Stealth3 0 Posted September 11, 2005 clank clonk? Nice job Fab Share this post Link to post Share on other sites
jakerod 254 Posted September 12, 2005 Just to let you know its possible in Visitor (and I think WRPTool) to make trees be different sizes when you place them. It would be the same model but if you put random angles, directions and sizes they tend to look quite different. Share this post Link to post Share on other sites
Fab. 0 Posted September 12, 2005 Just to let you know its possible in Visitor (and I think WRPTool) to make trees be different sizes when you place them. It would be the same model but if you put random angles, directions and sizes they tend to look quite different. rescaling isnt good because it rescales the leaves too... when i did that foliage i made sure all the leaves are the average size of a beech tree.... see BIS oak tree for example, the leaves are like 40cm long while they should be ninish... so i think its better to do plenty of tree of different size and have all the leaves at the right scale rather than doing 2-3 trees rescaled with vizitor/wrptool Share this post Link to post Share on other sites
Raptor 10 Posted September 12, 2005 wow great textures. Good work Fab. Raptor Share this post Link to post Share on other sites
Fab. 0 Posted September 12, 2005 Thanks I wasnt too satisfied with the way the trees looked all flat, so i changed the ligths on the foliage and here is hte result... i think its much better now: i think it gives them much more 3d depth now, what do u think? Share this post Link to post Share on other sites
Murmur2k 0 Posted September 12, 2005 Thanks  I wasnt too satisfied with the way the trees looked all flat, so i changed the ligths on the foliage and here is hte result... i think its much better now: i think it gives them much more 3d depth now, what do u think? Lovely! Share this post Link to post Share on other sites
SengirVampireWW2EC 0 Posted September 14, 2005 Hello guys, the animation job at WWIIEC continues, FAB and me (Sengir) are working hard, replacing all the BIS anims for brand new ones. It goes well, I am doing new anims with many frames to keep it all smooth and nice. On the screens below, you can see a German squad (addons by FAB). The anims presented there are made by me and are NOT some anims specially made for photoshooting, but they are actually the cut-off frames of already existing anims which WWIIEC Caen44 units will be using. The pics are raw, as it is ingame on my old Gforce2MX400, unedited. Enjoy Share this post Link to post Share on other sites
harley 3 1185 0 Posted September 14, 2005 That's one hell of a way to hunt for a rabbit! Seriously though, the units look fantasticly genuine with those anims. Beautiful!! Share this post Link to post Share on other sites
CanadianTerror 0 Posted September 15, 2005 Thumbs up on the units and the anims...nice work! Share this post Link to post Share on other sites
AKM 0 Posted September 15, 2005 Holy shit. Help me find my jaw. I look forward to seeing the Canadians now. Sweet... Share this post Link to post Share on other sites
Silent N Deadly 0 Posted September 15, 2005 Wow, I just caught up with the thread, and WOW, its amazing. The units are unbelievablely nice. Im really looking forward to this. Share this post Link to post Share on other sites
nikki191 0 Posted September 15, 2005 Wow they do look good, actually im starting to get worried about parachuting into France with the bitish airborne after seeing them... Share this post Link to post Share on other sites
tkkivi 0 Posted September 15, 2005 I've been watching this Caen 1944 thing evolve, and may I say : Brilliant! Absolutely stunning work Sengir, Fab. and everybody else involved in the project! The beatiful textures, the great animations combined with amazing models! Gah! Beatiful! Share this post Link to post Share on other sites
nx_illusion 0 Posted September 15, 2005 Will there be any russian and american units?? Share this post Link to post Share on other sites
belgerot 33 Posted September 15, 2005 Beautiful work, perfect application of vegetation and the soldiers are looking outstanding! The animations only add to the pictures, everything is looking like it is coming along very well Good job WWIIEC Share this post Link to post Share on other sites
jagy. 0 Posted September 15, 2005 Will there be any russian and american units?? Russians? In Caen (France) ?! Share this post Link to post Share on other sites
nikki191 0 Posted September 15, 2005 Well they could of been russians who got really really really lost... Share this post Link to post Share on other sites
CJE 0 Posted September 15, 2005 Ocuh, my jaw really slammed my keryboard there. Damn you. You could at least warn me that wonderful pics are coming up. Excellent work lads. Share this post Link to post Share on other sites
eestikas88 0 Posted September 15, 2005 Thsi isn't ofp anymore.It's a whole new game.Very amazing. Share this post Link to post Share on other sites
mr reality 0 Posted September 15, 2005 I can't say anything that hasn't already been said....simply amazing I know it goes against the grain with some of the MOD teams out there, but it's a real shame all the WWII mods couldn't collaborate and make one fantastic mod. When your mod is released and the I44Mod is also released it's going to be a problem choosing which units to use, albeit a very nice problem...It's a pity each WWII mod couldn't of had one nation to work on, then i think along with the "perfection" before it's released attitude you guys have, could of only been beneficial towards yours and theres final goal. In the end though it does give us users a lot more choice but also divides the users in there preferred mod units. ps; this is by no means an anti WWII mod statement, just my 2 cents...keep it up guys... Share this post Link to post Share on other sites
honchoblack 2 Posted September 15, 2005 I think that the "WWIIEC : Caen 1944" mod and the "INV44" mod have a different feel to them, they are like two delicious flavours of the same theme. Its nice to have such variety, specially when its done at such a high level of perfection for detail. The new animations are excellent, as is the new vegetation objects and units Share this post Link to post Share on other sites
Gedis 0 Posted September 15, 2005 this is ofp or ofp2?! those trees are amazing  nice work!   Share this post Link to post Share on other sites
flobert 0 Posted September 15, 2005 Normally you ve got a cross as aimpoint in ofp.Why do ya now use a circle?I would prefer still the cross for myself,the cricle seems to take more of the players´view. remains the rest......perfect work Share this post Link to post Share on other sites
Fab. 0 Posted September 15, 2005 Normally you ve got a cross as aimpoint in ofp.Why do ya now use a circle?I would prefer still the cross for myself,the cricle seems to take more of the players´view.remains the rest......perfect work ah thats because i've been playing around with cursors and want to make custom ones... dont worry we're not going to keep that circle about the russian and americans, we wont be doing any russians, but we will give the US pack a make over in the future... Share this post Link to post Share on other sites