5133p39 16 Posted December 3, 2005 hmmm, does not look bad, but not very good either. The screenshot with a tank in the woods - it looks exactly like the old one, both trees and the vehicle. The viewdistance looks nice, but i don't think that more than 5% of players could afford it in game, becuase it sure will be very resource hungry. And the animations... hmmm, judging from the screenshots i don't see ANY improvements at all - changes, yes, maybe, but no improvements. And what makes me sad is that you people are again crawling up the big BIS ass. It's not that good. EDIT: and the article doesn't mention anything about better scripting possibilities - which is the most important thing. Share this post Link to post Share on other sites
Big Ofp Fan 0 Posted December 3, 2005 @5133p39: I say it so. I think ArmA was never createt to be a partII of OFP. ArmA is more an single project between Ofp1 and Ofp2 to give the comunity a new game and BIS more time for ofpII. I think so. No one is crawling up BIS in the ass I belive the most are happy that a new game come after more than four yaers;) PS: you don't need to buy ArmA if you think it's soo bad. @BIS: how do handle that with the backward compatibility with stuff from Ofp/RES. Is it possible to use the/in OFP/Res createt missions/islands/addons converting to ArmA? Share this post Link to post Share on other sites
brataccas 0 Posted December 3, 2005 What is going to happen wehn the demo comes out? Do you think anyone will try to convert the arma addons to ofp1? strange question I know Share this post Link to post Share on other sites
{9thInf} RenoVader 0 Posted December 3, 2005 Quote[/b] ] Armed Assault is now planned to be released in H1 2006. I assume H1 means first half. So that really means Q2, which really means June 31! LOL. Share this post Link to post Share on other sites
llauma 0 Posted December 3, 2005 Quote[/b] ] Armed Assault is now planned to be released in H1 2006. I assume H1 means first half. Â So that really means Q2, which really means June 31! Â LOL. H1 starts next month but who cares if it delayed to June? Do you think that they keep it on the shelf until the date it get's released? No, they will keep on working on it which means that we'll get a better game. LOL Share this post Link to post Share on other sites
berghoff 11 Posted December 3, 2005 Look at a rushed product too for example BF2: SF, some people can't even install the game I'd rather wait for a good tested product. Share this post Link to post Share on other sites
Heatseeker 0 Posted December 3, 2005 I think it looks great, those who claim it doesnt look better than OPFR need an eye check or something . Arma 1 Arma 4 Arma 7 I see ofcourse room for some improvements/adjustments but overall it looks well above OPFR in every possible way. Terrain, models, shadows, textures, lighting, etc, then the list of improvements is even more appealing to those who use the game for more than combat photography... It looks like a game2 to me compared to OPFR . edit: Quote[/b] ]Campaign s setting and events inspired by real world events, military strategies and political doctrines.Updated controls and command interface. There is alot for us to speculate about too . Share this post Link to post Share on other sites
brataccas 0 Posted December 3, 2005 aah while viewing the first pic, I can just imagine hearing the birds tweet, bees buzzing, and the wildlife going about their daily business, then all of a sudden gunshots and tanks rolling out of nowhere, etc Share this post Link to post Share on other sites
Dwarden 1125 Posted December 3, 2005 somone said he thinks water is worse than DXDLL addon ... you missed this are real waves ... someone said no improvements in anims ... you missed that guy with machine gun seems to "holding" it correct someone said article is missing info about scripting improvements you missed Quote[/b] ]Open game architecture. Building on top of the successful Operation Flashpoint addon and modding support. Built-in scenario editor. Versatile object/vehicle animation system. Many useful scripting functions. Mission wizards enable missions to be played with any addons. someone said such view distance will be too power hungry ... you missed old OFP/OFPR was not utilizing DX9 performance tweaks (not even DX8.1) someone said he don't see any improvements ... you need glasses as just from screenshots released at progress page it's visible there are numerous changes into rendering engine ... Share this post Link to post Share on other sites
berghoff 11 Posted December 3, 2005 Quote[/b] ]somone said he thinks water is worse than DXDLL addon ...you missed this are real waves ... I don't see any waves in the new pics only a flat texture Share this post Link to post Share on other sites
rundll.exe 12 Posted December 3, 2005 There are real waves. Elite has them afaik, so.... But the waves look bad in the screenie yes... Share this post Link to post Share on other sites
Heatseeker 0 Posted December 3, 2005 I don't see any waves in the new pics only a flat texture Maybe it is so because its lod coded or something, i agree with those who posted that the breakers or crests or wathever their called in english dont look very good, waves break close to shore, it should be improved, i think the xbox result looked better . Share this post Link to post Share on other sites
