BlackScorpion 0 Posted April 7, 2005 *drops his jaw* *cloks!* Ah, found it now. *grunch!* Excellent work, haven't downloaded yet (will start to in a minute) tho. Thanks for your hard work on this! *EDIT* To above post... Remember that the APAM is a 120mm buckshot, in other words, a huge shotgun. It's not meant to be very accurate. Share this post Link to post Share on other sites
sgt_savage 586 Posted April 7, 2005 I was wondering aren't the Abrams equipt with HEAT rounds in real life? Are the Heat rounds subsituted in this addon? Share this post Link to post Share on other sites
-HUNTER- 1 Posted April 7, 2005 yes I still had some troubles with MOUT, BUT I do like the small new tweaks like the commander sights really nice... And the machine gun is much more powerfull, but the MG that you fire is the 7.62. But when your not outside I think you fire the gun that is next to the main gun, and isnt that a 50cal??? I can hear you guys going what's he on about.... Like SIG's tanks had! 1 50cal next to the turret and the 762 fictional on the roof... So maybee you guys could implement the normal 50cal till the commander gun starts working.? Good update guys! BTW the green one looks nice! Share this post Link to post Share on other sites
ag_smith 0 Posted April 7, 2005 And the machine gun is much more powerfull, but the MG that you fire is the 7.62. But when your not outside I think you fire the gun that is next to the main gun, and isnt that a 50cal??? The coaxial machine gun is 7.62mm M240, NOT .50 cal. Look here, scroll down a bit Share this post Link to post Share on other sites
Przezdzieblo 0 Posted April 7, 2005 I was wondering aren't the Abrams equipt with HEAT rounds in real life? Are the Heat rounds subsituted in this addon? Are. MPAT-T is another name for HEAT-MP-T M830A1 round. There was few word on topic about previous version of INQ_M1A2, but here`s link about that ammo: http://www.globalsecurity.org/military/systems/munitions/m830a1.htm Buckshot effect of APAM firing probably would be better than present. And once again, MPAT hit looks great but a little exaggerated... it is not thermobaric warhead Share this post Link to post Share on other sites
Sluganda 0 Posted April 7, 2005 VERY VERY nice, mainly Snow version Share this post Link to post Share on other sites
lee_h._oswald 0 Posted April 7, 2005 Just a short test, but when I fired that apam round from 3rd person view I got a CTD. I will test a bit more today. MfG Lee Share this post Link to post Share on other sites
StealthTiger 0 Posted April 7, 2005 Awesome work! High speed data transfer mirrors from Stealth-Net M1A2 SEP v2.0 Enjoy! Share this post Link to post Share on other sites
buliwyf 4 Posted April 7, 2005 Quote[/b] ]Lee_H._Oswald Posted on April 07 2005,18:18Just a short test, but when I fired that apam round from 3rd person view I got a CTD. I can confirm this problem. While shooting APAM-T in 3rd personView i crashed to desk... Share this post Link to post Share on other sites
Guest [B.B.S.] T_D Posted April 7, 2005 What systems do you have? And which version of OFP? Share this post Link to post Share on other sites
BlackScorpion 0 Posted April 7, 2005 Works fine for me. And both of the Desert versions textures are randomized, so any combo is possible? Nice. The new tracers surprised me first, but I'm getting used to them. The APAM is still a bit... Strange... And thanks for including the green version without markings, now Tonali SF got a new toy. Poor rebels. They didn't have a chance when I... Ahem... Practiced... Great job still tho. Thanks. Share this post Link to post Share on other sites
lee_h._oswald 0 Posted April 7, 2005 T_D @ April 07 2005,22:00)]What systems do you have? And which version of OFP? Shuttle SN95G5 NForce3 Barebone AMD64 3000+ (@2300MHz) Geforce6600GT 1GB Ram SBLive Audigy 2ZS WinXP Prof. Latest OFP Version. The CTD is not all the time, sometimes yes, sometimes no. MfG Lee Share this post Link to post Share on other sites
