Espectro (DayZ) 0 Posted September 28, 2005 So, can you addon makers give a word on this? I am currently making an article about this on Arma.dk, so if you could give me your thoughts etc. Oh, and while you are doing that, you can register at our site, hehe (Or atleast stop by and check it out) http://www.arma.dk m0000 Share this post Link to post Share on other sites
stgn 39 Posted September 28, 2005 Sure I will convert my Guns(and posible men too) to ArmA and hopfully there will be a couple of more setings to make them more realistic. I just hope that I can afford a new computer to go along with ArmA. STGN Share this post Link to post Share on other sites
kegetys 2 Posted September 28, 2005 Hard to say when I havent tried it, nor do I even know what to expect. So ask again after its released ;) Share this post Link to post Share on other sites
Hornet85 0 Posted September 28, 2005 ye i will probebly be here for ArmAs Share this post Link to post Share on other sites
-HUNTER- 1 Posted September 28, 2005 Is it possible to convert addons to arma? Otherwise we would have 1 giant step forward but 1021229 steps backwards! Share this post Link to post Share on other sites
the_shadow 0 Posted September 28, 2005 ye i will probebly be here for ArmAs yes, both me and Hornet will be here... @manhunter BIS sais that OFP addons will work in ArmA.. just with tons of new possibilities (guess OFP addons will look quite bad in ArmA though without upgrading) Share this post Link to post Share on other sites
Espectro (DayZ) 0 Posted September 28, 2005 great, keep it coming... I can't wait to see some of the custom made models with those awesome textures working with proper lighting! Share this post Link to post Share on other sites
Guest major gandhi Posted September 28, 2005 I'll certainly continue to work on addons for Armed Assault. Actually one could already start with it when BIS would let us know what will be different to OFP-Addons. Like Polycounts, how the Lods have to be built... Perhaps they could release the new O2 and a tutorial before the release of Armed Assault. Share this post Link to post Share on other sites
Acacyn 0 Posted September 28, 2005 I will convert all my already done addons and i will start the... ...<span style='font-size:19pt;line-height:100%'><span style='color:red'>Clone Wars - The Renegades</span></span> Mod... for Arma. It will be a Star Wars Mod during the whole Clone Wars. I actually wanted to make it for OFP but i have decided to make it to a ArmA modification. More infos here. BTW: Very nice site!!!!!! Share this post Link to post Share on other sites
berghoff 11 Posted September 28, 2005 Oh, I'm going to create a new Nature Pack for ArmA. Share this post Link to post Share on other sites
metalchris 0 Posted September 28, 2005 BWMOD will be there too Share this post Link to post Share on other sites
Sen†ry ˛°°ł 0 Posted September 28, 2005 The Tiberian Genesis Mod will be there too... with that new engine will the mod roooooxxxx and with our MP missions and effects will the mod rox˛ BIG THANKS TO BIStudio!! ____ More infos:>here< If you have questions:>here< ltrs Sen†ry ˛°°ł Share this post Link to post Share on other sites
Murmur2k 0 Posted September 28, 2005 Thanks modders - perhaps you wouldn't mind making a quote about your mod and your hopes/views for the mod in ArmA. Then we could include them in the article - also if you could include a url and/or email address for the lead in your mod team then we can put links on the articles. Thanks again. Share this post Link to post Share on other sites
Acacyn 0 Posted September 28, 2005 I will probably make a website very soon. But at the moment you just could make a link to this thread. Of course you can quote me and the others wont have any problems with that too, i think. Share this post Link to post Share on other sites
the_shadow 0 Posted September 28, 2005 well... SCWC will continue to work the same way as now, basically one addon at a time. and we have great hope that ArmA will solve a issue we have with our latest addon. it´s a turretless tank wich IRL aims by turning the tank towards the target and then aiming up and down by raising or lowering the suspension in the fron or rear. in OFP it´s impossible to get it to work, mainly becouse the driver cant shoot (it seams, atleast i dont get it to work), the gunner cant hit anything since the driver doesnt want to aim the tank the right direction, and if it does it just overshoots the target (shoots too high) so currently it only works with a Human driver and a human gunner (no AI in the tank). and having a commander wont help either. i know i have explained this before in our other thread (search for SCWC) but maybe this works in ArmA, we can always hope (atleast for a "smarter" AI) Share this post Link to post Share on other sites
