wilson099 0 Posted May 20, 2005 Yeah, but saying a "real soldier respects his enemy" as if it means to be polite and see them as a honourable opponent is complete crap. It means "don't underestimate your enemies capabilities". It would be annoying to hear constant yelling out though. Share this post Link to post Share on other sites
456820 0 Posted May 20, 2005 well a bit wouldnt be to bad but constant would just make me turn of the game after a while lol. But some owuld be alright Share this post Link to post Share on other sites
wilson099 0 Posted May 20, 2005 Yeah id prolly get annoyed if there was constant yelling. (maybe screaming and shouting, but not swearing etc) Share this post Link to post Share on other sites
Airbourne Alchaholic 0 Posted May 20, 2005 The only "respect" i would think of giving to the enemy is if I were a rookie and i'd just killed someone for the first time, and it would be after the battle and it would be a "What have I done!" kind of respect. Apart from that I can imagine someone saying "You like that!?" AFTER the battle or AFTER killing the enemy. But with everything I just said it depends on who the enemy is. Share this post Link to post Share on other sites
Stealth3 0 Posted May 20, 2005 Oh, look who's talking. A bunch of know it all gamers. I had the chance to talk to many veterans that served in war and I based what I said from war veterans and soldiers, not hollywood, or games. If you dont believe what I said, good for you, but your missing the truth. Of course there are exceptions, but those who don't respect their enemies in terms of capabilities, are the ones ending up dead. A war is a war like you said. Each side has difficulties and soldiers respect one another because both sides face the same thing. Like I said, there are exceptions, but those are a bunch of immature brats. Share this post Link to post Share on other sites
CanadianTerror 0 Posted May 21, 2005 You can stop thread hogging anytime now. Share this post Link to post Share on other sites
wilson099 0 Posted May 21, 2005 Oh, look who's talking. Â A bunch of know it all gamers. Â I had the chance to talk to many veterans that served in war and I based what I said from war veterans and soldiers, not hollywood, or games. Â If you dont believe what I said, good for you, but your missing the truth. Â Of course there are exceptions, but those who don't respect their enemies in terms of capabilities, are the ones ending up dead. Â A war is a war like you said. Â Each side has difficulties and soldiers respect one another because both sides face the same thing. Â Like I said, there are exceptions, but those are a bunch of immature brats. What?? You just changed it around! You said respect your enemy in such a way as to show a teacher respect and not to be rude, but now you are saying capabilities just like i said. And don't give me that "I had the chance to talk to many veterans that served in war" bull-sh*t because you don't know me. Do you understand what a hypocrite is? Don't google it, ask ya mum. Share this post Link to post Share on other sites
456820 0 Posted May 21, 2005 hey this thread aint hear for arguing on but it does liven it up a bit lol. anyway just get back on topic (i sounds like a moderator lol) Share this post Link to post Share on other sites
bunkerslusken 1 Posted May 21, 2005 So, how about the new FlashFX 2.0 Effects? Will they be implemented? Share this post Link to post Share on other sites
Maximus-Sniper 0 Posted May 21, 2005 Hi And how about fix the fire-range for some sniper riffles? I was looking inside FlashFx Units Replacement pack's config.bin file and found out the max range was 900 meters  I hope the new pack will set back the default range for sniping Remember, the Barrett M82A1 .50 cal BMG(12.7x99mm) Sniper Rifle has a effective range of 1830 meters  In one case, the crews of two Iraqi BMPs surrendered after an USMC sniper destroyed a third BMP w/ two shots from his Barrett at approximately 2 kilometers. And lots of other rifles to The SVD is optimistically credited with a maximum effective range of 1300 meter. Thanks Share this post Link to post Share on other sites
456820 0 Posted May 21, 2005 or you can get that sniper rifle cant remember the name but it can fire upto 2 miles bloody good eh shame its only a prototype saw it on an army program on tv. Anyway Maximus-Sniper your name reminded me of something the snipers in Ffur please change them i hate them so much the ghillie suit is far to brown, the m21 just looks ugly and also with the snipers ghilie suit when your in choppers you cant see and when your parachuting you cant see either. I would recomend something like a half ghillie sniper wich is just hed to torso wich is more gree with an m24 sniper rifle. but i dont know if you could find an addon like that but its something to look out for Share this post Link to post Share on other sites
