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Winters

Invasion 1944 Info Thread

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Yep, that date refers to his name change, he got to keep his post count.

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Whether 40 people or 40,000 people play it after its released we really dont care, we are not commited to releasing it simply to win a popularity contest. We all share the same vision and level of commitment to get it done that just the accomplishment of finishing and releasing it will be satisfying, of course an appreciative mass audience makes it feel even better the core of us still here from the demo and before just want to see the fruits of our labor finished.

Invasion 1944 has undergone many changes (leadership and concept) but through it all a core group has stuck it out and remained commited to making a mod of the highest quality while taping into a part of history (Holland, not ww2 in general) that is rarely explored.

With the upcoming release of ArmA and hoepfully with the new game comes an influx of new talent we will further realize our vision and commitment to bringing WW2 to the game engine we have all come to love.

Thanks for sticking with us and im glad you are enjoying our little treats while the big one gets its final touches applied   inlove.gif

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before I begin, I would like to emphasis that I do not "hate" Lt. hunter, Marcel Pleyster, Winters, wildo, or anybody of the inv. 44 mod personally, However, I do hate their way of treating the public. Remember Lt. hunter opening a info thread?  On the first question that was asked his asnwer immediately was "I am not allowed to say that". that's a good example. The conversaion I had with Marcel and John was another one.

It's bitter cold here, and I'm a school, so some things might not make sense. However, keep in mind the above.

--------------------------

@Wildo:

"Who said what about competing?"

Mr. Marcel Pleyster said the Invasion 1944 team was trying to get the maximum ammount of quality from the engine, Also, I'd consider it natural you wont be releasing units with 256X236 textures and crappy mapping.

Also, the fact that I indeed looked at shots of your stuff confirmes you are striving for a today common quality.

@Action man

"arguments"

@ Lt. hunter

"Comparing a WW2 mod with an addonteam that makes addons from 1945 onwards, has no campaign, no major custom effects, or animations... "

It makes addons from 1945 onwards, that gives them an advantage?

"Resultaten 1 - 10 van circa 308.000.000 voor world war 2 (0,05 seconden)"

"Resultaten 1 - 10 van circa 8.910.000 voor russian tank (0,32 seconden)"

"Resultaten 1 - 10 van circa 32.100.000 voor russian army (0,08 seconden) "

they have no custom effects?  no animations?  Tell me you said that out blindly. They have custom animations (sitting on tanks) , and tons of scripts improving the realism of their tanks (anti-missile, etc). Nothing compared to you I bet, but what have we played with from you?

either way, this was about the <span style='color:red'>QUALITY, not the scale of things.</span> also, I don't want this mod "or I'll cry" is bullshit, I hope you haven't forgotten I deleted those Alpha versions you send me after some major people in invasion 1944 told me you didn't care about the community. winter's reply just above mine also strenghens that, "we are not commited to releasing it simply to win a popularity contest."

Lt. hunter, Mr. John de bodt, give me a good reason why Inv. 1944's addon makers have been redoing every addon OVER and OVER again. The C47 I played with (must be about version number 15) didn't even have rotating blades! Somewhat strengthens what I said about you caring about gameplay (sometime ago). this was about one addon, I'll keep shut about the rest of the mod...  oh, truly, it was sooo different then flashpoint when I played it... not.

Btw, if you want a mod to compare, look at FDF! Two campaigns, half a dozen of islands, units that come in winter, desert and woodland flavour, custom effects, custom animations, true gameplay changes that reach further then COD2 explosion-lookalikes. And they did that for WO2 AND the current era!

"''243 14416'' The current amount of replies and views of this topic."

talk to the leader of Garry's mod for Half Life 2, the number of views tells NOTHING about the ammount of fans.

"''It's done when it's done''. No sane person would start working on the exact missions for the campaign if the needed addons were only halfway finished."

You dont know fuck about making missions kid, don't make me laugh. you dont even NEED to have the finished addons, You can simply make it with BIs units, and replace the names in the mission.sqm. Ofcourse, somebody like you that wanks over good looks would never think about this.

