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tkkivi

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Everything posted by tkkivi

  1. tkkivi

    RHS Escalation (AFRF and USAF)

    Hey RHS tank-experts! Is it possible, by ways of scripting or otherwise, to implement the tank commander's ability to slew and override the gunner's primary sight? The tank turret turns to face the front with e.g. when turned out, so perhaps this feature could mimic that (an uneducated guess)? This would most definitely improve the multiplayer experience by allowing the tank commander to assign targets with more precision. This could be applied for both the TKN-3 etc. plus the M1A2 CDU etc. This feature could be overlooked due to the fact that you can go by bearings, but still it is rather slow in comparison especially in multiplayer TvT missions. Thanks
  2. tkkivi

    RHS Escalation (AFRF and USAF)

    Is there anyway to take in consideration the blunt force trauma that a bullet hit causes to a person (when wearing a vest or otherwise)? It's not like AI should be standing up after getting shot, they should be thrown down or forced down by the effects of the bullet? Now they shake violently which looks quite silly :)
  3. tkkivi

    Leights OPFOR Pack

    Hey Thanks for the OPFOR units! Played around a bit. Good selection of units but I would update the small arms and especially the SVD (which seems to be some unholy combination of a PSL and SVD with some rather strange sights). Good luck and keep updating!
  4. Does this mission work with A3MP map-pack? Don't tell me I have to download AiA just to play this :) Thanks
  5. tkkivi

    RHS Escalation (AFRF and USAF)

    Any plans to include the vehicle interiors? Some of them seem modeled already... Really adds to multiplayer awareness to be able to look around. I enjoy this mod thoroughly! :)
  6. tkkivi

    ACE for OA 1.13

    Well the image quality on certain Soviet made infrared and night vision scopes for example are too high (1PN58). The nightsights on the T55A (TPN-1-22-11) too are too fancy. My message would of required more background work but at I just threw it out as an general idea. Asking that is it in any way to implement? Somehow use some filter to blur out the image to decrease the resolution? Somekind of annoying noise effect? :cool: Some of the weapon mounted modern night sights and TIS... can you in reality pick out enemies miles away?
  7. tkkivi

    ACE for OA 1.13

    Is there any way to reduce the quality of the TIS and FLIR? I mean these optics aren't that great in quality in real life. I bet you guys have already thought about it but is it in any way possible to implement?
  8. You should die because you run out of breath and they catch up to you and tear you apart.
  9. Have you checked that you have the headset lowered when speaking directly to eachother and the headseat raised when speaking through radio? It's in the action menu.
  10. I don't think speed and flexibility are synonumous with explosives. I would have explosives even more complex with seperate detonators or blasting caps. Oh the joy of learning stuff! :D
  11. tkkivi

    Zipper5's Missions

    Operation Cobalt is clearly the work of an experienced mission maker. Excellent cutscenes and story. I enjoyed it! :)
  12. The prone aiming is great! You can control your upper body by holding down alt while aiming through your sights. It's way faster even when prone because you're not moving your legs at all. You can do this in every position.
  13. tkkivi

    M1114 Uparmored

    Any plans to make better engine sounds? I hate every default vehicle sound. Maybe partly because of the same poor sound system they still use. Going from low RPM to high RPM with the same sample! Looks good!
  14. tkkivi

    PROJECT'85 TOPIC

    Yes the KLMK came as a two-piece uniform and an oversuit. The oversuit saw much wider use during and after the Afghanistan war.
  15. If you mean the flat areas in the 2nd Picture, that's because it's a frozen lake/river, I just need to get the texture right so it looks different from normal ground, on the Summer version I'll lower the terrain so that that part is underwater as if it's un-frozen. What makes snow look different on ice when compared to snow in a forest? Nothing.
  16. tkkivi

    Resistance Units

    But than without those annoying black stripes I hope? You can't just delete those bars. It's OPSEC!
  17. tkkivi

    PROJECT'85 TOPIC

    http://ofp.gamepark.cz/_hosted/vilas/screens/p85/w11.jpg Shouldn't the older MP5-A3 (or A2 as you have a solid buttstock) have the ribbed handguard? I just love nit-picking! I haven't seen the older MP5's done in OFP or ArmA. Good that you guys are doing it. Great work! I'm really fond of the new guerillas!
  18. tkkivi

    Finnish Conscripts M/91

    The pattern is like the dark M/91 print found on the later M/91s made like in 2000-2003. We only had this dark M/91 style pattern on leave uniforms. The ones we used in the field were seriously more faded and they blended better in the forest.
  19. tkkivi

    Mopar Madness!

    Those cars end up like amputated if they don't get proper engine sounds. They're looking fine!
  20. tkkivi

    VF RealSoundPatch V1 for Arma 1.08

    There's an RPK in ArmA?
  21. How about the BTM-3 Trench-digger, based on the T-55 chassis.
  22. Hey. Did a search on this bug and found no topics concerning it. So decided to start this one. Anyone else experiencing this bug or is it just me? Just wanted to give a heads up on the bug! Every 2D optical sight image is stretched or "zoomed in". Kind of like full-screen! I noticed in the previous 1.07.5154 beta patch's update-list that the optics had been altered for 16:9 wide-screen format. Seems that it made my optics act strange. I have no custom addons installed when running the latest 1.07.5157 beta patch. All optics behavior normally in the 1.05 Patch. Only 2D optics are messed up. Here's a few photos: (Images have not been altered in any way except size) And my settings: http://img515.imageshack.us/img515/38/settingsbp6.jpg My rig: Windows XP Professional AMD Athlon 3800+ (2,4ghz) 2GB 400mhz DDR Kingston Geforce 8800GTS 640mb LG1900J LCD 19" Flat-screen Thanks!
  23. tkkivi

    1.07.5157 Optics bug

    Fresh install of both betas by deleting the beta-folder solved the issue. Thank you.
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