Sniperwolf572 758 Posted November 10, 2006 I'm from Gaming Area, we received a GC Press Kit months ago for evaluation, although, I decided against writing the preview at that time because I would be previewing a product that's in mid development. Share this post Link to post Share on other sites
meyamoti 0 Posted November 10, 2006 Somehow them finding the door doesnt quite suprise me,I think some of em are trying to give the game a bad name. Share this post Link to post Share on other sites
DEAD_RABBIT 0 Posted November 10, 2006 Whoever does the radio sounds needs to find other voice actors, who are more motivated. Since when has BIS lost the quality of getting the voices right? In OFP the radio and 'say' sounds were pretty good, getting the atmosphere just right. In OFP:Elite they replaced all the radio and say sounds, with Aussies or Brits trying to talk American. It's horrible and instantly unappealing. And in that video, when I heard the dude yelling "Go go go." I felt like running away rather than staying, finding cover and shooting back. And I agree with all the points Jinef made. The machine gun is apparently a very feathery weapon. In any case, just hope BIS will leave lots of room for the addon community to maneuver in, such as in sound, scripting, eventhandlers, AI, weapon ballistics and animations. Share this post Link to post Share on other sites
Stendac 0 Posted November 10, 2006 The video has some very nice sounds, however it also demonstrates some other things -Infantry are easily mobile on a 45 degree slope .... When standing and leaning, there is no weapon sway which is highly unrealistic. When firing from a standing and leaning position, recoil seems to do nothing, which is also highly unrealistic. AI seem to react to enemy fire as effectively as a roast potato would. Yes, there is weapon sway and recoil when firing while leaning. You could argue that it should be increased, but it's there in the Cynamite video. Look again guys. The soldiers on the hill aren't that mobile either. The soldiers heading uphill were crawling and the one that was standing was walking downhill. Sounds, while not perfect, do show significant improvement from OFP and Elite. And really, that's all we should have expected from Armed Assault. Share this post Link to post Share on other sites
Heatseeker 0 Posted November 10, 2006 Quote[/b] ]Many of ArmA buildings are enterable, the reviewers just couldn't find the entrance via: Door, closed and they have just written off building as not enterable. There are a lot of side entrances to a building, most of them leading to a roof or a balcony, there are a few that are not enterable, but the ones that are, provide more than solid cover. Even the mysterious attic of a certain CWC building is now accessible via ladder That`s very interesting.I find it odd because if the buildings would be enterable they would have windows but I have yet to see such buildings in any of the screenshots or videos except for the hotel.Can you link an example for me to media that shows this or have you played a beta version of ArmA and have hands on knwoledge. Many original buildings from the CWC islands were rebuilt for Arma, houses, barns and even the big hostinec we could find in Montignac and Saint Pierre amongst others, this makes me very happy because i would miss some of those buildings and it will allow people to bring the old islands to Arma. I am positive i saw them in pictures, im also positive that there will be plenty of enterable buildings, obviously not most but plenty . I hope someone makes a cold war mod for armed assault with nato and russian equipment from the 80's . Share this post Link to post Share on other sites
Commando84 0 Posted November 10, 2006 i think i've heard some of the csla and rhs and maybe some more guys are planning a germany 85 mod so i think your wish wil lcome true some day Heatseeker hahah rofl about game journalists that couldnt find the doors to open well phuh then i can rest easy knowing i have some nice roofs and windows and houses to explore and ambush and defend myself from Share this post Link to post Share on other sites
Heatseeker 0 Posted November 10, 2006 i think i've heard some of the csla and rhs and maybe some more guys are planning a germany 85 mod so i think your wish wil lcome true some day Heatseeker Oh yes, a very exciting project but not what i was thinking about . Share this post Link to post Share on other sites
TheDude 0 Posted November 10, 2006 if he are lucky we may get the demo today would be cool Share this post Link to post Share on other sites
