POPKA 0 Posted September 11, 2006 They are a bit too strong, It takes five shots of a hunting rifle to get one of them, and alot of Kozlice shots aswell to kill one. Share this post Link to post Share on other sites
general 0 Posted September 11, 2006 They are a bit too strong, It takes five shots of a hunting rifle to get one of them, and alot of Kozlice shots aswell to kill one. isn't that the point with zombies? it's supposed to be hard to kill then isn't it? Share this post Link to post Share on other sites
Deathstruck 375 Posted September 11, 2006 They are a bit too strong, It takes five shots of a hunting rifle to get one of them, and alot of Kozlice shots aswell to kill one. isn't that the point with zombies? it's supposed to be hard to kill then isn't it? and if I blow up their head with shotgun form 2 meters? Share this post Link to post Share on other sites
biggerdave 56 Posted September 11, 2006 Shotgun shell from 2m usually kills a zombie Share this post Link to post Share on other sites
Santosa 0 Posted September 11, 2006 but what if it doesnt d@ve, what if it doesn't! Share this post Link to post Share on other sites
MiG 0 Posted September 11, 2006 but what if it doesnt d@ve, what if it doesn't! if it doesn't...you are dead meat Share this post Link to post Share on other sites
MiG 0 Posted September 11, 2006 of course, depending the logic you are using you can turn a zombie... In MP missions we are working the hability of turn and play as zombie (ex: my zombie madness MP ) Share this post Link to post Share on other sites
Commando84 0 Posted September 11, 2006 i would like in a future release some sounds like priest chanting like priest chanting in a grave yard for zombies to rise and then they sort of start spawning around or something like that would be very scary, good intro too Share this post Link to post Share on other sites
Zombie_Mod 0 Posted September 11, 2006 Ooh yeah baby, I like the look of this! All the zombies heads are hanging to one side in the pics, but no matter - that'll be fixed soon, right guys OK so let's have a look at these scripts... what can I improve for the benefit of this mod.... hmm.... Share this post Link to post Share on other sites
MiG 0 Posted September 11, 2006 Ooh yeah baby, I like the look of this!All the zombies heads are hanging to one side in the pics, but no matter - that'll be fixed soon, right guys OK so let's have a look at these scripts... what can I improve for the benefit of this mod.... hmm.... Yeah, you are right Scott, several standing animations can be added... Most of the zombies don't have that "neck" problem Are you serious about improving zombie AI? We have to talk about it I'm glad to have you back on business Share this post Link to post Share on other sites
NeMeSiS 11 Posted September 11, 2006 Mhm, just made some small changes for myself and the zombies now wont attack their target untill they know about him, its a nice change, <s>ill probably make them walk around randomly tomorrow</s> did that Share this post Link to post Share on other sites
DarkTerritory3 0 Posted September 11, 2006 Maybe readding the crawling zombie? Anyway i'll ask my question again, and i hope at least scott can help me but you had some music from damn of the dead (1978) in you previous zombies. I need this music but can't find it. Helpppp Nevermind i found better. The whole cd soundtrack. Share this post Link to post Share on other sites
madmedic 0 Posted September 12, 2006 Mhm, just made some small changes for myself and the zombies now wont attack their target untill they know about him, its a nice change, ill probably make them walk around randomly tomorrow How do you do that? Share this post Link to post Share on other sites
-RuN- 0 Posted September 12, 2006 Do people killed by zombies become zombies as well? Share this post Link to post Share on other sites
Commando84 0 Posted September 12, 2006 i think you have to add he resurrection game logic? or maybe that was only for ressurecting already zombies that got killed... Share this post Link to post Share on other sites
Kane20 0 Posted September 12, 2006 waht is daht ? cannot load texture fml_hp3\tex\pro2.jpg. Share this post Link to post Share on other sites
biggerdave 56 Posted September 12, 2006 Hm, that seems like a problem with the file itself, I'd try redownloading Share this post Link to post Share on other sites
