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IntruderDZ

What is this game officially

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Is Armed assault a continuance of OFP:Resistance or is it what was once called "operation flashpoint 2"?If it is OFP2, is there a major difference in gameplay, or the same lacking OFP1? By lacking I mean: no leaning around edges,no jumping or even a hop over objects, and will the issue of the Scope misalignment with the character model not being seeing around a corner be fixed (clipping). These are my concerns for my support of this new game. wink_o.gif

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Its is OFP 1.5, hehe

There will be leaning, and the clipping errors are also fixed. No jumping though, since that would be unrealistic.

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No jumping though, since that would be unrealistic.

jumping is unrealistic?

if I jump it's unrealistic? crazy_o.gif

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If you were to bunny hop in a fire fight it would be unrealistic. Considering that the only two states you are in in this game, maneovering or in combat, jumping would be unrealistic. I've seen a lot of war footage, but I've never seen anyone hop up and down in war footage.

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No jumping though, since that would be unrealistic.

jumping is unrealistic?

if I jump it's unrealistic? crazy_o.gif

ever worn combat gear?

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I would like to see something like in H&D 2. You can climb onto/over objects, but you can't jump at all. You don't need to be able to jump in a military game...

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too be honest ive never actully missed jumping in OFP. I cant even think of a situation ever in OFP where ive thought to my self "damn i really wish i could jump" Its not like its a corridoor shooter with boxes and crates blocking your path which require to bunny hop over.

Maybe a small jump for civilian class would be OK but not essential.

Edit:

But to actully awsner your question. Think of Armed Assualt as a massive over haule of the OFP engine with loads of new stuff added like islands, vehicles, and a campeign and fixes. Also improved performance and multiplaer network code (with join in progress!wink_o.gif. Most of the game play and game machanics where used to now in OFP will more or likely be the same in ArmA. Where OFP2..or rather the Next Generation game.(since they cant use OFP name any more) will have an (almost?) completely different and improved engine capable of much more then the current OFP engine. And most likely new game play and game machanics.

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I would like to see something like in H&D 2. You can climb onto/over objects, but you can't jump at all. You don't need to be able to jump in a military game...

that would be ideal

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No jumping though, since that would be unrealistic.

jumping is unrealistic?

if I jump it's unrealistic? crazy_o.gif

ever worn combat gear?

First, It is PAIN to run with a helmet (2kg) on your head and wonder how would it be if you jump...

Second, in Novalogic's JointOps jumping is available but I dont see any bunny hoppers around (while 150 peeps battling) because jumping "kills" accuracy and also makes you very visible (in JointOps every player sticks to ground to prevent get into sight of enemy) but still very usefull to get top of something...

Third, in Rainbow6 player is able to "climb" over walls, objects to get into higher positions or obstacle crossing and there is NO JUMP in this game either...

Conclusion smile_o.gif is, (IMO) jumping is completely unnecessary under combat conditions but it IS necessary to get onto objects UNLESS there is another action type available

EDIT: I would like to be able to get on top of a tank... of course for a nice photo with friends!!

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In basic training in military they jump (obstacle courses).

Jumping is not for bunny hopping to avoid being hit by bullets. Like Grayace said: How do you get on top of things without jumping? I think the action-menu solution like it is now in ofp with climbing ladders is not realistic and very slow. So I don't want to use the action-menu when I climb something like a low wooden fence or get inside the back of a truck or something like that.

Jumping has a bad reputation in games because of CounterStrike. It was misused and an exploitation of a bug. In no other game was it used like in CS. Again, like Grayace said - there are lots of games where jumping is used as natural as in real life with all its pros and cons in different situations.

As I remember the first days in Battlefield 1942, there were a lot of bunnyhopping kids around. They learned it the hard and fast way - hopping over the battlefield is a sure death anywhere outside of CS.

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despite its not necessary

you cant even jump in full comabt gear that might weight about upto 30 kilo or more.

maybe a small hop but thatll be it

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OK, agreed, a small hop. I'm always for compromises.

My whole point about jumping is to avoid the slow action-menu for fast movements like climbing or getting over an obstacle when you are under fire.

Edit:

Don't get me wrong - I am the greatest bunnyhopping-hater on this earth since I saw it the first time in CS and I can fully understand anyone who is suspicious about jumping in videogames.

