WhoCares 0 Posted August 25, 2006 ... Â I LOOKED and LOOKED and could not find one-single-example of the grass and weeds appearing as the 'radius' around the viewpoint moved. ... Somewhere about the middle of the video when some northern Sahrani (I assume) troops run toward the camera, half in a wood half on a plain, there is some flickering green pretty close to the camera position. (can't tell you the exact time as I don't have access to the video right now) Some walls still colapse in segments when run over by tanks - I am not sure whether it's a wall made of concrete or metal segments, but it looks odd anyway. All those explosion are almost a bit too much Hollywood style - once in a while a vehicle just breaks down or the crew is killed by a hit, they do not always blow up in great clouds of smoke and fire. But that's just minor stuff which in no way affects the overall great imppressions left by all the new information, screenshots and videos. Share this post Link to post Share on other sites
Metal Heart 0 Posted August 25, 2006 Quote[/b] ]I hope you've learned your lesson. If the people wouldn't (and probably as a main scenario in this case - the publishers) said anything about the graphics and had been statisfied with the status in the past, you'll never get this version of ArmA you have today. Oh come on, it's not like BIS needs some whining gfx whores to tell them what looks good and what doesn't or how to program a kick-ass gfx engine. Crying about every little glitch on the early developement version screenshots didn't contribute absolutely anything no matter how much you'd love to believe that it did. Share this post Link to post Share on other sites
stegman 3 Posted August 25, 2006 Quote[/b] ]I hope you've learned your lesson. If the people wouldn't (and probably as a main scenario in this case - the publishers) said anything about the graphics and had been statisfied with the status in the past, you'll never get this version of ArmA you have today. Oh come on, it's not like BIS needs some whining gfx whores to tell them what looks good and what doesn't or how to program a kick-ass gfx engine. Crying about every little glitch on the early developement version screenshots didn't contribute absolutely anything no matter how much you'd love to believe that it did. True Share this post Link to post Share on other sites
bravo 6 0 Posted August 25, 2006 Quote[/b] ]I hope you've learned your lesson. If the people wouldn't (and probably as a main scenario in this case - the publishers) said anything about the graphics and had been statisfied with the status in the past, you'll never get this version of ArmA you have today. Oh come on, it's not like BIS needs some whining gfx whores to tell them what looks good and what doesn't or how to program a kick-ass gfx engine. Crying about every little glitch on the early developement version screenshots didn't contribute absolutely anything no matter how much you'd love to believe that it did. I believe that BIS have heard lot of community requests. Maybe its just coincidence, but things start to pop on with requests and ideias from this forum. So.. they actually don't need our whining but if we "whine", give our ideas and suggestions in order to improve it to be perfect they might hear us. BIS have made a Great Job, i just wish they make it even better. Share this post Link to post Share on other sites
Frans 0 Posted August 25, 2006 BIS have made a Great Job, i just wish they make it even better.  I just wish they'd finish  Share this post Link to post Share on other sites
Placebo 29 Posted August 25, 2006 I just wish they'd finish Me too Share this post Link to post Share on other sites
bravo 6 0 Posted August 25, 2006 nvm.. sorry :\ better not say edit 1: removed text edit 2: i took fast conclusions.. Me too edit 3: wich one Placebo? Share this post Link to post Share on other sites
Spoock 3 Posted August 25, 2006 ArmA looks better than last year announced Enemy in Sight from IS Share this post Link to post Share on other sites
Chaos 0 Posted August 25, 2006 NOW you can find the second part of the interview and some new screens exclusive on the OFPMDB.net Share this post Link to post Share on other sites
figjam 0 Posted August 25, 2006 Quote[/b] ] In the mission you’ll control the units 1-10 with function keys F1 to F10 and if there are more than 12 group members the F11 and F12 keys will show the previous or next ten soldiers. So, we can't control squads then or what? Share this post Link to post Share on other sites
Sudden Death 0 Posted August 25, 2006 So, we can't control squads then or what? You´ll see first team members 1-10, hit F11 or F12 and you will sie 11-20 and so on. You can controll each unit or you make color squads (red, green etc.) like in OFP + OFP:R. S.D. Share this post Link to post Share on other sites
