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-=BT=- Matty R

OFrP New Releases!!!

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some quick observations and questions:

-The resco script has errors everytime I or an AI eject from the jaguar there is a script error and the rescue helo never lands it just hovers there. It will fly to my location but it won't land

-beside the errors why wasn't the script included for the Mirage 2000 too? rock.gif its a nice script just has a couple bugs to iron out

I guess thas it really just those two...GREAT work on the pack and I look forward to yalls future work

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Just had the chance to try these for the first time last night on a french mp server and I have to say these are VERY, VERY nice units, indeed! High quality addons!

french.gif

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I am away from my PC for a few days so I can't d/load this or any other new releases, but do these have better weapon sights or still the default silhouette style optics?. Can't wait to try them out.

Cap.

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all ofrp weapon have same sights as before, except famas aimpoint (famas infanterie) and new weapons (famas acog, famas m203)

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One word : WOW

I love everything is this mod. I always play OFP with headphones and omg the sounds are so awsome and scary.

One thing : I saw an error message (missing inventory pic I think) when I placed one of the static weapons on a map (I think it was the machinegun)

Beside that, TOP NOTCH!

Merveilleux!

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OFrP is simply one of my favorite mods out there biggrin_o.gif

If I had a choice between BAS and these guys, OFrP would win ony my list. I just simply have a blast with these guys. Top quality guys, awsome work.

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Quote[/b] ]If I had a choice between BAS and these guys, OFrP would win ony my list.

you're lucky you can play with both smile_o.gif

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Incredible work! Cant wait for the vehicles pack and leclerc...

Just one thing, where do i find the classnames so that I can have my squad start with the the static weapons already dismounted on to my soldiers?

Cheers.

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just an addweapon :

unmounted Milan weapon --> OFrP_MilanLP

2 ammos for transport --> OFrP_MilanMPD

1 ammo for transport --> OFrP_MilanMPS

Unmounted Eryx weapon --> OFrP_EryxLP

2 ammos for transport --> OFrP_EryxMPD

1 ammo for transport --> OFrP_EryxMPS

Unmounted AN-F1 weapon --> OFrP_ANF1LP

2 ammos for transport --> OFrP_ANF1MPD

1 ammo for transport --> OFrP_ANF1MPS

Unmounted Mistral weapon --> OFrP_MistralLP

2 ammos for transport --> OFrP_MistralMPD

1 ammo for transport --> OFrP_MistralMPS

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another observation, you can't target ground targets with the air to ground weapons on either the jaguar or the mirage... crazy_o.gif

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another observation, you can't target ground targets with the air to ground weapons on either the jaguar or the mirage... crazy_o.gif

The bombs on the Mirage are laser guided, and the "support bombs" on the Jaguar are unguided, low-velocity rockets. Intended to cover quite large areas. Almost like carpet bombing, but ofcourse in a much smaller radius.

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OK, I have a squad carrying the milan's now, but I cant get the AI in my squad to deploy, target and fire the weapons. How do I do this? I cant find a readme for these static weapons...

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I havent read the previous posts, so I dont know if this question has been answered, but what ever happened to the ghillie suited snipers that Frenchpoint planned to release in infantry pack 3? rock.gifmad_o.gifcrazy_o.gif

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OK, I have a squad  carrying the milan's now, but I cant get the AI in my squad to deploy, target and fire the weapons. How do I do this? I cant find a readme for these static weapons...

readme from rar archive of object pack:

Quote[/b] ]Added elements in the Objects PAck

The weapons

The fixed weapons, which can be accessed from the OFrP Weapons topic of the editor, are dismountable and are including :

- Milan

- Eryx

- AN-F1

- Mistral

General (identical) working of the weapons:

Dismounting:

An action "Unmount" is present, if it's actionned, the weapons is unmounted and is loaded by the unit which triggered the action, If another unit was already carrying the weapon, no action is taken. This action is also working with the IA units of your group. The remaining ammunitions are created on the ground, at the same time. Those ammunitions can be carried by another unit with the "Take ammo" action.

