max power 21 Posted October 1, 2006 I like the way all of the faces look. The North Saranhi look like the americans do... like regular people. The NS look like they have a bit of asian character to some of them. I like BIS's approach to texturing, especially faces. Share this post Link to post Share on other sites
sniper pilot 36 Posted October 1, 2006 I just don't understand how BIS could have missed it when they got it right for the US soldiers ages ago ._. Now thats true Share this post Link to post Share on other sites
Batukhan 0 Posted October 1, 2006 Because after buying the KA50 choppers, the north military does not have enough money to equip the helmets with chinstraps Exactly! "Sir, where should we get the extra $1 462 662 to pay for the new helicopters we crashed yesterday?" "Now ... lets see the numbers: - Packed mashed potatos -- $5300 - Supply of 5.45mm ammo -- $11 640 - Dental care -- $0 - Watchtowers from Malden and Everon + transport -- $100 360 Corporal, why didn't you warn me about the extreme costs of hauling the watchtowers here from the other side of the planet?" "But it's got nice bumpmaps and HDR on it!" "Shut up! Ok what else.. ? - Addition of chinstraps to the standard helmet -- $1 462 662 Aha! We'll lose the chinstraps! Problem solved!" "Yes sir!" I bet it happened like this Share this post Link to post Share on other sites
CsonkaPityu 0 Posted October 1, 2006 I rather they get rid of those interceptor body armors instead... notice how every soldier in arma has interceptor bodyarmor on? Maybe BIS got lazy and only made one core model and just varied the textures and additional pouches a bit... now that i look at it the us soldier models seem to be the same as the NS models. Share this post Link to post Share on other sites
Radnik 18 Posted October 1, 2006 I like the overall darker color of ambient (selfshadowing): http://armedassault.pl/image.php?src=galeria/beta/abt_35.jpg http://armedassault.pl/image.php?src=galeria/beta/abt_8.jpg it look so damn nice... Share this post Link to post Share on other sites
meyamoti 0 Posted October 1, 2006 I just don't understand how BIS could have missed it when they got it right for the US soldiers ages ago ._. Now thats true Some time ago a few people complained it was incorrect,I duno..just a few small mistakes,like the AH-1Z's tail rotor being on the wrong side. As for the NS faces..I don't quite understand whats wrong with them,their not Russian so they are not supposed to look Russian,they are..NS,what can be said really? If they had chin straps then that would play hell with the facial hair,or so I'v been told. Share this post Link to post Share on other sites
MAA3057 0 Posted October 1, 2006 Because after buying the KA50 choppers, the north military does not have enough money to equip the helmets with chinstraps Haha, yeah...models missing chin-straps always bothered me. Especially in regular OFP1. They looked like they supplied turtle shells to their troops. Who's idea was it to not have chin straps on a 'combat' helmet anyways? Those things would be falling and tilting all over the place in the heat of battle and rigurous movements. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted October 1, 2006 CsonkaPityu - I agree, although it may have been possible for the North to get their hands on some Coyote Brown specimens of the IBA. Who knows? I'd like to see the North wearing some Russian gear, myself, but I'm sure we'll have Federation troops crawling all over the island soon enough anyway, if RHS and ORCS have their way. Share this post Link to post Share on other sites
Commando84 0 Posted October 2, 2006 i like the Ns helmets actually, they look very different than the us helmets do we really need chinstraps? I think it could be put in by modders, but i can live without them a idea could be to animate them and be able to in action menu, chinstraps close, chinstraps open.. or something like that.. Share this post Link to post Share on other sites
Espectro (DayZ) 0 Posted October 2, 2006 Yea really... Who cares about chinstraps? Aren't we going a bit too far? Share this post Link to post Share on other sites
CameronMcDonald 146 Posted October 2, 2006 Heh, and I remember some people whinging about the lack of animated fingers to pull the trigger with. Share this post Link to post Share on other sites
XCess 0 Posted October 2, 2006 Well.. we have characters blinking so why not animated fingers! Share this post Link to post Share on other sites
CameronMcDonald 146 Posted October 2, 2006 Because shut up, that's why! Nah, I'd hazard a guess at that BIS couldn't be bothered, or that the good ole engine they're using would need new class definition for hands. But it's not up to me, though I would like to see it, I get the impression that the player's trigger finger moves in vanilla OFP when the weapon recoils. Enough for me. Share this post Link to post Share on other sites
MAA3057 0 Posted October 2, 2006 do we really need chinstraps? I think it could be put in by modders Haha. Coming from the server host, "Sorry guys you got to download a 20KB file that is required to play on this server...it adds a chin-strap to the OPFOR..." Share this post Link to post Share on other sites