Tomislav 0 Posted May 21, 2005 So, how about the new FlashFX 2.0 Effects?Will they be implemented? we use our own ones bug report of the first beta was sent to Thunderbird, hoping for a patch soon. so it should not take that long. still hoping for locke Share this post Link to post Share on other sites
MSpencer 0 Posted May 21, 2005 "Very well sir, I am going to shoot you now, please be kind enough to not duck as I would really hate to waste two bullets instead of one." Just... just no... Share this post Link to post Share on other sites
ebns72 0 Posted May 21, 2005 So, how about the new FlashFX 2.0 Effects?Will they be implemented? we use our own ones bug report of the first beta was sent to Thunderbird, hoping for a patch soon. so it should not take that long. still hoping for locke ...but i thought the purpose of this was to be flashfx unit replacement? Share this post Link to post Share on other sites
Tomislav 0 Posted May 21, 2005 the ones we have done are similiar to the ones to FlashFX 2.0, so from my point of view we can keep our ones, though i'll take a look at FlashFX 2.0 if there is a hidden addition, cause as you said it is FlashFxUR Share this post Link to post Share on other sites
Airbourne Alchaholic 0 Posted May 22, 2005 About the sniper rifles, would it be possible to create a bipod system to increase accuracy when prone? This could also count for MGs. Don't even consider it though if it'll postpone the next release. Share this post Link to post Share on other sites
oldy41 61 Posted May 22, 2005 Sorry, I'm really a bit concerned, that this surrendering thing and the changes to balancing might ruin the existing campaigns and missions. I am currently replaying the original 1985 with FFUR, and there are some missions in it, which can not be completed with FFUR. E.g., in the misssion where you have to stop a tank convoy with mines, the incoming tanks kill the M113, which is supposed to pick you up at the end of the mission. The tanks simply 'see' to far now. So please, gfx and fx improvements are great, but be cautious when playing with balancing and AI. I also think I would not like yelling, cursing etc. too much. i like the 'professional' behavior of the AI right now. Ok, it's a bit annoying to hear the same radio phrases again and again... Just to make that clear, I love FFUR! Regards A. Share this post Link to post Share on other sites
456820 0 Posted May 22, 2005 also that thing where ai in aware mode crouch when still so in some cases where your meant to have a scene of the persons face you just see behind them because there crouching underneath the camera plus it looks kind of sad at some points when they do Share this post Link to post Share on other sites
wilson099 0 Posted May 22, 2005 The resistance campaign 1st level when the eastern troops land on the island, for some reason I get sent to a deserted island in the middle of nowhere and unable to escape Share this post Link to post Share on other sites
Sniper_Kyle 0 Posted May 22, 2005 For those of you concerned about the original missions being ruined, why dont you just not enable the mod when playing those missions? Most mods that edit the config aren't meant to be played on old missions, but rather to be played on new missions or for fun in the mission editor. I really hope these suggestions dont mean that the pack will be delayed or those awesome features (surrender, arresting, etc.) will be taken out! Cant wait for the new version, Sniper_Kyle Share this post Link to post Share on other sites
Tomislav 0 Posted May 22, 2005 ok, here a kinda proclamation: we thought about adding 10 extra addons from the community to the mission editor. so we would like to hear what you guys want to have. but these addons have to be from the time around 1985. so guys start suggesting Share this post Link to post Share on other sites
CanadianTerror 0 Posted May 22, 2005 BTR-80 from the VIT_APC pack EDIT: And more FIA stuff of some kind...CSLA 2 update has a lot of very good armour/vehicles coming up. Share this post Link to post Share on other sites
the_shadow 0 Posted May 22, 2005 i have to say all COMBAT addons..... HMMWV M901 M551 M113 Bradley´s HEMMT and what more they have made Share this post Link to post Share on other sites
456820 0 Posted May 22, 2005 i think you should scrap that idea and leave the eeditor spotless becuase those extra addons many people may not even use will just slow down ffur and since your including desert and winter addons it will slow it down too and ffur v5 was so laggy for me and i have a 1.8ghz computer and thats all i know about it Share this post Link to post Share on other sites
Tomislav 0 Posted May 22, 2005 i think you should scrap that idea and leave the eeditor spotless becuase those extra addons many people may not even use will just slow down ffur and since your including desert and winter addons it will slow it down too and ffur v5 was so laggy for me and i have a 1.8ghz computer and thats all i know about it we will divide woodland winter and desert stuff in three different downloads so it won't lag Share this post Link to post Share on other sites