king homer 1 Posted February 21, 2006 An easy fix for the engagement range is to use the terrain. its rare to be engaged before and not know about it, the Ai crew are very good at spotting.KH are we going to see any model changes or is it purley script and config work? I don't know. It depends on Inquisitor, need to talk to him, maybe he wanna join me again and help to create some new textures... but can't tell you atm. Ye, there was a conversation about the Hummers, and the moderator told me that I live too much in the world of OFP. Now you are telling me that I live too much in the real world. Damn it people, I am confused now! I guess it all boils down to a good old problem. There were never any global settings for addons in the OFP world. Addonmakers never agreed on common values (armor values, reality vs. playability, etc.) Nobody at fault here. I wish when the armed assault rolls around, the addonmaker community would be more organized and could come up with a solution. I guess for now the config addjustments is the only way to balance addons. Thanks for answering my posts King Homer. Yeah, or it was that way. I wish Armed Assault would bring some more realistic damage system. Share this post Link to post Share on other sites
franze 196 Posted February 21, 2006 IMO Sigma's armor values work out pretty good, I've never had a problem with how it's employed. It's not that hard to edit a few values in the config to change an addon to what you want it to be. I've done this with a number of addons where I was annoyed at how they were config'd or the scripts they employed. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted February 21, 2006 Same - I've got an entire system up and running for every tank, vehicle and weapon in my addon folder (it's a big one, 2.2 gigs). When it's finished, I might post it, though it's a mega huge text file. Share this post Link to post Share on other sites
.COMmunist 0 Posted February 21, 2006 Cameron, please do that. I only know how to do a few things in the config. Fro example, I have the hardest time figuring out how to increase the IR scan of the ground for FM's Tu-22M plane. Nomatter what I do, nothing changes. Frustrating as hell. If someone could post all the ways to change the config, that sure would help a lot. Share this post Link to post Share on other sites
Commando84 0 Posted February 22, 2006 Mcdonald please post it when you feel it reaches a certain degree of completion or whenever you feel to I think thats sort of things that help the community Share this post Link to post Share on other sites
king homer 1 Posted February 27, 2006 Ladies and gentlemen, I'm proud to present the new M1A2 SEP Original model & textures by Fishkopp. We have permission to redesign it to a M1A2. Share this post Link to post Share on other sites
Messiah 2 Posted February 27, 2006 nice, although the edges of the armour plates need correcting - currently its just stretched texture from the side face. Share this post Link to post Share on other sites
brataccas 0 Posted February 27, 2006 mm that would look nice in Armedassault Share this post Link to post Share on other sites
maatz 1 Posted February 27, 2006 wow, nice model and textures! great work! Share this post Link to post Share on other sites
Thunderbird 0 Posted February 27, 2006 Incredibly good textures, much better and detailed than the previous ones! Keep up the nice work. Regards TB84 Share this post Link to post Share on other sites
EvEnLeaSe44 0 Posted February 27, 2006 Uh um... well, i think it looks nice. But, the "Army" tag on it kinda screws it up for plans with USMC involvment... will there be an option to put USMC or ARMY tags on the side? because we use 2.0 and it dont say army on it, even though the U.S.M.C uses M1A1, i still think it would be nice to add a USMC tank in there? Regards SGT. EvenLease USMC 1st Squad. Share this post Link to post Share on other sites
-HUNTER- 1 Posted February 27, 2006 Is the desert version also ready to show us ppl?! It looks nice! But I personally almost only use the desert cam. Share this post Link to post Share on other sites
hmmwv 0 Posted February 27, 2006 Much better now with the new textures. Good work Share this post Link to post Share on other sites
Navy Seals 0 Posted February 27, 2006 Are the m2 machinegun and the m240 on the turret also getting some new textures? But it's sure a big improvement! Keep up the good work! Share this post Link to post Share on other sites
biggerdave 56 Posted February 27, 2006 *gasp!* That's beautiful! I can't wait for the next release Share this post Link to post Share on other sites
sputnik monroe 102 Posted February 27, 2006 Looks terrific. It'll blend nice with Combats! stuff and MPs 5ton trucks now. Share this post Link to post Share on other sites
lee_h._oswald 0 Posted February 27, 2006 Perfect! MfG Lee Share this post Link to post Share on other sites
Gedis 0 Posted February 27, 2006 let's hope this will be done correctly... Share this post Link to post Share on other sites
king homer 1 Posted February 27, 2006 Quote[/b] ]wow, nice model and textures! great work! Remember, they're made by Fishkopp. The whole M1 project is based on Fishkopp's original USMC M1A1's. Thank him, thank him that he allowed us to modify the tanks. Quote[/b] ]Uh um... well, i think it looks nice. But, the "Army" tag on it kinda screws it up for plans with USMC involvment... will there be an option to put USMC or ARMY tags on the side? because we use 2.0 and it dont say army on it, even though the U.S.M.C uses M1A1, i still think it would be nice to add a USMC tank in there? You're sure the USMC does use M1A2's? Quote[/b] ]Are the m2 machinegun and the m240 on the turret also getting some new textures? They got already. Quote[/b] ]Is the desert version also ready to show us ppl?! It looks nice! But I personally almost only use the desert cam. Inquisitor is working on it. Just have a look at Fishkopps Desert M1A1's, pictures float around in this forum. Quote[/b] ]let's hope this will be done correctly... The M1A2 is compatible with all the tanks using the Sigma-6 armor system. No changes necessary. Share this post Link to post Share on other sites
AOCbravo2004 0 Posted February 27, 2006 You're sure the USMC does use M1A2's? The USMC does not use the M1A2 Abrams, they only have M1A1's Share this post Link to post Share on other sites
EvEnLeaSe44 0 Posted February 27, 2006 This is true, i think that is you Delta... not sure, but yes.. what he said is right, M1A1 is only active in USMC because its lighter then the M1A2. Share this post Link to post Share on other sites
Rudedog 0 Posted February 27, 2006 USMC only use M1A1. Share this post Link to post Share on other sites
Gedis 0 Posted February 27, 2006 someone made a mistake, M1A1 FEP looks very similar to U.S. Army M1A2 SEP (M1A2 and SEP)are with TIV for commander and U.S.M.C. M1A1 is with countermeasures device on that place where SEP's has TIV sight... and don't say that only U.S.M.C. use M1A1, U.S. Army use those as well... but marines use only M1A1s Share this post Link to post Share on other sites
CameronMcDonald 146 Posted February 28, 2006 Looking excellent. Btw, if there are any division decals on the tank, can you remove them? I had to do it manually last time. Also, could you add a place to stick an NFOR, KFOR or whateverFOR on it? Ta. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted February 28, 2006 The M1A2 is compatible with all the tanks using the Sigma-6 armor system. No changes necessary. speaking of compatibility, please tell me that the model and script/EH will remain the same name and no further input is required for Y2K3 creator, me, to have to do to my config to make this new version work or should i push back the release of 7.5 until this tank is ready? Share this post Link to post Share on other sites