TheWraith 0 Posted March 1, 2006 1st main topic (on the index page) called "The Addons" with sub topics (save filling main page with pbo names) example: The Addons  <--- only moderator can post  +SG_DHD.pbo         <--- only moderator can post    - Main Information    <--- only moderator can post    - Found Any Bugs In This File ?   <--- anyone can post    - Got Any Ideas For This File ?    <--- anyone can post  +SG_soldier.pbo        <--- only moderator can post    - Main Information     <--- only moderator can post    - Found Any Bugs In This File ? <--- anyone can post    - Got Any Ideas For This File ?  <--- anyone can post  so.... +SG  =  thread  -  =  sub topic of that thread keeps it semi tidy (long threads though) lol also the ones with the - should be pinned so they stay up top the one with the + should not that way wich ever pbo is the most pain in the ass will always be most active at the top LOL so on the main page (you only have 1 topic called The Addons) then you can stick the Media thread under the addons thread Media  <--- only moderator can post    + Rules    <--- only moderator can post    + Videos   <--- anyone can post    + Pictures    <--- anyone can post 1st topic of each of them could detail fraps or what ever capture app you want  then general chat, of topic chat, links, what ever  addons = Branch 1 + SG pbo name = Branch 2 info, ideas, bugs = branch 3 like a computer dir/forum lol he's probably more confused now, consider it pay back for kill.sqf  lmao Share this post Link to post Share on other sites
boo-dro 0 Posted March 1, 2006 he's probably more confused now,consider it pay back for kill.sqf lmao hahahahahahahahahahahaha Share this post Link to post Share on other sites
TheWraith 0 Posted March 1, 2006 i found a good gold for his jaffa but the legs went a realy weird shade : / i wonder if thats one of the paa linked to the data pbo also i wish peeps would put stuff under "Stargate MOD" the addons pop up all over the place   seams weird all spread out (even if its not just 1 team) i was making jaffa heads (with diffrent prim'tah) but it seams they dont like the setFace command i should of upacked it 1st lmao (i made 6 designs aswell but they'll only work on ofp units) bah.. now were even again lmao Share this post Link to post Share on other sites
johnwilso007 0 Posted March 2, 2006 wow 24 hours with no post. strange any new or has it been killed? Share this post Link to post Share on other sites
kai121 0 Posted March 2, 2006 http://www.ofp-sgc.com/component/option,com_frontpage/Itemid,1/ Were here for most of the time now. Mods not been killed were just using the site walmis set up Share this post Link to post Share on other sites
Big Dawg KS 6 Posted March 2, 2006 wow 24 hours with no post. strange any new or has it been killed? No, it's just that nobody has anything worth saying, and if you don't then don't say anything... Â Share this post Link to post Share on other sites
TheWraith 0 Posted March 3, 2006 im working on something, its not great like but its better than not having him lol http://img408.imageshack.us/img408/5923/apophis0zf.jpg Share this post Link to post Share on other sites
prodetar2 0 Posted March 3, 2006 it sure do is a banana jaffa ps. i know walmis said that to) Share this post Link to post Share on other sites
TheWraith 0 Posted March 3, 2006 it looks pritty good ingame, i only have 64mb nvidia so my display is set more for video recoarding performance (rather than crisp clear game play) he is kinda bright in "children of the gods" though i could release it if i could get hold of CRIONYK & walmis i had a problem with his p3d file, CRIONYK fixed one of them for me (i cant use o2)  for some odd reason when you rename one of the jaffa p3d it looses texture mapping, i have a fixed jaffa_nohelmet.p3d but my jaffa.p3d still needs fixing no idea whats up with it but crionyk managed to fix 1 but i never realised the other guy had yellow hands so that needs fixing to (all cpp work is ready to run) its still compatbale with all jaffa missions (in the editor) although mission pbo's would need (the required addon jaffa changing to my pbo name) no other editing needed  [that means you can have my pbo and his with no conflicts] but mine adds much more to the editor (under StarGate MOD to) more info on whats new will be in the readme, if im allowd to release it, its got a fair few varios groups to. hopefully the cpp will set the standard for other jaffa groups  layout.  