offtime 0 Posted December 30, 2005 indeed.. ooo yeah ;-) heads you made are way better ;-) dont worry, noone will beat you with this your heads are the best Share this post Link to post Share on other sites
Heatseeker 0 Posted December 30, 2005 I like it alot and it seems to fit well with the body, the first one looked more.. doll alike, i cant really explain.. that head + OWP hands would make a very nice combo on same soldier, congratulations guys . Share this post Link to post Share on other sites
nephilim 0 Posted December 30, 2005 i was rather refering to the eyes offtime :P aswell maybe use photos instead of just pure photshop based textures they will look a lot better. aswell as judgeing from teh old texture layout theres been some bad unused canvas on it maybe add 1 hand texture in the one lower half and use the rest of the bottom for htr arm thisll do pretty fine Share this post Link to post Share on other sites
offtime 0 Posted December 30, 2005 @nephilim thanks for advice, wont take it, but thanks anyway ;-) newest facestex2 for new head model from Llauma (3.8 MB) just few faces for now, but its a start and first addon that uses this head http://www.flashpoint1985.com/cgi-bin....t=49909 Share this post Link to post Share on other sites
metalchris 0 Posted December 31, 2005 i did some faces myself , a pack will be released with the soldiers. example: Share this post Link to post Share on other sites
nephilim 0 Posted December 31, 2005 wot have i told you see the diffrence? even from that angle ! Share this post Link to post Share on other sites
offtime 0 Posted December 31, 2005 yeah, i see ;o) not my style tho ;o) Share this post Link to post Share on other sites
fat_al 0 Posted December 31, 2005 Can we safely follow these new meshes? Share this post Link to post Share on other sites
LoTekK 0 Posted December 31, 2005 Nice job, Offtime. I got the head model, but I don't think I'm going to be sober long enough this weekend to get anything useful done with the head model. Oh, might wanna shift the verts of the eyelids a bit, so he doesn't look like he's on PCP or something. Share this post Link to post Share on other sites
Shinbusan 0 Posted December 31, 2005 I did my own face texture for new head model based on my previous texture which was based on my photo. Here are pictures to compare: Llauma 2.0 version - front Llauma 2.0 version - side OFP default head model - front For my own texture I still prefer OFP default head model. Eyes are a bit too much open, and it looks like model is really afraid of something. But I like details in side view. And I did it very quick, took me about 20 minutes, I left a lot of things not done (hairs). Texture in llauma head is bigger so I can add more details then in OFP model or russian head model. Share this post Link to post Share on other sites
Shinbusan 0 Posted December 31, 2005 Llauma 2.0 version - front, eyes changed Share this post Link to post Share on other sites
BlackScorpion 0 Posted December 31, 2005 those eyes really makes him look psyco :P Well, if his weapon fails, he just needs to stare, and the enemy will (most propably) run away, scared to death. Great faces people, and great head Llauma and all others involved. Share this post Link to post Share on other sites
Bloodnick 0 Posted December 31, 2005 *Fainting and hits the floor* Damn, those heads are almost photo-realistic Only the lighting in ofp and the missing shadows in the face(damn ofp limit)ruins it Share this post Link to post Share on other sites
ag_smith 0 Posted December 31, 2005 Llauma 2.0 version - front, eyes changed[im]http://szarego.net/llauma/llauma3_s.jpg[/img] [im]http://szarego.net/llauma/llauma3dxdll_s.jpg[/img] Suprisingly, it looks much more natural. Have you changed the texture layout as well or just 3d mesh? Share this post Link to post Share on other sites
sanctuary 19 Posted December 31, 2005 Here is my suggestion to get rid of those "drug addicts"/"afraid" eyes : Original face Result : - Modified face : (look at the new size of the eye, and the new position of it in the texture) Result : - What do you think ? I think it looks a bit more natural and neutral (maybe the eye is a bit too big when looking at the the front, but the position seems better and size seems good from the side). Share this post Link to post Share on other sites
harley 3 1185 0 Posted December 31, 2005 It definately does look better. The face actually has a "look" now, rather than the 1000 yard gaze. Nice work. Share this post Link to post Share on other sites
benreeper 0 Posted December 31, 2005 WOW! Great head and textures. With the new eye placement the affect is much creepier because it looks like a REAL PERSON! The more human/real the models get, the creepier their death becomes. Great Work! --Ben Share this post Link to post Share on other sites
Messiah 2 Posted December 31, 2005 agreed - the new head model is stunning, but the eyes were scary - sanctury has solved that in my eyes (pun intended) Share this post Link to post Share on other sites
