granQ 293 Posted January 14, 2008 It works very good, but it seems the AI can`t open the bombdoors by them self without an trigger. But the FAB 250 will engage enemy's once the doors are opened.Now i have to see how i open the doors after the plane gets respawned. the ai should use the fab250 even with the bombdoors closed.. Share this post Link to post Share on other sites
Mr_Tea 0 Posted January 14, 2008 Thanks will test that. Edit: It works, they bomb targets without the need to open the doors somehow. Share this post Link to post Share on other sites
kuIoodporny 45 Posted January 14, 2008 Great work, can't wait for KPCTI with ArmA 1.09 Share this post Link to post Share on other sites
oldbear 390 Posted January 14, 2008 New posted and addon updated on Armed Assault.info Quote[/b] ]http://www.armedassault.info/index.php?cat=addons&id=322 Share this post Link to post Share on other sites
granQ 293 Posted January 14, 2008 Great work, can't wait for KPCTI with ArmA 1.09 speaking of it.. should i make it with QG or without?? not sure if there actually is something i want from it.. to be honest haven't really played it Share this post Link to post Share on other sites
kuIoodporny 45 Posted January 14, 2008 Something's messed up with that addon. Probably model's mass. Aircraft hit with BIS APFSDS & 30mm muzzles is boosted with muzzle's velocity vector, that looks so OFP-ish  KPCTI? Like Evolution - both vanilla ArmA & QG Share this post Link to post Share on other sites
william1 0 Posted January 15, 2008 very beautiful and useful addon thanks btw , why does the USA version have a SLA pilot ? (nevermind , i fixed it myself) Share this post Link to post Share on other sites
granQ 293 Posted January 15, 2008 very beautiful and useful addon thanks btw , why does the USA version have a SLA pilot ? (nevermind , i fixed it myself) hmm, stupid stuff like this... wasn't reported during the looong (1 hour) beta test.. shouldnt have rushed it. Wonder if I should release a super quick fix, or just leave it and release fix when have done more stuff... Share this post Link to post Share on other sites
khayes 0 Posted January 15, 2008 arr.. my hard drive is down, i can't try your plane, which is looking good about the bomb, i'm not sure if it concerns russians too, but generally, the blue line paint on it means not explosive device, kind of dummy or training device. oh, and if you could also write "FAB" in cyrillic, that would be nice too Share this post Link to post Share on other sites
granQ 293 Posted January 15, 2008 arr.. my hard drive is down, i can't try your plane, which is looking good about the bomb, i'm not sure if it concerns russians too, but generally, the blue line paint on it means not explosive device, kind of dummy or training device. oh, and if you could also write "FAB" in cyrillic, that would be nice too thanks.. the list grows. Remove blue color on FAB 250 Change pilot in USA one. Working now to see if I can fix the dampers aswell, give nicer "heavy" feeling. Share this post Link to post Share on other sites
khayes 0 Posted January 15, 2008 Remove blue color on FAB 250Change pilot in USA one. don't forget to write FAB like this : Share this post Link to post Share on other sites
squeeze 22 Posted January 15, 2008 not sure if this has been mentioned: 3rd bomb on a SU-34 seems to swap velocity with plane, bomb takes off like a missle and plane comes to a stop. Nice work Share this post Link to post Share on other sites
granQ 293 Posted January 16, 2008 not sure if this has been mentioned:3rd bomb on a SU-34 seems to swap velocity with plane, bomb takes off like a missle and plane comes to a stop. Nice work you have any addons like the scud launcher, bmp and so on? Share this post Link to post Share on other sites
squeeze 22 Posted January 16, 2008 I had a few things so I only loaded rc_be32k.pbo and beta 1.09 and at certain turn/dive angles on the su-34 the bombs and plane would defy the laws of Arma physic's. In a sharp turn, wings vertical, it happened every time, dropping the bombs as fast as possible. Share this post Link to post Share on other sites
granQ 293 Posted January 20, 2008 I had a few things so I only loaded rc_be32k.pbo and beta 1.09and at certain turn/dive angles on the su-34 the bombs and plane would defy the laws of Arma physic's. In a sharp turn, wings vertical, it happened every time, dropping the bombs as fast as possible. i will try recreate.. thats all i can say now. Can't think of any bug that I made that would affect it.. Share this post Link to post Share on other sites
