Zander 0 Posted August 25, 2006 if i throw a nade, will the dog run after it? Share this post Link to post Share on other sites
[ukf] john r. 0 Posted August 25, 2006 if i throw a nade, will the dog run after it? Yes! And better! The Dog brings it back to you! Share this post Link to post Share on other sites
Guest Ti0n3r Posted August 25, 2006 Quote[/b] ]I say again; Game 2, anyone? I was talking about the visual part Share this post Link to post Share on other sites
Rg 0 Posted August 25, 2006 if i throw a nade, will the dog run after it? Let's hope so. Jk of course. Share this post Link to post Share on other sites
chipper 0 Posted August 25, 2006 if i throw a nade, will the dog run after it? LOL That'd be funny to see in ArmA. Share this post Link to post Share on other sites
lee_h._oswald 0 Posted August 25, 2006 John R. @ Aug. 25 2006,17:27)]Yes! And better! The Dog brings it back to you! Hrhr, a good one! MfG Lee Share this post Link to post Share on other sites
ebns72 0 Posted August 25, 2006 EDIT: Disreguard previous post. I hope BIS doesn't go with the de-saturated look. It makes the game look incredibly dull and exactly the same as OFP1. High polycounts and textures don't matter if the game looks boring. Go outside if you think they are oversaturated-the world looks like that! With vibrant greens and sunshine and beautiful, blue skies! Especially considering Sahrani seems to be a tropical location! Nighttime still looks like crappy, pitch-black Black-And-White OFP But I'm sure BIS is going to improve that and they haven't gotten to it yet. Also, the forest in one shot looks like it lacks undergrowth..dense undergrowth is a must! One way BIS can fix this cheaply though is for certain forest areas and textures have the grass texture be replaced by a Fern Texture So instead of having dense grass in a forest (Which you don't really see IRL except in forest clearings) you have dense ferns and small shrubs in the forest. However, I also see kneepads and camelbaks in a few shots Share this post Link to post Share on other sites
stegman 3 Posted August 25, 2006 observe: here are the two different style sleves in the same shot. Â What's that all about? Some one asked "why are there army and navy units mixed together?" (marine cobra is in the game aswell as other army things). Â My theory is that the army call the speedy responce of the marines. Â One of the gus in this image is navy, one army. Â Notice how the guys at the back does not have the bull symbol on his arm. Whats your thoughs on that? Maybe im totally wrong. Share this post Link to post Share on other sites
GBee 0 Posted August 25, 2006 As far as the different details on the soldier models, i.e. with/without kneepads, short/long sleeves, camelbacks etc My guess is that BIS are trying to vary the units so that squads don't look like a bunch of clones. I remember reading in these forums that Marines don't wear ACU, so I don't think the short sleeved units are marines. In one screenshot a short-sleeved soldier is seen to wear the 'bull' patch. I do however believe that we will see marines in the game, it's probably just that they haven't been modelled yet. Like we have yet to see tank crew and pilots. Share this post Link to post Share on other sites
stegman 3 Posted August 25, 2006 As far as the different details on the soldier models, i.e. with/without kneepads, short/long sleeves, camelbacks etc My guess is that BIS are trying to vary the units so that squads don't look like a bunch of clones.I remember reading in these forums that Marines don't wear ACU, so I don't think the short sleeved units are marines. In one screenshot a short-sleeved soldier is seen to wear the 'bull' patch. I do however believe that we will see marines in the game, it's probably just that they haven't been modelled yet. Like we have yet to see tank crew and pilots. hmm...sounds possible. I like the idea of different guys. In Ten Hammers, the guys all have some slight difference, making them unique. THis would be nice in ArmA. Hope your right. Share this post Link to post Share on other sites
chipper 0 Posted August 25, 2006 You don't see the bull because he is too far away. LODs Share this post Link to post Share on other sites
adumb 0 Posted August 25, 2006 arma can afford modelised sand bags i think, someone will have to mod this. I personally don't like these sand bags.. They look like they were painted in a wall.. http://www.pcgames.de/screenshots/medium/1156442366717.jpg Is that the best they can do? I'd love to see you make something better. Share this post Link to post Share on other sites
berghoff 11 Posted August 25, 2006 arma can afford modelised sand bags i think, someone will have to mod this. I personally don't like these sand bags.. They look like they were painted in a wall.. http://www.pcgames.de/screenshots/medium/1156442366717.jpg Is that the best they can do? I'd love to see you make something better. Plus it needs to be in low-poly not 10,000 polys for a sandbag wall. Share this post Link to post Share on other sites
Commando84 0 Posted August 25, 2006 totally true, sandbags doesn't need to be uber nice just as they work as sandbags Share this post Link to post Share on other sites