@Popka

"100 or so fans? are you living under a rock? there are thousands of people anticipating this mod"

Well where are they? (also aimed at Lt. hunter). Inv. 1944 had thousands of fans like TWO YEARS AGO! you think they still exist?

@Proftoursenol

"I44 modders' skills have reached such a level that OFP isn't the same game anymore..."

Play FDFmod.

@ winters

"Whether 40 people or 40,000 people play it after its released we really dont care, we are not commited to releasing it simply to win a popularity contest. We all share the same vision and level of commitment to get it done that just the accomplishment of finishing and releasing it will be satisfying"

If you don't care about the community you're releasing to why start an "info thread" ? Marcel (again) , said he was just kicking on the attention he got.

"we will further realize our vision and commitment to bringing WW2 to the game engine we have all come to love."

<span style='color:red'><span style='font-size:27pt;line-height:100%'>WHAHAHAHAHAHAHA!!!!</span></span>

WO2 is already on this engine, FDF, Liberation, and quite a number of stand-alone addons. Sorry, but how will you do things better?

"Thanks for sticking with us and im glad you are enjoying our little treats while the big one gets its final touches applied."

So the release is near, you said it, I'll love to see how long this'l take.

--------------------------------

Once again, think of what I stated at the beginning of this post, thank you.

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I really can't understand what's the purpose of this post other than trying to start a flamewar. crazy_o.gif

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It's easy, Codarl has his own oppinion about inv44, nice, now, dont reply him and start disccusing about the trailer smile_o.gif

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Finally had a look at the trailer.

As always it looks nice ...but

Most anoying for me are those reenactment baby faces on the so called veteran German (SS)soldiers\officiers and british Red Devils banghead.gif

Do something about it, because it makes the units silly.

If you want i44 forum member faces or your own on the units do it customwise.

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the voice sound file quality was quite good, almost as good as the bis ones from the sound of it, aswell as the new radio command voices, though the british ones did sound a bit strange, but then again the normal ofp ones sound unbelievebly strange, i normally just disable them anyway biggrin_o.gif

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Quote[/b] ]@Wildo:

"Who said what about competing?"

Mr. Marcel Pleyster said the Invasion 1944 team was trying to get the maximum ammount of quality from the engine, Also, I'd consider it natural you wont be releasing units with 256X236 textures and crappy mapping.

Once again as stated, who said about competing, marcel doesnt even mention it in that statement, so sorta shot yourself in the foot there havnt you?

Quote[/b] ]winter's reply just above mine also strenghens that, "we are not commited to releasing it simply to win a popularity contest."

As winters said, we arnt trying to win a popularity contest, each and all for his own is my view, you like inv44, you dont like inv44, you like FDF you dont like FDF, i could go on and on and on, but its free choice, do you see use standing on a pillar in the middle of a croweded place screaming "Play this mod and like it or else"? no i dont, so dont try throwing accusations around which arnt true

Quote[/b] ]talk to the leader of Garry's mod for Half Life 2, the number of views tells NOTHING about the ammount of fans.

that can go for exactly the same as any other mod in exsistence, "silent customers" as their known as

Quote[/b] ]You dont know fuck about making missions kid, don't make me laugh. you dont even NEED to have the finished addons, You can simply make it with BIs units, and replace the names in the mission.sqm. Ofcourse, somebody like you that wanks over good looks would never think about this.

And how long would that take you to rename each and every unit that youve included in the mission? you need to test it with the proper stuff there and then, of course you could do it as you said, but why? why give yourself more hassle and more of a job to do?

all ive ever seen you do in a mod is make missions, even then i havnt seen a mission? is this because youve done as what youve said and are STILL redoing the mission.sqm(s)?

Quote[/b] ]they have no custom effects? no animations? Tell me you said that out blindly. They have custom animations (sitting on tanks) , and tons of scripts improving the realism of their tanks (anti-missile, etc). Nothing compared to you I bet, but what have we played with from you?