GD Mast 0 Posted January 20, 2008 Just tried the SP demo mission and my 3 man team start in the water. Â Are they suppose to have a boat? You may want to check that out. Â GD Mast Share this post Link to post Share on other sites
wld427 1705 Posted January 21, 2008 I just want to say great job. the bomber version is exactly what the game needed Share this post Link to post Share on other sites
granQ 293 Posted January 22, 2008 I just want to say great job. the bomber version is exactly what the game needed ´thanks, no matter how many that said it before.. people saying thanks are my only salary and its really nice.. Anyway small checklist: Todo: nothing left Edit, because I am making some UN mission I will also improve the alouette with the new stuff, rvmat, bikey and binarize it.. Changelog: Fixed the classnames and demo mission.. Right crew in Be32 US and UN fab 250 in russian letters.. fab 250 damage tweaked. No blue color on the fab 250 Working dampers Front wheel steers on ground. Improved rvmat for UN and windows Windows remapped, works better now. Alouette changelog: Added some Rvmat Changed the flightmodel slightly.. Removed the "RACS" text that was under the chopper on the UN version. Share this post Link to post Share on other sites
wld427 1705 Posted January 25, 2008 How about adding a RACS version of the plain FAB250 bomber and the transport? Also some type of sighting would work. I think a simple downward looking rifle scope would work. A bit like B-17 style. Obviously it wouldnt be accurate but it would be better than goign to 3rd person and guessing. PS i still think this is a great mod and would like to see these versions. I use the UN version frequently in my missions as well as the bomber now. Share this post Link to post Share on other sites
malick 0 Posted January 25, 2008 Thanks for this update ! The planes are nice, especially the UN and US versions, which are good place holders (waiting for a certain C130...) I think most bugs have been fixed and improvements seem quite good. I have one problem though : as pilot, the windows of the aircraft turn all blank when facing (even remotely) the sun. Is this is a problem with rvmat, maybe worsened by ArmA lighting defiency ? Other remark, the door at the back of the plane should open in the other direction : currently, if you open the door in flight, it should get torn away. It should open forward instead of backward. Malick Share this post Link to post Share on other sites
Grinman 0 Posted January 25, 2008 any chance of a version with pure bombs, no transport + that idea about the bombsight? like if behind the cockpit, were just a pair of bomb racks, and when you open the bomb doors you could drop them Seriously it doesn't look right, right now Something like this: http://www.mrprophead.com/b24b17/B24_BBay_Tur.jpg Share this post Link to post Share on other sites
granQ 293 Posted January 26, 2008 Thanks for this update ! The planes are nice, especially the UN and US versions, which are good place holders (waiting for a certain C130...)I think most bugs have been fixed and improvements seem quite good. I have one problem though : as pilot, the windows of the aircraft turn all blank when facing (even remotely) the sun. Is this is a problem with rvmat, maybe worsened by ArmA lighting defiency ? Other remark, the door at the back of the plane should open in the other direction : currently, if you open the door in flight, it should get torn away. It should open forward instead of backward. Malick window, don't know.. but redoing the .rvmat some.. i have zero, (0), problems with the windows.. so its very hard for me to "recreate". I do my best.. the doors.. easy thing to fix, will put that on the "todo list". Also, alouette's "getout point" needs to be moved. The super bomber.. no, simpel reason.. its against my formulas. Playvalue_if_done / Effort_Required > 1 == do the addon. This will also be my reply on the RACS version. They got the alouette II. Share this post Link to post Share on other sites
malick 0 Posted January 30, 2008 Hi GranQ ! OK, I believe the problem with the window is limited to my computer. As I recently reverted back to older nVidia drivers, that may be the cause. One RACS version would be nice, too Malick Share this post Link to post Share on other sites