maxqubit 1 Posted October 1, 2006 We will see 10km viewdistance.Maybe not with our systems that we run atm, but quadcore CPU`s will be available very soon. ;) if u can see more than 10km then you must be using a telescope..... I wonder why BIS even bothers with such tasks?!, 2km max for viewdistance settings is more then enough, as from experience, battles allways starts on some 500m and lower... I mean, i real life, i need glasses to see someones face who is more then 10m away and i can't read subtitles on more then 2m from monitor. :D On foot perhaps, but in a tank you sure can start firing long before that mate. I think in the first gulf war the Abrams tanks did fire from 2,5-3 kms! They were out of range from the iraq tanks:) Tank firing at such long distance must be a joy because of the ballistics. It is one thing i hope for ... these very long range sabot kills:) Piece of art (just like long range sniper kills and long range law kills) Share this post Link to post Share on other sites
Scrub 0 Posted October 1, 2006 After re-reading the review, T-2000 did quite a good job. He made mention of the 3d scope, viewdistance, specs and framerate, redone armor and weakpoints (yes!, animations, driving and flying made harder, impression on the scale of the large maps, different flora and regions on Sarahani, different weapons having their own characteristics, vehicle and weapon diversity porting missions... Whew! A lot to list, and there's more! So I've got to say: "Leave a few features for someone else to uncover, and give T-2000 his due!!" Share this post Link to post Share on other sites
blackdog~ 0 Posted October 1, 2006 couldn't agree with you more deano..... the latest screenshots look pretty nice, i just hope they'll be tweaking some of the textures for things like the dshk as well as the classic 'kolgujev' style fence though, they're so blurry they look like they're like 32x32 textures almost :S Share this post Link to post Share on other sites
CameronMcDonald 146 Posted October 1, 2006 Yeah, I agree. Thought the interview was quite good, also. I'm itching to try out the new helicopter fly mode, I used to think of myself as an OFP chopper pro, judging from the amount of aerial pickups I used to do when LANning it up with my cousin. This new system sounds like more of a challenge. Share this post Link to post Share on other sites
Commando84 0 Posted October 2, 2006 the prewiev by T 2000 was pretty good, short but it revelead some intresting stuff about the flying. I wonder how big the difference are between ofp and arma when it comes to controling a chopper and a plane. Share this post Link to post Share on other sites
aus_twisted 0 Posted October 2, 2006 No, what you see is haze....you won't see any objects at that distance without optical aids such as a telescope...... This here makes me laugh, just like when someone brought up about the shadow angles are wrong awhile back. Share this post Link to post Share on other sites
Dwarden 1125 Posted October 2, 2006 considering You can engage with new MBT gun fired missiles up to 8.5km (i know it was just test but hey it's possible) and already existing russiand and israel systems are 4-5km ... then 5km viewdistance always come handy ... over that it's bonus if your machine handle it ... Share this post Link to post Share on other sites
dreday 1 Posted October 2, 2006 considering You can engage with new MBT gun fired missiles up to 8.5km (i know it was just test but hey it's possible) and already existing russiand and israel systems are 4-5km ...then 5km viewdistance always come handy ... over that it's bonus if your machine handle it ... Exactly. On top of that, think about the helicopters. With a max distance of 2km they would have no stand-off capability against the ground targets. Shilkas can be deadly accurate at 2km. Peace, DreDay Share this post Link to post Share on other sites
Espectro (DayZ) 0 Posted October 2, 2006 considering You can engage with new MBT gun fired missiles up to 8.5km (i know it was just test but hey it's possible) and already existing russiand and israel systems are 4-5km ...then 5km viewdistance always come handy ... over that it's bonus if your machine handle it ... Well, you wont be able to look that far unless the enemy is on a hill... This is because the earth is round Share this post Link to post Share on other sites
Batukhan 0 Posted October 2, 2006 I'm gonna say the same thing i said in the SYTEM SPECS thread: Let them add the option of insanely high viewdistances! So what if your computer can't take it? YOU can use your 500m viewdistance if you want to. But in 6 years time, when this game is still alive and active, there will be computers that can handle such workload, and THAT'S when you'd like to set it to 10km. Imagine if it was limited to 500m then, you'd just hate that.. Share this post Link to post Share on other sites
