SHWiiNG 0 Posted November 24, 2006 lol nice screens.. that G36 could be doing with a replacement, i mean a more detailed model and textures. The great thing about ARMA is that you dont need to edit the pics to make them look good,. Share this post Link to post Share on other sites
Daveyboy1978 0 Posted November 24, 2006 Daniel @ Nov. 24 2006,16:37)]Yeah a bit naff that one lol was trying to get a good pic but goes so quick - will have another go lol. Ha, fair enough, good try. So is that the full extent of the effect? Here's one at night Doesn't look too good in the pic but in the game its pretty cool lighting up the sky. just for comparison on how much the lightning lights up the area. Share this post Link to post Share on other sites
Ian Malcolm 0 Posted November 24, 2006 Daniel @ Nov. 24 2006,16:37)]Yeah a bit naff that one lol was trying to get a good pic but goes so quick - will have another go lol. Ha, fair enough, good try. So is that the full extent of the effect? Here's one at night [im]http://img68.imageshack.us/img68/1874/lightip2.th.jpg[/img] Doesn't look too good in the pic but in the game its pretty cool lighting up the sky. Shame those flashes aren't mapped on decal faces and thus not facing you. Seeing flash from the angle is bit... weird :P Share this post Link to post Share on other sites
Daniel 0 Posted November 24, 2006 Daniel @ Nov. 24 2006,16:37)]Yeah a bit naff that one lol was trying to get a good pic but goes so quick - will have another go lol. Ha, fair enough, good try. So is that the full extent of the effect? Here's one at night img]http://img68.imageshack.us/img68/1874/lightip2.th.jpg[/img] Doesn't look too good in the pic but in the game its pretty cool lighting up the sky. Ah, there's some flash to it, awesome. Yeah like Malcolm said it is a wee bit weird the way you can see the texture at an angle, would probably look better billboard style. Share this post Link to post Share on other sites
moricky 211 Posted November 24, 2006 Warming up of RACS forces: (from my new mission) Share this post Link to post Share on other sites
Mr Sarkey 0 Posted November 24, 2006 looks great Gaia, are those animations with the game? (or custom) Share this post Link to post Share on other sites
moricky 211 Posted November 24, 2006 Yep, it's ingame animation - "TestROM". Share this post Link to post Share on other sites
Blanco 0 Posted November 24, 2006 YMCA Nice pics everyone keep them coming. Share this post Link to post Share on other sites
DodgyGeeza 0 Posted November 24, 2006 Just a normal car-jack Failed to comply Share this post Link to post Share on other sites
3dom 0 Posted November 24, 2006 here's some cool pics i took,my first day on sahrani...... http://homepage.ntlworld.com/daniel.....ani.rar paradrops,explosions,inside the stryker (tow version),tanks,choppers e.t.c Share this post Link to post Share on other sites
Shashman 0 Posted November 24, 2006 @DodgyGeeza; I guess the windshield wasn't bulletproof as someone reported elsewhere? Thought that was one of the bugs Share this post Link to post Share on other sites
DodgyGeeza 0 Posted November 24, 2006 @DodgyGeeza; I guess the windshield wasn't bulletproof as someone reported elsewhere? Thought that was one of the bugs The windshield didn't smash until the whole car blew up. Takes a good 3 shots to penetrate the glass. Share this post Link to post Share on other sites
Universel 0 Posted November 24, 2006 the syntax is : object exec "script/or/function"so you must type : this exec "camera.sqs" Thx to all. But now new question Can I pause the game and drive my camera around the scene? And can I move the camera quicker (so far cam moves at walk speed, so it's long to bring it at interesting spots) ? Maybe there are keyboard commands I dont know. Share this post Link to post Share on other sites
Average Joe 0 Posted November 24, 2006 init of a trigger "setacctime 0.001" or something like that Share this post Link to post Share on other sites
USSRsniper 0 Posted November 24, 2006 the syntax is : object exec "script/or/function"so you must type : this exec "camera.sqs" Thx to all. But now new question Can I pause the game and drive my camera around the scene? And can I move the camera quicker (so far cam moves at walk speed, so it's long to bring it at interesting spots) ? Maybe there are keyboard commands I dont know. Ro move quicker use Shift when pressing direction key. Share this post Link to post Share on other sites
mattxr 9 Posted November 24, 2006 i found in OFP if you want to move the cam real fast press W, E, L-Shift, R-Shift, Up Arrow Key altogether and the camera flys real fast. Share this post Link to post Share on other sites
Universel 0 Posted November 24, 2006 init of a trigger "setacctime 0.001" or something like that  You mean placing a trigger and as soons as a unit enters within its radius, slowmo begins? Ok, but can I accelerate/decelerate time on demand ? Maybe mapping the setAcctime to keys? Edit: Oh, and while I'm at it, how do i get the blurred effect ? My camera view is as clear as my player view. Share this post Link to post Share on other sites
Mr Sarkey 0 Posted November 24, 2006 @DodgyGeeza; I guess the windshield wasn't bulletproof as someone reported elsewhere? Thought that was one of the bugs Hmm, I thought that 'elsewhere' they were talking about the Hummer or some kind of military jeep, not the civ' car. Share this post Link to post Share on other sites
blackdog~ 0 Posted November 24, 2006 Make a few different triggers: In the init field: setAccTime 1 setAccTime .5 setAccTime .25 setAccTime .001 etc... Set activation to repeatedly, and then find the dropdown box that has some commands like "Radio Alpha" "Radio Bravo" etc and then assign each trigger a different one. Then, when you go in game you can change time by pressing 0-0-1, 0-0-2, 0-0-3 etc... or at least that's how I did it in OFP... Edit: I'm sure some of this info might be wrong, someone else can probably elaborate more if needed. Share this post Link to post Share on other sites
Universel 0 Posted November 24, 2006 Nice trick thx blackdog But that works only in player view, so what is the command to return to camera view once the trigger activated? And could you tell me how do I get the blurred effect? My camera view is as clear as my player view. Share this post Link to post Share on other sites
MAA 127 Posted November 24, 2006 hi-res hi-res hi-res hi-res Share this post Link to post Share on other sites
Wilco 944 Posted November 24, 2006 Sorry about that, here you go fellas, reuploaded. Fn-240 Sahrani life gaurds Patrol Patrolling an alley Share this post Link to post Share on other sites
Mr Sarkey 0 Posted November 24, 2006 Nice trick thx blackdog But that works only in player view, so what is the command to return to camera view once the trigger activated? And could you tell me how do I get the blurred effect? My camera view is as clear as my player view. Put your settings on high and it will be automatic. Or there is some script you can use to activate it. Cant remeber what it is though. Share this post Link to post Share on other sites