Laser 0 Posted November 6, 2004 OK, people, i'm back here. Looks like i've got most of my stuff recovered and working again. ATM i'm pretty busy with RHS projects, so look up to them for updates (if they choose to post them, that is). Thanks to all for confidence and support. Share this post Link to post Share on other sites
MEDICUS 0 Posted November 6, 2004 Great to hear that you are back (with a working HD) Â Share this post Link to post Share on other sites
Stelios 1 Posted November 26, 2004 Heard you worked with HYK on his pack(supplied weapons and such), the most ideal situation for me would be if your Delta's would have the HYK camo. Then they would rock more heavily, hope for that to happen in the near future. Share this post Link to post Share on other sites
BoweryBaker 0 Posted November 26, 2004 Hey laser maybe you could retexture the mini gears? Throw Gigans morcarb on them. Re release em too? Share this post Link to post Share on other sites
Laser 0 Posted December 6, 2004 Well, i'm certainly planning an update, and it should be rather big. I've been watching the "Black Hawk Down: A True Story" documental couple of weeks back, and got some ideas on '93 Desert Deltas and such, which i'd love to implement in my next release. However, it's too early to speculate on that subject. I can say only this much: new ideas implemented and tested on RHS units will certainly make their way into my next update. @BoweryBaker: What exactly is "Gigans morcarb"? Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted December 6, 2004 @laser; Please update the desert weapons. The gold look is really off. Actually the BAS desert weapons are really good and blend in very well. THe only problem is that the weapons are out-dated and oversized. If you can make your desert weapons look like theirs it would be great. edit; stupid me! Totaly forgot; the news about the update sounds very good to me. I'm looking forward to it. Share this post Link to post Share on other sites
Laser 0 Posted December 18, 2004 OK, people, it has not been any significant update from me for some time now, and i guess it's about time for me to post a pic or two around here. This time it's M60 GPMG, which i plan to include into my updated US weapons pack. Model is entirely new, made by yours truly, the textures are exported from Counter Strike: Condition Zero. I'm also planning to add M60e3 version of this venerable weapon, but i'm lacking info. Someone willing to help me is greatly welcome. [im]http://lazarus.hotmail.ru/LSR_m60_pilotview.JPG[/img]>100kb Share this post Link to post Share on other sites
sanctuary 19 Posted December 18, 2004 awesome *plok* /sound of sanctuary lower jaw falling on the floor Share this post Link to post Share on other sites
MEDICUS 0 Posted December 18, 2004 Truly excellent work! edit: I'm also planning to add M60e3 version of this venerable weapon, but i'm lacking info. Someone willing to help me is greatly welcome. M60e3 1 M60e3 2 M60e3 3 M60e3 4 MfG MEDICUS Share this post Link to post Share on other sites
blackdog~ 0 Posted December 19, 2004 I have some kind of M60 not sure which version... http://www.tacticalblunder.com/gun01.jpg http://www.tacticalblunder.com/gun02.jpg And it's in the kitchen cause we got a live turkey last thanksgiving. Well actually it was the only place with adequete lighting =) Share this post Link to post Share on other sites
theavonlady 2 Posted December 19, 2004 I have some kind of M60 not sure which version...http://www.tacticalblunder.com/gun01.jpg Ugh! Disgusting! Sick! Just look at that grime on the stovetop and on the underside of the left kitcken cabinet. Blech! Share this post Link to post Share on other sites
OG_Killer 0 Posted December 19, 2004 Maybe this can help you M60E3 OG Share this post Link to post Share on other sites
CanadianTerror 0 Posted December 19, 2004 If I moved back home and then proceeded to stick an M60 on her stove, my mom would be pissed. Share this post Link to post Share on other sites
Silent N Deadly 0 Posted December 19, 2004 I have some kind of M60 not sure which version...http://www.tacticalblunder.com/gun01.jpg http://www.tacticalblunder.com/gun02.jpg And it's in the kitchen cause we got a live turkey last thanksgiving. Well actually it was the only place with adequete lighting =) Jeez, At first I thought that image(s) were done in a program like Bryce. It looks non real life. It's got a 3D feel to it. I don't know how to explain. EDIT- When it's not full size. Share this post Link to post Share on other sites
