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About tkkivi

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    Working on myself while looking at myself
  1. tkkivi

    RHS Escalation (AFRF and USAF)

    Hey RHS tank-experts! Is it possible, by ways of scripting or otherwise, to implement the tank commander's ability to slew and override the gunner's primary sight? The tank turret turns to face the front with e.g. when turned out, so perhaps this feature could mimic that (an uneducated guess)? This would most definitely improve the multiplayer experience by allowing the tank commander to assign targets with more precision. This could be applied for both the TKN-3 etc. plus the M1A2 CDU etc. This feature could be overlooked due to the fact that you can go by bearings, but still it is rather slow in comparison especially in multiplayer TvT missions. Thanks
  2. tkkivi

    RHS Escalation (AFRF and USAF)

    Is there anyway to take in consideration the blunt force trauma that a bullet hit causes to a person (when wearing a vest or otherwise)? It's not like AI should be standing up after getting shot, they should be thrown down or forced down by the effects of the bullet? Now they shake violently which looks quite silly :)
  3. tkkivi

    Leights OPFOR Pack

    Hey Thanks for the OPFOR units! Played around a bit. Good selection of units but I would update the small arms and especially the SVD (which seems to be some unholy combination of a PSL and SVD with some rather strange sights). Good luck and keep updating!
  4. Does this mission work with A3MP map-pack? Don't tell me I have to download AiA just to play this :) Thanks
  5. tkkivi

    RHS Escalation (AFRF and USAF)

    Any plans to include the vehicle interiors? Some of them seem modeled already... Really adds to multiplayer awareness to be able to look around. I enjoy this mod thoroughly! :)
  6. tkkivi

    ACE for OA 1.13

    Well the image quality on certain Soviet made infrared and night vision scopes for example are too high (1PN58). The nightsights on the T55A (TPN-1-22-11) too are too fancy. My message would of required more background work but at I just threw it out as an general idea. Asking that is it in any way to implement? Somehow use some filter to blur out the image to decrease the resolution? Somekind of annoying noise effect? :cool: Some of the weapon mounted modern night sights and TIS... can you in reality pick out enemies miles away?
  7. tkkivi

    ACE for OA 1.13

    Is there any way to reduce the quality of the TIS and FLIR? I mean these optics aren't that great in quality in real life. I bet you guys have already thought about it but is it in any way possible to implement?
  8. You should die because you run out of breath and they catch up to you and tear you apart.
  9. Have you checked that you have the headset lowered when speaking directly to eachother and the headseat raised when speaking through radio? It's in the action menu.
  10. I don't think speed and flexibility are synonumous with explosives. I would have explosives even more complex with seperate detonators or blasting caps. Oh the joy of learning stuff! :D
  11. tkkivi

    Zipper5's Missions

    Operation Cobalt is clearly the work of an experienced mission maker. Excellent cutscenes and story. I enjoyed it! :)
  12. The prone aiming is great! You can control your upper body by holding down alt while aiming through your sights. It's way faster even when prone because you're not moving your legs at all. You can do this in every position.
  13. tkkivi

    M1114 Uparmored

    Any plans to make better engine sounds? I hate every default vehicle sound. Maybe partly because of the same poor sound system they still use. Going from low RPM to high RPM with the same sample! Looks good!