I may be wrong, but when lt said that i think he meant DYNAMIC animations as in normal everyday animations (as in what i was brought into do in Inv44, but which am now not doing until ArmA is released, but i do still have a few of the dynamic ones i made from when i was doing them)

Quote[/b] ]Lt. hunter, Mr. John de bodt, give me a good reason why Inv. 1944's addon makers have been redoing every addon OVER and OVER again. The C47 I played with (must be about version number 15) didn't even have rotating blades! Somewhat strengthens what I said about you caring about gameplay (sometime ago). this was about one addon, I'll keep shut about the rest of the mod... oh, truly, it was sooo different then flashpoint when I played it... not.

Same as every other mod, I like to redo my models over and over again to make it less intensive, i redo each lod to make it have less polies (/polys) so that people can (hopefully) play it without lag

and as youve never or have once tried to make an addon then keep stum about something you have little or no knowledge on, people have their own likes and dislikes of their models, which is why (sometimes) they want to remake them,

take my animated hands for example, ive remade them 7 or 8 times to keep the face count and vertice count down to a minimum so they wont take a soldier model through the roof

Quote[/b] ]"I44 modders' skills have reached such a level that OFP isn't the same game anymore..."

Play FDFmod.

but were not FDF mod now are we? huh.gif

Quote[/b] ]"we will further realize our vision and commitment to bringing WW2 to the game engine we have all come to love."

notice its OUR vision, as in, not another mods

_

That is my own views and opinions of your "Flame post" (what else could it be?)

its just a shame people have to waste their time (inc me, although i didnt have to, i read it) reading your disgruntled post

you use your so called "mission making skills" to get into mods and practically "leech" the addons from them for missions which i guess are a load of randomly placed units shooting at each other just for show

but once again my own view and opinion

Wildo smile_o.gif

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Finally had a look at the trailer.

As always it looks nice ...but

Most anoying for me are those reenactment baby faces on the so called veteran German (SS)soldiers\officiers and british Red Devils banghead.gif

Do something about it, because it makes the units silly.

If you want i44 forum member faces or your own on the units do it customwise.

I understand what you mean, they could have a bit more of a worn look to them, or small details such as scars or something that would distinguish them from recruits. The look they have does look a bit fresh but then again it will be up to each user how they look (you can always edit them for your own use).

I put my face in game, and whenever I play a WWII mission I have a special version with some stubble and an exaggeration of a scar I have on my lower right cheek.

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eh ghads! i havnt even noticed that, ill look into it, but its just an anim problem smile_o.gif

Wildo

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Same as every other mod, I like to redo my models over and over again to make it less intensive, i redo each lod to make it have less polies (/polys) so that people can (hopefully) play it without lag

and as youve never or have once tried to make an addon then keep stum about something you have little or no knowledge on, people have their own likes and dislikes of their models, which is why (sometimes) they want to remake them,

take my animated hands for example, ive remade them 7 or 8 times to keep the face count and vertice count down to a minimum so they wont take a soldier model through the roof

With added experience, one improves. It's called ''evolution''. When Inv44 started most of the members hardly knew how to make an addon. All of them have come a long way since then. Either in modelling, texturing, animations or missionmaking.

Being in Inv44 has increased my eye for detail alot, learned me to model in a far superiour modelling program (3DS MAX) and learned me more about Photoshop. So both the mod you are working for, and yourself profit from redoing and extensive teamwork. Better redo it twice or more then end up with something you are not satisfied with. It's called ''artistical freedom''. A painter also does alot of sketches before he paints the final masterpiece.

Every single time something is redone by Inv44 it looks twice as good as the previous version.

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At home, after a couple of minutes of hormone-satisfying:

Quote[/b] ]
Quote[/b] ]@Wildo:

"Who said what about competing?"

Mr. Marcel Pleyster said the Invasion 1944 team was trying to get the maximum ammount of quality from the engine, Also, I'd consider it natural you wont be releasing units with 256X236 textures and crappy mapping.

Once again as stated, who said about competing, marcel doesnt even mention it in that statement, so sorta shot yourself in the foot there havnt you?

