Maddmatt 1 Posted November 24, 2006 Nice trick thx blackdog But that works only in player view, so what is the command to return to camera view once the trigger activated? And could you tell me how do I get the blurred effect? My camera view is as clear as my player view. Put your settings on high and it will be automatic. Or there is some script you can use to activate it. Cant remeber what it is though. To be specific, its the post processing setting that deals with the blur effects. Share this post Link to post Share on other sites
low light 0 Posted November 24, 2006 Has anyone found Franks truck (as mentioned in William porters Blog) yet in the drink (i.e. the sea)? Just wondered if the truck is a permanent feature of the sub aquatic scenery. Share this post Link to post Share on other sites
Ian Malcolm 0 Posted November 24, 2006 Anyone noticed this? Share this post Link to post Share on other sites
mattxr 9 Posted November 24, 2006 nice1 is it easy to port addons? Share this post Link to post Share on other sites
berghoff 11 Posted November 24, 2006 What the heck is that? Share this post Link to post Share on other sites
Ian Malcolm 0 Posted November 24, 2006 nice1 is it easy to port addons? Well... i thought that old P3D format isn't fully compatible with ArmA. From how it looks i was wrong What the heck is that? Stargate? Share this post Link to post Share on other sites
Mr Sarkey 0 Posted November 24, 2006 Berg, stargate MOD (although it was banned). Looks pretty good. Share this post Link to post Share on other sites
mattxr 9 Posted November 24, 2006 wasnt banned from ArmA tho Share this post Link to post Share on other sites
CameronMcDonald 146 Posted November 25, 2006 Looks good, just needs some shadow mapping now, and all will be rosy. Share this post Link to post Share on other sites
aus_twisted 0 Posted November 25, 2006 I got a edited OFP addon of mine into ArmA, had to make some changes to the config and also some of the scripts are not working properly. But for the main part it works in game. Share this post Link to post Share on other sites
USSRsniper 0 Posted November 25, 2006 Stargate in Arma? Â Â Cant wait seeing other non static units converted into ArmA Â Share this post Link to post Share on other sites
m@ster 0 Posted November 25, 2006 Stop ! posting name: S-T-*-*-*-*-T-E ! http://ofpc.de/ <---- http://ofpc.de/news_detail.xhtml?id=3081 S-T-*-*-*-*-T-E Â = M***o G*****n M***r ! BACK TO = ArmA Photography ! Share this post Link to post Share on other sites
Shashman 0 Posted November 25, 2006 What does that letter say? Share this post Link to post Share on other sites
txalin 2 Posted November 25, 2006 What does that letter say? I don't know german, but seems to be related with the rights of the Stargate as commercial name Share this post Link to post Share on other sites
m@ster 0 Posted November 25, 2006 Deutsch: http://ofpc.de/news_comments.xhtml?id=3061 English here Share this post Link to post Share on other sites
miheikki 0 Posted November 25, 2006 Is there any picture, where you look at distant soldier with binoculars? I want see how camo works. Share this post Link to post Share on other sites
FriketMonkey 0 Posted November 25, 2006 I got a edited OFP addon of mine into ArmA, had to make some changes to the config and also some of the scripts are not working properly. But for the main part it works in game. Could you post a picture of how these look in arma? Share this post Link to post Share on other sites
xnodunitx 0 Posted November 25, 2006 It would look the same,we have no access to normal map applying tools. That is to say,even if we created normal and speculiar maps for our vehicles and units,how would we apply them? O2 is not capable of this,atleast not the one we have. New scripting abilities yes,but in appearence no. Speaking of appearence,I noticed that some vehicle shadows and infantry shadows appear more complex,more detailed..which would be smart if that is the same shadow the vehicle or person reflect on themself. But my curiosity leads me to wonder if they improved the allowance of faces for shadows or not? I'm currently looking at the biki but am unable to locate any information about this or I am simply looking in the wrong place? Can anyone help me with this? 520 or so faces just kinda doesn't cut it.. Not to mention the holdback of the amount of sharp faces allowed until OFP gets a bad graphical error. Share this post Link to post Share on other sites
Daniel 0 Posted November 25, 2006 That's about as scary as a dalek. Nice pics. Share this post Link to post Share on other sites
m@ster 0 Posted November 25, 2006 New screenshots from 1600x1200 ---> 1024x768 here Share this post Link to post Share on other sites
Supah 0 Posted November 25, 2006 I've seen a lot of Harrier, blackhawk and littlebird shots but doesnt the other side have any fixed wing aircraft? Share this post Link to post Share on other sites
Llauma 0 Posted November 25, 2006 I've seen a lot of Harrier, blackhawk and littlebird shots but doesnt the other side have any fixed wing aircraft? They've got the Sopwith Camel. Share this post Link to post Share on other sites