Dudester 0 Posted November 10, 2006 if he are lucky we may get the demo today would be cool I think you need to read the forums more. Then you would know the demo is weeks away, as already mentioned. Share this post Link to post Share on other sites
martinovic 0 Posted November 10, 2006 The AI seems nice enough, it's unscripted, has to be applicable to a bunch of different areas, so duh it's gonna be stupid. Plus the footage was too short to tell if the gun sways or not. Voice acting prolly went like this: get 5 guys to say "that" "all" "board" "1,2... 59, 60" "engage" "attack" "move" "to" "that" "a", done. If you do it any other way you can chalk up another DVD to put the game on and that doubles production costs. :P This game was made by what? 10 guys at most. About VBS2 being so great... yea cause the USMC can buy itself some supercomputers to run it on. Share this post Link to post Share on other sites
NeMeSiS 11 Posted November 10, 2006 Yes, there is weapon sway and recoil when firing while leaning. Â You could argue that it should be increased, but it's there in the Cynamite video. Â Look again guys. I watched the video a few more times but i really didnt notice it, all the small movements by the gun seemed to be player controlled... Share this post Link to post Share on other sites
ziiip 1 Posted November 10, 2006 New amazing HD video with a new version of OFP's main theme music. http://armed-assault.net/downloads/celoushblogcz-video.html#download Share this post Link to post Share on other sites
whisper 0 Posted November 10, 2006 I didn't really notice the sway, but there's definitely recoil kicking in. thing is : it's the same recoil system than old OFP All in the vertical, no horizontal component, and weapon comes back exactly at start point after recoil animation has stopped. I'd say, there's no reason BIS remove features from OFP (I don't believe in them dumbing it down for the masses, it's not their spirit), so we should at least get recoils and weapon sway we had in OFP, just too bad they didn't improve them Share this post Link to post Share on other sites
Kirq 0 Posted November 10, 2006 New amazing HD video with a new version of OFP's main theme music.http://armed-assault.net/downloads/celoushblogcz-video.html#download You are late Mate LINK Share this post Link to post Share on other sites
Callsign 128 Posted November 10, 2006 Everything looks really good in that video although bit sad to see with the death animation the gun melting into the ground bootneckofficer Share this post Link to post Share on other sites
Maddmatt 1 Posted November 10, 2006 HD? That's not high-definition. Share this post Link to post Share on other sites
4 IN 1 0 Posted November 10, 2006 Whoever does the radio sounds needs to find other voice actors, who are more motivated. Since when has BIS lost the quality of getting the voices right? In OFP the radio and 'say' sounds were pretty good, getting the atmosphere just right. In OFP:Elite they replaced all the radio and say sounds, with Aussies or Brits trying to talk American. It's horrible and instantly unappealing.And in that video, when I heard the dude yelling "Go go go." I felt like running away rather than staying, finding cover and shooting back. And I agree with all the points Jinef made. The machine gun is apparently a very feathery weapon. In any case, just hope BIS will leave lots of room for the addon community to maneuver in, such as in sound, scripting, eventhandlers, AI, weapon ballistics and animations. ok so now we have got our modders the very first mission: to bring back the good old OFP voice ASAP (for our ears sakes) Share this post Link to post Share on other sites
DrBobcat 0 Posted November 10, 2006 Whoever does the radio sounds needs to find other voice actors, who are more motivated. Since when has BIS lost the quality of getting the voices right? In OFP the radio and 'say' sounds were pretty good, getting the atmosphere just right. In OFP:Elite they replaced all the radio and say sounds, with Aussies or Brits trying to talk American. It's horrible and instantly unappealing.And in that video, when I heard the dude yelling "Go go go." I felt like running away rather than staying, finding cover and shooting back. And I agree with all the points Jinef made. The machine gun is apparently a very feathery weapon. In any case, just hope BIS will leave lots of room for the addon community to maneuver in, such as in sound, scripting, eventhandlers, AI, weapon ballistics and animations. ok so now we have got our modders the very first mission: to bring back the good old OFP voice ASAP (for our ears sakes) Speak for yourself! The new voices speak much faster and don't have the odd, poorly accented sound of OFP. I also like the beeping sound. While it may not be the "perfect" solution we've all hoped for, it is, imo again, a big step up from the voices in OFP. - dRb P.S. It is defintably going to be moddable again, so I guess everyone could have their preferences as long as the names of the voices in the .bin were not changed Share this post Link to post Share on other sites