Remounting:

The unit which is carrying the weapon has an "remount weapon" action available. If he triggers it, the weapon will be remonted in the direction he is watching at 1m forward. This weapon is empty. Note that if this weapon is dropped in a vehicle, it's no longer remountable. However you can get in a vehicle while carrying a weapon (in the way you would do it normally).

Ammo loading:

The carrier of one ammo item is detected by the weapon and the action is triggered on the weapon. Unlike the carried weapon, an carried ammo can't be dropped. The ammo loading can be done even if an unit is using the weapon system. This principe is identical for the ammo crated from the mission editior and the ammo created after a werapon was unmounted.

Known bugs : If you wait that the weapon is completely out of ammo before carring new ammo, the reloading time can increase dramatically, the "reload missile" appears sometimes, but not always.

Nota : An remonted weapon is longer to reload.

The new objects :

Sand bag fences

The fences can be found in the OFrP objects topic in the editor :

Barricade droite

Barricade droite (open)

Barricade angle

Barricade angle (open)

Detailed description :

Milan

The milan is an ATGM. The simulation used in OFP uses the Eryx characteristics with more power.

As in the real world, the tube is ejected during the fire sequence. The missile is guidable. The reloading is manual, to avoid conflicts in MP. It can be continously supplied.

Description of the real model

First appeared in the 70s and continously upgraded since, the Milan weapon system (MIssile Léger ANtichar / Light anti-tank missile) is a portable launcher (the launcher and the missiles are carried separatly) wich launches wire-guided AT missiles and was concepted for ground forces by Euromissile, a groupment of French, German and British industries. It's actuelly deployed in more thant 39 countries.

Also called ACMP (Anti-Char Moyenne Portée / Medium range AT), the MILAN can destroy any vehicle, stopped or moving at ditances up to 1900 m. The latest versions used tandem HEAT charges which can defeat even the reactive armor of MBTs. It can fire by night, thanks to the MIRA or MILIS new generation thermal imagers.

The MILAN did prove its capabilities in combat in Tchad, Lebanon, Falklands, Koweit (1991), Iraq (2004) and in former Yugoslavia.

MILAN 2

Maximum range = 1900 m

Penetration power = 800 mm of armor steel

AN-F1

Fixed MG. Casins are created (un to 400), then no MG will create one. The empty magazines are also created around the firing post. The reloading is manual, to avoid conflicts in MP. It can be continously supplied.

Description of the real model

This is a standard air-cooled MG used in the french Army since 1952. Initially issued under the AA-52 name, this MG was firing 7,5x54 mm french ammo. It was upgraded to fire 7,62x51mm OTAN ammo, and was then renamed as AN-F1.

It can be equiped with a light gun and be carried by troops in comabat. When receiving an heavy gun, it becomes a fixed MG that is used by infantry and on various vehicles (tanks, APCs, light armored or reco vehicles and even helicopters) as a mounted weapon.

Eryx

Eryx is an anti-tank weapon. The missile is guidable. The reloading is manual, to avoid conflicts in MP. It can be continously supplied.

Description of the real model

Since 1991, more than 5 countries are deploying the Eryx short-range ATGM concepted by MBDA (ex Aérospatiale Matra Missile).

The ERYX weapon system is composed with a reusable firepost and a disposable launch tube. The missile, equiped with heavy tandem HEAT charges able to destroy any vehicle, can be fired on the shoulder of with a tripod, even from inside a building with a very low thermal and acoustic signature. The french MIRABEL thermal imager is avalaible as an option.

ERYX

Maximum range = 600 m

Penetration power = 900+ mm of armor steel

Mistral

The mistral is an anti-air weapon which was particulary made to counter the helicopters threat. As in the reality, this weapon is an Fire and Forget weapon after you have acquired the target with a right click. The reloading is manual, to avoid conflicts in MP. It can be continously supplied.

