johnwilso007 0 Posted February 27, 2006 hey walmis is the GDO nearly completed? Share this post Link to post Share on other sites
walmis 0 Posted February 27, 2006 it's on hold untill the gates are released Share this post Link to post Share on other sites
Deepsmeg 0 Posted February 27, 2006 also dsf should of posted a solution to just remove the kill script for now, if its posible  : / Why? Share this post Link to post Share on other sites
walmis 0 Posted February 27, 2006 becouse there are few algorithms that rely on 1.1 version of the gate, and will be probably incompatible with the new one. edit: oh did'nt notice the the quote :P Share this post Link to post Share on other sites
TheWraith 0 Posted February 27, 2006 also dsf should of posted a solution to just remove the kill script for now, if its posible  : / Why? simply because the fact they implimented it would sugest they no how to sack it also if its going to be an official dsf release ide asume it'll have DSF_ in the pbo name so we could keep both mods hence leaving 1.1 (working properly) would be nice (although thats asuming bx arnt updating thier gate ?) i had a little look but gave in {i had other projects open} and i found the dhd.pbo realy confusing compaird to some cpp files but surely if they added it then it should be simple for them to disable it even if it ment removing the wormhole open killing people i doubt many would be that botherd, just the joy of stepping through {with team intact} would be sweet also we no an SGC is being made, but a fully working alpha site world is already out, so 1.1 aint useless yet just annoying i might look into 1.0 & 1.1 and see what they did and kill it, but its not mine so i cant even release if i did so untill 1.2 comes out we have to watch people die probably just 1 line needs removing to make it neglect the script but as yet its unknown to me Share this post Link to post Share on other sites
johnwilso007 0 Posted February 27, 2006 dont bother 1.2 is coming out very soon. so ust leave it.1.2 is simply amazing Share this post Link to post Share on other sites
Dingmatt 0 Posted February 27, 2006 yep its just one teeny weeny line, i would tell you but the 1.2 will probably go live tonight so can't c the point of butchering the 1.1. Share this post Link to post Share on other sites
TheWraith 0 Posted February 27, 2006 im happy to wait as long as it takes (i waited on 4 years for the Airwolf mod) and that was well worth the wait im also smart enough to no the dhd scripting is a fairly uniqe idea to ofp, a technicle marvel to say the least  im sure its been a nightmare to work on and i bet the testing sucks even more  i dont envy what your doing, even though you have the mod and i dont, i think beta testing would reck head even more than not having it, i think its the not being able to contribute because its not nowing whats needed yet is the most annoying simply take as long as it needs  rushing it = mistakes but if its not out soon one of us will end up frying that kill script  someone mail me some scripts or faces or something i got nothing to do lol like the gdo maker, i cant do much till the gates out, although by the sounds of it all my scripts im making will be un-needed by 1.2  1.0 & 1.1 realy missed scripted support for noobs like me, like the iris   works now though   lol im a noooob  Share this post Link to post Share on other sites
colonel well 0 Posted February 27, 2006 @ The Wraith : i can give you weapons classname to make your script   if you can make faces, i'm ok to use them  i've used head model from if you can make them compliant with llauma's head project  @ all : little carter image nice Carter unit Share this post Link to post Share on other sites
CRIONYK 0 Posted February 27, 2006 Quote[/b] ]i kinda understand the need for a seperate forum,with Specific topics pinned (for every related addon) "not mod team" IE topic for each pbo so far "each main Topic with the name of the PBO in question" would help people disscuse ideas for specific pbo's. being able to post in a topic dedicated to a file name may help people submit ideas for specific files also the modders could look them over before a release for fresh ideas or noted bugs in previos versions yes   dedicated forum please    ( BlackWolf ?   ) Quote[/b] ]ive not seen anyone realy mention anything concerning them black cammo SG units, im not sure if they use default ofp faces as standard or whati just incerted a female face for a standard unit into the addon for now as im not sure who's using what heads yes it's original ofp head model and tex Quote[/b] ]i had a little look but gave in {i had other projects open} What ? Quote[/b] ]im sure its been a nightmare to work on and i bet the testing sucks even more no it's a pleasure Share this post Link to post Share on other sites
