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Stelios

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About Stelios

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    Staff Sergeant
  1. Stelios

    Ai thread

    My suggestions : 1. AI driving tweaked up significantly. Vehicle colums wouldn't drive in a normal orderly fashion in Arma, which was really annoying. No convoy ambush missions, no insertions by vehicle convoy, no extractions by convoy. It really limited possibilities in Arma. 2. Units being able to keep formation. In Arma everybody ran up when there was contact. Units have to be tweaked to be a little less agressive and gung ho. First find cover and sustain a solid base of fire, then go get some. 3. Unit movement in streets and buildings has to make a next stop. If you assaulted a compound or hotel to rescue a hostage, 90% of the times the hostage didn't follow you out of the building. And offcourse, urban combat would be much better if units actually knew how to move in a town. 4. Viewranges for AI need to be more realistic. Many AI mods fixed this, but I think this should be standard issue.
  2. Stelios

    Jonny´s Army Special Forces

    Damn this look fine. Perfect addon for some great SF adventures into Sahrani. Thanks to Jonny for this great piece of work. Truly great!
  3. Stelios

    The Unsung Vietnam war MOD

    Well, I'm still here patiently waiting for the mod. In the meanwhile doing a bit of modern warfare on Sahrani. I'm so happy we don't have a lot cars in the Vietnam war, because those danged vehicles that can't ride in groups are really starting to piss me off. Got any screens on VC yet? Or are they gonna be a suprise untill the release?
  4. Stelios

    The Unsung Vietnam war MOD

    Got a small suggestion/question. Are the weapons gonna have some sort of High Dispersion option? In the jungle the fights are gonna be from a close range, and I don't know if sniper AK's(like normal AI has) is gonna be the best solution for optimal gameplay.
  5. Stelios

    The Unsung Vietnam war MOD

    A lot of people have already asked about further units, but got some questions about the SF. In the screenies I've spotted the M16A1(my fav), the M14 and a (shortened) M60. Is this the weapon line up we are going to see with the first release? Because some of the most used weapons in the SF was offcourse the CAR-15(some with an XM148 grenade launcher), and more or less the M3, M1A1 Thompson and the Stoner MG(SEALs). The G3 was used too, but we can use the one from the Turkish mod. How's the progress btw on VC/NVA units? Will they make it for the first release?
  6. Stelios

    The Unsung Vietnam war MOD

    Oh my god! This looks really really good! Vietnam is definitely my favourite theme, and you guys are producing some real kick ass SF teams here. The comment under the last screenie, about the island in the background not being yours, leads to the question : who's is it? and where can I find it?
  7. Stelios

    The Unsung Vietnam war MOD

    Looks brilliant. I have been waiting for a proper Vietnam SF addon & map. Do you have some areas that are less densely forested than the ones in your screenie? In OFP the Dak Saeng map had some excellent spaces with trees 1 to 2 meters apart, making the AI really come out well. Good firefights there. Well, like I said, I just can't wait! Keep up the good work lads.
  8. Working on a nighttime mission with FFAA MOE units on South Sahrani. What really makes me wonder is, why are the streetlights are out, and how to make them work. Searched the forums and wiki page for answers, because I can't I'm the first one to wonder, but found nothing. Can anyone help me.
  9. Stelios

    Streetlights

    Working on a nighttime mission with FFAA MOE units on South Sahrani. What really makes me wonder is, why are the streetlights are out, and how to make them work. Searched the forums and wiki page for answers, because I can't I'm the first one to wonder, but found nothing. Can anyone help me.
  10. Stelios

    Spanish Army mod pack 3

    Really love the mod guys! Excellent work. Especially because it's so complete. It has everything I could wish for and it looks absolutely great. Got one question though, throughout the readme I can't find the classnames of the weapons. Did I just miss a file or are the classnames not included in the mod? Well, I'm off to some Spanish adventures.
  11. Stelios

    Field Reporter

    Looks nice. Btw, are those Dutch units with the tv reporter in the screenie?
  12. Stelios

    USMC CH-46 WIP

    With all those Marine addons around, this is a welcome addition. Looks good and I can't wait! Now all we need is a nice UH1-N and CH-53 USMC skin.
  13. Stelios

    Arma feedback thread - based on 1.11

    Still got a major issue with AI. Maybe it's because I got Sixth Sense mod running, but when just plan a waypoint with a 12 man squad in the settings safe-limited. Half of my squad just stops all of a sudden in groups of 3. They refuse to walk on. Terrain is easy, no trees or anything. Don't understand it, because like driving, AI could even do this simple task right in OFP.
  14. Stelios

    Fast Helo Landing Script

    Is there a script around that forces the choppers to do a proper and fast landing? We had one for OFP, that worked real well. Littlebirds would land safely in a street(if you made sure nothing was in the way) within seconds. Is there one around for Arma?
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