Marcel said it to me on MSN, in dutch. I believe John was there aswell.

Ofcourse, as both of them disagree with me, and making me search the exact quote wouln't make me very happy. But take my word for it: both Marcel and John said it.

DBR talked to John/Hunter aswell, ask him about the reply he got (in english).

Quote[/b] ]
Quote[/b] ]You dont know fuck about making missions kid, don't make me laugh. you dont even NEED to have the finished addons, You can simply make it with BIs units, and replace the names in the mission.sqm. Ofcourse, somebody like you that wanks over good looks would never think about this.

And how long would that take you to rename each and every unit that youve included in the mission? you need to test it with the proper stuff there and then, of course you could do it as you said, but why? why give yourself more hassle and more of a job to do?

all ive ever seen you do in a mod is make missions, even then i havnt seen a mission? is this because youve done as what youve said and are STILL redoing the mission.sqm(s)?

Making a batch converter that replaces "M16" with "M1Garand" , for starters? It's truly not that difficult. However, I must admit I have only really done this with multiplayer missions, wich are very different from SP missions.

Quote[/b] ]
Quote[/b] ]they have no custom effects? no animations? Tell me you said that out blindly. They have custom animations (sitting on tanks) , and tons of scripts improving the realism of their tanks (anti-missile, etc). Nothing compared to you I bet, but what have we played with from you?

I may be wrong, but when lt said that i think he meant DYNAMIC animations as in normal everyday animations (as in what i was brought into do in Inv44, but which am now not doing until ArmA is released, but i do still have a few of the dynamic ones i made from when i was doing them)

So you are certainly going to release for OFP:r, but you're not working on the animations anymore? are they finished then?

Quote[/b] ]
Quote[/b] ]<lap of text>

Same as every other mod, I like to redo my models over and over again to make it less intensive, i redo each lod to make it have less polies (/polys) so that people can (hopefully) play it without lag

and as youve never or have once tried to make an addon then keep stum about something you have little or no knowledge on, people have their own likes and dislikes of their models, which is why (sometimes) they want to remake them,

take my animated hands for example, ive remade them 7 or 8 times to keep the face count and vertice count down to a minimum so they wont take a soldier model through the roof

Ehm, I have been making addons, nothing big: Just some weapons, a prison, MOUT center, a rediculously round plane...

Also, after years of talking about it with John I think I know what it takes to make an addon: (Lots of free time and a immense ego, if I generalize John tounge2.gif )

Quote[/b] ]
Quote[/b] ]"I44 modders' skills have reached such a level that OFP isn't the same game anymore..."

Play FDFmod.

but were not FDF mod now are we? huh.gif

Indeed, but FDF introduced so many NOTICABLE gameplay enhancements I thought I should mention it. They went further than graphics! (unless different animations for each gun enhances gameplay)

Quote[/b] ]
Quote[/b] ]"we will further realize our vision and commitment to bringing WW2 to the game engine we have all come to love."

notice its OUR vision, as in, not another mods

I haven't heard anything about your visions, all I see is screenshots and trailers?

--------------

Quote[/b] ]you use your so called "mission making skills" to get into mods and practically "leech" the addons from them for missions which i guess are a load of randomly placed units shooting at each other just for show

When I worked at the SSTMod I had to make missions using the 0.3 beta (public). Their addonmakers had more stuff ready, A friend of mine even got the big fire-spewing cockroach, and a flying motherf*ck IIRC, Eventually the modleader finally decided to give me an unit-update as he wanted to release SOMETHING, and he expected me to make enough missions in two days.

And if you think my missions involve nothing more then units firing the crap out of each other, you're right. OFP is a combat simulator, so there's combat, and people blasting each other to fucking hell. I hope you do thesame thing, unless your vision of Inv. 1944 involves nothing more but patrols, guarding, and kitchen-duty. Though I have to give it to you: OFP will never be thesame game again wink_o.gif .

And sorry my post was so disorganised, I was cold, and wanted to get the damn reply finished.

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Codarl this is such an old bit, we've heard it before.

