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Espectro (DayZ)

Who will continue work for ArmA?

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Some people overestimate AA and some despise it. Both attitudes are naive.

We, as Turkish Union Mod, have serious plans for AA and have already begun to make new stuff for it. If Game2 is released just after ArmA we switch to that of course.

Gökhan

Turkish Union Mod

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i'll probably try to rework or make some new missions and hopefully release some tooo whistle.gif

got a seal mission that should have been released months ago but i got some small bugs to work out.. tounge2.gif

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Speaking of SEALs, the SEALs I have been working on for VBS1 will fit nicely into AA, and with AA apparently using VBS1 heads/hands (based on the screenshots), they wont require too much editing (if any at all).

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...arma will be very much like and degraded vbs1...

I guess you wanted to say "upgraded". tounge2.gif

But I have to agree that basically, ArmA will be just VBS with enhanced graphics and probably some tech tweaks for smoother performance (at least I hope so) without bringing even the little bit of the revolutionary approach "Game 2" is about. But before it's released, we can only guess... wink_o.gif

Generally said, making addons for ArmA sound very tempting compared to making addons for OFP. But making addon for ArmA would be probably far trickier job than just putting together some OFP stuff, mostly due to the new technologies used.

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...making addon for ArmA would be probably far trickier job than just putting together some OFP stuff, mostly due to the new technologies used.

Not to mention the higher standards set by the default units raising the bar for what the community in turn will expect from patches/user-made addons. I know from making addons for VBS1, that the level of detail required for addons to "fit in" needs to be kicked up several notches compared to some OFP addons, which don't fit well at all because they're low detail/low resolution textures/low-poly models etc. Having said that, the quality of user-made addons on the whole is fantastic, don't get me wrong, but I feel some people who plan a whole "OFP Addon -> AA Conversion" will be met with a "thtas too low detail, it just doesn't fit in with everything else" response. Clearly this will not be the case for all addons though, as many of the more recent releases (Neph's Mercenaries, LSR's units, RHS Tanks etc etc) will fit perfectly as they are already highly detailed.

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i think you missunderstood me a bit

vbs1 will be superior to arma in means of functionality

not looks.

and personally i dont care bout eyecandy..

oxygen will work for arma as it will still use p3d format

(i think so)

dont excpect a n oxy upgrade

oxygen full is only be available for developers

and that extrude function isnt really worth the trouble icon_rolleyes.gifsmile_o.gif

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Quote[/b] ]ArmA will be my heaven for creating huge ships and space ships

your wrong

everyone expects too much from arma

arma will be very much like and degraded vbs1

but with pimped looks thats all

engine features will be nearly same as in vbs1 i assume

and stating from that you cant expect that..

i also go with klink

game 2 will be more intrestign then arma

If ARMA was to be a degraded VBS there would be no point in releasing it really, because OPF:R can be considered the downgraded VBS.

I think the new engine will be used in both ARMA and soon to be presented VBS2, featuring the great quality model and texture style achieved for VBS1 with the significant improvements of the xbox game engine and possibly even more.

I wouldnt be shocked if the future engine was to support multiple gun mounts/turrets per vehical either.. this being a feature the comunity always wanted to have and being veery usefull in a sim too (this being pure speculation).

The new lighting, colision detection and maybe improved vehical physics are what i am more looking forward to.

I dont think there is anything VBS1 can do that OPF:R  really cant, "gameplay" wise that is. The diference seems really in the license for use and target group. (note: "gameplay").

Has for "game2" i dont even think about it for now, because there is still alot of potential in the improved (1.5) engine imo.

The future looks bright for all users and fans of BIS great software notworthy.gif .

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arma wont have the funtions vbs1 has and will have

vbs2/1 = military

arma = public

its a diffrence smile_o.gif

also vbs2 uses the new poseidon engine afaik

so its diffrent from arma

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arma wont have the funtions vbs1 has and will have

vbs2/1 = military

arma = public

its a diffrence smile_o.gif

also vbs2 uses the new poseidon engine afaik

so its diffrent from arma

What engine do ya think ARMA will use then confused_o.gif .

VBS1 uses slightly improved OPF engine.

VBS2 will use new OPF engine = ARMA?

If your refering to "Game2" engine i very much doubt it, think the technology will be the same of ARMA but the military stuff will obviously be diferent to meet certain specific needs/features.

We might hear about it soon enough so no point in speculating smile_o.gif .

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What is the point of arguing over what is, at this time, pure speculation based on approximately 10 screenshots which show sweet F.A.

This has gone slightly off-topic, which was originally based around the question who is going to make addons/mods for ArmA, and has since degenerated into a "ArmA can do this, VBS1 can do that" argument, for which I am partly guilty of adding fuel to the fire. However, lets turn this topic around which has at some points been a good read, before it gets locked for going any further off-topic. Although the discussion of what ArmA can/can't offer the community in terms of new functionality etc. is partly to do with addon development and such, the way it has been handled so far is more of a "You're wrong, its going to be this, that and the other" approach.

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vbs2/new game uses a totally new engine

its not similar to arma

thats been clearly stated on vbsresources.com

as i said....

arma is just like ofp on steroids with eyecandy smile_o.gif

http://www.virtualbattlespace.com/press_vbs2_iitsec.htm

quotin seventh

Quote[/b] ]

Quote:

Sounds like its VBS1 on the updated "Armed Assault" engine, is that correct?  

Seventh: No, VBS2 is a completely new product.

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It looks very different to ArmA in the pics itself. I guess they dont want to lose much resources to useless graphical eye candy , though shadows and some of those other gfx updates like HDR (lightning glare for the sun) have got practical implications in such a sim , for ex. a snipers scope might reflect sunlight or he might get blinded by some glass'es reflection , more immersiveness and realism from that me thinks.

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Picking up after Jackal's valiant attempt to get back on topic.

I will continue making stuff (for good or worse) for ArmA and "Game 2".

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