Phleep 0 Posted May 11, 2006 http://www.simhq.com/_all/all_018c.html Now we're rocking! Â Â Share this post Link to post Share on other sites
Guest Ti0n3r Posted May 11, 2006 Thanks. Not a very good interview though. IMO. Share this post Link to post Share on other sites
berghoff 11 Posted May 11, 2006 Quote[/b] ]Multi-player features Co-op mission options and can support up to 200 players, with multiple, independent mission taskings. o_o ohhh In total? Share this post Link to post Share on other sites
Guest Ti0n3r Posted May 11, 2006 Quote[/b] ]The game uses "aim down the sights" weapon aiming graphics to add a touch of realism when using a rifle in combat Hmm does that mean 3D ironsights? Hope so Share this post Link to post Share on other sites
tophe 69 Posted May 11, 2006 Woho! Did you see that? Will probably go Gold in July!!!! Share this post Link to post Share on other sites
paragraphic l 2 Posted May 11, 2006 Wow nice article: each main mission is accompanied by several support missions that the player can choose to enter as an alternative to the main campaign mission so thats no issue anymore Love al the great info, but i still can't wait to get my hands on a trailer Share this post Link to post Share on other sites
GBee 0 Posted May 11, 2006 Hmm, you think a place calling itself "The Simulation Community's Headquarters" would know a bit more about OFP. There were some basic inaccuracies in there and some features hyped as new even though they appeared in the original. There were also a couple of disappointing things mentioned, if accurate. Interesting article though. Just hope some of the upcoming interviewers ask the questions OFP vets and I want answered. Share this post Link to post Share on other sites
Phleep 0 Posted May 11, 2006 SimHQ covers a wide range of game genres (primarily flight sims) and so you can't expect the E3 interviewer to be a dedicated OFPer. Don't be too harsh as I think he was also malnourished. Share this post Link to post Share on other sites
Blake 0 Posted May 11, 2006 Quote[/b] ]some features hyped as new even though they appeared in the original But that's what BIS has been doing all along, like presenting working real stellar constellationts as features which have been in OFP eons ago. On the other hand, naturally the want to get new customers which are not familiar with the original title so it is perfectly reasonable. Share this post Link to post Share on other sites
max power 21 Posted May 11, 2006 Quote[/b] ]Although the GUI slider for visibility range can go out to 3000 meters, the sweet spot for fps and gameplay seemed to be around 1600 meters, which is over a half mile and quite acceptable for most tactical needs. Uuuh... while technically correct, 1600 meters IS greater than 1/2 mile, it's actually almost exactly equal to 1 FULL mile. It's a shame that the author didn't also have a doctorate Share this post Link to post Share on other sites
FCOPZ-illuminator 0 Posted May 11, 2006 Woho!Did you see that? Will probably go Gold in July!!!! So, i think we will get the MP Demo in June Share this post Link to post Share on other sites
martinovic 0 Posted May 11, 2006 1600 is 9.344 meters - which is 30.656168 feet - short of a full mile. Aaaanyways, that booth is smaller then an outhouse and about as atractive. Ahwell, no hype around ArmA. I guess waiting 5 years for the next edition was kind of a bad idea, publishers kind of treating the game like a new one. Maybe BIS should tell publishers that the first game ever made by their studio sold roughly 1.5 million copies. Share this post Link to post Share on other sites
Hekezu 0 Posted May 11, 2006 1600 is 9.344 meters - which is 30.656168 feet - short of a full mile. 1.6 kilometers = 0.994 193 908 miles according to http://www.onlineconversion.com/length_common.htm If that is the default distance in multiplayer mode I'll be happy. Share this post Link to post Share on other sites
berghoff 11 Posted May 11, 2006 =) I was hoping for 1800-2000m so pilots could have better view but 1600m sound good also. Share this post Link to post Share on other sites
Blake 0 Posted May 11, 2006 I have a feeling that 1600-3000m for example is not the absolute view distance, maybe that is just the max range you can spot individual trees and objects. I think you are able to see mountain ranges and other features at around 10km or something, similiar way how it's done in Oblivion. That's what the screens look like. It's interesting to see is 1600m or other range the standard mp view distance now. Share this post Link to post Share on other sites
Espectro (DayZ) 0 Posted May 11, 2006 great find, mate! Share this post Link to post Share on other sites
brataccas 0 Posted May 11, 2006 omfg 200 players online? Share this post Link to post Share on other sites
gonk 0 Posted May 11, 2006 Nice read... the view distance is better, I hope Next Gen pushes 10km+. Dynamic view distance might of helped a little, ie around complex cities drop the view...thus simulating smog. and on the open plains crank it up.. Anyway July for gold... fingers crossed.. Share this post Link to post Share on other sites
Espectro (DayZ) 0 Posted May 11, 2006 omfg 200 players online? OFP could have 6064 right? Share this post Link to post Share on other sites
LizardX 0 Posted May 11, 2006 "Although the GUI slider for visibility range can go out to 3000 meters, the sweet spot for fps and gameplay seemed to be around 1600 meters" I'm not too happy to read this. Could be enough for the most infantry mission but I think it's not really better than OFP for fix-winged ones (I usually set viewdistance to 2500 over basic OFP islands but I could use some more). Edit: typo Share this post Link to post Share on other sites
Guest Ti0n3r Posted May 11, 2006 I'm still waiting for the preview/interview from WW2EC, as they promised to look at it from the perspective of an OFP fan. Share this post Link to post Share on other sites
Jezz 0 Posted May 11, 2006 one thing you need to remember is that in ofp having the view distance set to 5000m does not give you a 5000m view  distance it is much closer to 2500-3000m Im feeling distinctly underwhlemded so far by E3 hopefully there will be more soon Share this post Link to post Share on other sites
whisper 0 Posted May 11, 2006 omfg 200 players online? OFP could have 6064 right? I hope they're not talking about theorical limit but more the realistic one Though I'm very doubtfull Share this post Link to post Share on other sites
ArchangelSKT 0 Posted May 11, 2006 I am pleasantly surpised, first couse it looks I will have no problem running the game decently, second because of the 200 mp limit (though not sure if it is all human players). Another is the expected July gold status which sounds very good to me, could have been alot worse Share this post Link to post Share on other sites
Guest Ti0n3r Posted May 11, 2006 I guees they mean that the game will be finished in June/July. They have to find a publisher this month/June if they want the game to go gold in that month. Share this post Link to post Share on other sites