bravo 6 0 Posted October 2, 2006 Because shut up, that's why! Nah, I'd hazard a guess at that BIS couldn't be bothered, or that the good ole engine they're using would need new class definition for hands. But it's not up to me, though I would like to see it, I get the impression that the player's trigger finger moves in vanilla OFP when the weapon recoils. Enough for me. i dont believe that bis will keep the finger like that. With all realism and nice animations we seen so far im preaty sure they will make that finger move whats the big deal if bis makes that animation. I think its kinda important. And its preaty stupid if they dont make that animation. If they were thinking to not use that animation they had put the finger close to the trigger so we will not notice Share this post Link to post Share on other sites
Espectro (DayZ) 0 Posted October 2, 2006 Because shut up, that's why! Nah, I'd hazard a guess at that BIS couldn't be bothered, or that the good ole engine they're using would need new class definition for hands. But it's not up to me, though I would like to see it, I get the impression that the player's trigger finger moves in vanilla OFP when the weapon recoils. Enough for me. i dont believe that bis will keep the finger like that. With all realism and nice animations we seen so far im preaty sure they will make that finger move whats the big deal if bis makes that animation. I think its kinda important. And its preaty stupid if they dont make that animation. If they were thinking to not use that animation they had put the finger close to the trigger so we will not notice Why is it stupid if BIS makes that animation or not? Imagine how many animations there needs to played when being in the vicinity of your squad and you engage the enemy... Hope you guys have alot of CPU power For me it would be pretty stupid to implement such a crappy animation that you can't even use for anything, and you won't notice it in a firefight anyhow... What use is it for? Let them work on more important stuff, such as the partly invisibility soldiers when laying in grass... Cheers Share this post Link to post Share on other sites
sniper pilot 36 Posted October 2, 2006 Does BF2 even have that animation? heh I havn't played in a while but i dont think so.... Share this post Link to post Share on other sites
MAA3057 0 Posted October 2, 2006 For me it would be pretty stupid to implement such a crappy animation that you can't even use for anything, and you won't notice it in a firefight anyhow... What use is it for? I agree! BIS should remove other useless animations, like steering wheel movement, wheel movement on vehicles, water wave effects, tree movements (did fine in OFP) and leg animations. Hell, we can run like Gumby, right guys? Its not a simulation or anything... Edit:/sarcasm...for the few Share this post Link to post Share on other sites
bravo 6 0 Posted October 2, 2006 Because shut up, that's why! Nah, I'd hazard a guess at that BIS couldn't be bothered, or that the good ole engine they're using would need new class definition for hands. But it's not up to me, though I would like to see it, I get the impression that the player's trigger finger moves in vanilla OFP when the weapon recoils. Enough for me. i dont believe that bis will keep the finger like that. With all realism and nice animations we seen so far im preaty sure they will make that finger move whats the big deal if bis makes that animation. I think its kinda important. And its preaty stupid if they dont make that animation. If they were thinking to not use that animation they had put the finger close to the trigger so we will not notice Why is it stupid if BIS makes that animation or not? Imagine how many animations there needs to played when being in the vicinity of your squad and you engage the enemy... Hope you guys have alot of CPU power For me it would be pretty stupid to implement such a crappy animation that you can't even use for anything, and you won't notice it in a firefight anyhow... What use is it for? Let them work on more important stuff, such as the partly invisibility soldiers when laying in grass... Cheers in that line of thinking why we have moving trees? why we have moving water? what the forck we need those animations for? why the wild life? why smoke? and so on.. if they do something, make them do it good! Share this post Link to post Share on other sites
