Big Dawg KS 6 Posted February 26, 2006 The Russian Team are wearing Dubyok or VSR camo and Berets I think, as for weapons, I'm sure I'm seen them with PKs and AKMs, I also think they have a guy with a VSS Don't recall any PKs, but I saw AK-74s and AKS-74Us, but I'll have to take another look on the DVDs... Share this post Link to post Share on other sites
Big Dawg KS 6 Posted February 26, 2006 Ok heres what they're using: Zastava M85 - "The Tomb" - It's sort of an AKS-74U that chambers 5.56 NATO rounds. Ok, the PKM - "Metamorphosis" SVD Dragunov - "Metamorphosis" AKMS w/ GP25 - "Metamorphosis" Yea... Share this post Link to post Share on other sites
boo-dro 0 Posted February 26, 2006 DSF productions would like to announce there new projects... Rings and the promethus. Hey, If I can beta or even alpha test the rings I would love you forever. I Think rings are so cool, and I've been curious, if anyone was doing them sinceI dont know how, and I really can't wait Share this post Link to post Share on other sites
TheWraith 0 Posted February 26, 2006 i have this weird unit in ofp (not sure what addon it came with) but its a Police man comes up Policia (Scorpion) or something he has brown uniform with red band on hat kinda looks like one of the Geni lol CRIONYK i pm'd you link to page, ide moved the folder : / i red up someone was doing identitys ive been looking into it for scripting the voices in the main ofp cpp, you can probably use most of the identities config, and leave the sounds as they are and just designate faces n stuff for the units if you search for the phrase isayagain all one word it'll jump right to the section you need Share this post Link to post Share on other sites
boo-dro 0 Posted February 26, 2006 No offense to DSF or anyone involved...but all these delays in the mod's release have really caused me to start losing interest. Seeing as I can't even properly make missions myself cuz I dont know anything about scripting its all I had to look forward to...but coming here several times a day in the hopes of finding something, and then not...well, it takes it toll Just wanted to express that Share this post Link to post Share on other sites
TheWraith 0 Posted February 26, 2006 im suprised no ones just released the dhd withought the kill script, i had a little look but could'nt work it out :'( this may keep you hooked for a bit im going to have hours of fun creating home made scenes if you look into the missions you'll see how easy it is Stargate FX and Audio v3 http://www.filelodge.com/files/hdd6/137437/MISC/StargateFXandAudio.zip and 3 sample missions to mess with http://www.filelodge.com/files....ons.zip when i load these up it reminds me of when i first saw the gate mod, its awsome to see it & hear it, all finaly together Share this post Link to post Share on other sites
BlackWolf 0 Posted February 26, 2006 Quote[/b] ]DSF productions would like to announce there new projects... Rings and the promethus. cool but when do you guys release the stargate v1.2? Â hey cool new sound pack! Â @the wraith great scripts! Share this post Link to post Share on other sites
colonel well 0 Posted February 26, 2006 hi all ! what new about addon realese ? Share this post Link to post Share on other sites
Sroty 0 Posted February 26, 2006 hi all !what new about addon realese ? BXBX and Honza_Sg-1 make a new verision of Dethglider. And about me: I make mission, its in beta-test now and will be relase to 2 weeks. Share this post Link to post Share on other sites
Deepsmeg 0 Posted February 26, 2006 Hi,Why in the world do we need a new homepage AND a forum even if there is already a forum here (which works pretty ok for communicating between developers and supporters) and at dsfproductions?! derf, because people are pissing off placebo, and he threatened to close the thread. We need a forum we can count on Sorry to leave it so long to reply to this one... The other solution is to play nice and follow the rules? How hard is it to save an image below 100kb, or use tags for your images and give us the option to download it rather than ram it down our throats? Likewise, how hard is it to remove the images from the stuff you're quoting? Scroll down, select, hit delete, done. Stop whining because the people in charge are having a go at you for doing wrong. You're like little children, some of you. Share this post Link to post Share on other sites
biggerdave 56 Posted February 26, 2006 He's right you know Share this post Link to post Share on other sites
Landorin 0 Posted February 26, 2006 No offense to DSF or anyone involved...but all these delays in the mod's release have really caused me to start losing interest. Seeing as I can't even properly make missions myself cuz I dont know anything about scripting its all I had to look forward to...but coming here several times a day in the hopes of finding something, and then not...well, it takes it tollJust wanted to express that Um, why do you think v1.2 will solve your problem? If you don't know how to use scripts then you will not be able to use them in any mission, regardless whether you use the Stargate mod or not. I believe the new version will rely on scripts, too and a mission designer should know a little bit about them, at least how to use them. v1.2 won't help you, the search function or some tutorial might. Speaking about waiting... do you know when the first Stargate mod was announced for OFP? I can't remember but it's many many years back and finally, although the game got very old, some people released a mod. So most of the "old veterans" probably don't have a problem with waiting just a bit longer. Actually, imho we can even be lucky that we get a working Stargate mod for OFP at all these days... Share this post Link to post Share on other sites