for anyone else who releases other jaffa like the Horus gaurds and stuff, im not that good with ofp, but i no how stargate would have it, i think the cpp says it all    lol just remember im a noob though (and im still learning) <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches {     class jaffa     {         units[] = {"TealcJaffa_nohelmet","TealcJaffa","jaffa","jaffa_nohelmet","rebel_jaffa","JaffaHD","jaffa_nohelmetHD","rebel_jaffaHD","apophis","apophis_nohelmet","apophisHD","apophis_nohelmetHD","rebelhelmet_Jaffa","rebelhelmet_JaffaHD"};         weapons[] = {};         requiredVersion = 1.91;         requiredaddons[]={"Staffweapon"};     }; }; class CfgModels {     class Default {};     class Man: Default {};     class jaffa: Man {}; class jaffa_nohelmet: jaffa {}; }; class CfgVehicles {     class All{};     class AllVehicles:All{};     class Land:AllVehicles{};     class Man:Land{};     class Soldier:Man{}     class SoldierEB:Soldier{};     class JaffaA:SoldierEB{};   class apophis:JaffaA {         model="\SG_Apophis&SerpantGaurds\apophis.p3d";         displayName="Apophis (Goa'uld Serpant God) +Helmet";         vehicleclass="StarGate MOD";         side=0; nightVision=1; canHideBodies=1;         sensitivity = 2.25;         accuracy = 2.500000;                 camouflage = 0.750000;         //attendant = 1;         armor = 4;         armorStructural = 3.0;         armorHead = 4;         armorBody = 4.5;         armorHands = 1.5;         armorLegs = 1.5;         weapons[]={"StrokeFist","Put","zatnktel","Throw"};         magazines[]={"zatnktelclose","zatnktelmag","zatnktelvoid","StrokeFist"};           };  class apophisHD:JaffaA        {         model="\SG_Apophis&SerpantGaurds\apophis.p3d";         displayName="Apophis (Goa'uld Serpant God) +Helmet(HD)";         vehicleclass="StarGate MOD";         side=0;         skill=0.295614; nightVision=1; canHideBodies=1;         sensitivity = 2.25;         accuracy = 2.500000;                 camouflage = 0.750000;         //attendant = 1;         armor = 4;         armorStructural = 3.0;         armorHead = 4;         armorBody = 4.5;         armorHands = 1.5;         armorLegs = 1.5;         weapons[]={"StrokeFist","Put","zatnktel","Throw"};         magazines[]={"zatnktelclose","zatnktelmag","zatnktelvoid","StrokeFist"};           };      class apophis_nohelmet: JaffaA     {         model="\SG_Apophis&SerpantGaurds\apophis_nohelmet.p3d";         displayName="Apophis (Goa'uld Serpant God)";         vehicleclass="StarGate MOD";         side=0; nightVision=1; canHideBodies=1;         sensitivity = 2.25;         accuracy = 2.500000;                 camouflage = 0.750000;                 //attendant = 1;         armor = 4;         armorStructural = 3.0;         armorHead = 2;         armorBody = 4.5;         armorHands = 1.5;         armorLegs = 1.5;         weapons[]={"StrokeFist","Put","zatnktel","Throw"};         magazines[]={"zatnktelclose","zatnktelmag","zatnktelvoid","StrokeFist"};           };  class apophis_nohelmetHD: JaffaA     {         model="\SG_Apophis&SerpantGaurds\apophis_nohelmet.p3d";         displayName="Apophis (Goa'uld Serpant God) (HD)";         vehicleclass="StarGate MOD";         side=0;         skill=0.295614; nightVision=1; canHideBodies=1;         sensitivity = 2.25;         accuracy = 2.500000;                 camouflage = 0.750000;                 //attendant = 1;         armor = 4;         armorStructural = 3.0;         armorHead = 2;         armorBody = 4.5;         armorHands = 1.5;         armorLegs = 1.5;         weapons[]={"StrokeFist","Put","zatnktel","Throw"};         magazines[]={"zatnktelclose","zatnktelmag","zatnktelvoid","StrokeFist"};           };   class Jaffa:JaffaA {         