johnwilso007 0 Posted February 27, 2006 CRIONYK (sorry bout that dude) are you going to be working on rail guns as the chief weapon maker? Share this post Link to post Share on other sites
CRIONYK 0 Posted February 27, 2006 Quote[/b] ]cyronix who's that ?   edit your post plz  i don't know for now i'm working on weapon pack, but hand weapons not statics Share this post Link to post Share on other sites
johnwilso007 0 Posted February 27, 2006 kool is the weapon pack still being released this week? Share this post Link to post Share on other sites
CRIONYK 0 Posted February 27, 2006 yes it will but BXBX want waiting that he finished some work on staffweapon update wait few days you'll be with DSF gate, weapon pack perhaps updated SGC_soldiers Share this post Link to post Share on other sites
TheWraith 0 Posted February 27, 2006 Quote[/b] ]i had a little look but gave in {i had other projects open} What ? im still re-designing my 5 cd rom collector set (in the mild hopes mgm will let fans have them) drives packed with millions of pics so pcs always draggin the drive  so i just took 1 look in the dhd, i think i spent about 15 mins and i just could'nt see a link to the kill file (only the file its self) so like a noob i gave in looking LOL if anyones wondering what direction im taking my current stargate work its more audio authenticity (and pre-made scripts) im lousy at 3d and texturing, so sound is best i can offer and i love stargate if anyone remembers the old german mod "RANAirwolf.pbo" and xavier petes later update, give mine a go (its a good example of sound) http://files.filefront.com/RANAirw....fo.html any one who was a kid in the 80's will love this edit run all the actions , she sounds amazing she dont look as good as thiers here http://awmod.uni.cc but you can sure hear the diffrence  good audio truly sets the scene in a game especialy if its a tv show based mod ye cant realy cheat with a tv show as fans will copair it, yet you wont find any here saying when they were in the gulf thier M4 sounded nothing like the mods online LOL Share this post Link to post Share on other sites
johnwilso007 0 Posted February 27, 2006 i was in the gulf and my SA80 sounded nothin like the addon got for it. lol Share this post Link to post Share on other sites
CRIONYK 0 Posted February 27, 2006 Quote[/b] ]xavier petes it's Xavier Petit, it's a french Share this post Link to post Share on other sites
johnwilso007 0 Posted February 28, 2006 just wondering but will there be silene weapons in the pack? Share this post Link to post Share on other sites
Dingmatt 0 Posted February 28, 2006 The new gates so close to completion i can taste the Abydos air, heres a screeny from the last great challange faced. The SGC Address Book Share this post Link to post Share on other sites
Big Dawg KS 6 Posted February 28, 2006 Now, are those adresses preset or does it display the adresses of the gates on the map (assuming and hoping for the latter)? Well it looks good, keep up the good work, hope to get my hands on it soon. Share this post Link to post Share on other sites
Dingmatt 0 Posted February 28, 2006 Now, are those adresses preset or does it display the adresses of the gates on the map (assuming and hoping for the latter)?Well it looks good, keep up the good work, hope to get my hands on it soon. Â the latter (each address actually translates into the map coords of the represented gate) , you can also add custom addresses. Heres a small tech video of it in use (4.2 mb) Tech Video 6 All the gibberish code is just debug hints Share this post Link to post Share on other sites
Acacyn 0 Posted February 28, 2006 he he ! very nice work !!! but the part with the wormhole was just taken from the series right? its not really a part of the upcoming new features? OFP.INFO Download link Share this post Link to post Share on other sites
Dingmatt 0 Posted February 28, 2006 he he ! very nice work !!! but the part with the wormhole was just taken from the series right? its not really a part of the upcoming new features? Â Â Â OFP.INFO Download link Everything in that movie was in game footage, By the way i'm with DSF Productions not the SG Mod Team Share this post Link to post Share on other sites
Acacyn 0 Posted February 28, 2006 But it seems to be movie footage. How have you been able to create such effects ingame? Share this post Link to post Share on other sites
[aps]gnat 28 Posted February 28, 2006 Wow ...... if as you say thats RT ingame footage ...... bloody impressive. Share this post Link to post Share on other sites