I dunno tho, by this stage in the war they were recruiting poles and other nationalities into the SS so anything possible I guess. My only major gripe is the voices for the british major...sounds about 14. Kinda ruins the entire scene there smile_o.gif

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Why are you guys arguing and stuff, FDF is one mod, Inv44 is another. STOP comparing the two. And also if you haven't tried Inv44, dont judge or compare, since there is nothing to compare. I don't understand the point of the argument, just drop it before the thread gets locked.

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Please dont turn this info thread into a hate/flame fest. I never claimed to be better than anyone else nor did i claim that I44 was a better mod than anyone else's.

You like FDF? good for you, i like them too.

Did i ever say that OURS is the only WW2 mod, no. I said we will continue to bring OUR vision, this doesnt take away from anyone elses vision. It simply means we will continue to bring OUR vision to this engine, its really very simple.

Please stop trying to make something out of my comments that are just not true.

If anyone wants to make missions with BIS units and then switch them to the finished addons of a particular mod, go right ahead. Personally before i commit myself to making a campaign i want to see the addons getting finished first so i dont end up with a WW2 campaign full of 1985 units because the mod folded.

If anyone has a problem with the way I44 goes about its business then dont play with the mod when its released, i already said we are not trying to win a popularity contest.

This thread is for INFO not for starting flame wars or spreading rumors and lies.

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It seems that he just hates Jon, marcel and John huh.gif

or that or it seems he just hates most mods as a whole crazy_o.gif

Wildo

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Guys, I wont reply on anything what has just been said.. Everyone

knows what to think of it etc. But "Codarl" or as I USED! to know

you Deniz.. I will talk to you in person on msn! And this wont! be

anything about "de bloemetjes en de bijtjes"

Anyway guys, let this be the end of the flame war and Codarl lets

keep this between YOU and ME!

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hey Codarl!

WOULD YOU PLEASE STOP WRITING! I'M TRYING TO READ OTHER POSTS HERE!

i you have an opinion,then it's fine.keep it for yourself.

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I dunno tho, by this stage in the war they were recruiting poles and other nationalities into the SS so anything possible I guess. My only major gripe is the voices for the british major...sounds about 14. Kinda ruins the entire scene there smile_o.gif

There were alot of 16 year olds in the Wehrmacht and Waffen-SS (following the conscription of 16-50 year olds in 1944). Those young faces for the germans are correct, although some older faces being thrown in the mix wouldn't hurt. Most British paratroopers (non-NCO/officers) were 19-20 years old (concluded from looking at the tombstones), so young faces are mostly ok. For officers it's not good to use those faces obviously.

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Back when the I44 demo came out (like 10 years ago)...I couldnt imagine it being much better than that for ww2 addons.

I just want to play some new I44.  thumbs-up.gif

EDIT: And no more flame posts people...thats just annoying after awhile. It's been all said before.  icon_rolleyes.gif

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keep those 14-17 year old (forummember)faces in I would say, it`s lookin "historicly accurate" and it`s really a "art" to see rofl.gif

anyway:

I don`t care..I don`t have pay for it anyway not even if they`ll would have proper soldier faces, so do what you like tounge2.gif

*waits 5 months for the release of the first phase  ......................actually I`ll wait for ArmA  wink_o.gif

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The Waffen SS was a rather cosmopolitian military force, handling individual brigades and divisions from all over Europe - Frenchmen, Belgians, Dutch, Scandinavians, Southern Slavs, etc, all applied and were accepted.

I believe the 12th SS Panzergrenadier division "Hitlerjugend" didn't have a single man over age thirty except for senior, and we're talking divisonal staff, officers. A lot of them were under twenty, and fanatical. Also, effective battlefield troops, due to their training program which was slightly different than the standard.

I don't think that Hitlerjugend was deployed near Arnhem during Market Garden.

The Wehrmacht fielded a large number of troops that wouldn't have otherwise been considered for combat, especially on the Western front. The 'Ostfront' required the prime troops to delay the Soviet sledgehammer.

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