model="\SG_Apophis&SerpantGaurds\jaffa.p3d";         displayName="Apophis Jaffa +Helmet";         vehicleclass="StarGate MOD";         side=0;         sensitivity = 2.25;         accuracy = 2.500000;                 camouflage = 0.750000;         //attendant = 1;         armor = 4;         armorStructural = 3.0;         armorHead = 4;         armorBody = 4.5;         armorHands = 1.5;         armorLegs = 1.5;         weapons[]={"staffweapon","zatnktel","Throw","Put"};         magazines[]={"staffweapon_mag","zatnktelclose","zatnktelmag","zatnktelvoid","Staffweapon_close"};              };  class JaffaHD:JaffaA        {         model="\SG_Apophis&SerpantGaurds\jaffa.p3d";         displayName="Apophis Jaffa +Helmet(HD)";         vehicleclass="StarGate MOD";         side=0;         skill=0.295614;         sensitivity = 2.25;         accuracy = 2.500000;                 camouflage = 0.750000;         //attendant = 1;         armor = 4;         armorStructural = 3.0;         armorHead = 4;         armorBody = 4.5;         armorHands = 1.5;         armorLegs = 1.5;         weapons[]={"staffweapon","zatnktel","Throw","Put"};         magazines[]={"staffweapon_maghd","zatnktelclose","zatnktelmag","zatnktelvoid","Staffweapon_close"};              };      class jaffa_nohelmet: JaffaA     {         model="\SG_Apophis&SerpantGaurds\jaffa_nohelmet.p3d";         displayName="Apophis Jaffa";         vehicleclass="StarGate MOD";         side=0;         sensitivity = 2.25;         accuracy = 2.500000;                 camouflage = 0.750000;                 //attendant = 1;         armor = 4;         armorStructural = 3.0;         armorHead = 2;         armorBody = 4.5;         armorHands = 1.5;         armorLegs = 1.5;         weapons[]={"staffweapon","zatnktel","Throw","Put"};         magazines[]={"staffweapon_mag","zatnktelclose","zatnktelmag","zatnktelvoid","Staffweapon_close"};           };  class jaffa_nohelmetHD: JaffaA     {         model="\SG_Apophis&SerpantGaurds\jaffa_nohelmet.p3d";         displayName="Apophis Jaffa (HD)";         vehicleclass="StarGate MOD";         side=0;         skill=0.295614;         sensitivity = 2.25;         accuracy = 2.500000;                 camouflage = 0.750000;                 //attendant = 1;         armor = 4;         armorStructural = 3.0;         armorHead = 2;         armorBody = 4.5;         armorHands = 1.5;         armorLegs = 1.5;         weapons[]={"staffweapon","zatnktel","Throw","Put"};         magazines[]={"staffweapon_maghd","zatnktelclose","zatnktelmag","zatnktelvoid","Staffweapon_close"};           }; class rebel_jaffa: JaffaA     {         model="\SG_Apophis&SerpantGaurds\jaffa_nohelmet.p3d";         displayName="Apophis Rebel Jaffa";         vehicleclass="StarGate MOD";         side=2;         sensitivity = 2.25;         accuracy = 2.500000;                 camouflage = 0.750000;                 //attendant = 1;         armor = 4;         armorStructural = 3.0;         armorHead = 2;         armorBody = 4.5;         armorHands = 1.5;         armorLegs = 1.5;         weapons[]={"staffweapon","zatnktel","Throw","Put"};         magazines[]={"staffweapon_mag","zatnktelclose","zatnktelmag","zatnktelvoid","Staffweapon_close"};           }; class rebel_jaffaHD: JaffaA     {         model="\SG_Apophis&SerpantGaurds\jaffa_nohelmet.p3d";         displayName="Apophis Rebel Jaffa (HD)";         vehicleclass="StarGate MOD";         side=2;         skill=0.295614;         sensitivity = 2.25;         accuracy = 2.500000;                 camouflage = 0.750000;                 //attendant = 1;         armor = 4;         armorStructural = 3.0;         armorHead = 2;         armorBody = 4.5;         armorHands = 1.5;         armorLegs = 1.5;         weapons[]={"staffweapon","zatnktel","Throw","Put"};         magazines[]={"staffweapon_maghd","zatnktelclose","zatnktelmag","zatnktelvoid","Staffweapon_close"};           };   class rebelhelmet_Jaffa:JaffaA {         model="\SG_Apophis&SerpantGaurds\jaffa.p3d";         displayName="Apophis Rebel Jaffa +Helmet";         vehicleclass="StarGate MOD";         side=2;         