Description of the real model

The SATCP MISTRAL (Sol-Air TrÄs Courte Portée / very short range AA) was concepted by Matra, later known under the name of de MBDA after the grouping of several european industries. It entered in production in 1989 and is used by 25 countries.

This "fire and forget" passive infrared guidance missile is esuiped with a 3 kg military charge compesed of 3500 tungsten balls with 750 g of exolite explosive and is equiped with an direct impact fuse and an delayed auto-destruct fuse. It can reach a target at ranges up to 6 km in 9 seconds, while flying at a maximum speed of Mach 2,5.

The MANPADS system can be carried by 2 men, one carrying the missile while the other carries the fire post. The fire unit is composed by a seat, an fire control unit with a telescopic visor for the target acquisition, and an compressed air reserve. The MISTRAL is also deployed xith succes in ships and even aircrafts. The helicopter version of the Mistral is the AATCP MISTRAL Very Short Range Air-Air.

Comref:

Objects :

Fixed Milan on tripod OFrP_Milan

Milan ammo OFrP_MilanM

unmounted Milan weapon OFrP_MilanLP

2 ammos for transport OFrP_MilanMPD

1 ammo for transport OFrP_MilanMPS

Tube éjecté OFrP_MilanTEject

Fixed Eryx on tripod OFrP_EryxL

Eryx ammo OFrP_EryxM

Unmounted Eryx weapon OFrP_EryxLP

2 ammos for transport OFrP_EryxMPD

1 ammo for transport OFrP_EryxMPS

Fixed AN-F1 on tripod OFrP_ANF1D

AN-F1 ammo OFrP_ANF1M

Unmounted AN-F1 weapon OFrP_ANF1LP

2 ammos for transport OFrP_ANF1MPD

1 ammo for transport OFrP_ANF1MPS

empty magazine OFrP_ANF1TEject

empty casing OFrP_Cart75

Fixed Mistral on tripod OFrP_Mistral

Mistral ammo OFrP_MistralM

Unmounted Mistral weapon OFrP_MistralLP

2 ammos for transport OFrP_MistralMPD

1 ammo for transport OFrP_MistralMPS

nota : only the firsts are editable in the OFrP Weapons topic of the editor, the others are weapons.

Script exemples :

To start a mission with unmounted weapons, you only need to put the following lines in the init :

Mistral

This addWeapon {OFrP_MistralLP}; [This] exec {\OFrP_Objets\Scripts\Mistral\Mistraldem\InstallActionMistral.sqs}

Milan

This addWeapon {OFrP_MilanLP}; [This] exec {\OFrP_Objets\Scripts\Milan\Milandem\InstallActionMilan.sqs}

Eryx

This addWeapon {OFrP_EryxlLP}; [This] exec {\OFrP_Objets\Scripts\Eryx\Eryxdem\InstallActionEryx.sqs}

AN-F1

This addWeapon {OFrP_ANF1LP}; [This] exec {\OFrP_Objets\Scripts\ANF1\ANF1dem\InstallActionANF1.sqs}

For the carried ammo : This addWeapon {OFrP_MistralMPD} (for example) only.

The names of the magazines to limit, reload the weapons or evec to detect in the script the remaining ammo :

Milan : OFrP_MilanLauncher

Eryx : OFrP_EryxLauncherF

AN-F1 : OFrP_ANF1V

Mistral : OFrP_MistralLauncher

Known Bugs

In MP on a dedicated server when a weapon have been unmounted when we take 2 missiles or magazines when it is only 3 remaining, the last which should normally stay visible also despappear.

