Deathstruck 375 Posted September 15, 2006 and the HP3 pack isnt compabile with ROFL addon(it crashes if you try launch the editor with zombie dog) Post the link to the ROFL addon (missed that one, far away too much time...) I'll check it! ftp://www.ofpr.info/ofpd/unofaddons2/rofl.zip Share this post Link to post Share on other sites
MiG 0 Posted September 15, 2006 and the HP3 pack isnt compabile with ROFL addon(it crashes if you try launch the editor with zombie dog) Post the link to the ROFL addon (missed that one, far away too much time...) I'll check it! ftp://www.ofpr.info/ofpd/unofaddons2/rofl.zip Hehe, that chopper was real funny ...and fully compatible with HPIII too Share this post Link to post Share on other sites
DarkTerritory3 0 Posted September 16, 2006 I made this pic. Looks alike Land of  the dead fiddler's green. Share this post Link to post Share on other sites
Deathstruck 375 Posted September 16, 2006 and the HP3 pack isnt compabile with ROFL addon(it crashes if you try launch the editor with zombie dog) Post the link to the ROFL addon (missed that one, far away too much time...) I'll check it! ftp://www.ofpr.info/ofpd/unofaddons2/rofl.zip Hehe, that chopper was real funny   ...and fully compatible with HPIII too  WTF I always get that error message So the problem must be in my computer Share this post Link to post Share on other sites
DarkTerritory3 0 Posted September 16, 2006 Hmm is it normal but the us side attack me when i'm a civilian and killing zombies. Share this post Link to post Share on other sites
SengirVampireWW2EC 0 Posted September 16, 2006 Hello, I got a chance to play the HPIII finally and it´s amazing ! The fast zombies are really nasty bastards, lol. Thank you very much for this addon, now I can consider doing HexenjagdII Share this post Link to post Share on other sites
zombie1 0 Posted September 16, 2006 1 was cool. Can't wait! Share this post Link to post Share on other sites
Gorgi Knootewoot 0 Posted September 16, 2006 Woohoo, i made a CTF level where 3 civilians have to get a flag. And the 4th player is a zombie who has to get the civilians. It's fun with my mates when they come to play. But how can i let the bodies of them if i get them to spawn as a zombie too. Zombies FTW Share this post Link to post Share on other sites
MiG 0 Posted September 16, 2006 Hello, I got a chance to play the HPIII finally and it´s amazing ! The fast zombies are really nasty bastards, lol. Thank you very much for this addon, now I can consider doing HexenjagdII Glad to know that, Sengir Hexenjagd was one of the best zombies missions i've played. This pack is still a alpha but we will not change the class names so you folks can use it Share this post Link to post Share on other sites
DarkTerritory3 0 Posted September 17, 2006 Again.... the us attack me when i killed the zombies. Why? Share this post Link to post Share on other sites
Gorgi Knootewoot 0 Posted September 17, 2006 I don't know really. But if i am a civilian and made a trigger activated my the civilians repeatetly with in de on activation field Quote[/b] ]GblAllTargets = thislist + [p1] Where i am p1, then not only the zombies attack the civilians and me but i also get shot by US soldiers AND by civilians who man a turret. In fact the civilians manning a turret kill everything they see too rofl :P I have put a game logic for medium zombie difficulty in it. I want victims to rise as zombies after they are eaten. But for some odd reason they don't. I also tried the HARD game difficulty with resurrection daemon etc. Share this post Link to post Share on other sites
zombie1 0 Posted September 17, 2006 Well, We'll add that in to the next update, I hope. Share this post Link to post Share on other sites
general 0 Posted September 17, 2006 Again.... the us attack me when i killed the zombies. Why? it's probably beacuse that when civilians kills either west, resistance or east they'll loose points. one those reaches 0 he will become an enemy for every side. the easiest way to prevent this is to create a western soldier that will be the leader of the group and put his presence to 0 so that he'll disapear once the mission starts. you can allso open the mission script file (SQM) and change the side line from west to civ under the civilians that u wanna change. (if you click the civilians in the mission editor they'll go back to the civil side) Share this post Link to post Share on other sites
Commando84 0 Posted September 17, 2006 or you can open mssion.sqm file and find the man that you play as and change where it says civ to west. Also sometimes when engaged in fierce battles vs fast zombies the soldiers can team kill eachother but thats cause the zombies gets so close to the soldiers and thats never to healthy.. Share this post Link to post Share on other sites