sensitivity = 2.25;         accuracy = 2.500000;                 camouflage = 0.750000;         //attendant = 1;         armor = 4;         armorStructural = 3.0;         armorHead = 4;         armorBody = 4.5;         armorHands = 1.5;         armorLegs = 1.5;         weapons[]={"staffweapon","zatnktel","Throw","Put"};         magazines[]={"staffweapon_mag","zatnktelclose","zatnktelmag","zatnktelvoid","Staffweapon_close"};              };  class rebelhelmet_JaffaHD:JaffaA        {         model="\SG_Apophis&SerpantGaurds\jaffa.p3d";         displayName="Apophis Rebel Jaffa +Helmet(HD)";         vehicleclass="StarGate MOD";         side=2;         skill=0.295614;         sensitivity = 2.25;         accuracy = 2.500000;                 camouflage = 0.750000;         //attendant = 1;         armor = 4;         armorStructural = 3.0;         armorHead = 4;         armorBody = 4.5;         armorHands = 1.5;         armorLegs = 1.5;         weapons[]={"staffweapon","zatnktel","Throw","Put"};         magazines[]={"staffweapon_maghd","zatnktelclose","zatnktelmag","zatnktelvoid","Staffweapon_close"};              }; class TealcJaffa_nohelmet: JaffaA     {         model="\SG_Apophis&SerpantGaurds\jaffa_nohelmet.p3d";         displayName="Teal'c Rebel Jaffa";         vehicleclass="StarGate MOD";         side=1; nightVision=1; canHideBodies=1;         sensitivity = 2.25;         accuracy = 2.500000;                 camouflage = 0.750000;                 //attendant = 1;         armor = 4;         armorStructural = 3.0;         armorHead = 2;         armorBody = 4.5;         armorHands = 1.5;         armorLegs = 1.5;         weapons[]={"staffweapon","zatnktel","Throw","Put"};         magazines[]={"staffweapon_mag","zatnktelclose","zatnktelmag","zatnktelvoid","Staffweapon_close"};           };  class TealcJaffa:JaffaA        {         model="\SG_Apophis&SerpantGaurds\jaffa.p3d";         displayName="Teal'c Rebel Jaffa +Helmet";         vehicleclass="StarGate MOD";         side=1; nightVision=1; canHideBodies=1;         sensitivity = 2.25;         accuracy = 2.500000;                 camouflage = 0.750000;         //attendant = 1;         armor = 4;         armorStructural = 3.0;         armorHead = 4;         armorBody = 4.5;         armorHands = 1.5;         armorLegs = 1.5;         weapons[]={"staffweapon","zatnktel","Throw","Put"};         magazines[]={"staffweapon_mag","zatnktelclose","zatnktelmag","zatnktelvoid","Staffweapon_close"};           }; }; class CfgGroups { class West { name = $STR_WEST; class SG_TealcJaffa1 { name = "Stargate MOD - Former Apophis Jaffa"; class TealcJaffa_nohelmet { name = 8 Rebels - Formaly Apophis Jaffa; class Unit0 { side = TWest; vehicle = "TealcJaffa_nohelmet"; rank = "Major"; skill=0.600000; position[] = {0,+5,0}; }; class Unit1 { side = TWest; vehicle = "TealcJaffa_nohelmet"; rank = "Captain"; skill=0.600000; position[] = {3,0,0}; }; class Unit2 { side = TWest; vehicle = "TealcJaffa_nohelmet"; rank = "CORPORAL"; skill=0.600000; position[] = {5,0,0}; }; class Unit3 { side = TWest; vehicle = "TealcJaffa_nohelmet"; rank = "Corporal"; skill=0.600000; position[] = {7,0,0}; }; class Unit4 { side = TWest; vehicle = "TealcJaffa_nohelmet"; rank = "Sergeant"; skill=0.600000; position[] = {1,+5,0}; }; class Unit5 { side = TWest; vehicle = "TealcJaffa_nohelmet"; rank = "Captain"; skill=0.600000; position[] = {2,0,0}; }; class Unit6 { side = TWest; vehicle = "TealcJaffa_nohelmet"; rank = "CORPORAL"; skill=0.600000; position[] = {4,0,0}; }; class Unit7 { side = TWest; vehicle = "TealcJaffa_nohelmet"; rank = "Captain"; skill=0.600000; position[] = {6,0,0}; }; }; class TealcJaffa { name = 8 Rebels - Formaly Apophis Jaffa +Helmet; class Unit0 { side = TWest; vehicle = "TealcJaffa"; rank = "Sergeant"; skill=0.600000; position[] = {0,+5,0}; }; class Unit1 { side = TWest; vehicle = "TealcJaffa"; rank = "Captain"; skill=0.600000; position[] = {3,0,0}; }; class Unit2 { side = TWest; vehicle = "TealcJaffa"; rank = "CORPORAL"; skill=0.600000; position[] = {5,0,0}; }; class Unit3 { side = TWest; vehicle = "TealcJaffa"; rank = "Major"; skill=0.600000; position[] = {7,0,0}; }; class Unit4 { side = TWest; vehicle = "TealcJaffa"; rank = "Sergeant"; skill=0.600000; position[] = {1,+5,0}; }; class Unit5 { side = TWest; vehicle = "TealcJaffa"; rank = "Corporal"; skill=0.600000; position[] = {2,0,0}; }; class Unit6 { side = TWest; vehicle = "TealcJaffa"; rank = "CORPORAL"; skill=0.600000; position[] = {3,0,0}; }; class Unit7 { side = TWest; vehicle = "TealcJaffa"; rank = "Corporal"; skill=0.600000; position[] = {4,0,0}; }; }; }; }; class East { name = $STR_EAST; class SG_Apophis { name = "Stargate MOD - Apophis Jaffa"; class jaffa_nohelmet { name = 6 Jaffa Serpant Gaurds; class Unit0 { side = TEast; vehicle = "jaffa_nohelmet"; rank = "Sergeant"; position[] = {0,0,0}; }; class Unit1 { side = TEast; vehicle = "jaffa_nohelmet"; rank = "Major"; position[] = {3,0,0}; }; class Unit2 { side = TEast; vehicle = "jaffa_nohelmet"; rank = "CORPORAL"; position[] = {5,0,0}; }; class Unit3 { side = TEast; vehicle = "jaffa_nohelmet"; rank = "Private"; position[] = {7,0,0}; }; class Unit4 { side = TEast; vehicle = "jaffa_nohelmet"; rank = "Captain"; position[] = {4,0,0}; }; class Unit5 { side = TEast; vehicle = "jaffa_nohelmet"; rank = "Corporal"; position[] = {2,0,0}; }; }; class jaffa_nohelmetHD { name = 6 jaffa Serpant Gaurds (HD); class Unit0 { side = TEast; vehicle = "jaffa_nohelmetHD"; rank = "Private"; position[] = {0,0,0}; }; class Unit1 { side = TEast; vehicle = "jaffa_nohelmetHD"; rank = "Private"; skill=0.307431; position[] = {3,0,0}; }; class Unit2 { side = TEast; vehicle = "jaffa_nohelmetHD"; rank = "Private"; skill=0.307431; position[] = {5,0,0}; }; class Unit3 { side = TEast; vehicle = "jaffa_nohelmetHD"; rank = "Private"; skill=0.307431; position[] = {7,0,0}; }; class Unit4 { side = TEast; vehicle = "jaffa_nohelmetHD"; rank = "Private"; skill=0.307431; position[] = {4,0,0}; }; class Unit5 { side = TEast; vehicle = "jaffa_nohelmetHD"; rank = "Private"; skill=0.307431; position[] = {2,0,0}; }; }; class jaffa { name = 6 jaffa Serpant Gaurds +Helmet; class Unit0 { side = TEast; vehicle = "jaffa"; rank = "Sergeant"; position[] = {0,0,0}; }; class Unit1 { side = TEast; vehicle = "jaffa"; rank = "Major"; position[] = {3,0,0}; }; class Unit2 { side = TEast; vehicle = "jaffa"; rank = "CORPORAL"; position[] = {5,0,0}; }; class Unit3 { side = TEast; vehicle = "jaffa"; rank = "Private"; position[] = {7,0,0}; }; class Unit4 { side = TEast; vehicle = "jaffa"; rank = "Captain"; position[] = {4,0,0}; }; class Unit5 { side = TEast; vehicle = "jaffa"; rank = "Corporal"; position[] = {2,0,0}; }; }; class JaffaHD { name = 6 jaffa Serpant Gaurds +Helmet(HD); class Unit0 { side = TEast; vehicle = "JaffaHD"; rank = "Private"; skill=0.307431; position[] = {0,0,0}; }; class Unit1 { side = TEast; vehicle = "JaffaHD"; rank = "Private"; skill=0.307431; position[] = {3,0,0}; }; class Unit2 { side = TEast; vehicle = "JaffaHD"; rank = "Private"; skill=0.307431; position[] = {5,0,0}; }; class Unit3 { side = TEast; vehicle = "JaffaHD"; rank = "Private"; skill=0.307431; position[] = {7,0,0}; }; class Unit4 { side = TEast; vehicle = "JaffaHD"; rank = "Private"; skill=0.307431; position[] = {4,0,0}; }; class Unit5 { side = TEast; vehicle = "JaffaHD"; rank = "Private"; skill=0.307431; position[] = {2,0,0}; }; }; class apophis_nohelmet { name = 4 Serpant Jaffa & Apophis; class Unit0 { side = TEast; vehicle = "jaffa_nohelmet"; rank = "Sergeant"; position[] = {+1,-1,+1}; }; class Unit1 { side = TEast; vehicle = "jaffa_nohelmet"; rank = "Captain"; position[] = {+1,1,+1}; }; class Unit2 { side = TEast; vehicle = "apophis_nohelmet"; rank = "Colonel"; position[] = {0,0,0}; }; class Unit3 { side = TEast; vehicle = "jaffa_nohelmet"; rank = "CORPORAL"; position[] = {-1,-1,-1}; }; class Unit4 { side = TEast; vehicle = "jaffa_nohelmet"; rank = "Major"; position[] = {-1,1,-1}; }; }; class apophis_nohelmetHD { name = 4 Serpant Jaffa & Apophis (HD); class Unit0 { side = TEast; vehicle = "jaffa_nohelmetHD"; rank = "Private"; skill=0.307431; position[] = {+1,-1,+1}; }; class Unit1 { side = TEast; vehicle = "jaffa_nohelmetHD"; rank = "Private"; skill=0.307431; position[] = {+1,1,+1}; }; class Unit2 { side = TEast; vehicle = "apophis_nohelmetHD"; rank = "Private"; skill=0.307431; position[] = {0,0,0}; }; class Unit3 { side = TEast; vehicle = "jaffa_nohelmetHD"; rank = "Private"; skill=0.307431; position[] = {-1,-1,-1}; }; class Unit4 { side = TEast; vehicle = "jaffa_nohelmetHD"; rank = "Private"; skill=0.307431; position[] = {-1,1,-1}; }; }; class apophis { name = 4 Serpant Jaffa & Apophis +Helmet; class Unit0 { side = TEast; vehicle = "jaffa"; rank = "Sergeant"; position[] = {+1,-1,+1}; }; class Unit1 { side = TEast; vehicle = "jaffa"; rank = "Major"; position[] = {+1,1,+1}; }; class Unit2 { side = TEast; vehicle = "apophis"; rank = "Colonel"; position[] = {0,0,0}; }; class Unit3 { side = TEast; vehicle = "jaffa"; rank = "CORPORAL"; position[] = {-1,-1,-1}; }; class Unit4 { side = TEast; vehicle = "jaffa"; rank = "Captain"; position[] = {-1,1,-1}; }; }; class apophisHD { name = 4 Serpant Jaffa & Apophis +Helmet(HD); class Unit0 { side = TEast; vehicle = "JaffaHD"; rank = "Private"; skill=0.307431; position[] = {3,-1,3}; }; class Unit1 { side = TEast; vehicle = "JaffaHD"; rank = "Private"; skill=0.307431; position[] = {3,1,3}; }; class Unit2 { side = TEast; vehicle = "apophisHD"; rank = "Colonel"; skill=0.307431; position[] = {1,0,1}; }; class Unit3 { side = TEast; vehicle = "JaffaHD"; rank = "Private"; skill=0.307431; position[] = {2,-1,2}; }; class Unit4 { side = TEast; vehicle = "JaffaHD"; rank = "Private"; skill=0.307431; position[] = {2,1,2}; }; }; }; }; class Resistance { name = $STR_GUERRILA; class SG_Apophis2 { name = "Stargate MOD - Apophis Rebel Jaffa"; class rebel_jaffa { name = 4 Rebel Jaffa Serpant Gaurds; class Unit0 { side = TGuerrila; vehicle = "jaffa_nohelmet"; rank = "Sergeant"; position[] = {0,+5,0}; }; class Unit1 { side = TGuerrila; vehicle = "jaffa_nohelmet"; rank = "Captain"; position[] = {3,0,0}; }; class Unit2 { side = TGuerrila; vehicle = "jaffa_nohelmet"; rank = "CORPORAL"; position[] = {5,0,0}; }; class Unit3 { side = TGuerrila; vehicle = "jaffa_nohelmet"; rank = "Major"; position[] = {7,0,0}; }; }; class jaffa_nohelmetHD { name = 4 Rebel Jaffa Serpant Gaurds (HD); class Unit0 { side = TGuerrila; vehicle = "jaffa_nohelmetHD"; rank = "Private"; skill=0.307431; position[] = {0,+5,0}; }; class Unit1 { side = TGuerrila; vehicle = "jaffa_nohelmetHD"; rank = "Private"; skill=0.307431; position[] = {3,0,0}; }; class Unit2 { side = TGuerrila; vehicle = "jaffa_nohelmetHD"; rank = "Private"; skill=0.307431; position[] = {5,0,0}; }; class Unit3 { side = TGuerrila; vehicle = "jaffa_nohelmetHD"; rank = "Private"; skill=0.307431; position[] = {7,0,0}; }; }; class jaffa { name = 4 Rebel Jaffa Serpant Gaurds +Helmet; class Unit0 { side = TGuerrila; vehicle = "jaffa"; rank = "Sergeant"; position[] = {0,+5,0}; }; class Unit1 { side = TGuerrila; vehicle = "jaffa"; rank = "Major"; position[] = {3,0,0}; }; class Unit2 { side = TGuerrila; vehicle = "jaffa"; rank = "CORPORAL"; position[] = {5,0,0}; }; class Unit3 { side = TGuerrila; vehicle = "jaffa"; rank = "Captain"; position[] = {7,0,0}; }; }; class JaffaHD { name = 4 Rebel Jaffa Serpant Gaurds +Helmet(HD); class Unit0 { side = TGuerrila; vehicle = "JaffaHD"; rank = "Private"; skill=0.307431; position[] = {0,+5,0}; }; class Unit1 { side = TGuerrila; vehicle = "JaffaHD"; rank = "Private"; skill=0.307431; position[] = {3,0,0}; }; class Unit2 { side = TGuerrila; vehicle = "JaffaHD"; rank = "Private"; skill=0.307431; position[] = {5,0,0}; }; class Unit3 { side = TGuerrila; vehicle = "JaffaHD"; rank = "Private"; skill=0.307431; position[] = {7,0,0}; }; }; }; }; }; so you basicly get your Goa'lud system lord (Apophis) & his design style of  jaffa (wich is Serpant Gaurds)  in 1 addon SG_Apophis&SerpantGaurds.pbo needs tealc face (for Apophis 1st prime version) and apophis needs a better face, and an apophis model in a royal robe style figure and a personel defence sheild but all the brainy modders are missing offworld anyways if CRIONYK can get that other p3d to me & walmis says yes, its good to go Share this post Link to post Share on other sites