ruff 102 Posted December 30, 2004 been playing with thses guys a bit pretty cool but i was just wondering if their body armour could be raised up a bit like bas deltas since they wear body armour is it possible to see their armour values go a tad up, they seem to be just too weak for units wearing body armour enemy ai could takem down with 1 or 2 shots in the body again, great units hoping for the update Share this post Link to post Share on other sites
Keller_777 0 Posted December 31, 2004 OK, people, it has not been any significant update from me for some time now, and i guess it's about time for me to post a pic or two around here. This time it's M60 GPMG, which i plan to include into my updated US weapons pack. Model is entirely new, made by yours truly, the textures are exported from Counter Strike: Condition Zero.I'm also planning to add M60e3 version of this venerable weapon, but i'm lacking info. Someone willing to help me is greatly welcome. With all due respect, INQ_M60 looks much better. BUT there is still no good M60E3 - and that is a must have. Share this post Link to post Share on other sites
AgentFox2 0 Posted December 31, 2004 Personally, I prefer the look of the M60 Laser posted over the look of the INQ_M60. Laser's looks more "real" in my opinion. Looks really good, Laser! Hope to play with them soon! Share this post Link to post Share on other sites
MEDICUS 0 Posted December 31, 2004 I think both M60s (Inq's and Laser's) look great. But i have to agree with AgentFox2, Laser's looks a bit more real (as far as i can say this without ever seeing a real M60) MfG MEDICUS Share this post Link to post Share on other sites
DrFin 0 Posted January 1, 2005 the SJB tots pack has a nice m-60e3 ... based on the king homer model i think .. darn nice ... Share this post Link to post Share on other sites
king homer 1 Posted January 1, 2005 the SJB tots pack has a nice m-60e3 ...based on the king homer model i think .. darn nice ... You maybe mean Kabal's M60? I didn't make any M60. Share this post Link to post Share on other sites
buliwyf 4 Posted January 3, 2005 Hi... Does somebody know how to use the radio LSR_prc117new ?! I tried to use the radio in conjunction with an eventHandler "fired", but it seems the weapon has no ammo?! Looking config.cpp I couldn`t find ammo therefore too... Only way to use the radio is clicking fire and i can hear a sound... *help plz* Share this post Link to post Share on other sites
MEDICUS 0 Posted January 3, 2005 Does somebody know how to use the radio LSR_prc117new ?!I tried to use the radio in conjunction with an eventHandler "fired", but it seems the weapon has no ammo?! Looking config.cpp I couldn`t find ammo therefore too... Only way to use the radio is clicking fire and i can hear a sound... I could give you a small script (for MP) whitch adds an action-menu-entry to the radio if a playerunit has it. With this you can start a script callin support/backup/evac and so on. Just PM me and i'll send it to you. MfG MEDICUS Share this post Link to post Share on other sites
buliwyf 4 Posted January 3, 2005 Thanks... ...but i already have something like that. I just thought I could use the given possibilties of OFP to activate my radio-scripts. I don`t like these thousands of action-menu-entries... And the radio itself has an action-menu-entrie (weapon radio), but only the needed "ammunition" doesn`t exist in the config.cpp, therefore, i can`t use the eventHandler... Share this post Link to post Share on other sites
Laser 0 Posted January 4, 2005 Ok guys, thanks for the feedback on the M60's, this should help. ATM i'm working on the Ranger units, i decided to update them first, but there's a rather large possibility that i would release the updated Deltas and Rangers altogether. There are two versions planned, timewise, which means there would be older units (e.g. early 90's version) and modern units, which means they would differ in gear and equipment and (possibly) weapons. Among other plans there is older 6-color NATO desert camo pattern (i'm planning this for 90's Deltas), this yet has to be done from scratch. I've already added a BAS-compatible goggles feature. Hopefully i will be able to post some screenshots of the modern Ranger units soon. Share this post Link to post Share on other sites
ruff 102 Posted January 5, 2005 improved cpp armour values pls aswell to simulate the kevlar vests Share this post Link to post Share on other sites