bravo 6 0 Posted August 25, 2006 Quote[/b] ]The mappers in OFP:R had one “problem“ with the editor if they used a lot of units. The waypoints in mass battles have always been a confusing thing. Will there be a possibility to give the waypoints of each unit a unique color and will there be similar little helpful things or will the editor nearly remain the same? And will the number of applicable groups and units remain the same concerning their limit like in OFP:R or is the extended engine able to handle more AI controlled units?Quote[/b] ]Markus Kurzawa: ... .Also the capacity of 64 groups per side is the same. But you can control more the 12 units in one group. In the mission you’ll control the units 1-10 with function keys F1 to F10 and if there are more than 12 group members the F11 and F12 keys will show the previous or next ten soldiers. 64 groups, each group can have more then 12 units.. ... lets say "only" 20 (lets not get too excited), that means 1280 units per side.. this sounds interesting.. only question, will it lag? Share this post Link to post Share on other sites
lwlooz 0 Posted August 25, 2006 If you put down to many units it obviously will . I for once hope that company-sized engagements are feasible. I for once like that the 12-man-group-limitation has been broken.Not that I will use it to act as a platoon leader,I will wait for Community-made command engines for that.(With the new UI with new User-Input control those should be sweet), but it seems to be very useful for technical purposes and static AI based opfor and for different Squad-Organizations that need more than 12 man . If I may come back to my questions about the "ability to save". It would be interesting to know if PC Games made that up,misunderstood that or if it is actually true. Being able to save in MP without any savegame-bugs as well so Script-Data isn't lost has huge mission-design implications. Share this post Link to post Share on other sites
-BR--Dawnrazor 0 Posted August 25, 2006 What??? No t80 and T90 M1 vs T72 in MP??? That sounds very very bad Share this post Link to post Share on other sites
Spoock 3 Posted August 25, 2006 T-72 is more extendet than T-80 soviet colony on Sahrani isn´t Russia Share this post Link to post Share on other sites
JobJenkins222 0 Posted August 25, 2006 -Dawnrazor @ Aug. 25 2006,14:59)]What???No t80 and T90 M1 vs T72 in MP??? That sounds very very bad  Huh? Elaborate please? Share this post Link to post Share on other sites
-BR--Dawnrazor 0 Posted August 25, 2006 <!--QuoteBegin---Dawnrazor+Aug. 25 2006,14:59--><table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Quote ( -Dawnrazor @ Aug. 25 2006,14:59)</td></tr><tr><td id="QUOTE">What??? No t80 and T90 M1 vs T72 in MP??? That sounds very very bad Huh? Elaborate please? Is there a T-80 or T-90 at Armed Assault to have it balanced tank to the M1A1 Abrams of the US? Markus Kurzawa: No, there are only T-72s, a lot of T-72s. The count will bring the balance. read here Share this post Link to post Share on other sites
Jezz 0 Posted August 25, 2006 i had the feeling ther would be no t-80 as it wasnt exported outside of russia/ukraine until the mid 90s, though the north have what appears to be a ka-50 is a wierd choice for a supposdly poor comunist state Share this post Link to post Share on other sites
JobJenkins222 0 Posted August 25, 2006 Ah well, can be modded in later Share this post Link to post Share on other sites
Spoock 3 Posted August 25, 2006 nice interview they work on new sounds - very important for me Share this post Link to post Share on other sites
figjam 0 Posted August 25, 2006 So, we can't control squads then or what? You´ll see first team members 1-10, hit F11 or F12 and you will sie 11-20 and so on. You can controll each unit or you make color squads (red, green etc.) like in OFP + OFP:R. S.D. I mean, lets say I'm commanding a rifle section - for simplicity lets say a Viet Nam era Australian rifle section. Pressing F1 selects my scout group (2 men) F2 selects my gun group (3 men) F3 selects my rifles group (5 men) If i want my gun group to lay fire, I simply mash F2 and click on the enemy, then I hit F3 and click on some bushes to the left to move my rifles group around the flank. Same thing could work at platoon level. F1 - F3 for my rifle sections F4 for the support section That's what I was hoping for, instead of what we have in OFP which requires several buttons. Just my $0.02 Share this post Link to post Share on other sites
colt 0 Posted August 25, 2006 Nice interview. Disappointed to read that SpecOps won't be given higher attributes / tactics to differentiate them form normal soldiers. One of my bugbears about OFP was how when I set an AI specforce attacking an enemy outpost they always got cut down instantly. Still not sure about the grass  :/ Share this post Link to post Share on other sites
telejunky 0 Posted August 25, 2006 You can command groups with one button telejunky btw: i want to see some tanks chopping down some parts of the forest Share this post Link to post Share on other sites
ziiip 1 Posted August 25, 2006 We are propably going to have a decent T-80 addon within the first week. Share this post Link to post Share on other sites