Thunderbird 0 Posted March 6, 2006 Quote[/b] ]Is it still the 'old' KH Abrams? It's an enhanced version of KH-InQ M1A2 that will be used instead of the previous one until KH/INQ will release their pretty updated Abrams. Regards Thunderbird84 Share this post Link to post Share on other sites
Gedis 0 Posted March 6, 2006 hey TB, and what's about Shilka? (Spetsnaz & ORCS mods) great work, i it! Share this post Link to post Share on other sites
456820 0 Posted March 6, 2006 WOW sounds very good and only a few days to my birthday oh yeah Cant wait Share this post Link to post Share on other sites
CameronMcDonald 146 Posted March 6, 2006 Gedis - the Shilka has been mentioned about x,000 times. It is the reason for the delay being released this long. No offence to anyone, but I wish everyone would stop asking for stuff so the team can finally get their gear up without having to wait longer to improve one teeny thing. If you're asking about anything, I suggest you read back - it's sure as hell in there. Examples: the M1A2 and Shilka were both mentioned about 50 posts back, and the Shilka about 3000000000 times. Share this post Link to post Share on other sites
Gedis 0 Posted March 6, 2006 well sorry! i scanned 3 pages back and nothing about shilka, which was released about that period, found only about abrams... i knew that everyone was just waiting for the shilka, but i couldn't find about it, so asked... i didn't want to make anyone angry... Share this post Link to post Share on other sites
Shashman 0 Posted March 6, 2006 Awwwwww poor Gedis *hug* ... Cameron you meanie! So my squad now has servers and we can't wait til the big day! Share this post Link to post Share on other sites
mattxr 9 Posted March 6, 2006 Awwwwww poor Gedis *hug* ... Cameron you meanie! Â So my squad now has servers and we can't wait til the big day! Â Â Â oh year that 2006 readme impresses me Share this post Link to post Share on other sites
Blackbuck 9 Posted March 7, 2006 sometime in the future you should ask kylesarnik if it would be possible to implement 2nd rifle in to the mods Share this post Link to post Share on other sites
456820 0 Posted March 7, 2006 that might brake some ofp missions? Share this post Link to post Share on other sites
Mr_Tea 0 Posted March 7, 2006 that might brake some ofp missions? No, why should it brake missions? When you play CWC missions with new units that have a sidegun, the sideguns are gone but everything works fine. Share this post Link to post Share on other sites
Greg147 0 Posted March 7, 2006 I think it may break a few missions, such as the black op mission where you have to nick Gubas documents from his house. Normally you have the choice between the HK to remain undetected, or the M21 to easily clear the base from range, but have trouble in close combat. With the 2nd rifle thing you would be able to have both, making it easier. Share this post Link to post Share on other sites
chipper 0 Posted March 7, 2006 I think it may break a few missions, such as the black op mission where you have to nick Gubas documents from his house. Normally you have the choice between the HK to remain undetected, or the M21 to easily clear the base from range, but have trouble in close combat. With the 2nd rifle thing you would be able to have both, making it easier. Thats not breaking it. Thats just making just making it a bit easier. Share this post Link to post Share on other sites
Thunderbird 0 Posted March 7, 2006 Hi, It's too late to carry out new modifications. btw, First post updated. And You can already start deleting the 'FFUR 2005' folder. Stay tuned. Regards TB84 Share this post Link to post Share on other sites
Totala 0 Posted March 7, 2006 Is it possible to have an idea of the D-Day ? Share this post Link to post Share on other sites
Thunderbird 0 Posted March 7, 2006 Is it possible to have an idea of the D-Day ? Hopefully this week... :-) Regards TB84 Share this post Link to post Share on other sites
berghoff 11 Posted March 7, 2006 <:-o) nice, can't wait. Good job everyone. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted March 7, 2006 Man, I peed my pants dammit. You can't post something like that and not have a freakin link down the bottom! Hahaha - patience, Cameron... Share this post Link to post Share on other sites
Connors 0 Posted March 7, 2006 dammit you trick me tb Share this post Link to post Share on other sites
Mr_Tea 0 Posted March 7, 2006 Nearly me too. I´ll wait with the uninstall of The FFUR 2005 mods until the 06 version is up. I need this stuff. Share this post Link to post Share on other sites
twisted 128 Posted March 8, 2006 yes. such a nice thing. all we ned is the DL link. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted March 8, 2006 How in god's name did I get on the credits list? I'm so happy to be a part of it!!! Thanks TB84! Share this post Link to post Share on other sites
ThePara 0 Posted March 8, 2006 I'm sure this is asked and answered, but does the 2006 pack allow for the use of outside addons, like the Euro pack does? Share this post Link to post Share on other sites
CameronMcDonald 146 Posted March 8, 2006 I'm not too sure about this, but I'm fairly sure that if you have the same addon in a non-FFUR addon there will be conflicts. Share this post Link to post Share on other sites
Shashman 0 Posted March 8, 2006 What do you mean by "same addon in a non-FFUR addon"? You mean same addon but not in FFUR/Addons? I and a few of my squadmates have been having issues regarding the OW addons (Our Weapons Mod). I used to get "cannot load mission, missing addon: OW_crew" so I put the original OW_crew.pbo (8mb vs 2mb) instead of the FFUR one in the FFUR/Addons folder and that problem was solved. Then I started getting the same error message but regarding OW_MI8, like, even when I turn on the engine of the MI-26 for example, so I'm hoping the same solution will work, but I'm confused because FFUR 2005 doesn't even use the OW MI-8 Share this post Link to post Share on other sites