deanosbeano 0 Posted August 25, 2006 lol ,i think some people have forgot which market this game is aimed at . "Recent articles speculated that the game may appeal to a more mainstream gamer " mainstreamers dont have time to see if shirt sleeves are down or sandbags look shit.they too busy spamming and shouting obsmeties down the mike or yelling cheat . p.s i do realise it is only aimed more towards MStream than ofp it isnt totally aimed at Mstream. but the fact it is give bis a bit more liscence to hmm omit some detail than if it was a full simulator .. what do i personally think of arma? a goodlooking version of ofp that is tweaked perfect for main stream games in vast enviroments. big tick job done is it a sequal to ofp ? never . Share this post Link to post Share on other sites
orange juice 0 Posted August 25, 2006 As far as the different details on the soldier models, i.e. with/without kneepads, short/long sleeves, camelbacks etc My guess is that BIS are trying to vary the units so that squads don't look like a bunch of clones.I remember reading in these forums that Marines don't wear ACU, so I don't think the short sleeved units are marines. In one screenshot a short-sleeved soldier is seen to wear the 'bull' patch. I do however believe that we will see marines in the game, it's probably just that they haven't been modelled yet. Like we have yet to see tank crew and pilots. hmm...sounds possible. I like the idea of different guys. In Ten Hammers, the guys all have some slight difference, making them unique. THis would be nice in ArmA. Hope your right. yes, the more detailed and realistic those soldiers look, the more are such variations needed. What i'd LOVE to see would be variations within animation, so that different soldiers would aim their gun slightly different from others, put the rifle butt not always at the same place, walk a bit different etc. The exact same movements for each soldier makes them more look like clones than the same uniform (imho). But i guess that if it's needed that all people in the game are the same height for animation purposes (most recent interview), there can only be one set of anims for everyone amiright? Share this post Link to post Share on other sites
Blanco 0 Posted August 25, 2006 Quote[/b] ]Nighttime still looks like crappy, pitch-black Black-And-White OFP the only picture in nighttime is this one. Not much a reference huh? Share this post Link to post Share on other sites
Zander 0 Posted August 25, 2006 Quote[/b] ]Nighttime still looks like crappy, pitch-black Black-And-White OFP the only picture in nighttime is this one. Not much a reference huh? this pic must be some kind of joke from bis. Share this post Link to post Share on other sites
ebns72 0 Posted August 25, 2006 [ig]http://www.pcgames.de/screenshots/medium/1156442379976.jpg[/img]observe: here are the two different style sleves in the same shot. What's that all about? Some one asked "why are there army and navy units mixed together?" (marine cobra is in the game aswell as other army things). My theory is that the army call the speedy responce of the marines. One of the gus in this image is navy, one army. Notice how the guys at the back does not have the bull symbol on his arm. Whats your thoughs on that? Maybe im totally wrong. I think many of you are really looking too far into this ...one guy thought it was reallly hot out so he rolled up his sleeves, and the other guy was to lazy to do so. Also, only army wears ACU. Quote[/b] ]the only picture in nighttime is this one. Not much a reference huh? A picture is worth a thousand words. Especially since there is a visible light source (lighthouse) that shines on the terrain...but the terrain is still black-and white. This indicates that the unrealistic light shader is still in. Also, no new lighting effects are visible for nighttime-it looks exactly the same as OFP1. This screenshot looks like a 2001 throwback. Share this post Link to post Share on other sites
NeMeSiS 11 Posted August 25, 2006 but the terrain is still black-and white. This  indicates that the unrealistic light shader is still in. IMO it isnt totally unrealstic, it is very hard to see different colors when its dark in real life And that screenshot is way to blurry to see if its still the same kind if 'OFP-triangle-lines-lightning' Share this post Link to post Share on other sites
xnodunitx 0 Posted August 25, 2006 Yeah,generally when it is night time and there are no lights around its pitch black sooo...yeah thats realistic,unless the moon is full or so,I can't say I'v walked out in the night while fishing a few times and my surroundings were blue but instead black and I couldn't see a damn thing.... Share this post Link to post Share on other sites
NeMeSiS 11 Posted August 25, 2006 Yeah,generally when it is night time and there are no lights around its pitch black sooo...yeah thats realistic,unless the moon is full or so,I can't say I'v walked out in the night while fishing a few times and my surroundings were blue but instead black and I couldn't see a damn thing.... Even with the full moon, you wont see something something thats normally red, its more a grey-reddish color Share this post Link to post Share on other sites
ebns72 0 Posted August 25, 2006 Yes, but if a high-powered light is shining upon it, it usually tends to be its normal color. Share this post Link to post Share on other sites
Scrub 0 Posted August 25, 2006 Yup. It depents on the energy of the photon that gets to the eye whether a Cone (color) or a rod (b/w, intensity) in the retina triggers to create the image in our minds. Share this post Link to post Share on other sites
andersson 285 Posted August 25, 2006 Yes, but if a high-powered light is shining upon it, it usually tends to be its normal color. Exactly!! Thats why I turned off that with dxdll in ofp.. Share this post Link to post Share on other sites