walmis 0 Posted March 3, 2006 Quote[/b] ]& walmis says yes, its good to go i didn't say that Share this post Link to post Share on other sites
biggerdave 56 Posted March 3, 2006 Prepare the puppy-dog look! I'd actually quite like to see this pack, I was quite disappointed at first by the lack of the massive different types of Jaffa shown Share this post Link to post Share on other sites
TheWraith 0 Posted March 3, 2006 lol you never read it as a sentence  Quote[/b] ]anyways if CRIONYK can get that other p3d to me & walmis says yes, its good to go the oprative word being  IF   lol hows about it now your back on earth lol also what is with the p3d file thing  Quote[/b] ]lack of the massive different types of Jaffa shown ive added loads to this (but would of liked to add more) not sure if its a class thing or what  i wanted a group of 4 and a group of 8 (using the same model) but its a class in use problem and i did'nt want to add more to the main editor (just to give class names for more the groups) maybe thiers a work around for it you'll see 8 jaffa on the west as well, thats so you can have resistance jaffa as enemy and still have freindly jaffa, (as ofp has a units per side limit) so it seams Share this post Link to post Share on other sites
prodetar2 0 Posted March 3, 2006 walmis is talking via radio!! dont enter the gate the iris has failed! Share this post Link to post Share on other sites
TheWraith 0 Posted March 3, 2006 dam... and i have enableRadio false set LOL its kinda weird, the other guy never said what he did he just did it and sent back the p3d and it work'd although theirs a slight black line, hardly visable on the gold version, but it'll stand out if i do a jaffa tealc skin shame it cant use a setFace, or even set object texture to use 2 p3d's instead of 4 i got a few jaffa faces so far (with head logo) but they wont fit this model (only ofp standard units) can be set as 1st prime or just a jaffa with diffrent designs (will be in audio and fx addon v4) as you can see from this, its pritty close http://gateworld.net/sg1/s8/graphics/813_08.jpg on the pale face, it would have scarring like the 1st example above also an example Jaffa Branding Script JaffaBranding.sqs _unit setface "face23" unit,  few facial mimics playsound "jaffatorture" unit set face "to my jpg" and ye just became a jaffa  lol i got goa'uld comming in v4 as well, same face trick with yellow eyes effect not visable in the dark though  but it looks realy cool of a day (and easy to make for a change) LOL anyone got a real close up, and clear shot of tealc's head ? (mainly the serpant logo in gold) Share this post Link to post Share on other sites
CRIONYK 0 Posted March 3, 2006 Quote[/b] ]anyways if CRIONYK can get that other p3d to me ok i see what i can do for you and i'll upload you by PM Share this post Link to post Share on other sites
TheWraith 0 Posted March 3, 2006 just needs the "jaffa.p3d" fixing so it can be renamed you already fixed the other one ile have to learn o2, when ive masterd scripting Share this post Link to post Share on other sites
Big Dawg KS 6 Posted March 3, 2006 TheWraith, I believe it would be better add the emblem to the Jaffa models themselves, that way you A) don't have to see the same repeating faces, yet instead they will be more random, and B) the texture could be changed without having to change the unit's face, this means you don't need 20 or so different versions of each face. Same goes with the glowing eyes, since they don't constantly glow and it's an animated effect that's better off being part of the model. Share this post Link to post Share on other sites
boo-dro 0 Posted March 3, 2006 @ TheWraith = Your posts are so long! @ Walmis = Any idea when we get a new ofp-sgc.com? Share this post Link to post Share on other sites
walmis 0 Posted March 3, 2006 worst case - monday, best case - today Share this post Link to post Share on other sites
