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XCess

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About XCess

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  1. It just felt wrong to play a rebel without an AK..
  2. XCess

    East Static Weapons Pack

    Thank you! Arma just isn't Arma without BMPs.
  3. XCess

    Survive - Radio Silence - AI

    Strange, I failed the task but completed the mission. Used the mortar to clear out the enemies inside the base rather than the towers.
  4. Funny you ask, I've just uploaded a mission using these weapons ;) http://forums.bistudio.com/showthread.php?164467-SP-A-Daring-Raid
  5. It only takes about 20 minutes to get to grips with scripting, it's really not something to be afraid of, especially since there is a complete command reference on the wiki. That said though, I was looking forward to a GUI based loadout editor, but Dslyecxi's paper doll tool does the job just fine. What I'm really waiting for is the missing uniforms to arrive.
  6. A high value target has been located in a compound deep within enemy territory. Command has come up with a particularly daring plan to eliminate him. Strike hard and fast, and try to get out alive. Steam Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=179033513 Uses massi's NATO SF/Russian Spetznaz weapons (required): http://www.armaholic.com/page.php?id=21912 http://forums.bistudio.com/showthread.php?160599-NATO-SF-and-Russian-Spetsnaz-WEAPONS-for-A3
  7. XCess

    This game is amazing

    I'll give you that, but my strongest memory from Red Hammer was lots of long, awkard pauses in the dialogue :p
  8. XCess

    This game is amazing

    oooo don't recommend Red Hammer, that was atrocious (and made by Codemasters I heard). Resistance and CWC however were simply masterpieces.
  9. Unitcapture is definitely the way to go, there's a full tutorial here: Ignore the part about adding a functions module, this isn't needed in ArmA3. It also helps to make a small script to force the AI out of the helicopter, particularly if you're controlling the squad. To save you reinventing the wheel, I'll paste up one I created for my last mission: _grp1 = group player; _x = count units grp1; for [{_n = 0},{_n < _x},{_n = _n+1}] do { unassignVehicle (units _grp1 select _n); (units _grp1 select _n) action ["eject",helicopter1]; sleep 1.5; };
  10. Doing something similar myself to switch over to massi's weapons. I created a large trigger set to activate OFPOR Present, named it opforTrig and executed the following script from the init.sqf (You need a small delay for the trigger to initialize). sleep 1; { removeAllWeapons _x; removeHeadGear _x; if (typeOf _x == "O_Soldier_F") then { _x addMagazines ["30Rnd_mas_545x39_T_mag",10]; _x addMagazines ["handGrenade",3]; _x addWeapon "arifle_mas_ak_74m"; }; if (typeOf _x == "O_Soldier_AR_F") then { _x addMagazines ["100Rnd_mas_762x54_mag",6]; _x addWeapon "LMG_mas_pkm_F"; }; if (typeOf _x == "O_Soldier_GL_F") then { _x addMagazines ["30Rnd_mas_762x39_T_mag",5]; _x addMagazines ["1Rnd_HE_Grenade_shell",4]; _x addWeapon "arifle_mas_akms_gl"; }; } foreach list opforTrig;
  11. Excellent work massi! Couldn't ask for more :D Well.. I was a little disappointed not to see an RPG-7 in there somewhere, but it looks like you're on it already! Good work man. Not sure I'll be able to make any missions without these now.
  12. Dslyecxi did release an editor mission that allows you to select loadouts and copy the init field it generates to the clipboard. When I last used it there were some issues with magazines not being added, but it should tide you over until the gear selection is added. http://dslyecxi.com/shacktac_wp/shacktac-mods/dslyecxis-paper-doll-gear-menu/ http://www.armaholic.com/page.php?id=19378
  13. I know Arma3 has it's future setting and all that, but I would have liked to see the content from the old games ported over. Seems a waste really, surely it wouldn't take too much work to polish them up a little and throw them in?
  14. I think people are just mad we didn't get a tractor.
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