DarkTerritory3 0 Posted September 17, 2006 Ok thx alots for replies. Share this post Link to post Share on other sites
DarkTerritory3 0 Posted September 17, 2006 Also sometimes when engaged in fierce battles vs fast zombies the soldiers can team kill eachother but thats cause the zombies gets so close to the soldiers and thats never to healthy.. Â Ya i saw that too lol pretty funny actually. Share this post Link to post Share on other sites
Texas-Ranger 0 Posted September 17, 2006 why does my computer crash ?? when i 2 spawn points !!! Share this post Link to post Share on other sites
mattxr 9 Posted September 17, 2006 Also sometimes when engaged in fierce battles vs fast zombies the soldiers can team kill eachother but thats cause the zombies gets so close to the soldiers and thats never to healthy.. Ya i saw that too lol pretty funny actually. ye also happened to me, Tmates started greanding each other .. not on purpose like lol... Share this post Link to post Share on other sites
general 0 Posted September 17, 2006 why does my computer crash ?? when i 2 spawn points !!! beacuse eaither there's something wrong with your computer or it's to slow. tried to have more and it works. what exact error do you get? Share this post Link to post Share on other sites
Baskis 0 Posted September 18, 2006 man I freaking love the fast zombies! Share this post Link to post Share on other sites
zombie1 0 Posted September 18, 2006 Me to, I hate the slows. Quote[/b] ]why does my computer crash ?? when i 2 spawn points !!! Must be what mac said. I've used 5 spawners before and it works fine... Share this post Link to post Share on other sites
Gorgi Knootewoot 0 Posted September 18, 2006 When placing a zombie, there are a few spawns, which spawn a random zombie every 10 pr 30 secs. I really like this spawning, but i'd rather have a spawn which spawns every 5 mins or 10 mins. Can these be added in next release ? Plz Share this post Link to post Share on other sites
NeMeSiS 11 Posted September 18, 2006 When placing a zombie, there are a few spawns, which spawn a random zombie every 10 pr 30 secs. I really like this spawning, but i'd rather have a spawn which spawns every 5 mins or 10 mins.Can these be added in next release ? Plz  You might like this (or anyone else who wants to use it): <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">;mixture of old scripts by NeMeSiS/ofpforum _location = _this select 0 _i = 0 ~random 2 #check ? player distance _location <= 450:goto "start" ~2 goto "check" #start _i = 0 #loop ? _i > 5:goto "timeout" _unitArray = ["FML_HP3_slow_Zombie10","FML_HP3_slow_Zombie9","FML_HP3_slow_Zombie8","FML_HP3_slow_Zombie7","FML_HP3_slow_Zombie6","FML_HP3_slow_Zombie5","FML_HP3_slow_Zombie4","FML_HP3_slow_Zombie3","FML_HP3_slow_Zombie2","FML_HP3_slow_Zombie1","FML_HP3_slow_Zombiewoman1","FML_HP3_slow_Zombiewoman2","FML_HP3_slow_Zombiewoman3","FML_HP3_slow_Zombiewoman4","FML_HP3_slow_Zombiewoman5","FML_HP3_slow_Prositute","FML_HP3_fast_Zombie1","FML_HP3_fast_Zombie2","FML_HP3_fast_Zombie3","FML_HP3_fast_Zombie4","FML_HP3_fast_Zombie5","FML_HP3_fast_Zombiewoman1","FML_HP3_fast_Zombiewoman2","FML_HP3_fast_Zombiewoman3","FML_HP3_fast_Zombiewoman4","FML_HP3_fast_Zombiewoman5"] _Ax = 1+ random 25 _unit = _unitArray select _Ax ~0.1 _unit createUnit [getpos _location, group TOWN, "Z1_town=this"] ~0.1 [Z1_town] join grpnull _i = _i + 1 goto "loop" #timeout ~180+random 120 goto "waitforplayeraway" #waitforplayeraway ? player distance _location > 450:goto "check" ~2 goto "waitforplayeraway" It spawns 5 zombies when the player comes within 450 meters of the logic this script is activated on, has a 180+random 120 sec cooldown period and when the player enters the area again it spawns them again  (activated by [gamelogicname] exec "scriptname.sqs" And you need a unit called TOWN somewhere on an island far away Oh, and it spawns a mixture of slow and fast zombies, 2/3 of the zombies are slow) EDIT: OFPFORUM! why didnt you add more variables to this script so is easier to adapt! -Because i made it for me, and this suited my needs, do whatever you want with it Share this post Link to post Share on other sites
general 0 Posted September 18, 2006 that looks nice. BTW try to make a hard defending mission with slow zombies. lots of defending AI to help. now switch those slow zombies to fast ones and check the difference Share this post Link to post Share on other sites
DarkTerritory3 0 Posted September 18, 2006 Ofpforum in your script you don't have zombies like Skullhead, americanzombie, russian zombie etc Do you know what is the name for them? Exemple: is it FML_HP3_slow_skullhead? Thx Share this post Link to post Share on other sites