Hornet85 0 Posted September 28, 2005 SCWC forum down in the botom some wher ye The_Shadow is right now its hard if not imposible with out a gr8 scripter to get the S-Tank working for AI human players can use it just fine but AI cant use it at all hope fuly AI can coop beter in ArmAs so the Swedish Cold War Crisis team (2ppl) will be working in ArmAs i can promise you that if you whant pics you find them on our forum Share this post Link to post Share on other sites
DBR_ONIX 0 Posted September 28, 2005 Erm, aren't OFP addons compatible with ArmA? Read the press release So anyone working on an addon now is, in-a-way, working on addons for ArmA indirectly Finaly, isn't this in the wrong section? (Should be in ArmA section, njet?) - Ben Share this post Link to post Share on other sites
Espectro (DayZ) 0 Posted September 28, 2005 Erm, aren't OFP addons compatible with ArmA? Read the press release So anyone working on an addon now is, in-a-way, working on addons for ArmA indirectly Finaly, isn't this in the wrong section? (Should be in ArmA section, njet?) - Ben Surely addons made to OFP will be compatible, but it wont the other way around. So if the mods are making addons for ArmA, people that only have ofp:R won't be able to use it. Its just like when Ressistance was released - the modding community for 1.46 kinda died. I think this is the right section to talk about editing, ey? Just like fanpages for ArmA goes into "ofp/squad and fanpages"... Oh, and thanks for all the replies *goes back to writing* Share this post Link to post Share on other sites
Jackal326 1182 Posted September 28, 2005 SJB will most-definately be moving over to AA. In terms of unit creation, looking at the AA screen-shots that have been released, those who own VBS1 (such as myself) will have a slight advantage, as we'll already have access to the new head and hands that would appear to be used in AA. That is of course, assuming no other huge modifications i.e in terms of LOD construction have been made. Also on a side note, existing OFP units, which people will undoubtably wish to 'port will more than likely need the new head and hand models added to them, much like OFP addons being imported to VBS1. If you look at OFP>AA in a similar way as OFP>VBS1, then weapons and such wont need to be edited drastically, of course this is all supposition at this stage, as we as a community are not 100% about the inner workings of AA, so before I dig myself a hole too deep to climb out of, I'll leave it there. Share this post Link to post Share on other sites
Chris Death 0 Posted September 28, 2005 I see it that way: most of the work has already been done when creating an addon for OFP - kollision lods - resolution lods. Now all that needs to be done from the modeling side is: create a new highest resolution lod (the main model which will be seen when you're close to the addon) and probably a few (hope alot) adds and changes to the config and it should be done. This should be enough motivation for addonmakers to continue working on their addons when AA has been released. AA will not keep me from working on addons too ~S~ CD Share this post Link to post Share on other sites
DKM Jaguar 0 Posted September 28, 2005 As DKM is not my mod, and it is not my choice to make, DKM will NOT be moving to Armed Assault. If Carnage, the leader wishes too then of course it will be, but at the moment it's a no. If it is to continue into Armed Assault, it might be without me as a member. As a side note, I hope people will respect addon makers' wishes who might not want their addons used in AA. It sure would be hyprocritical after all the trouble kicked up about OFP addons being imported to VBS, only for OFP players to convert to AA without asking permission. (And AA is even less related to OFP than VBS is, as it's a new engine, so the excuse that it's 'the same game' or something like that is not valid.) Share this post Link to post Share on other sites
crave22 0 Posted September 28, 2005 Yes, that's one thing that is always troubling... However, I'm surprised of this, Jaguar. DKM is one of my favorites, and I'd hate to see you left behind (assuming people stop playing ofp  ). However, it's your desicion to make to stay behind. Even if the rest of DKM moves on. (as you said, it's not your mod) Long live DKM! Share this post Link to post Share on other sites
Thunderbird 0 Posted September 29, 2005 FFUR too. Btw we've allready prepared a section for AmrA and OFP II in our website.(they're still empty until now... : p) Share this post Link to post Share on other sites
Schoeler 0 Posted September 29, 2005 I'm modelling 3WX stuff in the current O2 exclusively in hopes of releasing it for Armed Assault. Good stuff is on the way as soon as I get my hands on the proper tools. Share this post Link to post Share on other sites
5133p39 16 Posted September 29, 2005 I think the right question to ask, should be: Who will continue work for OFP after ArmA is released? :-) Share this post Link to post Share on other sites