TheWraith 0 Posted March 3, 2006 i have no idea how to use o2 so i cant realy do that with real lights for the eyes effect, ive basicly taken an ofp face and changed the eyes so my addon only uses 1 face and ofp uses the other its a "cheep noob mod"  lol you take a standard ofp unit (not a jaffa) and then add a line to the int (wich loads a script choosing a goauld face in my pbo) the script then sets the selected "origional ofp" face, then randomly changes the face for a few seconds to my pic (showing the different eyes) then changes it back these arnt based on goa'uld in the show so no need for specific modles and mb's of p3d's thier just cheepy un-known goaulds for standard units animation here... (its better with the sound fx to though) http://img344.imageshack.us/img344/766/goauld16cw.gif can easily change the timing and sound effect and each goauld is a meer 52kb  jpg all chosen via [this,1] EXEC "........ (1 being a choice of how ever many i manage to make) only the jaffa are actualy authentic in view to stargate but i only edited a texture for apophis and done some scripting (no 3d work or moddling) im a noob so at the moment this is best i could think of  the goauld are purly 3rd party extras, opening mission plots to goaulds we've never heard of or seen, if i could design goauld (models in p3d i would) but as yet thiers 50 faces in ofp, thats 50 possable goaulds ide rather learn scripting than 3d moddling, as my art skills are lacking also not all Goa'uld dress up in costumes, some just look like normal people (only jaffa have a full time outfit) so many ofp mods can be goauld and group'd to east jaffa also, although its cheep n nasty, it works realy well (of a day anyway)  i will add a serpant jaffa logo to the serpant jaffa but as yet i dont have a clear version of the symbol and 1 of the p3d's is problematic for noob use  bah... my posts are to long Share this post Link to post Share on other sites
Big Dawg KS 6 Posted March 3, 2006 Well, in any case, your glowing eyes look like... well, see for yourself. This is what it should look like: The light comes from the white parts, not the pupils, and is masked by the center. The ones on you did look absolutely horrible, like some old cartoon... no offense. Â Share this post Link to post Share on other sites
TheWraith 0 Posted March 3, 2006 ye i no  : / also cirtisisum is helpfull  thats just a test one i made (to test if the script could do it face to face from addon to official) ive been working on other stuff since, and not re-done the goauld i have about 4 projects rolled into 1 pbo (and thats not including the jaffa ive been editing) its all work in progress, and throwing ideas to the crowd on the off chance people reply with better ideas  aint that pic goauld camulas ?  lol when i get back to work on the actual goauld, heres 1 of the pics ile be using for refrence i got stuff scatterd all over the pc  in an ideal world the eyes would be a gif and just model a light inside the head, (walking light house) pmsl but thats beyond my skills Share this post Link to post Share on other sites
boo-dro 0 Posted March 3, 2006 From the DSF Website: Quote[/b] ]With the release nearing, more information is available!The 1.2 gate will require another gate to be installed from the list below: BX Original gate Walmis gate DSF Stargate V1.1 Funky cool features will include: A wormhole! Interaction with DHDs and Dialling computers Fixes to the AI Share this post Link to post Share on other sites
TheWraith 0 Posted March 3, 2006 ive only seen the BX and the DSF ive not seen the walmis gate im not sure how they'll all be compatable, because 1.1 has wonky the kill script although i fixed it in my folder lol Share this post Link to post Share on other sites
boo-dro 0 Posted March 3, 2006 ive only seen the BX and the DSFive not seen the walmis gate im not sure how they'll all be compatable, because 1.1 has wonky the kill script although i fixed it in my folder lol well, the gate is SUPPOSED to have the kill script. the thing DSF did was fix the AI so they dont get killed when they come through. That way you can still have the kill script for realism, and you can still have your team travel with you Share this post Link to post Share on other sites