Garcia 0 Posted October 2, 2006 I'm gonna say the same thing i said in the SYTEM SPECS thread:Let them add the option of insanely high viewdistances! So what if your computer can't take it? YOU can use your 500m viewdistance if you want to. But in 6 years time, when this game is still alive and active, there will be computers that can handle such workload, and THAT'S when you'd like to set it to 10km. Imagine if it was limited to 500m then, you'd just hate that.. Yes and I hope BIS adds VD on 90.5 lightyears, so I can look for life on mars and defend myself against the alien invasion from out neightbour galaxy...insanely high VD is good, I want to be able to set the game to use CPU on things I can't possibly see... Besides, Game2 is out in 6 years...hopefully... Share this post Link to post Share on other sites
Batukhan 0 Posted October 2, 2006 I'm gonna say the same thing i said in the SYTEM SPECS thread:Let them add the option of insanely high viewdistances! So what if your computer can't take it? YOU can use your 500m viewdistance if you want to. But in 6 years time, when this game is still alive and active, there will be computers that can handle such workload, and THAT'S when you'd like to set it to 10km. Imagine if it was limited to 500m then, you'd just hate that.. Yes and I hope BIS adds VD on 90.5 lightyears, so I can look for life on mars and defend myself against the alien invasion from out neightbour galaxy...insanely high VD is good, I want to be able to set the game to use CPU on things I can't possibly see... Besides, Game2 is out in 6 years...hopefully... You get my point, and i bet you know i'm right. No need to be sarcastic :P (and besides, maybe some freaks do want to see the life on Mars with their 300 000 teraherz uber-tune computers , it would suck if they COULDN'T ) Share this post Link to post Share on other sites
martinovic 0 Posted October 2, 2006 Yea but then BIS would have to model mars and they have only ~40 employees last i heard. It would suck to wait 100 years for Game 2 a lot more. Share this post Link to post Share on other sites
Radnik 18 Posted October 2, 2006 Just try to remeber, or do it now (fire up some mission), what object do you actualy see when you're in battle?, and in what distance when you're focused on shooting?!, both when atacking or defending some position or village or camp or whatever. Eye is focused on closest objects. As for tanks and their range of fire of 2-3km, very small percentage is actualy used to fire at that distance...in some desert,yes, but elsewere it's 100m-1km. Viewdistance, 2km, 3km and more are usefull when u are in seesight of area. Share this post Link to post Share on other sites
Batukhan 0 Posted October 2, 2006 Just try to remeber, or do it now (fire up some mission), what object do you actualy see when you're in battle?, and in what distance when you're focused on shooting?!, both when atacking or defending some position or village or camp or whatever. Eye is focused on closest objects. As for tanks and their range of fire of 2-3km, very small percentage is actualy used to fire at that distance...in some desert,yes, but elsewere it's 100m-1km. Viewdistance, 2km, 3km and more are usefull when u are in seesight of area. Sure, but there's no need to cut down the engine just because you don't NEED the extra few kilometers of viewdistance. It can stay there AS AN OPTION, can't it? Share this post Link to post Share on other sites
maxqubit 1 Posted October 2, 2006 If your pc can handle a large viewdistance it is much more fun to have a fog mission, because you go 'Hey ... fog' ... and fog can clear up, that would be cool, to start at dawn with fog and it really visibly clears up (i.s.o. having 'a bit less fog';) Share this post Link to post Share on other sites
coderdfox 0 Posted October 2, 2006 FlashNews Competition: Winning Position Revealed! http://www.bistudio.com/flashne....05.html Dammit I didnt know they ment the current tank in the shot, guess I should of read it right. Share this post Link to post Share on other sites
Lou Montana 101 Posted October 2, 2006 If you see the Flashnews URL, you'll see "2006/09_September/240906/"... You're a bit too late mate Share this post Link to post Share on other sites
coderdfox 0 Posted October 2, 2006 If you see the Flashnews URL, you'll see "2006/09_September/240906/"...You're a bit too late mate how did I miss that? cant find it updated on any site........Nevermind....I'm a idiot Share this post Link to post Share on other sites