Guest [B.B.S.] T_D Posted April 7, 2005 The system shouldnt be the problem. But i never had a CTD....strange. Share this post Link to post Share on other sites
da12thMonkey 1943 Posted April 7, 2005 I've had no CTDs using the APAM-T in 3rd person either. I've noticed that I'm not getting the effect when the MPAT hits something. It worked the very first time I used it but hasn't since. Maybe because I'm using FDF mod? Edit: Oops, forgot to say bloody nice job. Share this post Link to post Share on other sites
buliwyf 4 Posted April 7, 2005 Quote[/b] ][b.B.S.] T_D Posted on April 07 2005,22:00What systems do you have? And which version of OFP? P4 3,2Ghz Geforce 6600 GT PCIe 2GB RAM SBLive Platinum WinXP Media Center Edition Latest OFP version... First time i tried the ammo and my OFP crashed. I haven`t tried it again... Edit: I played it on a MP Deathmatch... Share this post Link to post Share on other sites
gunterlund 0 Posted April 8, 2005 OK what am I doing wrong. Locked on to bmp at 900m. Loaded STAFF round... got the box and diamond on the tank when I aim above it. Fired 5 rounds .... nothing happend.. How do you make the staff round work. Share this post Link to post Share on other sites
Scrub 0 Posted April 8, 2005 The M240 still fires odd, depending on what the zoom ratio is, not bad, it just might be the spread pattern and I'll have to get use to it. Â The STAFF worked well for me in 1st and 3rd perspective, Â I was able to take out BIS t-80's from around a corner of a mountain on Agent Smith's/CAT's desert island @>800m. Â APAM has worked well, only tried 8-10 times though @ about 350 to <500m. Â The MPAT may be a bit dramatic, but I appreciate it's punch! Â Did enough damage to let me reload and fire again before the AI got a good solution on me. Â Thanks King Homer and T_D! Share this post Link to post Share on other sites
USSRsniper 0 Posted April 8, 2005 Whant more fun? Give RPG's from ORCS rpg pack to rebels :P Share this post Link to post Share on other sites
-HA-kgb-cccp 0 Posted April 8, 2005 Forgot to add the mirror, better late then never... Mirror Share this post Link to post Share on other sites
KeyCat 131 Posted April 8, 2005 Very nice M1A2 pack, kudos to everyone involved! Is it possible to disable various scripts by setting global variables FALSE (like CBT's stuff)? If you wonder why, this is important to get all new cool stuff working with different addons/fx and since it's easy to implement (just global bolean variables and checks) I hope all addons makers follow CBT's suit. Thanks again for a great addon! /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites
TA-50 0 Posted April 8, 2005 Nice addon. I just got 2.0. I like the "UP" status from the loader. Sounds like you got the file from Steel Beasts. Anyway, it adds one more touch of atmosphere to game. Also, I'm glad you didn't reinvent the wheel, and built upon other notable addons, ie using CBT crewmen in your vehicles. Good work all. Share this post Link to post Share on other sites
the_shadow 0 Posted April 8, 2005 i get a error message everytime i have these tanks in a mission and isnt in the crew... it sais "\TACTEvents\PlayerOnInit.sqs not found" (or something similar) whats up with this? as i said, it occurs EVERYTIME i have these tanks and isnt part of the crew, if im part of the crew it works fine. Share this post Link to post Share on other sites
BlackScorpion 0 Posted April 8, 2005 I think TACTevents.pbo is part of E&S Marines pack... Share this post Link to post Share on other sites
adrenaline red 0 Posted April 8, 2005 Love this tank! Great addon. But I think its performance could be tweaked a little, most of the time when facing T-90's or T-80's at a pretty good distance on flat land the M1's always overshoot and end up getting wiped out. I watched this repeatedly overhead from a helo and most of the time an Abrams will overshoot unless the oposing tank is moving in or in a closer range. Share this post Link to post Share on other sites