Sand bag fences

Sand gag fences straight OFrP_FenceWood

Sand gag fences straight (open) OFrP_FenceDroite

Sand gag fences with angle OFrP_Fence

Sand gag fences with angle (open) OFrP_FenceAngle

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I havent read the previous posts, so I dont know if this question has been answered, but what ever happened to the ghillie suited snipers that Frenchpoint planned to release in infantry pack 3? rock.gif  mad_o.gif  crazy_o.gif

No, nobody asks this question before you  smile_o.gif

The ghillie suits were not a top priority in this last packs,and desert troops and Pumas are more like a bonus gift than anything else (yeah, a very nice gift  biggrin_o.gif ).

AYORROS, after working very hard under my own implacable pressure ("not like that...", "French Army would never do this...", "That's great but you have to mofify everything...",... and so on  crazy_o.gif   biggrin_o.gif ) is having a well deserved vacation.

As I wrote before, the commandos and scouts are not true special forces like Delta force, KSK, SAS, Spetznaz, but infantry specialists working inside their own regiments.

The true special forces from the COS (Commandement des Opérations Spéciales) should be our next objective, with some ghillie suit using troops.

By the way, we all have currently enough French units to play with, as friend or foe  smile_o.gif

I forgot to add something :

In the regular French Army, there's no "Snipers" like USMC's, Belgian Para-Commandos,...

Only Designated Marksmen (Tireurs de précision) with FRF2, and Sharpsooters (Tireurs d'Elite) with FR 12.7 (the french military name of the civilian named PGM Hecate II).

The only troops who may be tactically compared with snipers, working in solo hunting missions are some COS's troops (1er RPIMa's TESP, Commando de Montfort,...) and the 4th company (Sabotage and Sniping) of the 2Äme Régiment Etranger Parachutiste.

They is no SNIPER in the French Infantry Regiments.

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Quote[/b] ]as friend or foe
LOL! Who would possibly want the french as their foe. They're hardly worth the effort tounge_o.gif

j/k, j/k biggrin_o.gif

I didn't know the desert troops were just an extra. But with the new models and all I;m not really suprised; a lot of work must have gone into updating these. So much that I was kind of suprised to see jungle and desert troops included. But it was worth it, because the new models are really great.

Keep up the good work, but first you may enjoy your vacation. smile_o.gif

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I made a test ,

A T72 in a distance, offering his flank to my AC soldier

I tested the 3 AC soldier offered :

-The one with the Erix : annihilatee the T72 in 1 hit

-The one with the Apilas : did not destroy the T72 in 1 hit, but killed all the crew inside.

-The one with the ABL : damaged the T72 that killed me just some seconds after that.

With those results i have a question

As i think i understood in OFP , the LAW soldier are not realistic as the LAW should not be able to be reloaded after a shot.

The OFP LAW seems to make the same damages as the ABL, but in opposite to the OFP LAW, the ABL can't be reloaded (i assume IRL it can't be ?) and 1 AC soldier that have one has only 1 ABL launcher, and honestly, it is more difficult to aim than the 2 other , more powerfull AC weapons.

So is there any hint to survive a T72 encounter when you have only 1 AC soldier with an ABL ?

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I tested the 3 AC soldier offered :

-The one with the Erix : annihilatee the T72 in 1 hit

-The one with the Apilas : did not destroy the T72 in 1 hit, but killed all the crew inside.

-The one with the ABL : damaged the T72 that killed me just some seconds after that.

BIS T-72 :

armor=400;

OFrP's ABL (550mm RHA armor penetration) :

hit=550;

BIS LAW (around 305mm RHA) :

hit=500;

That's quite magic...  wow_o.gif

Is there any hint to survive a T72 encounter when you have only 1 AC soldier with an ABL ?

Execute for incompetence and betrayal your platoon leader (or the mission maker) who's sent you and your group to destroy a whole main battle tanks platoon.

The ABL (Anti Blindé Léger, or Light Anti-Armor), efficiently enough against light AFV, not MBT, is the swedish AT-4 CS, with no tandem HEAT warhead, that can fired fired to target up to 300 meters.