MAA3057 0 Posted October 2, 2006 If you see the Flashnews URL, you'll see "2006/09_September/240906/"...You're a bit too late mate   how did I miss that? cant find it updated on any site........Nevermind....I'm a idiot Don't worry buddy, you will redeem yourself. Share this post Link to post Share on other sites
Garcia 0 Posted October 2, 2006 I'm gonna say the same thing i said in the SYTEM SPECS thread:Let them add the option of insanely high viewdistances! So what if your computer can't take it? YOU can use your 500m viewdistance if you want to. But in 6 years time, when this game is still alive and active, there will be computers that can handle such workload, and THAT'S when you'd like to set it to 10km. Imagine if it was limited to 500m then, you'd just hate that.. Yes and I hope BIS adds VD on 90.5 lightyears, so I can look for life on mars and defend myself against the alien invasion from out neightbour galaxy...insanely high VD is good, I want to be able to set the game to use CPU on things I can't possibly see... Besides, Game2 is out in 6 years...hopefully... You get my point, and i bet you know i'm right. No need to be sarcastic :P (and besides, maybe some freaks do want to see the life on Mars with their 300 000 teraherz uber-tune computers  , it would suck if they COULDN'T ) Yes I get your point...just felt in a sarcastic mood Anyway, the point is, in most terrain you don't get any use for VD > 5000...and even that is pushing it. 10 km VD, sure, should be ok...but more than 10 km is just a waste, IMO. Share this post Link to post Share on other sites
dreday 1 Posted October 2, 2006 As for tanks and their range of fire of 2-3km, very small percentage  is actualy used to fire at that distance...in some desert,yes, but elsewere it's 100m-1km. What about helicopters? What about planes? Peace, DreDay Share this post Link to post Share on other sites
Garcia 0 Posted October 2, 2006 As for tanks and their range of fire of 2-3km, very small percentage  is actualy used to fire at that distance...in some desert,yes, but elsewere it's 100m-1km. What about helicopters?  What about planes? Peace, DreDay What about planes? What about helicopters? None of them target by eye. They got computers and all kinds of shit doing it for them, which is simulated with the radar thingy OFP had in the upper part of the screen. Planes got a inteface where you get a neat square box thats your target. Often you don't see the target when you fire at it. If you want realistic targeting for choppers and planes, don't talk about VD, talk about computer systems. Then you need screens and interfaces and stuff like that, not a VD that lets you see a black dot which may be a tank, or may be a rock... Shall we have VD on 500 km if there is a rocket that can move that distance? Share this post Link to post Share on other sites
Maddmatt 1 Posted October 2, 2006 As for tanks and their range of fire of 2-3km, very small percentage is actualy used to fire at that distance...in some desert,yes, but elsewere it's 100m-1km. What about helicopters? What about planes? Peace, DreDay What about planes? What about helicopters? None of them target by eye. They got computers and all kinds of shit doing it for them, which is simulated with the radar thingy OFP had in the upper part of the screen. Planes got a inteface where you get a neat square box thats your target. Often you don't see the target when you fire at it. If you want realistic targeting for choppers and planes, don't talk about VD, talk about computer systems. Then you need screens and interfaces and stuff like that, not a VD that lets you see a black dot which may be a tank, or may be a rock... Shall we have VD on 500 km if there is a rocket that can move that distance? Try flying a jet with a viewdistance at 500m then If you have good eyesight you can spot a tank from a couple kilometres away. It sucks when you fly high and you can't see the ground. Having a better viewdistance adds immersion, also you do have binoculars to spot far away targets. You could definitely spot an army of 100 tanks 3km away from a hill, especially if you have binoculars. I'm sure a decent pc will handle ArmA with a 2k (or more) view anyway, so unless your pc is a pile of junk you have little to worry about. Share this post Link to post Share on other sites
colt 0 Posted October 2, 2006 Well, IDEA (and ArmA) will be at Invex - Digitex 2006 - 9th to 13th October (I think). Maybe some new information (and demo news) will seep out then. Share this post Link to post Share on other sites