Winters 1 Posted March 18, 2006 Here are a bunch of new screens from the campaign which is about 3/4 finished now. Click the pics to see the full size ones. Elements of the 9th SS panzers move in to reinforce British paras entering Oosterbeek Field Marshal Models HQ German officers discussing strategy (Model will be changed to Wehrmacht, i promise) Share this post Link to post Share on other sites
Winters 1 Posted March 18, 2006 Some more: British Gliders detach and prepare to land The 1st paras arrive A member of the Dutch resistance watches the 1st jumps Greetings from Wolfheze, Sunday, 17-Sept-1944. Share this post Link to post Share on other sites
JdB 151 Posted March 19, 2006 Looks very nice, especially the 2nd batch Share this post Link to post Share on other sites
kakagoegie 0 Posted March 19, 2006 This looks really nice. Question: Are those gliders very realistic or just airplanes without fuel? Share this post Link to post Share on other sites
Winters 1 Posted March 19, 2006 They are gliders, if they were planes without fuel they would all just crash. Share this post Link to post Share on other sites
Zippa 0 Posted March 19, 2006 They are like planes without fuel .... They try not to crash, but they slowly loose attiude, and drops slowly towards the ground ... then they slide a little and stop. Share this post Link to post Share on other sites
Winters 1 Posted March 19, 2006 The Dakota will crash upon landing when it runs out of fuel the Horsa will glide to a safe landing. Also, the glider will not slowly lose altitude it will immediately make a landing a plane without fuel will slowly lose altitude and attempt to land but it will crash. Share this post Link to post Share on other sites
kakagoegie 0 Posted March 19, 2006 So you made a difference between airplanes and gliders in your MOD? Share this post Link to post Share on other sites
GoOB 0 Posted March 19, 2006 Will we see any models of civilians in this mod? The BIS ones are nice and all... But they don't quite cut it when put next to your awesome models. Would be cool if you could ask FDFMOD to modify their WW2 era civilians Oh, almost forgot: Lookin' good lads Share this post Link to post Share on other sites
Winters 1 Posted March 19, 2006 So you made a difference between airplanes and gliders in your MOD? Yes, the gliders will not crash, they will quickly land and come to a halt so all the Brits can hop out and start  Will we see any models of civilians in this mod? The BIS ones are nice and all... But they don't quite cut it when put next to your awesome models. Would be cool if you could ask FDFMOD to modify their WW2 era civilians Oh, almost forgot: Lookin' good lads I would like to have new civs but the Dutch res do not play a large part in the campaign so its gonna be BIS civs for now. Share this post Link to post Share on other sites
NSX 8 Posted March 19, 2006 Looks really awesome.But what about release.I'm not asking for date but start of "Beta testing" was for about a year ago... Share this post Link to post Share on other sites
Winters 1 Posted March 19, 2006 Once the campaign is finished a release will be close on its heels. I am trying to get it finished ASAP. I know it's been a long time coming but we have not been as fortunate as other mods have been in staying busy, we have been plauged with people joining and disappearing or quiting when mistakes in their work were pointed out to them. Basically 5-6 guys have been doing everything for the last few months now. It is because of these few that the mod didnt die as we refuse to let it and are dedicated to getting this done. Share this post Link to post Share on other sites
LYCANTHROPE 0 Posted March 20, 2006 just a question winters.. all the c-47's have there landing gear down is that because of the distance of the picture or will they be down all the time?? other then that the pics look great.. will you edit some of the BIS civ's with orange bands?? Share this post Link to post Share on other sites
Winters 1 Posted March 20, 2006 The C-47's have a straange bug that when they are carrying troops the gear is down i dont know if this will be fixed before release but i am certainly not going to hold it up just for that. I will try to get someone to do the arm band for the dutch resistance but we are basically a 5 man operation at this point. Share this post Link to post Share on other sites
CanadianTerror 0 Posted March 20, 2006 Quote[/b] ]I will try to get someone to do the arm band for the dutch resistance So the Dutch res are BIS civies with an armband...if you put one on? Share this post Link to post Share on other sites
Winters 1 Posted March 20, 2006 Quote[/b] ]I will try to get someone to do the arm band for the dutch resistance So the Dutch res are BIS civies with an armband...if you put one on? Yep, unless someone wants to make a new avatar for the Dutch Resistance, but seeing as they are not playable in the campaign and just added for story purposes i dont see it happening. Share this post Link to post Share on other sites
LYCANTHROPE 0 Posted March 21, 2006 nar thats cool mate..maybe in phase 2 you can add the arm bands. oh well cant have everything can we as for the C-47's dont worry for a 5man team you've all done pretty well with all the things that are done. Share this post Link to post Share on other sites
txalin 2 Posted March 21, 2006 ahhhh, finally the invasion is getting closer.... can'0t wait, can't wait... By the way winters, do you have any plains to release the phase two for Armed asault? or are you going to still working on flashpoint engine when ArmA will be out? Share this post Link to post Share on other sites
JdB 151 Posted March 21, 2006 do you have any plains to release the phase two for Armed asault? or are you going to still working on flashpoint engine when ArmA will be out? Seriously now, put that brain into action and I'm sure you will be able to figure it out (that means: yes, no, just like every other mod). Share this post Link to post Share on other sites
Col. Rotten 0 Posted March 21, 2006 Good to hear something from I44 again ,and good to hear that the release of the Alphamod is closing in. Got no questions about it anyway. Great work Rotten Share this post Link to post Share on other sites
belgerot 33 Posted March 21, 2006 Not sure if this has been asked before, but is there any chance for ambience noise? What I mean is once battle has begun, to hear a lone MG42 firing in the not so far distance or something of that sort, ambient fire from K98s and Stg44s. I think it would definately liven the atmosphere once in battle without the real threat. Share this post Link to post Share on other sites
OFPCAT 0 Posted March 21, 2006 Happy to know INV44 mod still alive! Please finish it asap and let's not ask any new requests for their mod and just let they do what they are doing now. Otherwise we have to wait long again... Share this post Link to post Share on other sites
Winters 1 Posted March 21, 2006 To answer some questions, Phase 1 is for OFP the rest will be for ArmA, im also holding out hope that we can easily port phase 1 to ArmA as well. We have plenty of ambience, you will notice when you first start it will be quiet with the exception of some birds and crickets but as the fight heats up you will hear distant MG fire and Artillery. But then you guys alreay knew how important atmosphere/immersion is in my work Share this post Link to post Share on other sites
belgerot 33 Posted March 22, 2006 Sounds great! That was probably the one question I kept forgetting to ask, I am glad to hear that it will be naturally included in the mod Share this post Link to post Share on other sites
LYCANTHROPE 0 Posted March 24, 2006 i know its abit late asking but is there anychance of having commandos in the game winters?? in phase2 perhaps?? Share this post Link to post Share on other sites