs the woundstuff in the config.Works here now. BUT somehow the nomex suite leggs don't cast blood on them (not sure if in the original is like that) + i noticed one shot in the knee gets them killed where it takes two shot for the non-suites. I entered the wound class line and the weapons loadouts from the units config into the desert replacement file. It seems to work and give them the weapons Jonny intended. I gotta check it out a bit longer to make sure. Edit: Now it ain't working. I get an error in line 27, something about the class SoldierWB isn't defined, or some crap to that effect. Who know's? Not I, I have no experience making these things. Hopefully someone else can give the rep. files wounds and the weapon layouts Jonny intended each to have. Share this post Link to post Share on other sites
Symbiot 0 Posted December 25, 2007 Nice units !!! Looks like CoD4's ones, exellent detalisation ! I have pervert imagination (Not i'm not fagot, i'm straight and married) Share this post Link to post Share on other sites
manzilla 1 Posted December 25, 2007 Well, well... And merry Xmas to you also, Symbiot. Share this post Link to post Share on other sites
mr burns 132 Posted December 25, 2007 Ouch! Get that SAW out of my ass Share this post Link to post Share on other sites
nephilim 0 Posted December 25, 2007 @Symbiot dude... what do you dream at night?........ nice marines mate! Share this post Link to post Share on other sites
xr6turbo 0 Posted December 25, 2007 those units just look great! i have a problem when i put them in the editor where they drop there weapons and gear ? im running it along with xam1.4 ... anyone else having this problem ? Share this post Link to post Share on other sites
Stavanger 0 Posted December 25, 2007 @.Jonny or Reador: Added the Mirrors from ArmAholic.com, ArmedAssault.info and Combat-Prison.net in your first post please, thanks mate. best Regards, Stavanger Share this post Link to post Share on other sites
Johannes 10 Posted December 25, 2007 those units just look great!i have a problem when i put them in the editor where they drop there weapons and gear ? im running it along with xam1.4 ... anyone else having this problem ? i assume that its a problem of xam 1.4 since i never had any problems on standart arma 1.08 and 09 Share this post Link to post Share on other sites
CanadianTerror 0 Posted December 25, 2007 Excellent work Jonny. Share this post Link to post Share on other sites
benus 0 Posted December 25, 2007 THX alot for the stunning work Jonny. Gonna use them as replacement. I just have a short question/request ... As there are no "special" units in the pack that can replace the Sniper and the Miner (Pionier) (i used the units from Dren's "2nd Marine Expeditionary Force" now, because they use your texture and fit quite good), would it be possible to add, in a new release ,a unit with backpack and a mine on it and a boonie (or something else) man as sniper ... just for the eye. No real need for it, but it would be very nice when using these as replacements. THX again ... gonna play some missions with them now. benus ... something like that: Share this post Link to post Share on other sites
LBpilot1 0 Posted December 25, 2007 Hey, sorry for all the confusion with the replacement pack, i'm trying to get a new version to include the wounds. Share this post Link to post Share on other sites
LBpilot1 0 Posted December 25, 2007 Wound textures for the desert and nomex units only. Replacement Pack Update Share this post Link to post Share on other sites
dren 0 Posted December 26, 2007 I still feel that even marpat suits better for desert. For no public releases (tournaments etc... ) is it possible to edit them a bit? (like your last work). Still waiting for some boony hatted or recon work of yours. Share this post Link to post Share on other sites
walkerj1 0 Posted December 26, 2007 really look the CoD 4 marines which is good now all you need to do is make a Lt. Williams model Share this post Link to post Share on other sites
DaV!d Armstrong 0 Posted December 26, 2007 This are the best Marines units i ever seen.Thank you! Share this post Link to post Share on other sites
Pak 0 Posted December 26, 2007 The Marines ar great good work @ LBpilot1 I have set the Bloodtextures for Woodland Marines... The config file for Woodland bloodtextures must set the desert rvmat --> "usmc_des_soldier_body.rvmat" and so on example: class Wounds { tex[] = {}; mat[] = {"ca\characters\data\us_rukavy_hhl.rvmat", "ca\characters\data\us_rukavy_hhl_wound1.rvmat", "ca\characters\data\us_rukavy_hhl_wound2.rvmat", "joh_marines\data\usmc_des_soldier_body.rvmat", "joh_marines\data\usmc_des_soldier_body_wound1.rvmat", "joh_marines\data\usmc_des_soldier_body_wound2.rvmat"}; }; The only bug i have found on the replace is , the soldiers has no blood on Face and Hands after a headshot or body hit. sorry for bad english Share this post Link to post Share on other sites
LBpilot1 0 Posted December 26, 2007 The Marines ar great good work @ LBpilot1 I have set the Bloodtextures for Woodland Marines... The config file for Woodland bloodtextures must set the desert rvmat --> "usmc_des_soldier_body.rvmat" and so on example: class Wounds { tex[] = {}; mat[] = {"ca\characters\data\us_rukavy_hhl.rvmat", "ca\characters\data\us_rukavy_hhl_wound1.rvmat", "ca\characters\data\us_rukavy_hhl_wound2.rvmat", "joh_marines\data\usmc_des_soldier_body.rvmat", "joh_marines\data\usmc_des_soldier_body_wound1.rvmat", "joh_marines\data\usmc_des_soldier_body_wound2.rvmat"}; }; The only bug i have found on the replace is , the soldiers has no blood on Face and Hands after a headshot or body hit. sorry for bad english Yea, I tried that out and it didn't work for me. as in the replacement pack didn't work, it was only showing the defualt BIS skins. Share this post Link to post Share on other sites
1in1class 0 Posted December 26, 2007 just posting a little wip screen, so you guys know i am not dead yet :P Anyway doing some good progress atm so the units will go into testing soon. <span style='color:red'>Quoted image removed</span> love the new units vary vary nice just would like to know what happen to the unit in this pic its in the back with green helment and is there any way of makeing some spc op units as well that unit in green looks awsome. Makeing some spc op units would be nice Share this post Link to post Share on other sites
Pak 0 Posted December 26, 2007 @ LBpilot1 hmm i made a test with the editet config and it works fine. Here is a Link to test the Woodland replace file. It works for me ... with the corect textures. http://rapidshare.com/files....bo.html Share this post Link to post Share on other sites
da12thMonkey 1943 Posted December 26, 2007 love the new units vary vary nice just would like to know what happen to the unit in this pic its in the back with green helment and is there any way of makeing some spc op units as well that unit in green looks awsome. Makeing some spc op units would be nice AFAIK it's Jonny's PMC unit: http://www.suckysuckylongtime.com/jonny/pmc.png Probably not related to his USMC projects. These units a great Jonny. Nice to have some unit models that look authentic. The normal mapping is particularly excellent. Share this post Link to post Share on other sites