Opticalsnare 12 Posted February 22, 2007 Heres some little edits to Arma that i think have improved the game. These Include Weapons, Effects and AI.. Improved AI Quote[/b] ]Changelog:AI now engages at longer distances (Actual Fire Engagement) AI can identifi targets better and at further distance Improved Weapon Damages & Tracers Quote[/b] ]Changelog:Rifles no longer have tracers (M249 also does not have tracers because it uses the same ammo as m16) Machine Guns and Heavy Weapons have tracers m240 > 30mm Tracers are more visable. Feeback welcome, il be adding some more stuff soon with some sounds and textures. Share this post Link to post Share on other sites
-SWAT- 1 Posted February 22, 2007 What is it in detail? Any screenshots or additional information available? Share this post Link to post Share on other sites
.kju 3245 Posted February 22, 2007 your other project involvement make you sound like a very promising guy Quote[/b] ]Arma Weapons ModThis small edit to the config.cpp file which changes some values to the weapons including tracer fire and damages. Changelog: Tracers ------------ Rifles no longer have tracers (M249 also does not have tracers because it uses the same ammo as m16) Machine Guns and Heavy Weapons have tracers m240 > 30mm Weapons Damage Increased ------------ Humvee 5.56mm (Not Tested) 7.62mm (95 Hits = Destoryed) 12.7mm (50 Hits = Destoryed) 14.7mm (40hits = Destroyed) 20mm AP (15 Hits = Destoryed) 23mm Shilka AA (2 Bursts = Destoryed) 30mm AP (8 Hits = Destroyed) 57mm Rocket = (2 hit = Destoryed) 70mm FFAR Rocket = (1 hit = Destoryed) 80mm Rocket (1 hit = Destoryed) BMP 20mm AP (50 Hits = Destoryed) 23mm Shilka AA (3 1/2 Bursts = Destoryed) 25mm (40 Hits = Destoryed) 30mm AP (30 Hits = Destroyed) 57mm Rocket = (2 hit = Destoryed) 70mm FFAR Rocket = (2 hit = Destoryed) 80mm Rocket (2 hit = Destoryed) Quote[/b] ]Improved AI for ArmA Changelog: AI now engages at longer distances (Actual Fire Engagement) AI can identifi targets better and at better distance keep up mate Share this post Link to post Share on other sites
DVD 0 Posted February 22, 2007 @Opticalsnare Its a bit useless to make some little changes at config and weapons.bin and release them as mod, so far ArmA needs patches, and there will be more changes by BI in the future. Patches should be an duty for BI, that all people play with the same version online, and not one with ECP, one with WGL, another with FFUR on the same server .. you know. No offensive, just my point of view. Better make an standalone addon, not a replacement. OffTopic: Opticalsnare what is with the INSMod for HL2 .. i waiting for it. My last info about release was april, is that correct? Share this post Link to post Share on other sites
Artem 0 Posted February 23, 2007 How do you figure that it takes 15 rounds of 20mm AP round to destroy a humvee? I mean there were reports of 20mm rounds penetrating T-55s, let alone Humvees. As well, the same with the 57mm rocket. 2 hits? Do you have any actual evidence or facts backing these numbers up? They seem random and unrealistic Share this post Link to post Share on other sites
funnyguy1 0 Posted February 23, 2007 Although I'm using my own config, I'll check your addon asap Nice to see that ppl are finally working on some more important aspects of the game than simple reskins, especially when it comes to the AI. edit: which version of ArmA do you have? I can't use the AI config, it's probably a matter of different versions (1.02 here). Share this post Link to post Share on other sites
Opticalsnare 12 Posted February 23, 2007 How do you figure that it takes 15 rounds of 20mm AP round to destroy a humvee? I mean there were reports of 20mm rounds penetrating T-55s, let alone Humvees. As well, the same with the 57mm rocket. 2 hits?Do you have any actual evidence or facts backing these numbers up? They seem random and unrealistic Im still editing them and increasing the values gradualy so there all well balanced, atm its now 20mm AP (6 Hits = Destroyed) 57mm Rocket (1 Hit = Destroyed) Ive got the UK Version. Share this post Link to post Share on other sites
RogueRunner 0 Posted February 23, 2007 I do not know the USA 249 at all but in my day we used the FN which uses 7.62 and the FN LMG which is also 7.62. The LMG was belt fed and every 3rnd a tracer whereas the rifle was mag fed and normally had no tracers. Why would the 249 be different? Don't the US put tracer rounds in their belts to make it easier for the gunners? IMO this whole tracers bitch and moan saga is people using these machine guns in online games for their great ability to put a ton of lead downrange but it's giving away their positions. For gameplay sake I see it as a fair compromise. Share this post Link to post Share on other sites
jackass888 0 Posted February 23, 2007 umm now every weapon is a 1 shot- 1kill even in the arm or leg. I think both weapon and armor values need to be changed. Share this post Link to post Share on other sites
urbanwarrior 0 Posted February 23, 2007 the 249 should have tracers, just 1in5 instead of all off them. roguerunner, when you talk about the FN lmg are you meaning the proper LMG or the minimi, because the bren type LMG was clip fed, the GPMG is belt fed either 50's or 100's. i didn't think they put tracers in the LMG because it was supposed to be fired in 3-4 round bursts, i.e sometimes you got unlucky and there was no tracer Share this post Link to post Share on other sites