Even in OFP, the 300m range with the ABL rules  smile_o.gif

War is Hell !  blues.gif

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I tried this with only OFrP addons in a mod folders , so i have nothing that modify the armor or damage setting.

a T72 is not destroyed in 1 hit by an ABL or a LAW.

The difference is that with a BIS LAW, as i can reload, i can survive a T72.

But honestly with an ABL (i retested 3 time) , i cannot with only 1 shot allowed.

So if i make a mission with armor "suspected" , i will not include an ABL (unless i put only BMPs as "suspected armor" that an ABL can destroy in the only shot allowed) in the squad.

EDIT : ah, he edited his post while i was posting mine tounge_o.gif

I had no idea that the ABL had anti - light armor purpose.

Now i understand a bit better ;)

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The difference is that with a BIS LAW, as i can reload, i can survive a T72.

But honestly with an ABL (i retested 3 time) , i cannot with only 1 shot allowed.

ABL, M72 LAW and RPG-75 have never been in reality AT rocket launcher but AT weapons. This means that the tube is thrown out after being used. Just Single-shot weapons.

BIS worked hard for game play, OFrP works hard for "realism" (within the game core's limits).  smile_o.gif

P.S. : I would like to add that the RPG-75 isn't a soviet weapon but a czech one, the Carl gustav is just a Recoilless rifle, the the soviet AT-4's model isn't even a RPG-29 heavy rocket launcher but an infantry rocket flame weapon from the RPO series... but I spent no time trying to see if it was a RPO, or a RPO-A, and I really like the soviet "BRDM".... etc...

We live in a wonderful world...  blues.gif

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the Carl gustav is just a Recoilless rifle

Uhm... Have you seen the ammunition for the Carl Gustav? (GRG M48/86)

And the fact that the weapon is named Granatgevär, or GRG (translates roughtly into RPG) just proves the point further.

The ammunition used by the Carl Gustav.

s_grgammo.jpg

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the Carl gustav is just a Recoilless rifle

Uhm... Have you seen the ammunition for the Carl Gustav? (GRG M48/86)

And the fact that the weapon is named Granatgevär, or GRG (translates roughtly into RPG) just proves the point further.

The ammunition used by the Carl Gustav.

smile_o.gif

Quote[/b] ]Unlike a rocket launcher, which fires fin-stabilized rockets from a smooth bore, recoilless rifle rounds resemble conventional artillery shells. They generally have a rifling band preformed to engage the rifled launch tube, [/b]spin-stabilizing the projectile[/b], hence the term "rifle.". The "case" area of the shell is perforated to vent the propellant gases to the rear. The rocket stops burning when it leaves the tube, preventing injury to the operator.
Quote[/b] ]Today the only remaining front-line recoilless rifle in the armies of most industrialized Western nations is the famous Carl Gustav rifle, an 84mm man-portable anti-tank weapon. Similar in conception and use to the Bazooka, the weapon differs primarily in using rifling for stabilization rather than fins, and does not include the complex breech that is the mark of most RCL designs. First introduced in 1946, it is still in widespread use throughout the world today, and has even been re-introduced into the US Marine Corps as an anti-bunker weapon. 106mm recoilless rifles of US manufacture, mounted on jeeps or similar small vehicles, are very common in the armies of many poorer countries, where they serve in the role of tank destroyers.

And here : M3 Carl Gustaf Rifle

Quote[/b] ]Description A shoulder-fired, air jumpable, and swimmable system. An 84mm non-developmental item (NDI) recoilless rifle system consisting of:

M3 Carl Gustav reusable launcher compatible with current standard optical devices.

High explosive anti-tank (HEAT) round.

High explosive dual purpose (HEDP) round.

High explosive (HE) round for anti-personnel use.

Smoke round.

Illumination round.

Full and subcaliber training systems.

Have I anything to add ?  smile_o.gif

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Bah tounge_o.gif Cheers man, some good reading atleast smile_o.gif

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Fixed. Post again, Ran. smile_o.gif Hellfish6.

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