4 IN 1 0 Posted November 10, 2006 Whoever does the radio sounds needs to find other voice actors, who are more motivated. Since when has BIS lost the quality of getting the voices right? In OFP the radio and 'say' sounds were pretty good, getting the atmosphere just right. In OFP:Elite they replaced all the radio and say sounds, with Aussies or Brits trying to talk American. It's horrible and instantly unappealing.And in that video, when I heard the dude yelling "Go go go." I felt like running away rather than staying, finding cover and shooting back. And I agree with all the points Jinef made. The machine gun is apparently a very feathery weapon. In any case, just hope BIS will leave lots of room for the addon community to maneuver in, such as in sound, scripting, eventhandlers, AI, weapon ballistics and animations. ok so now we have got our modders the very first mission: to bring back the good old OFP voice ASAP (for our ears sakes) Speak for yourself! The new voices speak much faster and don't have the odd, poorly accented sound of OFP. I also like the beeping sound. While it may not be the "perfect" solution we've all hoped for, it is, imo again, a big step up from the voices in OFP. - dRb P.S. It is defintably going to be moddable again, so I guess everyone could have their preferences as long as the names of the voices in the .bin were not changed may be it just me, but i feel more like that someone is saying broken english from so far i saw in Arma, i just dont feel it is too odd, poorly accented in ofp, which i find that in Arma(remember its cody doing the voice act thing, not BIS like this time) Share this post Link to post Share on other sites
DrBobcat 0 Posted November 10, 2006 It's of course up to personal preference but I just feel like everyone in OFP sounds like American cowboys. Â I picture some guy to just scream, "YEEHAW! Let's kill us some commies!" Â However, I can also see the "teen-ish-ness" in ArmA's radio chatter that everyone else is speaking of. No matter though as we don't purchase the game just to listen to radio chatter! - dRb Share this post Link to post Share on other sites
dmitri 0 Posted November 10, 2006 I like the voices. They're less Hollywood war film and more information-age-journalist-embedded-in-Iraq-with-a-DV-cam. They have a modern feel. They do sound weedy in places. If you've seen combat footage from Iraq via Youtube..you'll quickly realise that most soldiers are average guys - who happen to be soldiers, and are placed into difficult situations, and don't all sound like hardened war vets. Whether BIS was intending this, is another matter. I didn't hear anything that warrants the "poor voice acting" label. Share this post Link to post Share on other sites
Zenga 1 Posted November 10, 2006 there is no main character i can remeber.. i became liutanant.. and the guy talk to him self... " yeah liutanant sounds good" or somoebody finds a word starting with G .. and Koslavski .. Jeep.. ahahaha .. Share this post Link to post Share on other sites
SHWiiNG 0 Posted November 10, 2006 HAHA of man those radio sounds are halarious, im sorry but i loved the gritty, distorted radio from OFP.. and i swear one of those troops sounded at least 16.. no offence or anything. Share this post Link to post Share on other sites
ebns72 0 Posted November 10, 2006 I really loved that "sounds" video Astonishing. I actually like the voices better, sure the "stitching" (linking between phrases) was weak, but imo the voice acting sounded much better. The ambient sounds and footsteps were awesome! Share this post Link to post Share on other sites
max power 21 Posted November 10, 2006 What do 'hardened veterans' sound like, btw? People's voices don't deepen as they get combat experience... Chomping cigars can only do so much ...or do you think that everyone with a high or grainy voice is killed off first, leaving only the thick, smooth baritones and gravelly tenors to sound tough over the radio? Share this post Link to post Share on other sites