Garcia 0 Posted October 2, 2006 Because shut up, that's why!  Nah, I'd hazard a guess at that BIS couldn't be bothered, or that the good ole engine they're using would need new class definition for hands. But it's not up to me, though I would like to see it, I get the impression that the player's trigger finger moves in vanilla OFP when the weapon recoils. Enough for me. i dont believe that bis will keep the finger like that. With all realism and nice animations we seen so far im preaty sure they will make that finger move  whats the big deal if bis makes that animation. I think its kinda important. And its preaty stupid if they dont make that animation. If they were thinking to not use that animation they had put the finger close to the trigger so we will not notice  Why is it stupid if BIS makes that animation or not? Imagine how many animations there needs to played when being in the vicinity of your squad and you engage the enemy... Hope you guys have alot of CPU power For me it would be pretty stupid to implement such a crappy animation that you can't even use for anything, and you won't notice it in a firefight anyhow... What use is it for? Let them work on more important stuff, such as the partly invisibility soldiers when laying in grass... Cheers in that line of thinking why we have moving trees? why we have moving water? what the forck we need those animations for? why the wild life? why smoke? and so on.. if they do something, make them do it good! Because when you move around on the battlefield, without being in a firefight, such things would be noticed and would look good, but in a firefight you're either busy shooting or you are stupid enough to be looking around to see the others trigger-finger move...if the latter, you deserve being killed while looking for something that isn't in the game If we're going to have trigger-finger moving, why not add shoelaces moving...and the ability to tie them properly...what about a watch on most units...that works. Eyelashes moving in the wind? Lets animate units package (read...umm...penis ) moving while running. On female models, how about their breasts moving up and down while running? Now in these bling-bling times, how about having big fake diamond rings on some civilians? But what I want most is being able to fart...and then I want other units around me to make a silly face when they smell my fart... How many of those things would be useful? Some people would maybe find them useful, but for most they would only drain CPU...just like a moving trigger-finger... Share this post Link to post Share on other sites
Batukhan 0 Posted October 2, 2006 Because when you move around on the battlefield, without being in a firefight, such things would be noticed and would look good, but in a firefight you're either busy shooting or you are stupid enough to be looking around to see the others trigger-finger move...if the latter, you deserve being killed while looking for something that isn't in the game If we're going to have trigger-finger moving, why not add shoelaces moving...and the ability to tie them properly...what about a watch on most units...that works. Eyelashes moving in the wind? Lets animate units package (read...umm...penis ) moving while running. On female models, how about their breasts moving up and down while running? Now in these bling-bling times, how about having big fake diamond rings on some civilians? But what I want most is being able to fart...and then I want other units around me to make a silly face when they smell my fart...How many of those things would be useful? Some people would maybe find them useful, but for most they would only drain CPU...just like a moving trigger-finger... Well, the things you mentioned are totally out of the context. This isn't a shoelace simulator. It's a battle simulator. I'd say that triggerfinger is a pretty big part of the whole "shooting thing". You don't even need to animate it on ALL the models. Maybe only the players' and/or the AI's close to player. Quote[/b] ]BIS should remove other useless animations, like steering wheel movement, wheel movement on vehicles, water wave effects, tree movements (did fine in OFP) and leg animations. Hell, we can run like Gumby, right guys? Its not a simulation or anything...Edit:/sarcasm...for the few I agree with that! Any kind of improvement is good. We don't need to cut down the game because these details don't have such a big meaning as the rest of the stuff (bullets or tanks for example :P). I mean, look at how the pro's play Quake2. They've stripped all the textures, all the effects and particles, and left with blank white men fighting in a green arena. It serves it's purpose, but it's FAR from simulation. Share this post Link to post Share on other sites
martinovic 0 Posted October 2, 2006 Actually we do need to cut down on the game because most peoples computers already are melting while testing the preview version. Share this post Link to post Share on other sites
bravo 6 0 Posted October 2, 2006 Actually we do need to cut down on the game because most peoples computers already are melting while testing the preview version. really? Share this post Link to post Share on other sites
martinovic 0 Posted October 2, 2006 Well just read the hungarian one. That's what most peoples computers are like around here in the wild wild east. Share this post Link to post Share on other sites
Batukhan 0 Posted October 2, 2006 Actually we do need to cut down on the game because most peoples computers already are melting while testing the preview version. You don't need to CUT DOWN ON THE GAME, just add the option of playing with less detail. Share this post Link to post Share on other sites