the_shadow 0 Posted December 31, 2005 ok.... now i HAVE to force you to use my face as a texture model how do you want the pics? front, side, rear (that one can be tricky) face expression? (i do a really nice "sad" face) withouth glasses i suppose does 800x600 as picture size do? or do you want 1280x1024? is a white wall good as background? how do you want the lighting? front? side? rear? flash? (using flash on the camera that is) i´ll use the portrait setting on the camera if that´s ok any more requirements? Share this post Link to post Share on other sites
buliwyf 4 Posted December 31, 2005 absolutly perfect Share this post Link to post Share on other sites
Shinbusan 0 Posted December 31, 2005 Sanctuary, this was awsome improvement and so easy! Great job. I did much more detailed version of my face from scratch with bigger iris. One version with eyelid, one without. Llauma 2.0 version with Sanctuary's bigger iris Llauma 2.0 version with Sanctuary's bigger iris and eyelids Share this post Link to post Share on other sites
gunterlund 0 Posted December 31, 2005 Is there a tutorial on how to make faces? Share this post Link to post Share on other sites
Heatseeker 0 Posted December 31, 2005 I never thought i would say this about another man but that looks beautyfull ... Even better than current Arma soldier. Share this post Link to post Share on other sites
Shinbusan 0 Posted January 1, 2006 @gunterlund Sorry, I do not know GOOD tutorial for this purpose. If you have some graphics application (photoshop, photopaint, paint shop pro) just take my or other texture, your own photo and try to place your front face into this texture. The most important is to place mouth and eyes in right places (exactly the same as in other working custom face) and to make them with the same size - more or less. And then try it. And improve. Try and improve. Until you get the effect good enough. If you do, try to enhance gamma, saturation, lighness, contrast and so on to loose any borders between someone's texture and your front. I used a lot of layers, three photos (front, side, back) and some paintbrushes to make it what you see. But it will take you a lot of time I guess if you never did it before, so start with front only, and if you get working face, try to improve it next time. A lot depends on photo you are using. Bigger resolution, better. You will cut it down, but at the end it will have better quality. @Llauma, Offtime and all other addon makers using ne head model I am a coop freak. For me face is much more then just a estethic effect. As me and my group (groups) play in Veteran mode, there is not indication or labels, who is who. Only leader (sometimes) has it. So for us face is a matter of who are you with. If leader says, Grey you go on point, mate1 you second, mate2 you next ... and so on, we need to know who is at the front of us and who i behind. Without faces there is a lot of chaos. I would like to use new addons with new head model but... ATM there is no place for custom faces. And this is my idea how to overcome problem. 1. client reads a need of model with new llauma head model in mission.sqm 2. client loads addon 3. client loads addon facetex2 4. client randomize which face will be used. On each client this will be different face. And it set chosen face. My solution (not easiest, I hope you can thing something better) - For MP games mission makers add game logic Llauma2custom if he want to give to players an option to use custom faces Fourth point is changing then: 4. Script in addon checks if there is gakle logic Llauma2custom 4n. If no, it randomize which face will be used. 4y. If yes, it opens dialog window and ask "Do you use custom Llauma 2.0 head model texture?". Dialog is active for 15-30 sekonds. Default option is no. 5n. If no, it randomize which face will be used. 5y. If yes, then script is finished. No texture is randomized and none is set. Another option. Let's say some players plays as new addons (Offtime's GROM), some as older addons (LSR Seals). In such situation mission maker would define units which should get dialog. There is 4 units. G1,G2 are GROM members, S1,S2 are Seals. Llauma2units = [G1,G2] or it can be define by typeof and script just check if unit is played by some player or it is AI. Checking name is enough I think. There is one more thing. If I use llauma head as G1, it must be communicated to other clients (and server). So if unit is used by some player and not by THE Player (G1 != player) then randomizing script is waiting for variable what to do with face. For example if I play as G1 it waits for Llauma_Grey variable, which is a string with face name (if it was randomized on my client) or for Llauma_Grey == "custom" if I use custom face. Then it do nothing and uses standard OFP procedure providing custom faces. Share this post Link to post Share on other sites