Zombie_Mod 0 Posted September 12, 2006 Ooh yeah baby, I like the look of this!All the zombies heads are hanging to one side in the pics, but no matter - that'll be fixed soon, right guys  OK so let's have a look at these scripts... what can I improve for the benefit of this mod.... hmm....  Yeah, you are right Scott, several standing animations can be added... Most of the zombies don't have that "neck"  problem Are you serious about improving zombie AI? We have to talk about it I'm glad to have you back on business  Yeah I'm serious about improving the zombie AI. I have been meaning to do it for ages... I didn't realise that people would still be demanding zombie stuff 3 years after I released the mod... Time for an update of the scripts I think.. Mig, get online MSN tonight about 10PM GMT. Share this post Link to post Share on other sites
biggerdave 56 Posted September 12, 2006 i think you have to add he resurrection game logic? or maybe that was only for ressurecting already zombies that got killed... I think we might be able to add a logic that modifies gblhuman2zombiemap, although we haven't tried it yet Share this post Link to post Share on other sites
NeMeSiS 11 Posted September 12, 2006 Mhm, just made some small changes for myself and the zombies now wont attack their target untill they know about him, its a nice change, <s>ill probably make them walk around randomly tomorrow</s> did that How do you do that? adding a _z knowsabout _t < 0.106 check somewhere, but ill guess i get spanked if i post the complete script here (which might need some tweaking) But i have to say that it adds alot to the atmosphere if the zombies dont always know where you are Share this post Link to post Share on other sites
Deathstruck 375 Posted September 12, 2006 Mhm, just made some small changes for myself and the zombies now wont attack their target untill they know about him, its a nice change, <s>ill probably make them walk around randomly tomorrow</s> did that How do you do that? adding a _z knowsabout _t < 0.106 check somewhere, but ill guess i get spanked if i post the complete script here (which might need some tweaking) But i have to say that it adds alot to the atmosphere if the zombies dont always know where you are But the zombies can in "real" smell your flwsh eh? Share this post Link to post Share on other sites
DarkTerritory3 0 Posted September 12, 2006 Apart the zombie knowwing where you are what else could be done with the zombies? Because i think right now they are the best. Share this post Link to post Share on other sites
general 0 Posted September 12, 2006 Apart the zombie knowwing where you are what else could be done with the zombies? Because i think right now they are the best. they could be graphically improved (models, textures and animations ) Share this post Link to post Share on other sites
NeMeSiS 11 Posted September 12, 2006 Mhm, just made some small changes for myself and the zombies now wont attack their target untill they know about him, its a nice change, <s>ill probably make them walk around randomly tomorrow</s> did that How do you do that? adding a _z knowsabout _t < 0.106 check somewhere, but ill guess i get spanked if i post the complete script here (which might need some tweaking) But i have to say that it adds alot to the atmosphere if the zombies dont always know where you are But the zombies can in "real" smell your flwsh eh? Not from miles away Although i might need to reread the zombie survival guide, it was quite annoying when making mission, even with spawns/triggers, it was impossible to have a zombie populated town because they all ran towards you, or they were spawned wihtin view of the player Share this post Link to post Share on other sites
MiG 0 Posted September 12, 2006 Ooh yeah baby, I like the look of this!All the zombies heads are hanging to one side in the pics, but no matter - that'll be fixed soon, right guys OK so let's have a look at these scripts... what can I improve for the benefit of this mod.... hmm.... Yeah, you are right Scott, several standing animations can be added... Most of the zombies don't have that "neck" problem Are you serious about improving zombie AI? We have to talk about it I'm glad to have you back on business Yeah I'm serious about improving the zombie AI. I have been meaning to do it for ages... I didn't realise that people would still be demanding zombie stuff 3 years after I released the mod... Time for an update of the scripts I think.. Mig, get online MSN tonight about 10PM GMT. Sure Scott, i'll be there Tut for those who asked about ressurrecting killed units Sample mission adding units to gblhuman2zombiemap script Here Share this post Link to post Share on other sites