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col_kurtz1979

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About col_kurtz1979

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    Corporal
  1. col_kurtz1979

    A proper sniper

    Arma could do with some extra sniper units with better camo. The default sniper units are fine, but they are no good for the types of sniper maps I want to make for Arma.
  2. col_kurtz1979

    SP demo on the back burner?

    This is what drew me to ofp, I remember playing that demo mission over and over before I went out and bought the full version. The cut scenes, diologue, buildup before the battle, the mission ending.... Arma could do with a demo like this.
  3. col_kurtz1979

    ArmA Ambience

    Here's a local landmark Roche Abbey (about 2 miles from me) I've offered to include. Not a world landmark, but gives a good ambience. Still pretty much WIP
  4. col_kurtz1979

    Adding pictures to ArmA briefings

    Im having the same problem as ManDay. Any solutions?
  5. col_kurtz1979

    How big is Sahrani again?

    I imported one of my old maps (sniper GPS) onto Sahrani. You can see the general outline of everon on there and its relative size.
  6. col_kurtz1979

    keyboard doesn't respond

    Keyboard works fine on my comp, except for the delete key on the numeric keypad for deleting units in the mission editor. Anyone else have this problem? Backspace wont delete units either
  7. col_kurtz1979

    Config Changes Name Of Gun

    The problem here is that the .pbo file doesn't recognise the the different display names for each of the individual weapons. It simply applys the display name for the original M40A1 (grass) to all of them, when it shouldn't.
  8. col_kurtz1979

    Floating M2 / spotting scope

    Thanks for the reply. I've tried the different vertex settings and its not very consistent for this addon, also the model bends and stretches with the terrain which distorts it. Ideally the model needs to just drop to the surface level, like when you camcreate a tank in mid air.
  9. I've created a (static) spotting scope using the M2 browning weapon config. The scope is deployed by the sniper/spotter unit via a script I wrote. Every thing works fine except for this 'floating' problem as the screenshots show.... it works ok on flat terrain, but on steep slopes the spotting scope floats awkwardly. http://i33.photobucket.com/albums/d64/col_kurtz79/sniperspotter.jpg http://i33.photobucket.com/albums/d64/col_kurtz79/float.jpg I've added some weight to the model in O2, and I've set canfloat=false in the config. Is there a way around this problem? Thanks
  10. col_kurtz1979

    Still no shadow

    Sorry to bring up an old thread here, im having the same problem as the guy who began this thread, ie. no weapon shadows. Ive followed all the suggestions put forward, with no success. The only thing I havent tried is what Ebud suggested... The trouble is I dont know what he means by 'mlod' and 'odol', I dont understand his post correctly. Heres a screen, if anyone can tell me what im doing wrong here... http://i33.photobucket.com/albums/d64/col_kurtz79/lod.jpg
  11. col_kurtz1979

    Reticle And Sighting In Problem

    Yep this does the job. Thanks.
  12. col_kurtz1979

    MODUL SKY v0.85

    Its great, it just doubles the visual quality on the screen.
  13. col_kurtz1979

    ArmA Progress Updates

    Looks like they got a publisher
  14. col_kurtz1979

    Formula one car

    Only time I've ever got to 350 kph was on the airstrip on Nogova. The top speed for an F1 car is somewhere between 350 and 360 kph, however its only on a few circuits where 350kph+ is actually possible. The driver needs a very long straight and a low downforce setup to reach top speed.
  15. col_kurtz1979

    Formula one car

    There could be a way to make an external script for the brakes on other cars, but most other cars dont really go fast enough to require the extra braking. we'll see... Anyone wishing to make a Michael Schumacher driver addon should use this as their template.
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