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In basic training in military they jump (obstacle courses).

They did not make me wear a backpack and full webbing during the obstacle course...... thank god. It is a pointless move. More useful moves would be to drop in a hurry, not the time consuming "no care in the world" one you get now. As well as the ability to climb over obstacles...

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Quote[/b] ]My whole point about jumping is to avoid the slow action-menu for fast movements like climbing or getting over an obstacle when you are under fire.

Agreed, and I would like to suggest that in Rainbow six SPACE key is used to manipulate "clime-able" objects like ladders, medium height/man tall objects... and it was pretty fast and even you can see a short progress bar as the required actions (animation) are going on...

and also this kind of fast-access could be used for other special functions like; (and keeping the key pressed)

-cutting through the fences (for specops its a must have!)

-Putting on diving equipment underwater if we are going to have marine-borne units like SEALs

-Improving cover of leafes and bushes whenever camped underneath

-Deploying parachute

-Defusing mines/satchels

-Sticking/attaching(!) explosives on vehicles

and as well as where its impossible to use many different combinations but only one special action like vehicle crews can be used to deploy countermeasures (Chaff&Flare/Smoke)

and many other as long as we have further game depth in OFP series

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Second, in Novalogic's JointOps jumping is available but I dont see any bunny hoppers around (while 150 peeps battling) because jumping "kills" accuracy and also makes you very visible (in JointOps every player sticks to ground to prevent get into sight of enemy) but still very usefull to get top of something...

Well, I've seen lots of bunny hoppers in BF2.

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Second, in Novalogic's JointOps jumping is available but I dont see any bunny hoppers around (while 150 peeps battling) because jumping "kills" accuracy and also makes you very visible (in JointOps every player sticks to ground to prevent get into sight of enemy) but still very usefull to get top of something...

Well, I've seen lots of bunny hoppers in BF2.

JointOps is far more advanced than BF2... easy to tell and after your statement it gets even more clear,

and also in JointOps each piece of equipment (even bullet count) has effect on your weight which effects your movement speed and AS WELL AS if lots of peeps boarded a helicopter* with heavy equipment helicopter SLOWS DOWN (it is my personal observation not official statement)

(since passenger count is not limited by seating places, players just jump to get on board, and sometimes LOTS of peeps get on board till there is no more room left and its cause some trouble for pilots) smile_o.gif

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"Attaching satchels to vehicles"

What? You can already do this in OFP. Just get in the vehicle and an attaching option will appear.

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"Attaching satchels to vehicles"

What? You can already do this in OFP. Just get in the vehicle and an attaching option will appear.

well Im not sure about it and in fact, SpecOps supposed to attach a Satchel to a vehicle from outside (sabotage issues) and entering into (if you can...) enemy vehicles blows your cover OFF to hell, and it wont take long before you end up there either...

smile_o.gif

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If you were to bunny hop in a fire fight it would be unrealistic.

Two words: ''Fatigue bar'' thumbs-up.gif

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If you were to bunny hop in a fire fight it would be unrealistic.

Two words: ''Fatigue bar'' thumbs-up.gif

ah fatigue bar kills gameplay even more and it is a unnecessary limitation to gameplay, I like to sprint all the way across the map (but it should distrupt aiming further...)

and like others said, its impossible to jump with combat equipment worn, and that helmet kicks/pulls your head everytime and it is PaInFuLL

crazy_o.gif

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make it like GTA San Andreas.

There you can jump and climb on walls but no bunny jumping. wink_o.gif

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ah fatigue bar kills gameplay even more and it is a unnecessary limitation to gameplay, I like to sprint all the way across the map (but it should distrupt aiming further...)

A real soldier wouldn't be able to run across the entire map either without slowing down. Disrupted aiming isn't enough. You need to get slower too, so that you need to really take a break from time to time to not get caught running across a field at a snails pace. Will give you time to take a look at the map/GPS/compass too, to not get lost or run into an enemy unit you knew would be there.

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make it like GTA San Andreas.

There you can jump and climb on walls but no bunny jumping.  wink_o.gif

Thats an interesting idea but might look weird in first person wink_o.gif . If you wonder around Nogova you will find many objects like walls, rocks, graves that you can sort off "climb" into, some colision issues might ocurr but if the colision is fixed in arma...

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