llauma 0 Posted December 3, 2005 I don't see any waves in the new pics only a flat texture Maybe it is so because its lod coded or something, i agree with those who posted that the breakers or crests or wathever their called in english dont look very good, waves break close to shore, it should be improved, i think the xbox result looked better . It's still WIP and the current water shown in the pic might be in very early stage of development. There's no reason why they couldn't just take the same water as xbox uses unless they actually work on something better. Share this post Link to post Share on other sites
Big Ofp Fan 0 Posted December 3, 2005 What is going to happen wehn the demo comes out? Do you think anyone will try to convert the arma addons to ofp1? strange question I know maybe Share this post Link to post Share on other sites
Heatseeker 0 Posted December 3, 2005 What is going to happen wehn the demo comes out? Do you think anyone will try to convert the arma addons to ofp1?   strange question I know  maybe No, everyone will remove OPF, play the demo 10000 times, post feedback all over the place and go crazy waiting for full game release . It's still WIP and the current water shown in the pic might be in very early stage of development. There's no reason why they couldn't just take the same water as xbox uses unless they actually work on something better. I agree with you there . Share this post Link to post Share on other sites
Gordy 0 Posted December 3, 2005 Look at a rushed product too for example BF2: SF, some people can't even install the game I'd rather wait for a good tested product. You have got to be kidding me. 5 years in developement and you think it's being rushed. Share this post Link to post Share on other sites
Scrub 0 Posted December 3, 2005 Quote[/b] ]Gordy Posted on Dec. 03 2005,13:48-------------------------------------------------------------------------------- You have got to be kidding me. 5 years in developement and you think it's being rushed. Â Kinda hard to say, when they're doing something that's not been done before. Â BTW, didya' look at the detail on the oil pump and the littlebirds? Â They have everything else, and they throw in detailed model LOD's.. Must be some awesome optimizations. Share this post Link to post Share on other sites
col_kurtz1979 0 Posted December 3, 2005 Modified screenshot.... res water, brightness toned down on buildings Share this post Link to post Share on other sites
brataccas 0 Posted December 3, 2005 lol nice one edit: oh oh over 100kbs *hears distant sound of moderators footsteps* Share this post Link to post Share on other sites
Stonge 0 Posted December 3, 2005 You know, when the say H1 of 2006, that simply means any time before the 1st of July, so we don't necessarily have another six months to wait...just try to be optimistic! Share this post Link to post Share on other sites
JdB 151 Posted December 3, 2005 Quote[/b] ]someone said article is missing info about scripting improvements Quote[/b] ]Many useful scripting functions. Wow, no there is the definitive scripting info that everyone was interested in... Your own sentence tells almost as much about scripting in ArmA as the part you quoted. First no scripting changes and now ''many'', delays do seem to have some advantages... Share this post Link to post Share on other sites
gandalf the white 0 Posted December 3, 2005 randomised (or simply larger) bumpmapmaps for the ground would be nice, but a little heavy on the system (more data to store / read). Something that I can see is that they use the Res. pilotanimations. Not that I give an awfull lot, but two hands on the stick would be nice (hahaha... ) Share this post Link to post Share on other sites
berghoff 11 Posted December 3, 2005 Look at a rushed product too for example BF2: SF, some people can't even install the game I'd rather wait for a good tested product. You have got to be kidding me. 5 years in developement and you think it's being rushed. Hello? I'm talking about Battlefield 2 Special Forces not OFP. Share this post Link to post Share on other sites
JdB 151 Posted December 3, 2005 Not that I give an awfull lot, but two hands on the stick would be nice (hahaha... ) That's not very realistic, the left hand is usually on the cyclic controls (to control pitch and roll) Share this post Link to post Share on other sites
Guest major gandhi Posted December 3, 2005 Modified screenshot.... res water, brightness toned down on buildings[ig]http://i33.photobucket.com/albums/d64/col_kurtz79/aa-res.jpg[/ig] from up there it looks really better with res-water textures. The water may look great from close up but I hope they get some better textures on it and manage ot only have breakers closely near the coast. I know it may look different ingame but when I compare the island on the screens with islands like the excellent BDM islands (Lorient, Avignon & Saint David) I'd prefer the Res islands (concerning the ground textures, houses and the overall look). To much brown, looks like a mud-field and the ground textures are too repetitive. Concerning the view distance, atm I'm running ofp with 1000m and high terrain detail and still get decent fps. I hope with Armed Assault it'll be possible to have high ground detail with 2000m viewdistance as standard. On most screens we've seen, ground detail seems to be low-normal (in resistance terms). DO NOT QUOTE IAMGES! Share this post Link to post Share on other sites