Dingmatt 0 Posted February 26, 2006 Quote[/b] ]No offense to DSF or anyone involved...but all these delays in the mod's release have really caused me to start losing interest. Seeing as I can't even properly make missions myself cuz I dont know anything about scripting its all I had to look forward to...but coming here several times a day in the hopes of finding something, and then not...well, it takes it tollJust wanted to express that Ok, this is to clear up the whole delay issure most of the people here seem to have. the DSF version 1.2 of the gate is not a advanced version of BxBx's, its not just the 1.1 with some extra bug fixes it is infact a complete and total rewrite of all the original code to make it multiplayer compatible as well as allowing better DHD function, fixing a long list of bugs present and adding everything that people on this forum have requested. Thus the waits are inevertable, stop whining about it. And to add to what Landorin has already said, if you don't know about scripts then your really going to be limited to what you can do with v1.2, its being programmed with medium to advanced mission makers in mind. you'd find it easier to stick with BxBx's v1. Share this post Link to post Share on other sites
DarkRaider 10 Posted February 26, 2006 take your time it's just because you said : DSF productions would like to announce there new projects... Rings and the promethus. that some people might think that you had finished the stargate addon and began with your new projects. Will you work on them simultaneously or first the gate and the rest afterwards? btw: if anyone needs some good stargate music for a mission, pm me Share this post Link to post Share on other sites
CRIONYK 0 Posted February 26, 2006 anyone can help on female soldiers ? ( Carter model ) i've problems with head ... Share this post Link to post Share on other sites
biggerdave 56 Posted February 26, 2006 Someone was making an X303, but I'm not sure if they still are... http://ofp.gamepark.cz/index.php?showthis=5386 Share this post Link to post Share on other sites
BlackWolf 0 Posted February 26, 2006 That was Honza_SG1 but now DSF Mod make it Share this post Link to post Share on other sites
Dingmatt 0 Posted February 26, 2006 Someone was making an X303, but I'm not sure if they still are...http://ofp.gamepark.cz/index.php?showthis=5386 DSF's 303 Share this post Link to post Share on other sites
BlackWolf 0 Posted February 26, 2006 RESPECT LOOKS AMAZING Share this post Link to post Share on other sites
johnwilso007 0 Posted February 26, 2006 Well guys we have some good news a memeber of DSF sent me sneak prieview of their new gate and all i can say is that it is amazing!!!!!! 5* for what i have seen and played. the wormhole cinematic action is amazin and the new gates dont kill your ai anymore. the dial out sequence for the SGC is flawless in the one that i tested there were a few minor bugs but the team say that they have delayed its releases so that they can get all of the gatesbugs sorted out. the team also say that it will be easliy released in the next few days. its well worth the wait. Share this post Link to post Share on other sites
shaun2002 0 Posted February 26, 2006 if anyone needs anything beta tested i will love to help and is there ne news of the puddle jumper? Share this post Link to post Share on other sites
TheWraith 0 Posted February 26, 2006 that looks realy cool for an ofp model i should point out this topic has probably got so big due to the nature of the mod, seams to be a lot of stargate fans joind up (who arnt into ofp) just into the mod, so i should tell em not to expect 100% perfection from a mod (due to game limitations) a mate said the gate was rough compaird to wades gate, i gotta say, NO game would load wades 3ds mesh (WAY to many pollys for a game) just thought ide set that straight before fans expected 50 milion pollys just for the ships nose LOL fans are modders worst nightmare (tryna be both is driving me insain) lmao i have one question though im still new to all this ofp and im not sure about size limits & such so here goes my fan based question will this puppy be able to hold a couple of 302's in a glider bay ? (or is ofp size a problem for that) Quote[/b] ]anyone can help on female soldiers ? ( Carter model ) i've problems with head if she wont already give it now man she never will..... Share this post Link to post Share on other sites
walmis 0 Posted February 26, 2006 I agree to john, it's amazing. nuff said Share this post Link to post Share on other sites
shaun2002 0 Posted February 26, 2006 anyone know how to get rid of the zatgun, i tired Quote[/b] ]This removeWeapon "zatgun"; and ihave zat, zat'nik'atel but doesn't seem to work Share this post Link to post Share on other sites
CRIONYK 0 Posted February 26, 2006 Quote[/b] ]anyone know how to get rid of the zatgun, i tired Quote  This removeWeapon "zatgun"; and ihave zat, zat'nik'atel but doesn't seem to work you have this because there's script for zat. if you want to remove zat you have to create a script in init field who remove zatgun after 2 3 sec EDIT: try this: add this exec "removezatgun.sqs" in init field and put Quote[/b] ];script removezatgun.sqsthis removeweapon "zatnktel" this removemagazine "zatnktelclose" this removemagazine "zatnktelvoid" exit in one notepad, save as removezatgun.sqs & put it in your mission folder Share this post Link to post Share on other sites