=jps=sgtrock 4 Posted February 24, 2007 IMO this whole tracers bitch and moan saga is people using these machine guns in online games for their great ability to put a ton of lead downrange but it's giving away their positions. For gameplay sake I see it as a fair compromise. Whiners. Haven't they ever heard of Murphy's Law of Combat #39? "Tracers point both ways." Share this post Link to post Share on other sites
Maddmatt 1 Posted February 24, 2007 I do not know the USA 249 at all but in my day we used the FN which uses 7.62 and the FN LMG which is also 7.62. The LMG was belt fed and every 3rnd a tracer whereas the rifle was mag fed and normally had no tracers. Why would the 249 be different? Don't the US put tracer rounds in their belts to make it easier for the gunners?IMO this whole tracers bitch and moan saga is people using these machine guns in online games for their great ability to put a ton of lead downrange but it's giving away their positions. For gameplay sake I see it as a fair compromise. In game I think the M16/M4/M249 all use the same ammo attributes, so removing tracers for 1 means removing tracers for all of them. I guess with some work it can be sorted. Share this post Link to post Share on other sites
RogueRunner 0 Posted February 24, 2007 the 249 should have tracers, just 1in5 instead of all off them. roguerunner, when you talk about the FN lmg are you meaning the proper LMG or the minimi, because the bren type LMG was clip fed, the GPMG is belt fed either 50's or 100's. i didn't think they put tracers in the LMG because it was supposed to be fired in 3-4 round bursts, i.e sometimes you got unlucky and there was no tracer Nope, the belt fed oke. Carried it myself for two years in the Angola war! It's called the FN MAG. Picture on security arms (hope they allow direct linking ) http://www.securityarms.com/20010315/galleryfiles/2800/2857.htm Share this post Link to post Share on other sites
urbanwarrior 0 Posted February 24, 2007 so you mean the GPMG, i thought you meant the LMG that got replaced by the LSW (i know the LSW was supposed to replace the gimpy but it didn't really happen did it! Share this post Link to post Share on other sites
RogueRunner 0 Posted February 24, 2007 Yip, guess that's the fancy name for it We just called it the 'LMG' or 'MAG'. It's an awesome weapon and if you oil it enough is quite reliable. Share this post Link to post Share on other sites
HGuderian 0 Posted February 24, 2007 Hi. Some questions. 1) is it possible to add bn880 tracers to Arma? 2) how to do this? 3) how to change the rate of tracers (perhaps one every 4/5 normal rounds)? Thanks Share this post Link to post Share on other sites
twisted 128 Posted February 25, 2007 more realistic is always welcome. I'd request adding dexterity values for all infantry weapons with heavier weapons being bulkier. that'd be very good and allow people to add feedback on how bulky or easy to move different weapons are so you can tune it perfectly. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted February 25, 2007 Well for starters the FN MAG is bloody heavy, so I'd advise a rather small dexterity value for the Bravo. Share this post Link to post Share on other sites
MontyVCB 0 Posted February 25, 2007 Indeed it is, I had to haul one around for an exercise, I made sure I never had to do it again Share this post Link to post Share on other sites
milobr 0 Posted February 26, 2007 The "Improved AI" didn't work. I replaced it then when I tried to run ArmA, a pixel shader error did pop up, saying something like: "Pixel Shader error PPS Alpha" Share this post Link to post Share on other sites
Opticalsnare 12 Posted February 26, 2007 Might be cause i did it on the UK Version. Share this post Link to post Share on other sites
TOOMSKI2000 0 Posted February 27, 2007 I do not know the USA 249 at all but in my day we used the FN which uses 7.62 and the FN LMG which is also 7.62. The LMG was belt fed and every 3rnd a tracer whereas the rifle was mag fed and normally had no tracers. Why would the 249 be different? Don't the US put tracer rounds in their belts to make it easier for the gunners?IMO this whole tracers bitch and moan saga is people using these machine guns in online games for their great ability to put a ton of lead downrange but it's giving away their positions. For gameplay sake I see it as a fair compromise. Roger that mate. I too come from the era of FN and FN mag ( called SLR and GPMG in my day ) though we used to drop a trace round second from last in our SLR mags to let us know we had 1 round left before mag was empty. And yes the LMG/GPMG is bloody heavy but what a beast it is down on its bipod or even better on its SF tripod for good old fashoined sustianed fire ! And yes trace is both ways in this game i believe for MP fairness etc etc ! Share this post Link to post Share on other sites
milobr 0 Posted February 28, 2007 Opticalshare, could you explain here how you did the "Improved AI", so people who hasn't bought the UK version can try to make it the way you did. Please Share this post Link to post Share on other sites
gL33k 0 Posted February 28, 2007 he probably modified the maximum distance of engagmeent . dont know if it's a weapons 's variable , or related to soldier themselve. use cpbo and extract bin.pbo. look in here Share this post Link to post Share on other sites